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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13
- Passed cmdline options:
- -spec_exp 8.2
- -spec_static 3.5
- -spec_point 8.6
- -spec_tube 1.0
- -ambient_factor 70
- -missile_lighting
- -3dshockwave
- -rearm_timer
- -targetinfo
- -3dwarp
- -warp_flash
- -snd_preload
- -mod AshenWings,mediavps_3612
- -mipmap
- Building file index...
- Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Core.vp' with a checksum of 0xf24bec26
- Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Effects.vp' with a checksum of 0xab84f026
- Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Interface.vp' with a checksum of 0xaf783dce
- Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Patch1.vp' with a checksum of 0xa0348be4
- Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Sound.vp' with a checksum of 0x909bdae8
- Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual1.vp' with a checksum of 0x3e9dd309
- Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual2.vp' with a checksum of 0x5ed686f4
- Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual3.vp' with a checksum of 0x0bbf2ddf
- Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual4.vp' with a checksum of 0x8e6deafb
- Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual5.vp' with a checksum of 0x2fdc108f
- Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual6.vp' with a checksum of 0xc517e263
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
- Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Games\FreeSpace2\AshenWings\' ... 74 files
- Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Core.vp' ... 86 files
- Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Effects.vp' ... 950 files
- Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Interface.vp' ... 2597 files
- Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Patch1.vp' ... 4 files
- Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Sound.vp' ... 148 files
- Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual1.vp' ... 198 files
- Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual2.vp' ... 163 files
- Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual3.vp' ... 138 files
- Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual4.vp' ... 170 files
- Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual5.vp' ... 214 files
- Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual6.vp' ... 200 files
- Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 6 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'C:\Games\FreeSpace2\' ... 26 files
- Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
- Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
- Found 35 roots and 19201 files.
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Hardware on Realtek HD Audio output
- Capture device: Realtek HD Audio Input
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1024x768 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTS 250/PCI/SSE2/3DNOW!
- OpenGL Version : 3.3.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_NV_vertex_program3".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'zmisc-sct.tbm' ...
- TBM => Starting parse of 'pmfs-sct.tbm' ...
- TBM => Starting parse of 'fsq-scs-sct.tbm' ...
- TBM => Starting parse of 'deathPart-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'fsq-sdf.tbm' ...
- Windows reported 16 joysticks, we found 1
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'fsq-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'fsq-mfl.tbm' ...
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'fsq-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'fsq-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
- BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
- BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
- BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
- BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
- BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'fsq-wep.tbm' ...
- TBM => Starting parse of 'exarchy-wep.tbm' ...
- Weapon 'Mora#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'fsq-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'fsq-shp.tbm' ...
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- TBM => Starting parse of 'exarchy-shp.tbm' ...
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'fsq-hdg.tbm' ...
- ANI minegauge with size 124x30 (6.3% wasted)
- ANI emptyhud with size 25x21 (34.4% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'fsq-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- TABLES => Starting parse of 'mainhall.tbl.
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- LibraryManager: Loaded file "class.lua"
- LibraryManager: Loaded file "effectManager.lua"
- LibraryManager: Loaded file "strings.lua"
- LibraryManager: Loaded file "converter.lua"
- LibraryManager: Loaded file "parser.lua"
- LibraryManager: Loaded file "objectWrapper.lua"
- LibraryManager: Loaded file "particles.lua"
- LibraryManager: Loaded file "util.lua"
- LibraryManager: Loaded file "trailInfo.lua"
- LibraryManager: Loaded file "particleParser.lua"
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 4009
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Frame 0 too long!!: frametime = 0.354 (0.354)
- Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- Frame 0 too long!!: frametime = 0.564 (0.564)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file 'LoadingBG_A.png'
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: '00000.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Silver
- Using callsign: Lance
- Using alternate ship type name: SOD Hecate
- Loading model 're-LZe.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 're-LZe.pof'.
- IBX-DEBUG => POF checksum: 0x1973cc72, IBX checksum: 0x63d72171 -- "re-LZe.pof"
- Loading model 'nebula-starfield.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Model nebula-starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'nebula-starfield.pof'.
- IBX-DEBUG => POF checksum: 0xaa596b1c, IBX checksum: 0x7e8d6b5a -- "nebula-starfield.pof"
- Starting mission message count : 53
- Ending mission message count : 53
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 're-LZ.pof'
- IBX: Found a good IBX to read for 're-LZ.pof'.
- IBX-DEBUG => POF checksum: 0xa166b73e, IBX checksum: 0xe02018b8 -- "re-LZ.pof"
- Loading model 'bonus2t-02.pof'
- IBX: Found a good IBX to read for 'bonus2t-02.pof'.
- IBX-DEBUG => POF checksum: 0xcc6ff113, IBX checksum: 0x5028ad1c -- "bonus2t-02.pof"
- Loading model 'hecate.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Unknown special object type $path45 while reading model hecate.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship hecate.pof
- IBX: Found a good IBX to read for 'hecate.pof'.
- IBX-DEBUG => POF checksum: 0x017e6606, IBX checksum: 0xd5503d8a -- "hecate.pof"
- Allocating space for at least 36 new ship subsystems ... a total of 200 is now available (36 in-use).
- Loading model 'install01.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
- Unknown special object type $path06 while reading model install01.pof
- Unknown special object type $path07 while reading model install01.pof
- IBX: Found a good IBX to read for 'install01.pof'.
- IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x7478f979 -- "install01.pof"
- Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
- Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
- Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
- Loading model 'corvette2s-01.pof'
- BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps.
- Unknown special object type $path17 while reading model corvette2s-01.pof
- Unknown special object type $path25 while reading model corvette2s-01.pof
- Unknown special object type $path15 while reading model corvette2s-01.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
- Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
- IBX: Found a good IBX to read for 'corvette2s-01.pof'.
- IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof"
- Loading model 'fighter2t-04.pof'
- IBX: Found a good IBX to read for 'fighter2t-04.pof'.
- IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
- Loading model 'frigate2t-01.pof'
- IBX: Found a good IBX to read for 'frigate2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x26425b71, IBX checksum: 0xc3bbea62 -- "frigate2t-01.pof"
- Submodel 'frigate_b' is detail level 1 of 'frigate_a'
- Submodel 'frigate_c' is detail level 2 of 'frigate_a'
- Submodel 'frigate_d' is detail level 3 of 'frigate_a'
- Loading model 'transport2t-01.pof'
- IBX: Found a good IBX to read for 'transport2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x90f695ef -- "transport2t-01.pof"
- Submodel 'tranb' is detail level 1 of 'trana'
- Submodel 'tranc' is detail level 2 of 'trana'
- Submodel 'trand' is detail level 3 of 'trana'
- Loading model 'bomber2s-02.pof'
- BMPMAN: Found EFF (bomber2s-02-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'bomber2s-02.pof'.
- IBX-DEBUG => POF checksum: 0xa863356f, IBX checksum: 0x10a034b2 -- "bomber2s-02.pof"
- Submodel 'hullb' is detail level 1 of 'hulla'
- Submodel 'hulld' is detail level 3 of 'hulla'
- Submodel 'hullc' is detail level 2 of 'hulla'
- Loading model 'bomber10.pof'
- BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'bomber10.pof'.
- IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
- Loading model 'fighter2s-02.pof'
- BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter2s-02.pof'.
- IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof"
- Loading model 'fighter03.pof'
- BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter03.pof'.
- IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof"
- Loading model 'fighter10.pof'
- BMPMAN: Found EFF (fighter10-01-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter10.pof'.
- IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
- Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
- Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
- Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
- Loading model 'fighter2s-01.pof'
- BMPMAN: Found EFF (fighter2s-01-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter2s-01.pof'.
- IBX-DEBUG => POF checksum: 0x13f78ccd, IBX checksum: 0xf6be3bb5 -- "fighter2s-01.pof"
- Submodel 'hull-d' is detail level 3 of 'hull-a'
- Submodel 'hull-b' is detail level 1 of 'hull-a'
- Submodel 'hull-c' is detail level 2 of 'hull-a'
- Loading model 'cruiser03x.pof'
- IBX: Found a good IBX to read for 'cruiser03x.pof'.
- IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
- Loading model 'navbuoy.pof'
- IBX: Found a good IBX to read for 'navbuoy.pof'.
- IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
- Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (201 in-use).
- OpenGL: Created 512x512 FBO!
- Loading model 'starfield.pof'
- Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'starfield.pof'.
- IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- ACM ERROR: Have leftover data after decode!!
- Loading model 'mrgymirror.pof'
- IBX: Found a good IBX to read for 'mrgymirror.pof'.
- IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
- Allocating space for at least 102 new ship subsystems ... a total of 600 is now available (359 in-use).
- About to page in ships!
- ANI shield_losna with size 112x93 (27.3% wasted)
- ANI shieldft-02x with size 112x93 (27.3% wasted)
- ANI shieldft-04 with size 112x93 (27.3% wasted)
- ANI shield-f03 with size 112x93 (27.3% wasted)
- ANI shield-f10 with size 112x93 (27.3% wasted)
- ANI shieldfs-01 with size 112x93 (27.3% wasted)
- ANI shieldfs-02 with size 112x93 (27.3% wasted)
- ANI shieldbs-02 with size 112x93 (27.3% wasted)
- ANI shield-b10 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
- BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
- BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
- BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
- BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
- Loading model 'Blip.pof'
- IBX: Found a good IBX to read for 'Blip.pof'.
- IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- Loading model 'bombardier.pof'
- IBX: Found a good IBX to read for 'bombardier.pof'.
- IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Loading model 'crossbow.pof'
- No subsystems found for model "crossbow.pof".
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
- Loading model 'trebuchet.pof'
- IBX: Found a good IBX to read for 'trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'S_Hornet.pof'
- BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
- IBX: Found a good IBX to read for 'S_Hornet.pof'.
- IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
- Loading model 'S_Harpoon.pof'
- IBX: Found a good IBX to read for 'S_Harpoon.pof'.
- IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
- BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
- Loading model 'S_Bomb.pof'
- IBX: Found a good IBX to read for 'S_Bomb.pof'.
- IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- Loading model 'Interceptor.pof'
- IBX: Found a good IBX to read for 'Interceptor.pof'.
- IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI minegauge.ani with size 124x30 (6.3% wasted)
- ANI emptyhud.ani with size 25x21 (34.4% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shield_losna.ani with size 112x93 (27.3% wasted)
- ANI shieldft-02x.ani with size 112x93 (27.3% wasted)
- ANI shieldft-04.ani with size 112x93 (27.3% wasted)
- ANI shield-f03.ani with size 112x93 (27.3% wasted)
- ANI shield-f10.ani with size 112x93 (27.3% wasted)
- ANI shieldfs-01.ani with size 112x93 (27.3% wasted)
- ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
- ANI shieldbs-02.ani with size 112x93 (27.3% wasted)
- ANI shield-b10.ani with size 112x93 (27.3% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP308x190+16'
- User bitmap 'TMP337x206+16'
- User bitmap 'TMP69x119+16'
- User bitmap 'TMP231x145+16'
- User bitmap 'TMP273x158+16'
- User bitmap 'TMP319x174+16'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 3120/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 726, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ares hm
- FRM: 1
- FE: 1
- Class: gtf erinyes
- FRM: 1
- FE: 1
- Class: gtf re-ls
- FRM: 1
- FE: 1
- Class: gtf re-ls#empty
- FRM: 1
- FE: 1
- Class: gtf re-ls#full
- FRM: 1
- FE: 1
- Class: haf re-ls assault
- FRM: 1
- FE: 1
- Class: gtm hippocrates
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtt argo
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sf dragon
- FRM: 1
- FE: 1
- Class: sf basilisk
- FRM: 1
- FE: 1
- Class: sf aeshma
- FRM: 1
- FE: 1
- Class: sf mara
- FRM: 1
- FE: 1
- Class: sb nahema
- FRM: 1
- FE: 1
- Class: sb seraphim
- FRM: 1
- FE: 1
- Class: sc lilith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ftf astrogator
- FRM: 1
- FE: 1
- Class: ftf skjoldr
- FRM: 1
- FE: 1
- Class: ftf durandal
- FRM: 1
- FE: 1
- Class: haf cyclone
- FRM: 1
- FE: 1
- Class: haf tornado
- FRM: 1
- FE: 1
- Class: haf blizzard
- FRM: 1
- FE: 1
- Class: haf blizzard cmd
- FRM: 1
- FE: 1
- Class: haf blizzard ce
- FRM: 1
- FE: 1
- Class: haf phoenix
- FRM: 1
- FE: 1
- Class: haf selkie
- FRM: 1
- FE: 1
- Class: haf yukikaze
- FRM: 1
- FE: 1
- Class: haf ray mark iv
- FRM: 1
- FE: 1
- Class: haf ray mk iv brigandine
- FRM: 1
- FE: 1
- Class: haf vic viper
- FRM: 1
- FE: 1
- Class: haf vic viper#option
- FRM: 1
- FE: 1
- Class: has margay
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: ha dd hurricane
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft sh svalin
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: ft fr monolith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fr monolith mk2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft tr clysdale
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fp rhea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff impervious
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff northampton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ds baikal
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8500
- BEDM: 2.5
- Class: ft cvs volga
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ft csc stratavarian
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cl hyperion
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys#shield
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cv tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft bv euryphaessa
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ha cc typhoon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ha ca tempest
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: btf aggressor
- FRM: 1
- FE: 1
- Class: btf harasser
- FRM: 1
- FE: 1
- Class: lzf hunter
- FRM: 1
- FE: 1
- Class: lzf killer
- FRM: 1
- FE: 1
- Class: lzf swarmer
- FRM: 1
- FE: 1
- Class: btb oppressor
- FRM: 1
- FE: 1
- Class: akf ambrosium
- FRM: 1
- FE: 1
- Class: akf ambrosium-r
- FRM: 1
- FE: 1
- Class: nsf phantasm
- FRM: 1
- FE: 1
- Class: nsb ghoul
- FRM: 1
- FE: 1
- Class: exf marquis
- FRM: 1
- FE: 1
- Class: exb duke
- FRM: 1
- FE: 1
- Class: ak ff adamantium
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: bt da skeleton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ak cve orichalcum
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ex cl viscount
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ex cs iliaster
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ns cv vampire
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ak bc azoth
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex cva emperor
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex cva sovereign
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: ex sf amaterasu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: be gs big core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core t1-05
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core rev 1.1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: big core rev 1.2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: bubble core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: rolling core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: shining core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex sblue
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: ha thermal lance
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ha hv thermal lance
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: rc beam#csc
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ex bblue
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: ex lrdbblue
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: ex shieldbreaker
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex falchirum
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: em-82 infernum
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: atgeir
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: masakari
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: nm-12 dragonfire
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: dragonfire#ssm
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- BMPMAN: Found EFF (droidslave.eff) with 91 frames at 30 fps.
- LibraryManager: Reloading all loaded libraries
- LibraryManager: Loaded file "class.lua"
- LibraryManager: Loaded file "objectWrapper.lua"
- LibraryManager: Loaded file "particles.lua"
- LibraryManager: Loaded file "strings.lua"
- LibraryManager: Loaded file "parser.lua"
- LibraryManager: Loaded file "converter.lua"
- LibraryManager: Loaded file "util.lua"
- LibraryManager: Loaded file "trailInfo.lua"
- LibraryManager: Loaded file "particleParser.lua"
- LibraryManager: Loaded file "effectManager.lua"
- PARTICLE SCRIPT: Parsing file "particles.cfg"
- BMPMAN: Found EFF (pblue_mflash.eff) with 30 frames at 30 fps.
- PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 1 ms
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- ANI iconbonusherc with size 32x28 (12.5% wasted)
- ANI iconSD4 with size 56x24 (25.0% wasted)
- ANI iconKayser with size 56x24 (25.0% wasted)
- ANI iconBombardier with size 56x24 (25.0% wasted)
- ANI iconCrossbow with size 56x24 (25.0% wasted)
- ANI iconTrebuchet with size 56x24 (25.0% wasted)
- Frame 0 too long!!: frametime = 50.417 (50.417)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 63.226
- Killing beam at initial fire because of illegal targeting!!!
- BEAM : killing beam because turret has been destroyed!
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- BEAM : killing beam because turret has been destroyed!
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Killing beam at initial fire because of illegal targeting!!!
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Compiling new shader:
- Shader features:
- Diffuse Mapping
- Frame 1 too long!!: frametime = 0.626 (0.626)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Frame 27 too long!!: frametime = 0.286 (0.286)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- ANI miki_proud.ani with size 160x120 (6.3% wasted)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Compiling new shader:
- Shader features:
- Diffuse Mapping
- Glow Mapping
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Killing beam at initial fire because of illegal targeting!!!
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Killing beam at initial fire because of illegal targeting!!!
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
- Frame 113 too long!!: frametime = 0.311 (0.311)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Killing beam at initial fire because of illegal targeting!!!
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
- Frame 136 too long!!: frametime = 0.379 (0.379)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- 152 frames executed in 30.082 seconds, 5.053 frames per second.
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Warning: Too many triangles in shield hit.
- Killing beam at initial fire because of illegal targeting!!!
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Killing beam at initial fire because of illegal targeting!!!
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Frame 302: Could not create debris, no more slots left
- Frame 302: Could not create debris, no more slots left
- Frame 302: Could not create debris, no more slots left
- Frame 302: Could not create debris, no more slots left
- Frame 302: Could not create debris, no more slots left
- Frame 302: Could not create debris, no more slots left
- Frame 302: Could not create debris, no more slots left
- Frame 302: Could not create debris, no more slots left
- ANI miki_smile.ani with size 160x120 (6.3% wasted)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Killing beam at initial fire because of illegal targeting!!!
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Frame 427: Could not create debris, no more slots left
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Frame 436: Could not create debris, no more slots left
- Frame 436: Could not create debris, no more slots left
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Frame 464: Could not create debris, no more slots left
- Frame 464: Could not create debris, no more slots left
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- Frame 495: Could not create debris, no more slots left
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- Killing beam at initial fire because of illegal targeting!!!
- Beam couldn't find a good object model/type!! (0)
- ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Killing beam at initial fire because of illegal targeting!!!
- Beam couldn't find a good object model/type!! (0)
- Killing beam at initial fire because of illegal targeting!!!
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Frame 796: Could not create debris, no more slots left
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Frame 799: Could not create debris, no more slots left
- Frame 799: Could not create debris, no more slots left
- Frame 799: Could not create debris, no more slots left
- Frame 799: Could not create debris, no more slots left
- Frame 799: Could not create debris, no more slots left
- Frame 799: Could not create debris, no more slots left
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Frame 818: Could not create debris, no more slots left
- Frame 818: Could not create debris, no more slots left
- Frame 818: Could not create debris, no more slots left
- Frame 818: Could not create debris, no more slots left
- Frame 818: Could not create debris, no more slots left
- Frame 818: Could not create debris, no more slots left
- Frame 818: Could not create debris, no more slots left
- Frame 818: Could not create debris, no more slots left
- Frame 818: Could not create debris, no more slots left
- Frame 818: Could not create debris, no more slots left
- Frame 818: Could not create debris, no more slots left
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Killing beam at initial fire because of illegal targeting!!!
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- ANI miki_argh.ani with size 160x120 (6.3% wasted)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Killing beam at initial fire because of illegal targeting!!!
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Warning: Too many triangles in shield hit.
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- Frame 1082: Could not create debris, no more slots left
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Killing beam at initial fire because of illegal targeting!!!
- ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Killing beam at initial fire because of illegal targeting!!!
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Frame 1315: Could not create debris, no more slots left
- Frame 1315: Could not create debris, no more slots left
- Frame 1315: Could not create debris, no more slots left
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Frame 1317: Could not create debris, no more slots left
- Frame 1317: Could not create debris, no more slots left
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Beam couldn't find a good object model/type!! (0)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- BEAM : killing beam because turret has been destroyed!
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- Killing beam at initial fire because of illegal targeting!!!
- ANI miki_ummm.ani with size 160x120 (6.3% wasted)
- Killing beam at initial fire because of illegal targeting!!!
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
- AUDIOSTR => ErrorExit for ::Create() on wave file: breath
- Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
- ANI miki_wave.ani with size 160x120 (6.3% wasted)
- Int3(): From c:\games\freespace 2\fs2_open\code\hud\hudets.cpp at line 471
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