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- //Mechaniker Base LS by kleinkiko | Der Code kann auf jedenfall noch Optimiert werden! Aber für meine Zwecke hat er gereicht ;)
- new METor;
- new MEBoden[5];
- public OnGameModeInit()
- //Mechaniker Base
- METor = CreateObject(13028, 1789.4, -1700.1, 14, 0, 0, 0); // Tor
- //Hebebühne Boden
- MEBoden[1] = CreateObject(2679,1793.1000000,-1698.6000000,12.5000000,90.0000000,90.0000000,0.0000000); //object(cj_chris_crate_rd) (1)
- MEBoden[2] = CreateObject(2679,1795.5000000,-1698.6000000,12.5000000,90.0000000,90.0000000,0.0000000); //object(cj_chris_crate_rd) (2)
- MEBoden[3] = CreateObject(2679,1795.5000000,-1700.7000000,12.5000000,90.0000000,90.0000000,0.0000000); //object(cj_chris_crate_rd) (3)
- MEBoden[4] = CreateObject(2679,1793.1000000,-1700.7000000,12.5000000,90.0000000,90.0000000,0.0000000); //object(cj_chris_crate_rd) (4)
- //Tür
- new METur[2];
- METur[1] = CreateObject(1502,1789.4000000,-1695.5000000,12.5000000,0.0000000,0.0000000,270.0000000); //object(gen_doorint04) (1)
- for(new i = 1; i < sizeof(METur); i++)
- {
- SetObjectMaterial(METur[i], 0, 13694, "lahillstxd1a", "ws_basheddoor2", 0xFFFFFFFF);
- SetObjectMaterial(METur[i], 1, 13694, "lahillstxd1a", "ws_basheddoor2", 0xFFFFFFFF);
- SetObjectMaterial(METur[i], 2, 13694, "lahillstxd1a", "ws_basheddoor2", 0xFFFFFFFF);
- SetObjectMaterial(METur[i], 3, 13694, "lahillstxd1a", "ws_basheddoor2", 0xFFFFFFFF);
- SetObjectMaterial(METur[i], 4, 13694, "lahillstxd1a", "ws_basheddoor2", 0xFFFFFFFF);
- SetObjectMaterial(METur[i], 5, 13694, "lahillstxd1a", "ws_basheddoor2", 0xFFFFFFFF);
- SetObjectMaterial(METur[i], 6, 13694, "lahillstxd1a", "ws_basheddoor2", 0xFFFFFFFF);
- }
- //Wand
- new MEWand[7];
- MEWand[1] = CreateObject(19391,1789.4000000,-1696.3000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(frght_boxes19) (1)
- MEWand[2] = CreateObject(19454,1794.1000000,-1694.6000000,14.2000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok06) (2)
- MEWand[3] = CreateObject(19362,1789.4000000,-1703.9000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(archbrij_sfw) (1)
- MEWand[4] = CreateObject(19454,1794.2001000,-1705.5000000,14.2000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok06) (3)
- MEWand[5] = CreateObject(19454,1798.9000000,-1700.7000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(cs_detrok06) (5)
- MEWand[6] = CreateObject(19435,1798.9000000,-1695.3000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(cs_landbit_58_a) (2)
- for(new i = 1; i < sizeof(MEWand); i++)
- {
- SetObjectMaterial(MEWand[i], 0, 18202, "w_towncs_t", "pax256hi", 0xFFFFFFFF);
- }
- //Decke
- new MEDecke[3];
- MEDecke[1] = CreateObject(19377,1793.8000000,-1699.3000000,15.9000000,0.0000000,90.0000000,0.0000000); //object(freight_interiorsfw) (1)
- MEDecke[2] = CreateObject(19377,1793.8000000,-1708.9000000,15.9000000,0.0000000,90.0000000,0.0000000); //object(freight_interiorsfw) (2)
- for(new i = 1; i < sizeof(MEDecke); i++)
- {
- SetObjectMaterial(MEDecke[i], 0, 3292, "cxrf_payspray", "walldirtynewa256", 0xFFFFFFFF);
- }
- //Hebebühne Pfeiler
- new Pfeiler[5];
- Pfeiler[1] = CreateObject(18880,1792.2000000,-1701.4000000,15.9000000,0.0000000,179.9945100,0.0000000); //object(whhouse_rms) (4)
- Pfeiler[2] = CreateObject(18880,1796.8000000,-1701.4000000,15.9000000,0.0000000,179.9945100,0.0000000); //object(whhouse_rms) (3)
- Pfeiler[3] = CreateObject(18880,1796.8000000,-1698.6000000,15.9000000,0.0000000,180.0000000,0.0000000); //object(whhouse_rms) (1)
- Pfeiler[4] = CreateObject(18880,1792.2000000,-1698.6000000,15.9000000,0.0000000,179.9945100,0.0000000); //object(whhouse_rms) (2)
- for(new i = 1; i < sizeof(Pfeiler); i++)
- {
- SetObjectMaterial(Pfeiler[i], 0, 3643, "lachempipe", "redmetal", 0xFFFFFFFF);
- SetObjectMaterial(Pfeiler[i], 1, 3643, "lachempipe", "redmetal", 0xFFFFFFFF);
- SetObjectMaterial(Pfeiler[i], 2, 3643, "lachempipe", "redmetal", 0xFFFFFFFF);
- SetObjectMaterial(Pfeiler[i], 3, 3643, "lachempipe", "redmetal", 0xFFFFFFFF);
- }
- CreateObject(11393,1794.9000000,-1695.5000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(hubprops1_sfs) (4)
- CreateObject(3168,1806.8000000,-1692.7000000,12.5000000,0.0000000,0.0000000,28.0000000); //object(trailer2_01) (1)
- CreateObject(1686,1790.5000000,-1704.9000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(petrolpumpnew) (1)
- CreateObject(3050,1761.0000000,-1700.4000000,14.7000000,0.0000000,0.0000000,270.0000000); //object(des_quarrygate2) (1)
- CreateObject(3049,1761.0000000,-1700.4000000,14.7000000,0.0000000,0.0000000,90.0000000); //object(des_quarrygate) (1)
- CreateObject(3050,1765.6000000,-1689.5000000,14.7000000,0.0000000,0.0000000,354.0000000); //object(des_quarrygate2) (2)
- CreateObject(3049,1765.1000000,-1693.2000000,14.7000000,0.0000000,0.0000000,22.0000000); //object(des_quarrygate) (2)
- CreateObject(1447,1804.9000000,-1722.3000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_4) (1)
- CreateObject(1447,1800.1000000,-1720.7000000,13.6000000,0.0000000,0.0000000,324.0000000); //object(dyn_mesh_4) (2)
- CreateObject(12957,1772.8000000,-1703.6000000,13.1000000,0.0000000,0.0000000,240.0000000); //object(sw_pickupwreck01) (1)
- CreateObject(2890,1808.9000000,-1718.1000000,12.5000000,0.0000000,0.0000000,180.0000000); //object(kmb_skip) (1)
- CreateObject(1440,1763.8000000,-1704.9000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_box_pile_3) (1)
- CreateObject(1372,1767.2000000,-1705.0000000,12.5000000,0.0000000,0.0000000,180.0000000); //object(cj_dump2_low) (1)
- CreateObject(1358,1800.3000000,-1711.4000000,13.7000000,0.0000000,0.0000000,90.0000000); //object(cj_skip_rubbish) (1)
- CreateObject(3594,1780.8000000,-1689.0000000,13.0000000,0.0000000,0.0000000,280.0000000); //object(la_fuckcar1) (1)
- CreateObject(3096,1761.1000000,-1705.0000000,14.6000000,0.0000000,318.0000000,90.0000000); //object(bb_pickup) (1)
- CreateObject(2096,1806.0000000,-1695.1000000,12.5000000,0.0000000,0.0000000,288.0000000); //object(cj_rockingchair) (1)
- CreateObject(2096,1806.4000000,-1695.9000000,12.5000000,0.0000000,0.0000000,287.9956100); //object(cj_rockingchair) (2)
- CreateObject(2673,1804.5000000,-1695.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (1)
- CreateObject(2674,1803.8000000,-1693.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_2) (1)
- CreateObject(2675,1802.4000000,-1707.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_6) (1)
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- public OnPlayerConnect(playerid)
- //Mechaniker Base
- RemoveBuildingForPlayer(playerid, 1266, 1805.0234, -1692.4453, 25.1484, 0.25);
- RemoveBuildingForPlayer(playerid, 1260, 1805.0234, -1692.4453, 25.1484, 0.25);
- public OnPlayerCommandText(playerid, cmdtext[])
- }
- //Mechaniker Tor
- {
- if (strcmp("/auf", cmdtext, true) == 0)
- {
- SendClientMessage(playerid,ROT,"Das Tor hat sich geöffnet");
- MoveObject(METor, 1789.4, -1700.1, 10.0, 1.0);
- return 1;
- }
- {
- if (strcmp("/zu", cmdtext, true) == 0)
- {
- SendClientMessage(playerid,BLAU,"Das Tor hat sich geschlossen");
- MoveObject(METor, 1789.4, -1700.1, 14.0, 1.0);
- return 1;
- }
- //Mechaniker Hebebühne
- {
- if (strcmp("/hoch", cmdtext, true) == 0)
- {
- MoveObject(MEBoden[1], 1793.1000000, -1698.6000000, 14.0000, 1.0);
- MoveObject(MEBoden[2], 1795.5000000, -1698.6000000, 14.0000, 1.0);
- MoveObject(MEBoden[3], 1795.5000000, -1700.7000000, 14.0000, 1.0);
- MoveObject(MEBoden[4], 1793.1000000, -1700.7000000, 14.0000, 1.0);
- return 1;
- }
- {
- if (strcmp("/runter", cmdtext, true) == 0)
- {
- MoveObject(MEBoden[1], 1793.1000000, -1698.6000000, 12.5000, 1.0);
- MoveObject(MEBoden[2], 1795.5000000, -1698.6000000, 12.5000, 1.0);
- MoveObject(MEBoden[3], 1795.5000000, -1700.7000000, 12.5000, 1.0);
- MoveObject(MEBoden[4], 1793.1000000, -1700.7000000, 12.5000, 1.0);
- return 1;
- }
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