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- //
- // Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378
- //
- // Parameters:
- //
- // float4 AmbientColor;
- // sampler2D CustomEnvMask;
- // float4 EnvToggles;
- // samplerCUBE EnvironmentCubeMap;
- // sampler2D NormalMap;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ------------------ ----- ----
- // AmbientColor c1 1
- // EnvToggles c27 1
- // NormalMap s0 1
- // EnvironmentCubeMap s1 1
- // CustomEnvMask s3 1
- //
- ps_2_x
- def c0, -0.5, 1, 0, 0
- dcl_pp_centroid t1
- dcl_pp_centroid t2
- dcl_pp_centroid t3
- dcl_pp t0.xy
- dcl v0.xyz
- dcl t4.x
- dcl_2d s0
- dcl_cube s1
- dcl_2d s3
- texld_pp r0, t0, s0
- mov_pp r1.x, t1.w
- mov_pp r1.y, t2.w
- mov_pp r1.z, t3.w
- nrm_pp r2.xyz, r1
- add r0.xyz, r0, c0.x
- add_pp r0.xyz, r0, r0
- nrm_pp r1.xyz, r0
- dp3_pp r0.x, r1, t1
- dp3_pp r0.y, r1, t2
- dp3_pp r0.z, r1, t3
- add r1.xy, r1, -r0
- dp3 r1.w, r1, r2
- add r1.w, r1.w, r1.w
- dp3 r2.w, r1, r1
- mul r0.xyz, r2, r2.w
- mad r0.xyz, r1.w, r1, -r0
- texld_pp r1, r0, s1
- texld_pp r2, t0, s3
- lrp r1.w, c27.w, r2.x, r0.w
- mul_pp r1.w, r1.w, c27.z
- mul_pp r0.xyz, r1, r1.w
- mul_pp r0.xyz, r0, c1.w
- mul_pp r1.xyz, r0, v0
- cmp_pp r0.xyz, -c27.x, r0, r1
- mul_pp r0.xyz, r0, t4.x
- mov_pp r0.w, c0.y
- mov_pp oC0, r0
- // approximately 34 instruction slots used (3 texture, 31 arithmetic)
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