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- public class Assets {
- public static AssetManager manager = new AssetManager();
- public static final AssetDescriptor<TextureAtlas> uiAtlas =
- new AssetDescriptor<TextureAtlas>("ui/uiskin.pack", TextureAtlas.class);
- public static final AssetDescriptor<Skin> uiSkin =
- new AssetDescriptor<Skin>("ui/uiskin.json", Skin.class,
- new SkinLoader.SkinParameter("ui/uiskin.pack"));
- public static void load()
- {
- manager.load(uiAtlas);
- manager.load(uiSkin);
- }
- public void dispose()
- {
- manager.dispose();
- }
- }
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