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- ////////////////////////////////////////////////////////////////////
- //DeRap: Produced from mikero's Dos Tools Dll version 4.87
- //Sun May 24 17:15:34 2015 : Source 'file' date Sun May 24 17:15:34 2015
- //http://dev-heaven.net/projects/list_files/mikero-pbodll
- ////////////////////////////////////////////////////////////////////
- #define _ARMA_
- //Class E:/SteamLibrary/SteamApps/common/Arma 3/@BG21_Objects/addons/SMA_EOTECH_552/SMA_EOTECH_552/data/holo_glass.rvmat{
- class StageTI
- {
- texture = "a3\data_f\default_ti_ca.paa";
- };
- ambient[] = {1,1,1,1};
- diffuse[] = {1,1,1,1};
- forcedDiffuse[] = {0,0,0,0};
- emmisive[] = {0,0,0,1};
- specular[] = {0.975,0.975,0.975,1};
- specularPower = 8000;
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1
- {
- texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage2
- {
- texture = "#(argb,8,8,3)color(0.05,0.05,0.05,0.05,DT)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage3
- {
- texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage4
- {
- texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,1};
- pos[] = {0,0,1};
- };
- };
- class Stage5
- {
- texture = "SMA_eotech_552\data\glass_smdi.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,1};
- pos[] = {0,0,1};
- };
- };
- class Stage6
- {
- texture = "#(ai,64,64,1)fresnel(1.1,0.4)";
- uvSource = "none";
- };
- class Stage7
- {
- texture = "a3\data_f\env_land_ca.paa";
- uvSource = "none";
- };
- //};
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