Advertisement
Guest User

fs2_open log 7-15-12

a guest
Jul 15th, 2012
138
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 146.40 KB | None | 0 0
  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13
  6. Passed cmdline options:
  7. -spec_exp 8.2
  8. -spec_static 3.5
  9. -spec_point 8.6
  10. -spec_tube 1.0
  11. -ambient_factor 70
  12. -missile_lighting
  13. -3dshockwave
  14. -rearm_timer
  15. -targetinfo
  16. -3dwarp
  17. -warp_flash
  18. -snd_preload
  19. -mod AshenWings,mediavps_3612
  20. -mipmap
  21. Building file index...
  22. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Core.vp' with a checksum of 0xf24bec26
  23. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Effects.vp' with a checksum of 0xab84f026
  24. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Interface.vp' with a checksum of 0xaf783dce
  25. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Patch1.vp' with a checksum of 0xa0348be4
  26. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Sound.vp' with a checksum of 0x909bdae8
  27. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual1.vp' with a checksum of 0x3e9dd309
  28. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual2.vp' with a checksum of 0x5ed686f4
  29. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual3.vp' with a checksum of 0x0bbf2ddf
  30. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual4.vp' with a checksum of 0x8e6deafb
  31. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual5.vp' with a checksum of 0x2fdc108f
  32. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual6.vp' with a checksum of 0xc517e263
  33. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  34. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  35. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  36. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  37. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  38. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  39. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  40. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  41. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  42. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  43. Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  44. Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  45. Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
  46. Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  47. Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  48. Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  49. Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  50. Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  51. Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  52. Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  53. Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  54. Searching root 'C:\Games\FreeSpace2\AshenWings\' ... 74 files
  55. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Core.vp' ... 86 files
  56. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Effects.vp' ... 950 files
  57. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Interface.vp' ... 2597 files
  58. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Patch1.vp' ... 4 files
  59. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Sound.vp' ... 148 files
  60. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual1.vp' ... 198 files
  61. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual2.vp' ... 163 files
  62. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual3.vp' ... 138 files
  63. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual4.vp' ... 170 files
  64. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual5.vp' ... 214 files
  65. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual6.vp' ... 200 files
  66. Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 6 files
  67. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  68. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  69. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  70. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  71. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  72. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  73. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  74. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  75. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  76. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  77. Searching root 'C:\Games\FreeSpace2\' ... 26 files
  78. Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  79. Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  80. Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
  81. Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  82. Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  83. Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  84. Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  85. Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  86. Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  87. Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  88. Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  89. Found 35 roots and 19201 files.
  90. Setting language to English
  91. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  92. Initializing OpenAL...
  93. OpenAL Vendor : Creative Labs Inc.
  94. OpenAL Renderer : Software
  95. OpenAL Version : 1.1
  96.  
  97. Found extension "ALC_EXT_EFX".
  98.  
  99. Sample rate: 44100 (44100)
  100. EFX enabled: NO
  101. Playback device: Generic Hardware on Realtek HD Audio output
  102. Capture device: Realtek HD Audio Input
  103. ... OpenAL successfully initialized!
  104. Failed to init speech
  105. Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  106. Initializing WGL...
  107. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  108. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  109. OpenGL Vendor : NVIDIA Corporation
  110. OpenGL Renderer : GeForce GTS 250/PCI/SSE2/3DNOW!
  111. OpenGL Version : 3.3.0
  112.  
  113. Using extension "GL_EXT_fog_coord".
  114. Using extension "GL_ARB_multitexture".
  115. Using extension "GL_ARB_texture_env_add".
  116. Using extension "GL_ARB_texture_compression".
  117. Using extension "GL_EXT_texture_compression_s3tc".
  118. Using extension "GL_EXT_texture_filter_anisotropic".
  119. Using extension "GL_ARB_texture_env_combine".
  120. Using extension "GL_EXT_compiled_vertex_array".
  121. Using extension "GL_EXT_draw_range_elements".
  122. Using extension "GL_ARB_texture_mirrored_repeat".
  123. Using extension "GL_ARB_texture_non_power_of_two".
  124. Using extension "GL_ARB_vertex_buffer_object".
  125. Using extension "GL_ARB_pixel_buffer_object".
  126. Using extension "GL_SGIS_generate_mipmap".
  127. Using extension "GL_EXT_framebuffer_object".
  128. Using extension "GL_ARB_texture_rectangle".
  129. Using extension "GL_EXT_bgra".
  130. Using extension "GL_ARB_texture_cube_map".
  131. Using extension "GL_EXT_texture_lod_bias".
  132. Using extension "GL_ARB_point_sprite".
  133. Using extension "GL_ARB_shading_language_100".
  134. Using extension "GL_ARB_shader_objects".
  135. Using extension "GL_ARB_vertex_shader".
  136. Using extension "GL_ARB_fragment_shader".
  137. Using extension "GL_NV_vertex_program3".
  138. Found special extension function "wglSwapIntervalEXT".
  139.  
  140. Compiling new shader:
  141. Loading built-in default shader for: soft-v.sdr
  142. Loading built-in default shader for: soft-f.sdr
  143. Shader features:
  144. Depth-blended Particles
  145. Compiling new shader:
  146. Loading built-in default shader for: soft-v.sdr
  147. Loading built-in default shader for: soft-f.sdr
  148. Shader features:
  149. Distorted Particles
  150.  
  151. Max texture units: 4 (32)
  152. Max elements vertices: 1048576
  153. Max elements indices: 1048576
  154. Max texture size: 8192x8192
  155. Max render buffer size: 8192x8192
  156. Can use compressed textures: YES
  157. Texture compression available: YES
  158. Post-processing enabled: NO
  159. Using trilinear texture filter.
  160. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
  161. ... OpenGL init is complete!
  162. Size of bitmap info = 742 KB
  163. Size of bitmap extra info = 48 bytes
  164. ANI cursorweb with size 24x24 (25.0% wasted)
  165. GRAPHICS: Initializing default colors...
  166. Game Settings Table: Using Standard Loops For SEXP Arguments
  167. Game Settings Table: Using standard event chaining behavior
  168. SCRIPTING: Beginning initialization sequence...
  169. SCRIPTING: Beginning Lua initialization...
  170. LUA: Opening LUA state...
  171. LUA: Initializing base Lua libraries...
  172. LUA: Beginning ADE initialization
  173. ADE: Initializing enumeration constants...
  174. ADE: Assigning Lua session...
  175. SCRIPTING: Beginning main hook parse sequence....
  176. Wokka! Error opening file (scripting.tbl)!
  177. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  178. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  179. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  180. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  181. TBM => Starting parse of 'zmisc-sct.tbm' ...
  182. TBM => Starting parse of 'pmfs-sct.tbm' ...
  183. TBM => Starting parse of 'fsq-scs-sct.tbm' ...
  184. TBM => Starting parse of 'deathPart-sct.tbm' ...
  185. SCRIPTING: Inititialization complete.
  186. SCRIPTING: Splash screen overrides checked
  187. SCRIPTING: Splash hook has been run
  188. SCRIPTING: Splash screen conditional hook has been run
  189. Using high memory settings...
  190. Wokka! Error opening file (interface.tbl)!
  191. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  192. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  193. TBM => Starting parse of 'fsq-sdf.tbm' ...
  194. Windows reported 16 joysticks, we found 1
  195. Current soundtrack set to -1 in event_music_reset_choices
  196. TBM => Starting parse of 'mv_music-mus.tbm' ...
  197. TBM => Starting parse of 'fsq-mus.tbm' ...
  198. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  199. TBM => Starting parse of 'fsq-mfl.tbm' ...
  200. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  201. TBM => Starting parse of 'fsq-aip.tbm' ...
  202. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  203. TBM => Starting parse of 'fsq-wxp.tbm' ...
  204. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  205. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  206. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  207. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  208. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  209. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  210. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  211. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  212. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  213. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
  214. BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
  215. BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
  216. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  217. BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
  218. BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
  219. BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
  220. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
  221. BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
  222. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  223. BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
  224. TBM => Starting parse of 'mv_core-wep.tbm' ...
  225. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  226. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  227. TBM => Starting parse of 'fsq-wep.tbm' ...
  228. TBM => Starting parse of 'exarchy-wep.tbm' ...
  229. Weapon 'Mora#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  230. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  231. TBM => Starting parse of 'fsq-obt.tbm' ...
  232. TBM => Starting parse of 'mv_core-shp.tbm' ...
  233. TBM => Starting parse of 'radar-shp.tbm' ...
  234. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  235. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  236. TBM => Starting parse of 'fsq-shp.tbm' ...
  237. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  238. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  239. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  240. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  241. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  242. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  243. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  244. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  245. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  246. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  247. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  248. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  249. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  250. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  251. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  252. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  253. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  254. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  255. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  256. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  257. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  258. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  259. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  260. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  261. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  262. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  263. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  264. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  265. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  266. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  267. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  268. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  269. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  270. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  271. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  272. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  273. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  274. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  275. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  276. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  277. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  278. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  279. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  280. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  281. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  282. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  283. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  284. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  285. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  286. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  287. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  288. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  289. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  290. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  291. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  292. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  293. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  294. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  295. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  296. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  297. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  298. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  299. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  300. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  301. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  302. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  303. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  304. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  305. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  306. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  307. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  308. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  309. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  310. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  311. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  312. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  313. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  314. TBM => Starting parse of 'exarchy-shp.tbm' ...
  315. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  316. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  317. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  318. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  319. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  320. TBM => Starting parse of 'fsq-hdg.tbm' ...
  321. ANI minegauge with size 124x30 (6.3% wasted)
  322. ANI emptyhud with size 25x21 (34.4% wasted)
  323. ANI objective1 with size 149x21 (34.4% wasted)
  324. ANI support1 with size 108x24 (25.0% wasted)
  325. ANI damage1 with size 148x25 (21.9% wasted)
  326. ANI wingman1 with size 71x53 (17.2% wasted)
  327. ANI wingman2 with size 35x53 (17.2% wasted)
  328. ANI wingman3 with size 14x53 (17.2% wasted)
  329. ANI toggle1 with size 57x20 (37.5% wasted)
  330. ANI head1 with size 164x132 (48.4% wasted)
  331. ANI weapons1 with size 126x20 (37.5% wasted)
  332. ANI weapons1_b with size 150x20 (37.5% wasted)
  333. ANI energy1 with size 12x41 (35.9% wasted)
  334. ANI targetview1 with size 137x156 (39.1% wasted)
  335. ANI targetview2 with size 4x96 (25.0% wasted)
  336. ANI targetview3 with size 7x20 (37.5% wasted)
  337. ANI 2_radar1 with size 209x170 (33.6% wasted)
  338. ANI 2_energy2 with size 86x96 (25.0% wasted)
  339. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  340. ANI targhit1 with size 31x21 (34.4% wasted)
  341. ANI 2_leftarc with size 103x252 (1.6% wasted)
  342. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  343. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  344. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  345. ANI netlag1 with size 29x30 (6.3% wasted)
  346. ANI 2_lead1 with size 26x26 (18.8% wasted)
  347. ANI 2_lock1 with size 56x53 (17.2% wasted)
  348. ANI 2_lockspin with size 100x100 (21.9% wasted)
  349. ANI time1 with size 47x23 (28.1% wasted)
  350. TBM => Starting parse of 'mv_effects-str.tbm' ...
  351. TBM => Starting parse of 'fsq-str.tbm' ...
  352. loading animated cursor "cursor"
  353. ANI cursor with size 24x24 (25.0% wasted)
  354. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  355. TABLES => Starting parse of 'mainhall.tbl.
  356. MediaVPs: Flaming debris script loaded!
  357. MediaVPs: Explosions script loaded!
  358. LibraryManager: Loaded file "class.lua"
  359. LibraryManager: Loaded file "effectManager.lua"
  360. LibraryManager: Loaded file "strings.lua"
  361. LibraryManager: Loaded file "converter.lua"
  362. LibraryManager: Loaded file "parser.lua"
  363. LibraryManager: Loaded file "objectWrapper.lua"
  364. LibraryManager: Loaded file "particles.lua"
  365. LibraryManager: Loaded file "util.lua"
  366. LibraryManager: Loaded file "trailInfo.lua"
  367. LibraryManager: Loaded file "particleParser.lua"
  368. Ships.tbl is : INVALID!!!!
  369. Weapons.tbl is : INVALID!!!!
  370. cfile_init() took 4009
  371. Compiling video-processing shader ...
  372. Loading built-in default shader for: video-v.sdr
  373. Loading built-in default shader for: video-f.sdr
  374. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  375. ANI cursor.ani with size 24x24 (25.0% wasted)
  376. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  377. WARNING!, Could not load door anim 2_Exit in main hall
  378. WARNING!, Could not load door anim 2_Pilot in main hall
  379. WARNING!, Could not load door anim 2_Continue in main hall
  380. WARNING!, Could not load door anim 2_Tech in main hall
  381. WARNING!, Could not load door anim 2_Option in main hall
  382. WARNING!, Could not load door anim 2_Campaign in main hall
  383. Frame 0 too long!!: frametime = 0.354 (0.354)
  384. Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
  385. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
  386. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  387. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  388. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  389. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  390. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  391. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  392. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  393. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  394. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  395. Frame 0 too long!!: frametime = 0.564 (0.564)
  396. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  397. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  398. =================== STARTING LEVEL LOAD ==================
  399. Someone passed an extension to bm_load for file 'LoadingBG_A.png'
  400. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  401. Starting model page in...
  402. Beginning level bitmap paging...
  403. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  404. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  405. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  406. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  407. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  408. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  409. Loading warp model
  410. Loading model 'warp.pof'
  411. Compiling new shader:
  412. Shader features:
  413. Lighting
  414. Compiling new shader:
  415. Shader features:
  416. Lighting
  417. Fog Effect
  418. Compiling new shader:
  419. Shader features:
  420. Lighting
  421. Animated Effects
  422. Compiling new shader:
  423. Shader features:
  424. Lighting
  425. Fog Effect
  426. Animated Effects
  427. IBX: Found a good IBX to read for 'warp.pof'.
  428. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  429. 300
  430. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  431. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  432. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  433. SHOCKWAVE => Loading default shockwave model...
  434. Loading model 'shockwave.pof'
  435. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  436. Compiling new shader:
  437. Shader features:
  438. Lighting
  439. Diffuse Mapping
  440. Glow Mapping
  441. Compiling new shader:
  442. Shader features:
  443. Lighting
  444. Fog Effect
  445. Diffuse Mapping
  446. Glow Mapping
  447. Compiling new shader:
  448. Shader features:
  449. Lighting
  450. Diffuse Mapping
  451. Glow Mapping
  452. Animated Effects
  453. Compiling new shader:
  454. Shader features:
  455. Lighting
  456. Fog Effect
  457. Diffuse Mapping
  458. Glow Mapping
  459. Animated Effects
  460. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  461. IBX: Found a good IBX to read for 'shockwave.pof'.
  462. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  463. SHOCKWAVE => Default model load: SUCCEEDED!!
  464. MISSION LOAD: '00000.fs2'
  465. Hmmm... Extension passed to mission_load...
  466. Using callsign: Silver
  467. Using callsign: Lance
  468. Using alternate ship type name: SOD Hecate
  469. Loading model 're-LZe.pof'
  470. Compiling new shader:
  471. Shader features:
  472. Lighting
  473. Diffuse Mapping
  474. Glow Mapping
  475. Specular Mapping
  476. Normal Mapping
  477. Environment Mapping
  478. Compiling new shader:
  479. Shader features:
  480. Lighting
  481. Fog Effect
  482. Diffuse Mapping
  483. Glow Mapping
  484. Specular Mapping
  485. Normal Mapping
  486. Environment Mapping
  487. Compiling new shader:
  488. Shader features:
  489. Lighting
  490. Diffuse Mapping
  491. Glow Mapping
  492. Specular Mapping
  493. Normal Mapping
  494. Environment Mapping
  495. Animated Effects
  496. Compiling new shader:
  497. Shader features:
  498. Lighting
  499. Fog Effect
  500. Diffuse Mapping
  501. Glow Mapping
  502. Specular Mapping
  503. Normal Mapping
  504. Environment Mapping
  505. Animated Effects
  506. Compiling new shader:
  507. Shader features:
  508. Lighting
  509. Diffuse Mapping
  510. Glow Mapping
  511. Specular Mapping
  512. Environment Mapping
  513. Compiling new shader:
  514. Shader features:
  515. Lighting
  516. Fog Effect
  517. Diffuse Mapping
  518. Glow Mapping
  519. Specular Mapping
  520. Environment Mapping
  521. Compiling new shader:
  522. Shader features:
  523. Lighting
  524. Diffuse Mapping
  525. Glow Mapping
  526. Specular Mapping
  527. Environment Mapping
  528. Animated Effects
  529. Compiling new shader:
  530. Shader features:
  531. Lighting
  532. Fog Effect
  533. Diffuse Mapping
  534. Glow Mapping
  535. Specular Mapping
  536. Environment Mapping
  537. Animated Effects
  538. Compiling new shader:
  539. Shader features:
  540. Lighting
  541. Diffuse Mapping
  542. Specular Mapping
  543. Environment Mapping
  544. Compiling new shader:
  545. Shader features:
  546. Lighting
  547. Fog Effect
  548. Diffuse Mapping
  549. Specular Mapping
  550. Environment Mapping
  551. Compiling new shader:
  552. Shader features:
  553. Lighting
  554. Diffuse Mapping
  555. Specular Mapping
  556. Environment Mapping
  557. Animated Effects
  558. Compiling new shader:
  559. Shader features:
  560. Lighting
  561. Fog Effect
  562. Diffuse Mapping
  563. Specular Mapping
  564. Environment Mapping
  565. Animated Effects
  566. IBX: Found a good IBX to read for 're-LZe.pof'.
  567. IBX-DEBUG => POF checksum: 0x1973cc72, IBX checksum: 0x63d72171 -- "re-LZe.pof"
  568. Loading model 'nebula-starfield.pof'
  569. Compiling new shader:
  570. Shader features:
  571. Lighting
  572. Diffuse Mapping
  573. Compiling new shader:
  574. Shader features:
  575. Lighting
  576. Fog Effect
  577. Diffuse Mapping
  578. Compiling new shader:
  579. Shader features:
  580. Lighting
  581. Diffuse Mapping
  582. Animated Effects
  583. Compiling new shader:
  584. Shader features:
  585. Lighting
  586. Fog Effect
  587. Diffuse Mapping
  588. Animated Effects
  589. Model nebula-starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  590. IBX: Found a good IBX to read for 'nebula-starfield.pof'.
  591. IBX-DEBUG => POF checksum: 0xaa596b1c, IBX checksum: 0x7e8d6b5a -- "nebula-starfield.pof"
  592. Starting mission message count : 53
  593. Ending mission message count : 53
  594. Current soundtrack set to -1 in event_music_reset_choices
  595. Loading model 're-LZ.pof'
  596. IBX: Found a good IBX to read for 're-LZ.pof'.
  597. IBX-DEBUG => POF checksum: 0xa166b73e, IBX checksum: 0xe02018b8 -- "re-LZ.pof"
  598. Loading model 'bonus2t-02.pof'
  599. IBX: Found a good IBX to read for 'bonus2t-02.pof'.
  600. IBX-DEBUG => POF checksum: 0xcc6ff113, IBX checksum: 0x5028ad1c -- "bonus2t-02.pof"
  601. Loading model 'hecate.pof'
  602. Compiling new shader:
  603. Shader features:
  604. Lighting
  605. Diffuse Mapping
  606. Specular Mapping
  607. Normal Mapping
  608. Environment Mapping
  609. Compiling new shader:
  610. Shader features:
  611. Lighting
  612. Fog Effect
  613. Diffuse Mapping
  614. Specular Mapping
  615. Normal Mapping
  616. Environment Mapping
  617. Compiling new shader:
  618. Shader features:
  619. Lighting
  620. Diffuse Mapping
  621. Specular Mapping
  622. Normal Mapping
  623. Environment Mapping
  624. Animated Effects
  625. Compiling new shader:
  626. Shader features:
  627. Lighting
  628. Fog Effect
  629. Diffuse Mapping
  630. Specular Mapping
  631. Normal Mapping
  632. Environment Mapping
  633. Animated Effects
  634. Unknown special object type $path45 while reading model hecate.pof
  635. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship hecate.pof
  636. IBX: Found a good IBX to read for 'hecate.pof'.
  637. IBX-DEBUG => POF checksum: 0x017e6606, IBX checksum: 0xd5503d8a -- "hecate.pof"
  638. Allocating space for at least 36 new ship subsystems ... a total of 200 is now available (36 in-use).
  639. Loading model 'install01.pof'
  640. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
  641. Unknown special object type $path06 while reading model install01.pof
  642. Unknown special object type $path07 while reading model install01.pof
  643. IBX: Found a good IBX to read for 'install01.pof'.
  644. IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x7478f979 -- "install01.pof"
  645. Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
  646. Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
  647. Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
  648. Loading model 'corvette2s-01.pof'
  649. BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps.
  650. Unknown special object type $path17 while reading model corvette2s-01.pof
  651. Unknown special object type $path25 while reading model corvette2s-01.pof
  652. Unknown special object type $path15 while reading model corvette2s-01.pof
  653. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
  654. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
  655. IBX: Found a good IBX to read for 'corvette2s-01.pof'.
  656. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof"
  657. Loading model 'fighter2t-04.pof'
  658. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  659. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  660. Loading model 'frigate2t-01.pof'
  661. IBX: Found a good IBX to read for 'frigate2t-01.pof'.
  662. IBX-DEBUG => POF checksum: 0x26425b71, IBX checksum: 0xc3bbea62 -- "frigate2t-01.pof"
  663. Submodel 'frigate_b' is detail level 1 of 'frigate_a'
  664. Submodel 'frigate_c' is detail level 2 of 'frigate_a'
  665. Submodel 'frigate_d' is detail level 3 of 'frigate_a'
  666. Loading model 'transport2t-01.pof'
  667. IBX: Found a good IBX to read for 'transport2t-01.pof'.
  668. IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x90f695ef -- "transport2t-01.pof"
  669. Submodel 'tranb' is detail level 1 of 'trana'
  670. Submodel 'tranc' is detail level 2 of 'trana'
  671. Submodel 'trand' is detail level 3 of 'trana'
  672. Loading model 'bomber2s-02.pof'
  673. BMPMAN: Found EFF (bomber2s-02-glow.eff) with 37 frames at 25 fps.
  674. IBX: Found a good IBX to read for 'bomber2s-02.pof'.
  675. IBX-DEBUG => POF checksum: 0xa863356f, IBX checksum: 0x10a034b2 -- "bomber2s-02.pof"
  676. Submodel 'hullb' is detail level 1 of 'hulla'
  677. Submodel 'hulld' is detail level 3 of 'hulla'
  678. Submodel 'hullc' is detail level 2 of 'hulla'
  679. Loading model 'bomber10.pof'
  680. BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
  681. IBX: Found a good IBX to read for 'bomber10.pof'.
  682. IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
  683. Loading model 'fighter2s-02.pof'
  684. BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
  685. IBX: Found a good IBX to read for 'fighter2s-02.pof'.
  686. IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof"
  687. Loading model 'fighter03.pof'
  688. BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
  689. IBX: Found a good IBX to read for 'fighter03.pof'.
  690. IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof"
  691. Loading model 'fighter10.pof'
  692. BMPMAN: Found EFF (fighter10-01-glow.eff) with 37 frames at 25 fps.
  693. IBX: Found a good IBX to read for 'fighter10.pof'.
  694. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
  695. Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
  696. Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
  697. Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
  698. Loading model 'fighter2s-01.pof'
  699. BMPMAN: Found EFF (fighter2s-01-glow.eff) with 37 frames at 25 fps.
  700. IBX: Found a good IBX to read for 'fighter2s-01.pof'.
  701. IBX-DEBUG => POF checksum: 0x13f78ccd, IBX checksum: 0xf6be3bb5 -- "fighter2s-01.pof"
  702. Submodel 'hull-d' is detail level 3 of 'hull-a'
  703. Submodel 'hull-b' is detail level 1 of 'hull-a'
  704. Submodel 'hull-c' is detail level 2 of 'hull-a'
  705. Loading model 'cruiser03x.pof'
  706. IBX: Found a good IBX to read for 'cruiser03x.pof'.
  707. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
  708. Loading model 'navbuoy.pof'
  709. IBX: Found a good IBX to read for 'navbuoy.pof'.
  710. IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
  711. Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (201 in-use).
  712. OpenGL: Created 512x512 FBO!
  713. Loading model 'starfield.pof'
  714. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  715. IBX: Found a good IBX to read for 'starfield.pof'.
  716. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  717. ANI debris01 with size 51x38 (40.6% wasted)
  718. ANI debris02 with size 26x19 (40.6% wasted)
  719. ANI debris04 with size 36x27 (15.6% wasted)
  720. =================== STARTING LEVEL DATA LOAD ==================
  721. ACM ERROR: Have leftover data after decode!!
  722. Loading model 'mrgymirror.pof'
  723. IBX: Found a good IBX to read for 'mrgymirror.pof'.
  724. IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
  725. Allocating space for at least 102 new ship subsystems ... a total of 600 is now available (359 in-use).
  726. About to page in ships!
  727. ANI shield_losna with size 112x93 (27.3% wasted)
  728. ANI shieldft-02x with size 112x93 (27.3% wasted)
  729. ANI shieldft-04 with size 112x93 (27.3% wasted)
  730. ANI shield-f03 with size 112x93 (27.3% wasted)
  731. ANI shield-f10 with size 112x93 (27.3% wasted)
  732. ANI shieldfs-01 with size 112x93 (27.3% wasted)
  733. ANI shieldfs-02 with size 112x93 (27.3% wasted)
  734. ANI shieldbs-02 with size 112x93 (27.3% wasted)
  735. ANI shield-b10 with size 112x93 (27.3% wasted)
  736. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  737. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  738. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  739. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  740. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  741. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  742. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  743. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  744. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  745. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  746. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  747. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  748. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  749. Loading model 'Blip.pof'
  750. IBX: Found a good IBX to read for 'Blip.pof'.
  751. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  752. Submodel 'blipb' is detail level 1 of 'blipa'
  753. Submodel 'blipc' is detail level 2 of 'blipa'
  754. Submodel 'blipd' is detail level 3 of 'blipa'
  755. Loading model 'bombardier.pof'
  756. IBX: Found a good IBX to read for 'bombardier.pof'.
  757. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  758. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  759. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  760. Loading model 'crossbow.pof'
  761. No subsystems found for model "crossbow.pof".
  762. IBX: Found a good IBX to read for 'crossbow.pof'.
  763. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  764. Loading model 'trebuchet.pof'
  765. IBX: Found a good IBX to read for 'trebuchet.pof'.
  766. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  767. Loading model 'cmeasure01.pof'
  768. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  769. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  770. Loading model 'S_Hornet.pof'
  771. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  772. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  773. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  774. Loading model 'S_Harpoon.pof'
  775. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  776. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  777. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
  778. Loading model 'S_Bomb.pof'
  779. IBX: Found a good IBX to read for 'S_Bomb.pof'.
  780. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
  781. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  782. Loading model 'Interceptor.pof'
  783. IBX: Found a good IBX to read for 'Interceptor.pof'.
  784. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
  785. Loading model 'debris01.pof'
  786. IBX: Found a good IBX to read for 'debris01.pof'.
  787. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  788. Loading model 'debris02.pof'
  789. IBX: Found a good IBX to read for 'debris02.pof'.
  790. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  791. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  792. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  793. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  794. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  795. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  796. Paging in mission messages
  797. Stopping model page in...
  798. ANI minegauge.ani with size 124x30 (6.3% wasted)
  799. ANI emptyhud.ani with size 25x21 (34.4% wasted)
  800. ANI objective1.ani with size 149x21 (34.4% wasted)
  801. ANI support1.ani with size 108x24 (25.0% wasted)
  802. ANI damage1.ani with size 148x25 (21.9% wasted)
  803. ANI wingman1.ani with size 71x53 (17.2% wasted)
  804. ANI wingman2.ani with size 35x53 (17.2% wasted)
  805. ANI wingman3.ani with size 14x53 (17.2% wasted)
  806. ANI toggle1.ani with size 57x20 (37.5% wasted)
  807. ANI head1.ani with size 164x132 (48.4% wasted)
  808. ANI weapons1.ani with size 126x20 (37.5% wasted)
  809. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  810. ANI energy1.ani with size 12x41 (35.9% wasted)
  811. ANI targetview1.ani with size 137x156 (39.1% wasted)
  812. ANI targetview2.ani with size 4x96 (25.0% wasted)
  813. ANI targetview3.ani with size 7x20 (37.5% wasted)
  814. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  815. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  816. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  817. ANI targhit1.ani with size 31x21 (34.4% wasted)
  818. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  819. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  820. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  821. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  822. ANI netlag1.ani with size 29x30 (6.3% wasted)
  823. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  824. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  825. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  826. ANI time1.ani with size 47x23 (28.1% wasted)
  827. ANI debris01.ani with size 51x38 (40.6% wasted)
  828. ANI debris02.ani with size 26x19 (40.6% wasted)
  829. ANI debris04.ani with size 36x27 (15.6% wasted)
  830. ANI shield_losna.ani with size 112x93 (27.3% wasted)
  831. ANI shieldft-02x.ani with size 112x93 (27.3% wasted)
  832. ANI shieldft-04.ani with size 112x93 (27.3% wasted)
  833. ANI shield-f03.ani with size 112x93 (27.3% wasted)
  834. ANI shield-f10.ani with size 112x93 (27.3% wasted)
  835. ANI shieldfs-01.ani with size 112x93 (27.3% wasted)
  836. ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
  837. ANI shieldbs-02.ani with size 112x93 (27.3% wasted)
  838. ANI shield-b10.ani with size 112x93 (27.3% wasted)
  839. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  840. User bitmap 'TMP308x190+16'
  841. User bitmap 'TMP337x206+16'
  842. User bitmap 'TMP69x119+16'
  843. User bitmap 'TMP231x145+16'
  844. User bitmap 'TMP273x158+16'
  845. User bitmap 'TMP319x174+16'
  846. User bitmap 'TMP512x512+8'
  847. User bitmap 'TMP512x512+8'
  848. User bitmap 'TMP256x256+8'
  849. Bmpman: 3120/4750 bitmap slots in use.
  850. Ending level bitmap paging...
  851. =================== ENDING LOAD ================
  852. Real count = 726, Estimated count = 425
  853. ================================================
  854. MediaVPs: Flaming debris script ACTIVE!
  855. SCRIPTING: Starting flashy deaths script loading
  856.  
  857. Class: gtf ares hm
  858. FRM: 1
  859. FE: 1
  860.  
  861. Class: gtf erinyes
  862. FRM: 1
  863. FE: 1
  864.  
  865. Class: gtf re-ls
  866. FRM: 1
  867. FE: 1
  868.  
  869. Class: gtf re-ls#empty
  870. FRM: 1
  871. FE: 1
  872.  
  873. Class: gtf re-ls#full
  874. FRM: 1
  875. FE: 1
  876.  
  877. Class: haf re-ls assault
  878. FRM: 1
  879. FE: 1
  880.  
  881. Class: gtm hippocrates
  882. DRM: 0.25
  883. DE: 2
  884. DM: 1
  885. FRM: 1
  886. FE: 6
  887. BE: 0.6
  888. BEDu: 8000
  889. BEDM: 2.5
  890.  
  891. Class: gtd hecate
  892. DRM: 0.25
  893. DE: 2
  894. DM: 1
  895. FRM: 2
  896. FE: 6
  897. BE: 0.7
  898. BEDu: 10000
  899. BEDM: 2.5
  900.  
  901. Class: gti arcadia
  902. DRM: 0.25
  903. DE: 2
  904. DM: 1
  905. FRM: 2
  906. FE: 6
  907. BE: 0.7
  908. BEDu: 10000
  909. BEDM: 2.5
  910.  
  911. Class: gtt argo
  912. DRM: 0.25
  913. DE: 2
  914. DM: 1
  915. FRM: 1
  916. FE: 6
  917. BE: 0.4
  918. BEDu: 4000
  919. BEDM: 2.5
  920.  
  921. Class: sf dragon
  922. FRM: 1
  923. FE: 1
  924.  
  925. Class: sf basilisk
  926. FRM: 1
  927. FE: 1
  928.  
  929. Class: sf aeshma
  930. FRM: 1
  931. FE: 1
  932.  
  933. Class: sf mara
  934. FRM: 1
  935. FE: 1
  936.  
  937. Class: sb nahema
  938. FRM: 1
  939. FE: 1
  940.  
  941. Class: sb seraphim
  942. FRM: 1
  943. FE: 1
  944.  
  945. Class: sc lilith
  946. DRM: 0.25
  947. DE: 2
  948. DM: 1
  949. FRM: 2
  950. FE: 6
  951. BE: 0.6
  952. BEDu: 8000
  953. BEDM: 2.5
  954.  
  955. Class: scv moloch
  956. DRM: 0.25
  957. DE: 2
  958. DM: 1
  959. FRM: 2
  960. FE: 6
  961. BE: 0.65
  962. BEDu: 9000
  963. BEDM: 2.5
  964.  
  965. Class: ftf astrogator
  966. FRM: 1
  967. FE: 1
  968.  
  969. Class: ftf skjoldr
  970. FRM: 1
  971. FE: 1
  972.  
  973. Class: ftf durandal
  974. FRM: 1
  975. FE: 1
  976.  
  977. Class: haf cyclone
  978. FRM: 1
  979. FE: 1
  980.  
  981. Class: haf tornado
  982. FRM: 1
  983. FE: 1
  984.  
  985. Class: haf blizzard
  986. FRM: 1
  987. FE: 1
  988.  
  989. Class: haf blizzard cmd
  990. FRM: 1
  991. FE: 1
  992.  
  993. Class: haf blizzard ce
  994. FRM: 1
  995. FE: 1
  996.  
  997. Class: haf phoenix
  998. FRM: 1
  999. FE: 1
  1000.  
  1001. Class: haf selkie
  1002. FRM: 1
  1003. FE: 1
  1004.  
  1005. Class: haf yukikaze
  1006. FRM: 1
  1007. FE: 1
  1008.  
  1009. Class: haf ray mark iv
  1010. FRM: 1
  1011. FE: 1
  1012.  
  1013. Class: haf ray mk iv brigandine
  1014. FRM: 1
  1015. FE: 1
  1016.  
  1017. Class: haf vic viper
  1018. FRM: 1
  1019. FE: 1
  1020.  
  1021. Class: haf vic viper#option
  1022. FRM: 1
  1023. FE: 1
  1024.  
  1025. Class: has margay
  1026. DRM: 0.25
  1027. DE: 2
  1028. DM: 1
  1029. FRM: 1
  1030. FE: 1
  1031.  
  1032. Class: ha dd hurricane
  1033. DRM: 0.25
  1034. DE: 2
  1035. DM: 1
  1036. FRM: 2
  1037. FE: 6
  1038. BE: 0.6
  1039. BEDu: 8000
  1040. BEDM: 2.5
  1041.  
  1042. Class: ft sh svalin
  1043. DRM: 0.25
  1044. DE: 2
  1045. DM: 1
  1046. FRM: 1
  1047. FE: 1
  1048. BE: 0.4
  1049. BEDu: 4000
  1050. BEDM: 2.5
  1051.  
  1052. Class: ft fr monolith
  1053. DRM: 0.25
  1054. DE: 2
  1055. DM: 1
  1056. FRM: 2
  1057. FE: 6
  1058. BE: 0.6
  1059. BEDu: 8000
  1060. BEDM: 2.5
  1061.  
  1062. Class: ft fr monolith mk2
  1063. DRM: 0.25
  1064. DE: 2
  1065. DM: 1
  1066. FRM: 2
  1067. FE: 6
  1068. BE: 0.6
  1069. BEDu: 8000
  1070. BEDM: 2.5
  1071.  
  1072. Class: ft tr clysdale
  1073. DRM: 0.25
  1074. DE: 2
  1075. DM: 1
  1076. FRM: 2
  1077. FE: 6
  1078. BE: 0.6
  1079. BEDu: 8000
  1080. BEDM: 2.5
  1081.  
  1082. Class: ft fp rhea
  1083. DRM: 0.25
  1084. DE: 2
  1085. DM: 1
  1086. FRM: 2
  1087. FE: 6
  1088. BE: 0.6
  1089. BEDu: 8000
  1090. BEDM: 2.5
  1091.  
  1092. Class: ft ff impervious
  1093. DRM: 0.25
  1094. DE: 2
  1095. DM: 1
  1096. FRM: 2
  1097. FE: 6
  1098. BE: 0.6
  1099. BEDu: 8000
  1100. BEDM: 2.5
  1101.  
  1102. Class: ft ff northampton
  1103. DRM: 0.25
  1104. DE: 2
  1105. DM: 1
  1106. FRM: 2
  1107. FE: 6
  1108. BE: 0.6
  1109. BEDu: 8000
  1110. BEDM: 2.5
  1111.  
  1112. Class: ft ds baikal
  1113. DRM: 0.25
  1114. DE: 2
  1115. DM: 1
  1116. FRM: 2
  1117. FE: 6
  1118. BE: 0.6
  1119. BEDu: 8500
  1120. BEDM: 2.5
  1121.  
  1122. Class: ft cvs volga
  1123. DRM: 0.25
  1124. DE: 2
  1125. DM: 1
  1126. FRM: 2
  1127. FE: 6
  1128. BE: 0.65
  1129. BEDu: 9000
  1130. BEDM: 2.5
  1131.  
  1132. Class: ft csc stratavarian
  1133. DRM: 0.25
  1134. DE: 2
  1135. DM: 1
  1136. FRM: 2
  1137. FE: 6
  1138. BE: 0.7
  1139. BEDu: 10000
  1140. BEDM: 2.5
  1141.  
  1142. Class: ft cl hyperion
  1143. DRM: 0.25
  1144. DE: 2
  1145. DM: 1
  1146. FRM: 2
  1147. FE: 6
  1148. BE: 0.7
  1149. BEDu: 10000
  1150. BEDM: 2.5
  1151.  
  1152. Class: ft ca tethys
  1153. DRM: 0.25
  1154. DE: 2
  1155. DM: 1
  1156. FRM: 2
  1157. FE: 6
  1158. BE: 0.7
  1159. BEDu: 10000
  1160. BEDM: 2.5
  1161.  
  1162. Class: ft ca tethys#shield
  1163. DRM: 0.25
  1164. DE: 2
  1165. DM: 1
  1166. FRM: 2
  1167. FE: 6
  1168. BE: 0.7
  1169. BEDu: 10000
  1170. BEDM: 2.5
  1171.  
  1172. Class: ft cv tethys
  1173. DRM: 0.25
  1174. DE: 2
  1175. DM: 1
  1176. FRM: 2
  1177. FE: 6
  1178. BE: 0.7
  1179. BEDu: 10000
  1180. BEDM: 2.5
  1181.  
  1182. Class: ft bv euryphaessa
  1183. DRM: 0.25
  1184. DE: 2
  1185. DM: 1
  1186. FRM: 2
  1187. FE: 6
  1188. BE: 0.7
  1189. BEDu: 10000
  1190. BEDM: 2.5
  1191.  
  1192. Class: ha cc typhoon
  1193. DRM: 0.25
  1194. DE: 2
  1195. DM: 1
  1196. FRM: 2
  1197. FE: 6
  1198. BE: 0.65
  1199. BEDu: 9000
  1200. BEDM: 2.5
  1201.  
  1202. Class: ha ca tempest
  1203. DRM: 0.25
  1204. DE: 2
  1205. DM: 1
  1206. FRM: 2
  1207. FE: 6
  1208. BE: 0.65
  1209. BEDu: 9000
  1210. BEDM: 2.5
  1211.  
  1212. Class: btf aggressor
  1213. FRM: 1
  1214. FE: 1
  1215.  
  1216. Class: btf harasser
  1217. FRM: 1
  1218. FE: 1
  1219.  
  1220. Class: lzf hunter
  1221. FRM: 1
  1222. FE: 1
  1223.  
  1224. Class: lzf killer
  1225. FRM: 1
  1226. FE: 1
  1227.  
  1228. Class: lzf swarmer
  1229. FRM: 1
  1230. FE: 1
  1231.  
  1232. Class: btb oppressor
  1233. FRM: 1
  1234. FE: 1
  1235.  
  1236. Class: akf ambrosium
  1237. FRM: 1
  1238. FE: 1
  1239.  
  1240. Class: akf ambrosium-r
  1241. FRM: 1
  1242. FE: 1
  1243.  
  1244. Class: nsf phantasm
  1245. FRM: 1
  1246. FE: 1
  1247.  
  1248. Class: nsb ghoul
  1249. FRM: 1
  1250. FE: 1
  1251.  
  1252. Class: exf marquis
  1253. FRM: 1
  1254. FE: 1
  1255.  
  1256. Class: exb duke
  1257. FRM: 1
  1258. FE: 1
  1259.  
  1260. Class: ak ff adamantium
  1261. DRM: 0.25
  1262. DE: 2
  1263. DM: 1
  1264. FRM: 1
  1265. FE: 6
  1266. BE: 0.55
  1267. BEDu: 7000
  1268. BEDM: 2.5
  1269.  
  1270. Class: bt da skeleton
  1271. DRM: 0.25
  1272. DE: 2
  1273. DM: 1
  1274. FRM: 2
  1275. FE: 6
  1276. BE: 0.6
  1277. BEDu: 8000
  1278. BEDM: 2.5
  1279.  
  1280. Class: ak cve orichalcum
  1281. DRM: 0.25
  1282. DE: 2
  1283. DM: 1
  1284. FRM: 2
  1285. FE: 6
  1286. BE: 0.65
  1287. BEDu: 9000
  1288. BEDM: 2.5
  1289.  
  1290. Class: ex cl viscount
  1291. DRM: 0.25
  1292. DE: 2
  1293. DM: 1
  1294. FRM: 2
  1295. FE: 6
  1296. BE: 0.7
  1297. BEDu: 9500
  1298. BEDM: 2.5
  1299.  
  1300. Class: ex cs iliaster
  1301. DRM: 0.25
  1302. DE: 2
  1303. DM: 1
  1304. FRM: 2
  1305. FE: 6
  1306. BE: 0.7
  1307. BEDu: 9500
  1308. BEDM: 2.5
  1309.  
  1310. Class: ns cv vampire
  1311. DRM: 0.25
  1312. DE: 2
  1313. DM: 1
  1314. FRM: 2
  1315. FE: 6
  1316. BE: 0.7
  1317. BEDu: 9500
  1318. BEDM: 2.5
  1319.  
  1320. Class: ak bc azoth
  1321. DRM: 0.25
  1322. DE: 2
  1323. DM: 1
  1324. FRM: 2
  1325. FE: 6
  1326. BE: 0.7
  1327. BEDu: 10000
  1328. BEDM: 2.5
  1329.  
  1330. Class: ex cva emperor
  1331. DRM: 0.25
  1332. DE: 2
  1333. DM: 1
  1334. FRM: 2
  1335. FE: 6
  1336. BE: 0.7
  1337. BEDu: 10000
  1338. BEDM: 2.5
  1339.  
  1340. Class: ex cva sovereign
  1341. DRM: 0.25
  1342. DE: 2
  1343. DM: 1
  1344. FRM: 5
  1345. FE: 6
  1346. BE: 0.75
  1347. BEDu: 11000
  1348. BEDM: 2.5
  1349.  
  1350. Class: ex sf amaterasu
  1351. DRM: 0.25
  1352. DE: 2
  1353. DM: 1
  1354. FRM: 5
  1355. FE: 6
  1356. BE: 0.75
  1357. BEDu: 11000
  1358. BEDM: 2.5
  1359.  
  1360. Class: be gs big core
  1361. DRM: 0.25
  1362. DE: 2
  1363. DM: 1
  1364. FRM: 1
  1365. FE: 1
  1366.  
  1367. Class: big core t1-05
  1368. DRM: 0.25
  1369. DE: 2
  1370. DM: 1
  1371. FRM: 1
  1372. FE: 1
  1373.  
  1374. Class: big core rev 1.1
  1375. DRM: 0.25
  1376. DE: 2
  1377. DM: 1
  1378. FRM: 1
  1379. FE: 6
  1380. BE: 0.55
  1381. BEDu: 7000
  1382. BEDM: 2.5
  1383.  
  1384. Class: big core rev 1.2
  1385. DRM: 0.25
  1386. DE: 2
  1387. DM: 1
  1388. FRM: 2
  1389. FE: 6
  1390. BE: 0.65
  1391. BEDu: 9000
  1392. BEDM: 2.5
  1393.  
  1394. Class: bubble core
  1395. DRM: 0.25
  1396. DE: 2
  1397. DM: 1
  1398. FRM: 1
  1399. FE: 6
  1400. BE: 0.55
  1401. BEDu: 7000
  1402. BEDM: 2.5
  1403.  
  1404. Class: rolling core
  1405. DRM: 0.25
  1406. DE: 2
  1407. DM: 1
  1408. FRM: 1
  1409. FE: 6
  1410. BE: 0.55
  1411. BEDu: 7000
  1412. BEDM: 2.5
  1413.  
  1414. Class: shining core
  1415. DRM: 0.25
  1416. DE: 2
  1417. DM: 1
  1418. FRM: 1
  1419. FE: 6
  1420. BE: 0.55
  1421. BEDu: 7000
  1422. BEDM: 2.5
  1423.  
  1424. Class: sred
  1425. BEI: 0.2
  1426. BEDu: 200
  1427. BEDi: 100
  1428.  
  1429. Class: terslash
  1430. BEI: 0.2
  1431. BEDu: 350
  1432. BEDi: 175
  1433.  
  1434. Class: bgreen
  1435. BEI: 0.2
  1436. BEDu: 1200
  1437. BEDi: 650
  1438.  
  1439. Class: shivan bomb
  1440. FR: 100
  1441. FE: 6
  1442. BEI: 0.6
  1443. BEDu: 2000
  1444. BEDi: 1000
  1445.  
  1446. Class: ex sblue
  1447. BEI: 0.2
  1448. BEDu: 200
  1449. BEDi: 100
  1450.  
  1451. Class: ha thermal lance
  1452. BEI: 0.2
  1453. BEDu: 350
  1454. BEDi: 175
  1455.  
  1456. Class: ha hv thermal lance
  1457. BEI: 0.2
  1458. BEDu: 1200
  1459. BEDi: 650
  1460.  
  1461. Class: rc beam#csc
  1462. BEI: 0.2
  1463. BEDu: 350
  1464. BEDi: 175
  1465.  
  1466. Class: ex bblue
  1467. BEI: 0.2
  1468. BEDu: 1200
  1469. BEDi: 650
  1470.  
  1471. Class: ex lrdbblue
  1472. BEI: 0.2
  1473. BEDu: 1900
  1474. BEDi: 950
  1475.  
  1476. Class: ex shieldbreaker
  1477. FR: 100
  1478. FE: 6
  1479. BEI: 0.6
  1480. BEDu: 2000
  1481. BEDi: 1000
  1482.  
  1483. Class: ex falchirum
  1484. FR: 100
  1485. FE: 6
  1486. BEI: 0.6
  1487. BEDu: 2000
  1488. BEDi: 1000
  1489.  
  1490. Class: em-82 infernum
  1491. FR: 100
  1492. FE: 6
  1493. BEI: 0.4
  1494. BEDu: 6800
  1495. BEDi: 3400
  1496.  
  1497. Class: atgeir
  1498. FR: 100
  1499. FE: 6
  1500. BEI: 0.6
  1501. BEDu: 2000
  1502. BEDi: 1000
  1503.  
  1504. Class: masakari
  1505. FR: 100
  1506. FE: 6
  1507. BEI: 0.6
  1508. BEDu: 2000
  1509. BEDi: 1000
  1510.  
  1511. Class: nm-12 dragonfire
  1512. FR: 100
  1513. FE: 6
  1514. BEI: 0.4
  1515. BEDu: 6800
  1516. BEDi: 3400
  1517.  
  1518. Class: dragonfire#ssm
  1519. FR: 100
  1520. FE: 6
  1521. BEI: 0.4
  1522. BEDu: 6800
  1523. BEDi: 3400
  1524. BMPMAN: Found EFF (droidslave.eff) with 91 frames at 30 fps.
  1525. LibraryManager: Reloading all loaded libraries
  1526. LibraryManager: Loaded file "class.lua"
  1527. LibraryManager: Loaded file "objectWrapper.lua"
  1528. LibraryManager: Loaded file "particles.lua"
  1529. LibraryManager: Loaded file "strings.lua"
  1530. LibraryManager: Loaded file "parser.lua"
  1531. LibraryManager: Loaded file "converter.lua"
  1532. LibraryManager: Loaded file "util.lua"
  1533. LibraryManager: Loaded file "trailInfo.lua"
  1534. LibraryManager: Loaded file "particleParser.lua"
  1535. LibraryManager: Loaded file "effectManager.lua"
  1536. PARTICLE SCRIPT: Parsing file "particles.cfg"
  1537. BMPMAN: Found EFF (pblue_mflash.eff) with 30 frames at 30 fps.
  1538. PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 1 ms
  1539. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1540. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1541. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1542. ANI iconwing01 with size 32x28 (12.5% wasted)
  1543. ANI iconbonusherc with size 32x28 (12.5% wasted)
  1544. ANI iconSD4 with size 56x24 (25.0% wasted)
  1545. ANI iconKayser with size 56x24 (25.0% wasted)
  1546. ANI iconBombardier with size 56x24 (25.0% wasted)
  1547. ANI iconCrossbow with size 56x24 (25.0% wasted)
  1548. ANI iconTrebuchet with size 56x24 (25.0% wasted)
  1549. Frame 0 too long!!: frametime = 50.417 (50.417)
  1550. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1551. Entering game at time = 63.226
  1552. Killing beam at initial fire because of illegal targeting!!!
  1553. BEAM : killing beam because turret has been destroyed!
  1554. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1555. BEAM : killing beam because turret has been destroyed!
  1556. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1557. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1558. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1559. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1560. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1561. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1562. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1563. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1564. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1565. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1566. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1567. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1568. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1569. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1570. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1571. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1572. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1573. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1574. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1575. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1576. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1577. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1578. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1579. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1580. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1581. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1582. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1583. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1584. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1585. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1586. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1587. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1588. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1589. Beam couldn't find a good object model/type!! (0)
  1590. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1591. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1592. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1593. Killing beam at initial fire because of illegal targeting!!!
  1594. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1595. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1596. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1597. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1598. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1599. Beam couldn't find a good object model/type!! (0)
  1600. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1601. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1602. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1603. Beam couldn't find a good object model/type!! (0)
  1604. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1605. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1606. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1607. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1608. Compiling new shader:
  1609. Shader features:
  1610. Diffuse Mapping
  1611. Frame 1 too long!!: frametime = 0.626 (0.626)
  1612. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1613. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1614. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1615. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1616. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1617. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1618. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1619. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1620. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  1621. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1622. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1623. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1624. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1625. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1626. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1627. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1628. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1629. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1630. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1631. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1632. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1633. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1634. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1635. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1636. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1637. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1638. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1639. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1640. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1641. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1642. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1643. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1644. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1645. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1646. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1647. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1648. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1649. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1650. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1651. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1652. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1653. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1654. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1655. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1656. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1657. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1658. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1659. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1660. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1661. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1662. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1663. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1664. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1665. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1666. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1667. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1668. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1669. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1670. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1671. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1672. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1673. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1674. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1675. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1676. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1677. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1678. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1679. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1680. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1681. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1682. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1683. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1684. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1685. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1686. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1687. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1688. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1689. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1690. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1691. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1692. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1693. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1694. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1695. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1696. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1697. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1698. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1699. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1700. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1701. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1702. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1703. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1704. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1705. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1706. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1707. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1708. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1709. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1710. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1711. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1712. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1713. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1714. Beam couldn't find a good object model/type!! (0)
  1715. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1716. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1717. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1718. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1719. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1720. Beam couldn't find a good object model/type!! (0)
  1721. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1722. ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
  1723. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1724. Frame 27 too long!!: frametime = 0.286 (0.286)
  1725. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1726. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1727. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1728. Beam couldn't find a good object model/type!! (0)
  1729. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1730. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1731. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1732. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1733. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1734. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1735. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1736. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1737. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1738. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1739. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1740. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1741. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1742. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1743. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1744. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1745. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1746. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1747. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1748. Beam couldn't find a good object model/type!! (0)
  1749. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1750. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1751. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1752. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1753. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1754. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1755. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1756. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1757. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1758. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1759. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1760. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1761. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1762. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1763. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1764. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1765. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1766. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1767. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1768. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1769. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1770. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1771. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1772. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1773. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1774. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1775. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1776. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1777. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1778. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1779. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1780. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1781. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1782. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1783. ANI miki_proud.ani with size 160x120 (6.3% wasted)
  1784. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1785. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1786. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1787. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1788. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1789. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1790. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1791. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1792. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1793. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1794. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1795. Compiling new shader:
  1796. Shader features:
  1797. Diffuse Mapping
  1798. Glow Mapping
  1799. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1800. Beam couldn't find a good object model/type!! (0)
  1801. Beam couldn't find a good object model/type!! (0)
  1802. Beam couldn't find a good object model/type!! (0)
  1803. Killing beam at initial fire because of illegal targeting!!!
  1804. Beam couldn't find a good object model/type!! (0)
  1805. Beam couldn't find a good object model/type!! (0)
  1806. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1807. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1808. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1809. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1810. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1811. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1812. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1813. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1814. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1815. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1816. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1817. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1818. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1819. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1820. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1821. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1822. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1823. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1824. Beam couldn't find a good object model/type!! (0)
  1825. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1826. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1827. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1828. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1829. Beam couldn't find a good object model/type!! (0)
  1830. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1831. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1832. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1833. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1834. Beam couldn't find a good object model/type!! (0)
  1835. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1836. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1837. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1838. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1839. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1840. Killing beam at initial fire because of illegal targeting!!!
  1841. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1842. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1843. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1844. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1845. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1846. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1847. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1848. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1849. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1850. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1851. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1852. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1853. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1854. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1855. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1856. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1857. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1858. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1859. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1860. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1861. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1862. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1863. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1864. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  1865. Frame 113 too long!!: frametime = 0.311 (0.311)
  1866. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1867. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1868. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1869. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1870. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1871. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1872. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1873. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1874. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1875. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1876. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1877. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1878. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1879. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1880. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1881. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1882. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1883. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1884. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1885. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1886. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1887. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1888. Beam couldn't find a good object model/type!! (0)
  1889. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1890. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1891. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1892. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1893. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1894. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1895. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1896. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1897. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1898. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1899. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1900. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1901. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1902. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1903. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1904. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1905. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1906. Beam couldn't find a good object model/type!! (0)
  1907. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1908. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1909. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1910. Killing beam at initial fire because of illegal targeting!!!
  1911. Beam couldn't find a good object model/type!! (0)
  1912. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1913. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1914. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1915. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1916. ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
  1917. Frame 136 too long!!: frametime = 0.379 (0.379)
  1918. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1919. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1920. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1921. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1922. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1923. Beam couldn't find a good object model/type!! (0)
  1924. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1925. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1926. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1927. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1928. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1929. Beam couldn't find a good object model/type!! (0)
  1930. 152 frames executed in 30.082 seconds, 5.053 frames per second.
  1931. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1932. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1933. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1934. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1935. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1936. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1937. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1938. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1939. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1940. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1941. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1942. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1943. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1944. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1945. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1946. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1947. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1948. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1949. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1950. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1951. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1952. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1953. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1954. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1955. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1956. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1957. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1958. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1959. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1960. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1961. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1962. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1963. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1964. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1965. Warning: Too many triangles in shield hit.
  1966. Killing beam at initial fire because of illegal targeting!!!
  1967. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1968. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1969. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1970. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1971. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1972. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1973. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1974. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1975. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1976. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1977. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1978. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1979. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1980. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1981. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1982. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1983. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1984. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1985. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1986. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1987. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1988. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1989. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1990. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1991. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1992. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1993. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1994. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1995. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1996. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1997. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1998. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1999. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2000. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2001. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2002. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2003. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2004. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2005. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2006. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2007. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2008. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2009. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2010. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2011. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2012. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2013. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2014. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2015. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2016. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2017. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2018. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2019. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2020. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2021. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2022. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2023. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2024. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2025. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  2026. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2027. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2028. Killing beam at initial fire because of illegal targeting!!!
  2029. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2030. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2031. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2032. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2033. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2034. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2035. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2036. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2037. Frame 302: Could not create debris, no more slots left
  2038. Frame 302: Could not create debris, no more slots left
  2039. Frame 302: Could not create debris, no more slots left
  2040. Frame 302: Could not create debris, no more slots left
  2041. Frame 302: Could not create debris, no more slots left
  2042. Frame 302: Could not create debris, no more slots left
  2043. Frame 302: Could not create debris, no more slots left
  2044. Frame 302: Could not create debris, no more slots left
  2045. ANI miki_smile.ani with size 160x120 (6.3% wasted)
  2046. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2047. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2048. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2049. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2050. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2051. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2052. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2053. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
  2054. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2055. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2056. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2057. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2058. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2059. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2060. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2061. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2062. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2063. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2064. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2065. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2066. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2067. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2068. Killing beam at initial fire because of illegal targeting!!!
  2069. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2070. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2071. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2072. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2073. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2074. Frame 427: Could not create debris, no more slots left
  2075. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2076. Frame 436: Could not create debris, no more slots left
  2077. Frame 436: Could not create debris, no more slots left
  2078. Beam couldn't find a good object model/type!! (0)
  2079. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2080. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2081. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2082. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2083. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2084. Beam couldn't find a good object model/type!! (0)
  2085. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2086. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2087. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2088. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2089. Beam couldn't find a good object model/type!! (0)
  2090. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2091. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2092. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2093. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2094. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2095. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2096. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2097. Frame 464: Could not create debris, no more slots left
  2098. Frame 464: Could not create debris, no more slots left
  2099. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2100. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2101. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2102. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2103. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2104. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2105. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2106. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2107. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2108. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2109. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2110. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2111. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2112. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2113. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2114. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2115. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2116. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2117. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2118. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2119. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2120. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2121. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2122. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2123. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2124. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2125. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2126. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2127. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2128. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2129. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2130. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2131. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2132. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2133. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2134. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2135. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2136. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2137. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2138. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2139. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2140. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2141. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2142. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2143. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2144. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2145. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2146. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2147. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2148. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2149. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2150. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2151. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2152. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2153. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2154. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2155. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2156. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2157. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2158. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2159. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2160. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2161. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2162. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2163. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2164. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2165. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2166. Frame 495: Could not create debris, no more slots left
  2167. Frame 495: Could not create debris, no more slots left
  2168. Frame 495: Could not create debris, no more slots left
  2169. Frame 495: Could not create debris, no more slots left
  2170. Frame 495: Could not create debris, no more slots left
  2171. Frame 495: Could not create debris, no more slots left
  2172. Frame 495: Could not create debris, no more slots left
  2173. Frame 495: Could not create debris, no more slots left
  2174. Frame 495: Could not create debris, no more slots left
  2175. Frame 495: Could not create debris, no more slots left
  2176. Frame 495: Could not create debris, no more slots left
  2177. Frame 495: Could not create debris, no more slots left
  2178. Frame 495: Could not create debris, no more slots left
  2179. Frame 495: Could not create debris, no more slots left
  2180. Frame 495: Could not create debris, no more slots left
  2181. Frame 495: Could not create debris, no more slots left
  2182. Frame 495: Could not create debris, no more slots left
  2183. Frame 495: Could not create debris, no more slots left
  2184. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2185. Beam couldn't find a good object model/type!! (0)
  2186. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2187. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2188. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2189. Beam couldn't find a good object model/type!! (0)
  2190. Killing beam at initial fire because of illegal targeting!!!
  2191. Beam couldn't find a good object model/type!! (0)
  2192. ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
  2193. Beam couldn't find a good object model/type!! (0)
  2194. Beam couldn't find a good object model/type!! (0)
  2195. Killing beam at initial fire because of illegal targeting!!!
  2196. Beam couldn't find a good object model/type!! (0)
  2197. Killing beam at initial fire because of illegal targeting!!!
  2198. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2199. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2200. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2201. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2202. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2203. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2204. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2205. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2206. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2207. Frame 796: Could not create debris, no more slots left
  2208. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2209. Frame 799: Could not create debris, no more slots left
  2210. Frame 799: Could not create debris, no more slots left
  2211. Frame 799: Could not create debris, no more slots left
  2212. Frame 799: Could not create debris, no more slots left
  2213. Frame 799: Could not create debris, no more slots left
  2214. Frame 799: Could not create debris, no more slots left
  2215. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2216. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2217. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2218. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2219. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2220. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2221. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2222. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2223. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2224. Frame 818: Could not create debris, no more slots left
  2225. Frame 818: Could not create debris, no more slots left
  2226. Frame 818: Could not create debris, no more slots left
  2227. Frame 818: Could not create debris, no more slots left
  2228. Frame 818: Could not create debris, no more slots left
  2229. Frame 818: Could not create debris, no more slots left
  2230. Frame 818: Could not create debris, no more slots left
  2231. Frame 818: Could not create debris, no more slots left
  2232. Frame 818: Could not create debris, no more slots left
  2233. Frame 818: Could not create debris, no more slots left
  2234. Frame 818: Could not create debris, no more slots left
  2235. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2236. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2237. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2238. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2239. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2240. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2241. Killing beam at initial fire because of illegal targeting!!!
  2242. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2243. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2244. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2245. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2246. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2247. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2248. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2249. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2250. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2251. Beam couldn't find a good object model/type!! (0)
  2252. Beam couldn't find a good object model/type!! (0)
  2253. Beam couldn't find a good object model/type!! (0)
  2254. Beam couldn't find a good object model/type!! (0)
  2255. Beam couldn't find a good object model/type!! (0)
  2256. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  2257. Beam couldn't find a good object model/type!! (0)
  2258. Beam couldn't find a good object model/type!! (0)
  2259. Beam couldn't find a good object model/type!! (0)
  2260. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2261. ANI miki_argh.ani with size 160x120 (6.3% wasted)
  2262. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2263. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2264. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2265. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2266. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2267. Killing beam at initial fire because of illegal targeting!!!
  2268. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2269. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2270. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2271. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2272. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2273. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2274. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2275. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2276. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2277. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2278. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2279. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2280. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2281. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2282. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2283. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2284. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2285. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2286. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2287. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2288. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2289. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2290. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2291. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2292. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2293. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2294. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2295. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2296. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2297. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2298. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2299. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2300. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2301. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2302. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2303. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2304. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2305. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2306. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2307. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2308. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2309. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2310. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2311. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2312. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2313. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2314. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2315. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2316. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2317. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2318. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2319. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2320. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2321. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2322. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2323. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2324. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2325. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2326. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2327. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2328. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2329. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2330. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2331. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2332. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2333. Warning: Too many triangles in shield hit.
  2334. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2335. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2336. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2337. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2338. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2339. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2340. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2341. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2342. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2343. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2344. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2345. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2346. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2347. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2348. Frame 1082: Could not create debris, no more slots left
  2349. Frame 1082: Could not create debris, no more slots left
  2350. Frame 1082: Could not create debris, no more slots left
  2351. Frame 1082: Could not create debris, no more slots left
  2352. Frame 1082: Could not create debris, no more slots left
  2353. Frame 1082: Could not create debris, no more slots left
  2354. Frame 1082: Could not create debris, no more slots left
  2355. Frame 1082: Could not create debris, no more slots left
  2356. Frame 1082: Could not create debris, no more slots left
  2357. Frame 1082: Could not create debris, no more slots left
  2358. Frame 1082: Could not create debris, no more slots left
  2359. Frame 1082: Could not create debris, no more slots left
  2360. Frame 1082: Could not create debris, no more slots left
  2361. Frame 1082: Could not create debris, no more slots left
  2362. Frame 1082: Could not create debris, no more slots left
  2363. Frame 1082: Could not create debris, no more slots left
  2364. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2365. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2366. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2367. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2368. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2369. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2370. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2371. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2372. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2373. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2374. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2375. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2376. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2377. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2378. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2379. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2380. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2381. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2382. Killing beam at initial fire because of illegal targeting!!!
  2383. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  2384. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2385. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2386. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2387. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2388. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2389. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2390. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2391. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2392. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2393. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2394. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2395. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2396. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2397. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2398. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2399. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2400. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2401. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2402. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2403. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2404. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2405. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2406. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2407. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2408. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2409. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2410. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2411. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2412. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2413. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2414. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2415. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2416. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2417. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2418. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2419. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2420. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2421. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2422. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2423. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2424. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2425. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2426. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2427. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2428. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2429. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2430. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2431. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2432. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2433. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2434. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2435. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2436. Killing beam at initial fire because of illegal targeting!!!
  2437. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2438. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2439. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2440. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2441. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2442. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2443. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2444. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2445. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2446. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2447. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2448. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2449. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2450. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2451. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2452. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2453. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2454. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2455. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2456. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2457. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2458. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2459. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2460. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2461. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2462. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2463. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2464. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2465. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2466. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2467. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2468. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2469. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2470. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2471. Frame 1315: Could not create debris, no more slots left
  2472. Frame 1315: Could not create debris, no more slots left
  2473. Frame 1315: Could not create debris, no more slots left
  2474. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2475. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2476. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2477. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2478. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2479. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2480. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2481. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2482. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2483. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2484. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2485. Frame 1317: Could not create debris, no more slots left
  2486. Frame 1317: Could not create debris, no more slots left
  2487. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2488. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2489. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2490. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2491. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2492. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2493. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2494. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2495. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2496. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2497. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2498. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2499. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2500. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2501. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2502. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2503. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2504. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2505. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2506. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2507. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2508. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2509. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2510. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2511. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2512. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2513. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2514. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2515. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2516. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2517. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2518. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2519. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2520. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2521. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2522. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2523. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2524. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2525. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2526. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2527. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2528. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2529. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2530. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2531. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2532. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2533. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2534. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2535. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2536. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2537. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2538. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2539. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2540. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2541. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2542. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2543. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2544. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2545. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2546. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2547. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2548. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2549. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2550. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2551. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2552. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2553. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2554. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2555. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2556. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2557. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2558. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2559. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2560. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2561. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2562. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2563. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2564. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2565. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2566. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2567. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2568. Beam couldn't find a good object model/type!! (0)
  2569. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2570. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2571. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2572. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2573. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2574. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2575. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2576. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2577. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2578. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2579. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2580. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2581. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2582. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2583. Beam couldn't find a good object model/type!! (0)
  2584. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2585. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2586. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2587. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2588. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2589. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2590. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2591. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2592. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2593. Beam couldn't find a good object model/type!! (0)
  2594. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2595. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2596. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2597. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2598. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2599. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2600. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2601. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2602. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2603. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2604. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2605. BEAM : killing beam because turret has been destroyed!
  2606. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2607. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2608. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2609. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2610. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2611. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2612. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2613. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2614. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2615. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2616. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2617. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2618. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2619. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2620. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2621. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2622. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2623. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2624. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2625. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2626. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2627. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2628. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2629. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2630. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2631. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2632. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2633. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2634. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2635. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2636. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2637. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2638. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2639. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2640. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2641. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2642. ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
  2643. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2644. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2645. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2646. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2647. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2648. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2649. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2650. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2651. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2652. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2653. Killing beam at initial fire because of illegal targeting!!!
  2654. ANI miki_ummm.ani with size 160x120 (6.3% wasted)
  2655. Killing beam at initial fire because of illegal targeting!!!
  2656. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2657. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2658. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2659. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2660. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2661. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2662. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2663. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2664. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2665. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2666. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2667. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2668. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2669. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2670. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2671. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2672. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2673. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2674. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2675. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2676. AUDIOSTR => ErrorExit for ::Create() on wave file: breath
  2677. Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
  2678. ANI miki_wave.ani with size 160x120 (6.3% wasted)
  2679. Int3(): From c:\games\freespace 2\fs2_open\code\hud\hudets.cpp at line 471
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement