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- Red = game.Workspace.Bpos --Where team1 spawns (red team) [Vector3]
- Blue = game.Workspace.Rpos --Where team2 spawns (blue team)
- lobby = game.Workspace.Lpos -- The position of the lobby (where the players go before/after the game)
- weapon1 = game.Lighting["Revolver"]
- weapon2 = game.Lighting["Knife"]
- Maps = {"Divide", "Karachi"} -- Names of maps in Lighting
- while true do
- wait(15)-- How long between games
- newMapName = Maps[math.random(1,#Maps)]
- local message = Instance.new("Message")
- message.Parent = game.Workspace
- message.Text = "Selecting map..."
- wait(5)
- message.Text = newMapName .." has been chosen!"
- wait(4)
- map = game.Lighting[newMapName]:Clone()
- map.Parent = game.Workspace
- map:MakeJoints()
- m.Text = "Teleporting players..."
- wait(3)
- m:remove()
- local players = game.Players:GetPlayers()
- for i = 1,#players do
- if players[i].Character and players[i].Character:FindFirstChild("Torso") ~= nil then
- if players[i].TeamColor == BrickColor.new("Bright red") then
- -- Team 1 check
- weapon1:Clone().Parent = players[i].StarterGear
- weapon1:Clone().Parent = players[i].Backpack
- weapon2:Clone().Parent = players[i].StarterGear
- weapon2:Clone().Parent = players[i].Backpack
- players[i].Character.Torso.CFrame = Red.CFrame + Vector3.new(0,i*15,0)
- elseif players[i].TeamColor == BrickColor.new("Bright blue") then
- -- Team 2 check
- players[i].Character.Torso.CFrame = Blue.CFrame + Vector3.new(0,i*15,0)
- weapon1:Clone().Parent = players[i].Backpack
- weapon1:Clone().Parent = players[i].StarterGear
- weapon2:Clone().Parent = players[i].Backpack
- weapon2:Clone().Parent = players[i].StarterGear
- end
- end
- end
- wait(15) -- How long each game lasts
- local players = game.Players:GetPlayers()
- for i = 1,#players do
- if players[i].Character:FindFirstChild("Torso") ~= nil then
- players[i].Character.Torso.CFrame = lobby.CFrame + Vector3.new(0,i*15,0)
- end
- end
- local message = Instance.new("Message")
- message.Parent = game.Workspace
- message.Text = "The round has ended!"
- wait(4)
- map:Destroy()
- message:Destroy()
- end
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