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- np= tfm.exec.disableAutoNewGame(true) or {1054567, 47, 48};
- function eventLoop(a, b)
- local c= 0;
- table.foreach(tfm.get.room.playerList, function(i,v) c= not v.isDead and c+1 or c end)
- c= (c == 0 or b <=0) and tfm.exec.newGame(np[math.random(#np)]) or nil;
- end
- eventLoop(0, 0)
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