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Jun 18th, 2014
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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission= "DayZ Epoch Chernarus";
  4. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[]={0,2,6};
  9. enableItemsDropping = 0;
  10.  
  11. briefing = 0;
  12. debriefing = 0;
  13.  
  14. onPauseScript = "";
  15. loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
  16.  
  17. class Header
  18. {
  19. gameType = COOP; //DM, Team, Coop, ...
  20. minPlayers = 1; //min # of players the mission supports
  21. maxPlayers = 100; //Max # of players the mission supports
  22. };
  23.  
  24. aiKills = 1;
  25. diagRadio = 1;
  26. diagHit = 1;
  27.  
  28. class RscTitles {
  29. class wm_disp {
  30. idd = -1;
  31. onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
  32. fadein = 0;
  33. fadeout = 0;
  34. duration = 10e10;
  35. controlsBackground[] = {};
  36. objects[] = {};
  37. class controls {
  38. class wm_text2 {
  39. idc = 1;
  40. x = safeZoneX+0.027;//safeZoneW*0.01;
  41. y = safeZoneY+safeZoneH-0.16;
  42. w = 0.151*safeZoneH;
  43. h = 0.057*safeZoneH;
  44. shadow = 2;
  45. class Attributes
  46. {
  47. font = "EtelkaNarrowMediumPro";
  48. color = "#24FFFFFF";
  49. align = "left"; // put "center" here if you want some background
  50. valign = "middle";
  51. shadow = 2;
  52. };
  53. colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
  54. font = "EtelkaNarrowMediumPro";
  55. size = 0.06*safeZoneH;
  56. type = 13;
  57. style = 0;
  58. text="";
  59. };
  60. };
  61. };
  62. };
  63. class BTC_Hud
  64. {
  65. idd = 1000;
  66. movingEnable=0;
  67. duration=1e+011;
  68. name = "BTC_Hud_Name";
  69. onLoad = "uiNamespace setVariable ['HUD', _this select 0];";
  70. controlsBackground[] = {};
  71. objects[] = {};
  72. class controls
  73. {
  74. class Radar
  75. {
  76. type = 0;
  77. idc = 1001;
  78. style = 48;
  79. x = (SafeZoneW+2*SafeZoneX) - 0.1;//safezonex + 0.1;//0.9
  80. y = (SafeZoneH+2*SafeZoneY) - 0.15;//safezoney + 0.1;//0.85
  81. w = 0.3;
  82. h = 0.4;
  83. font = "Zeppelin32";
  84. sizeEx = 0.03;
  85. colorBackground[] = {0, 0, 0, 0};
  86. colorText[] = {1, 1, 1, 1};
  87. text = "\ca\ui\data\igui_radar_air_ca.paa";
  88. };
  89. class Img_Obj
  90. {
  91. type = 0;
  92. idc = 1002;
  93. style = 48;
  94. x = (SafeZoneW+2*SafeZoneX) + 0.045;
  95. y = (SafeZoneH+2*SafeZoneY) + 0.045;
  96. w = 0.01;
  97. h = 0.01;
  98. font = "Zeppelin32";
  99. sizeEx = 0.04;
  100. colorBackground[] = {0, 0, 0, 0};
  101. colorText[] = {1, 1, 1, 1};
  102. text = "=BTC=_Logistic\data\=BTC=_Obj.paa";
  103. };
  104. class Pic_Obj
  105. {
  106. type = 0;
  107. idc = 1003;
  108. style = 48;
  109. x = (SafeZoneW+2*SafeZoneX) - 0.125;
  110. y = (SafeZoneH+2*SafeZoneY) - 0.23;
  111. w = 0.1;
  112. h = 0.1;
  113. font = "Zeppelin32";
  114. sizeEx = 0.03;
  115. colorBackground[] = {0, 0, 0, 0};
  116. colorText[] = {1, 1, 1, 1};
  117. text = "";
  118. };
  119. class Arrow
  120. {
  121. type = 0;
  122. idc = 1004;
  123. style = 48;
  124. x = (SafeZoneW+2*SafeZoneX) + 0.15;
  125. y = (SafeZoneH+2*SafeZoneY) - 0.15;
  126. w = 0.05;
  127. h = 0.05;
  128. font = "Zeppelin32";
  129. sizeEx = 0.03;
  130. colorBackground[] = {0, 0, 0, 0};
  131. colorText[] = {1, 1, 1, 1};
  132. text = "";
  133. };
  134. class Type_Obj
  135. {
  136. type = 0;
  137. idc = 1005;
  138. style = 0x00;
  139. x = (SafeZoneW+2*SafeZoneX) - 0.03;
  140. y = (SafeZoneH+2*SafeZoneY) - 0.335;
  141. w = 0.3;
  142. h = 0.3;
  143. font = "Zeppelin32";
  144. sizeEx = 0.03;
  145. colorBackground[] = {0, 0, 0, 0};
  146. colorText[] = {1, 1, 1, 1};
  147. text = "";
  148. };
  149. };
  150. };
  151. class ExampleTitle {
  152. idd = -1;
  153. duration = 10; //show for 10 seconds
  154. class controls
  155. {
  156. class ExampleControl
  157. {
  158. idc = -1;
  159. type = 0;
  160. style = 2; //centre text
  161. x = safeZoneX + safeZoneW - 0.6 * 3 / 4;
  162. y = safeZoneY + safeZoneH - 0.6;
  163. h = 0.6;
  164. w = 0.6 * 3 / 4; //w == h
  165. font = "EtelkaNarrowMediumPro";
  166. sizeEx = 0.03;
  167. colorBackground[] = {1,1,0,1}; //yellow background
  168. colorText[] = {0,0,1,1}; //blue text
  169. text = "Bottom Right Corner Square Box";
  170. };
  171. };
  172. };
  173. };
  174.  
  175. class RscText
  176. {
  177. type = 0;
  178. idc = -1;
  179. x = 0;
  180. y = 0;
  181. h = 0.037;
  182. w = 0.3;
  183. style = 0x100;
  184. font = Zeppelin32;
  185. SizeEx = 0.03921;
  186. colorText[] = {1,1,1,1};
  187. colorBackground[] = {0, 0, 0, 0};
  188. linespacing = 1;
  189. };
  190. class RscPicture
  191. {
  192. access=0;
  193. type=0;
  194. idc=-1;
  195. style=48;
  196. colorBackground[]={0,0,0,0};
  197. colorText[]={1,1,1,1};
  198. font="TahomaB";
  199. sizeEx=0;
  200. lineSpacing=0;
  201. text="";
  202. };
  203. class RscLoadingText : RscText
  204. {
  205. style = 2;
  206. x = 0.323532;
  207. y = 0.666672;
  208. w = 0.352944;
  209. h = 0.039216;
  210. sizeEx = 0.03921;
  211. colorText[] = {0.543,0.5742,0.4102,1.0};
  212. };
  213. class RscProgress
  214. {
  215. x = 0.344;
  216. y = 0.619;
  217. w = 0.313726;
  218. h = 0.0261438;
  219. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  220. colorFrame[] = {0,0,0,0};
  221. colorBar[] = {1,1,1,1};
  222. };
  223. class RscProgressNotFreeze
  224. {
  225. idc = -1;
  226. type = 45;
  227. style = 0;
  228. x = 0.022059;
  229. y = 0.911772;
  230. w = 0.029412;
  231. h = 0.039216;
  232. texture = "#(argb,8,8,3)color(0,0,0,0)";
  233. };
  234. //
  235. // the loading screen itself
  236. //
  237. class DayZ_loadingScreen
  238. {
  239. idd = -1;
  240. duration = 10e10;
  241. fadein = 0;
  242. fadeout = 0;
  243. name = "loading screen";
  244. class controlsBackground
  245. {
  246. class blackBG : RscText
  247. {
  248. x = safezoneX;
  249. y = safezoneY;
  250. w = safezoneW;
  251. h = safezoneH;
  252. text = "";
  253. colorText[] = {0,0,0,0};
  254. colorBackground[] = {0,0,0,1};
  255. };
  256. /*
  257. class nicePic : RscPicture
  258. {
  259. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  260. x = safezoneX + safezoneW/2 - 0.25;
  261. y = safezoneY + safezoneH/2 - 0.2;
  262. w = 0.5;
  263. h = 0.4;
  264. text = "img\nicePic.paa";
  265. };
  266. */
  267. };
  268. class controls
  269. {
  270. class Title1 : RscLoadingText
  271. {
  272. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  273. };
  274. class CA_Progress : RscProgress // progress bar, has to have idc 104
  275. {
  276. idc = 104;
  277. type = 8; // CT_PROGRESS
  278. style = 0; // ST_SINGLE
  279. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  280. };
  281. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  282. {
  283. idc = 103;
  284. };
  285. class Name2: RscText // the text on the top-left
  286. {
  287. idc = 101;
  288. x = 0.05;
  289. y = 0.029412;
  290. w = 0.9;
  291. h = 0.04902;
  292. text = "";
  293. sizeEx = 0.05;
  294. colorText[] = {0.543,0.5742,0.4102,1.0};
  295. };
  296. };
  297. };
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