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  1. ////////////////////////////////////////////////////////////////////
  2.  
  3. //DeRap: Produced from mikero's Dos Tools Dll version 4.87
  4.  
  5. //Sun May 24 17:15:34 2015 : Source 'file' date Sun May 24 17:15:34 2015
  6.  
  7. //http://dev-heaven.net/projects/list_files/mikero-pbodll
  8.  
  9. ////////////////////////////////////////////////////////////////////
  10.  
  11.  
  12.  
  13. #define _ARMA_
  14.  
  15.  
  16.  
  17. //Class E:/SteamLibrary/SteamApps/common/Arma 3/@BG21_Objects/addons/SMA_EOTECH_552/SMA_EOTECH_552/data/holo_glass.rvmat{
  18.  
  19. class StageTI
  20.  
  21. {
  22.  
  23. texture = "a3\data_f\default_ti_ca.paa";
  24.  
  25. };
  26.  
  27. ambient[] = {1,1,1,1};
  28. diffuse[] = {1,1,1,1};
  29. forcedDiffuse[] = {0,0,0,0};
  30. emmisive[] = {0,0,0,1};
  31. specular[] = {0.975,0.975,0.975,1};
  32. specularPower = 8000;
  33. PixelShaderID = "Super";
  34. VertexShaderID = "Super";
  35.  
  36. class Stage1
  37.  
  38. {
  39. texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
  40. uvSource = "tex";
  41. class uvTransform
  42. {
  43.  
  44. aside[] = {1,0,0};
  45. up[] = {0,1,0};
  46. dir[] = {0,0,0};
  47. pos[] = {0,0,0};
  48.  
  49. };
  50. };
  51.  
  52. class Stage2
  53.  
  54. {
  55. texture = "#(argb,8,8,3)color(0.05,0.05,0.05,0.05,DT)";
  56. uvSource = "tex";
  57. class uvTransform
  58. {
  59. aside[] = {1,0,0};
  60. up[] = {0,1,0};
  61. dir[] = {0,0,0};
  62. pos[] = {0,0,0};
  63. };
  64. };
  65.  
  66. class Stage3
  67.  
  68. {
  69. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  70. uvSource = "tex";
  71. class uvTransform
  72. {
  73. aside[] = {1,0,0};
  74. up[] = {0,1,0};
  75. dir[] = {0,0,0};
  76. pos[] = {0,0,0};
  77. };
  78. };
  79.  
  80. class Stage4
  81.  
  82. {
  83. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  84. uvSource = "tex";
  85. class uvTransform
  86. {
  87. aside[] = {1,0,0};
  88. up[] = {0,1,0};
  89. dir[] = {0,0,1};
  90. pos[] = {0,0,1};
  91. };
  92. };
  93.  
  94. class Stage5
  95.  
  96. {
  97. texture = "SMA_eotech_552\data\glass_smdi.paa";
  98. uvSource = "tex";
  99. class uvTransform
  100. {
  101. aside[] = {1,0,0};
  102. up[] = {0,1,0};
  103. dir[] = {0,0,1};
  104. pos[] = {0,0,1};
  105. };
  106. };
  107.  
  108. class Stage6
  109.  
  110. {
  111. texture = "#(ai,64,64,1)fresnel(1.1,0.4)";
  112. uvSource = "none";
  113. };
  114.  
  115. class Stage7
  116.  
  117. {
  118. texture = "a3\data_f\env_land_ca.paa";
  119. uvSource = "none";
  120. };
  121.  
  122. //};
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