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ME3 War Assets

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Feb 21st, 2012
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  1. ID=0 Alliance Engineering Corp Type: Military SubType: Ground StartingStrength=130 -
  2. ID=1 103rd Marine Division Type: Military SubType: Ground StartingStrength=100 -
  3. ID=2 Admiral Mikhailovich Type: Military SubType: Fleet StartingStrength=25 -
  4. ID=3 Alliance 1st Fleet Type: Military SubType: Fleet StartingStrength=90 -
  5. ID=4 Alliance 3rd Fleet Type: Military SubType: Fleet StartingStrength=90 -
  6.  
  7. ID=6 Terminus Fleet Type: Military SubType: Fleet StartingStrength=50 ConditionalDescription="Aria Plot Started"
  8. ID=7 Blood Pack Flotilla Type: Modifier - StartingStrength=0 ConditionalDescription="Aria Blood Pack Plot"
  9. ID=8 Blue Suns Flotilla Type: Modifier - StartingStrength=0 ConditionalDescription="Aria Blue Suns Plot"
  10. ID=9 Eclipse Flotilla Type: Modifier - StartingStrength=0 ConditionalDescription="Aria Eclipse Sub Plot"
  11. ID=10 Banner Of The 1st Regiment Type: Artifact - StartingStrength=15000 -
  12. ID=11 Turian Flotilla Type: Military SubType: Fleet StartingStrength=40 -
  13. ID=12 Turian 6th Fleet Type: Military SubType: Fleet StartingStrength=135 -
  14. ID=13 Fusion Reactor Type: Salvage - StartingStrength=10000 -
  15. ID=14 Data Cache Type: Salvage - StartingStrength=10000 -
  16. ID=15 Fuel Storage Depot Type: Salvage - StartingStrength=10000 -
  17. ID=16 Alliance Frigate Agrincourt Type: Modifier - StartingStrength=0 ConditionalDescription="Modifies"
  18. ID=17 Alliance SpecOps Team Echo Type: Modifier - StartingStrength=0 -
  19. ID=18 Advanced Starship Fuel Type: Military SubType: Fleet StartingStrength=50 -
  20.  
  21. ID=20 Pillars Of Strength Type: Artifact - StartingStrength=15000 -
  22. ID=21 Processing VIs Type: Salvage - StartingStrength=10000 -
  23. ID=22 Battle Footage Type: Intel - StartingStrength=0 -
  24.  
  25. ID=24 Major Kirrahe Type: Military SubType: Ground StartingStrength=20 ConditionalDescription="Kirrahe Alive"
  26. ID=25 Salarian STG1 Type: Military SubType: Ground StartingStrength=35 ConditionalDescription="Kirrahe Alive"
  27.  
  28. ID=28 Khalee Sanders Type: Military SubType: Ground StartingStrength=15 -
  29. ID=29 Biotic Company Type: Military SubType: Ground StartingStrength=50 ConditionalDescription="Choose attack in Jack"
  30. ID=30 Jack Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Jack Alive"
  31. ID=31 Cerberus Research Type: Military SubType: Ground StartingStrength=50 -
  32. ID=32 Element Zero Core Type: Military SubType: Fleet StartingStrength=200 -
  33. ID=33 Cerberus Flotilla Type: Military SubType: Fleet StartingStrength=100 -
  34. ID=34 Prothean Obelisk Type: Artifact - StartingStrength=15000 -
  35. ID=35 Weapons Cache Type: Salvage - StartingStrength=10000 -
  36. ID=36 Security VI Type: Salvage - StartingStrength=10000 -
  37. ID=37 Alliance Cruiser London Type: Modifier - StartingStrength=0 -
  38. ID=38 Advanced Fighter Squadron Type: Military SubType: Fleet StartingStrength=50 -
  39.  
  40. ID=41 Salarian 1st Fleet Type: Military SubType: Fleet StartingStrength=110 ConditionalDescription="Side with Salarians"
  41. ID=42 Turian 43rd Marine Division Type: Military SubType: Ground StartingStrength=90 -
  42. ID=43 Turian 7th Fleet Type: Military SubType: Fleet StartingStrength=90 -
  43. ID=44 Turian Blackwatch 1 Type: Military SubType: Ground StartingStrength=75 -
  44. ID=45 Turian Engineering Corp Type: Military SubType: Ground StartingStrength=110 -
  45. ID=46 Wreav Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Wrex Dead"
  46. ID=47 Wrex Type: Military SubType: Ground StartingStrength=30 ConditionalDescription="Wrex Alive"
  47. ID=48 Grunt Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Grunt Alive, Loyal if queen saved"
  48. ID=49 Aralahk Company Type: Military SubType: Ground StartingStrength=25 -
  49.  
  50. ID=52 Rachnii Workers Type: Military SubType: Ground StartingStrength=100 ConditionalDescription="Queen Saved"
  51. ID=53 Weapon Cache Type: Salvage - StartingStrength=10000 -
  52. ID=54 Javelin Missile Launchers Type: Military SubType: Fleet StartingStrength=30 -
  53. ID=55 Intelligence Archives Type: Intel - StartingStrength=0 -
  54. ID=56 Fabrication Units Type: Military SubType: Fleet StartingStrength=45 -
  55. ID=57 Book Of Plenix Type: Artifact - StartingStrength=15000 -
  56. ID=58 Volus Dreadnaught Kwunu Type: Military SubType: Fleet StartingStrength=50 -
  57. ID=59 Volus Engineering Team Type: Military SubType: Ground StartingStrength=30 -
  58.  
  59. ID=63 Arcturus 1st Division Type: Military SubType: Ground StartingStrength=50 -
  60. ID=64 Battle of Arcturus Intel Type: Intel - StartingStrength=0 -
  61. ID=65 Interfermetric Array Type: Military SubType: Fleet StartingStrength=35 -
  62. ID=66 ExoGeni Scientists Type: Military SubType: Ground StartingStrength=30 -
  63.  
  64. ID=68 Alliance SpecOps Team Delta Type: Military SubType: Ground StartingStrength=25 -
  65. ID=69 Alliance Cruiser Shanghai Type: Military SubType: Fleet StartingStrength=30 -
  66. ID=70 Destroyed Mini Reaper Type: Intel - StartingStrength=0 -
  67. ID=71 Naval Engineering Flotilla Type: Military SubType: Fleet StartingStrength=60 -
  68. ID=72 Prothean Data Files Type: Military SubType: Fleet StartingStrength=60 -
  69. ID=73 Shadow Broker Ship Tech Type: Military SubType: Fleet StartingStrength=25 -
  70. ID=74 Life Support Pods Type: Salvage - StartingStrength=10000 -
  71. ID=75 Terminus Freighters Type: Military SubType: Fleet StartingStrength=30 -
  72. ID=76 Shadow Broker Support Team Type: Military SubType: Ground StartingStrength=40 -
  73. ID=77 Asari Science Team Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Critical Path"
  74. ID=78 Asari 2nd Fleet Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Critical Path"
  75. ID=79 Asari 6th Fleet Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Critical Path"
  76. ID=80 Destiny Ascension Type: Military SubType: Fleet StartingStrength=70 ConditionalDescription="Council Alive"
  77.  
  78. ID=82 Admiral Daro Xen Type: Military SubType: Fleet StartingStrength=25 ConditionalDescription="Quarians Alive"
  79. ID=83 Krogan 1st Division Type: Military SubType: Ground StartingStrength=50 -
  80. ID=84 Cerberus Science Team Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Critical Path"
  81. ID=85 Dr Brynn Cole Type: Military SubType: Fleet StartingStrength=25 ConditionalDescription="Critical Path"
  82. ID=86 Dr Gavin Archer Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="David Archer at Overlord"
  83. ID=87 Jacob Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Jacob Alive"
  84. ID=88 Engine Parts Type: Salvage - StartingStrength=10000 -
  85. ID=89 Library Of Asha Type: Artifact - StartingStrength=15000 -
  86.  
  87. ID=91 Asari Commando Team 4 Type: Military SubType: Ground StartingStrength=20 ConditionalDescription="Critical Path"
  88. ID=92 Samara Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Samara Alive"
  89. ID=93 Intact Reaper Gun Type: Intel - StartingStrength=0 -
  90. ID=94 Eezo Converter Type: Military SubType: Fleet StartingStrength=40 -
  91. ID=95 Prothean Data Drives Type: Artifac - StartingStrength=15000 -
  92. ID=96 Fuel Pods Type: Military SubType: Fleet StartingStrength=20 -
  93. ID=97 Advanced Power Relays Type: Military SubType: Fleet StartingStrength=35 -
  94. ID=98 Fossilized Kaklisaur Type: Artifact - StartingStrength=15000 -
  95. ID=99 Haptive Optics Array Type: Military SubType: Ground StartingStrength=35 -
  96. ID=100 Turian SpecOps Team Type: Military SubType: Ground StartingStrength=25 -
  97. ID=101 Admiral Zael Koris Type: Military SubType: Fleet StartingStrength=25 ConditionalDescription="Quarians Alive, Him Alive"
  98. ID=102 Geth Army Corp Type: Military SubType: Ground StartingStrength=300 ConditionalDescription="Geth Alive"
  99. ID=103 Geth Fleet Type: Military SubType: Fleet StartingStrength=300 ConditionalDescription="Geth Alive"
  100. ID=104 Geth Prime C13 Unit Type: Military SubType: Ground StartingStrength=60 ConditionalDescription="Geth Alive"
  101. ID=105 Quarian Civilian Fleet Type: Military SubType: Fleet StartingStrength=200 ConditionalDescription="Quarians Alive"
  102. ID=106 Quarian Heavy Fleet Type: Military SubType: Fleet StartingStrength=200 ConditionalDescription="Quarians Alive"
  103. ID=107 Quarian Patrol Fleet Type: Military SubType: Fleet StartingStrength=200 ConditionalDescription="Quarians Alive"
  104. ID=108 Alliance Frigate HongKong Type: Modifier - StartingStrength=0 -
  105. ID=109 Prothean Sphere Type: Artifact - StartingStrength=15000 -
  106. ID=110 Alliance Frigate Leipzig Type: Modifier - StartingStrength=0 -
  107. ID=111 Obelisk Of Karza Type: Artifact - StartingStrength=15000 -
  108. ID=112 Elcor Flotilla Type: Military SubType: Fleet StartingStrength=40 -
  109. ID=113 Code Of The Ancients Type: Artifact - StartingStrength=15000 -
  110. ID=114 Commnications Array Type: Military SubType: Fleet StartingStrength=50 -
  111. ID=115 Asari Scientist Type: Military SubType: Fleet StartingStrength=25 -
  112. ID=116 Asari Commando Unit 1 Type: Military SubType: Ground StartingStrength=30 -
  113. ID=117 Asari Commando Unit 2 Type: Military SubType: Ground StartingStrength=30 -
  114. ID=118 Eezo Tanker Type: Salvage - StartingStrength=10000 -
  115. ID=119 Rings Of Alune Type: Artifact - StartingStrength=15000 -
  116. ID=120 Asari Cruiser 1 Type: Military SubType: Fleet StartingStrength=30 -
  117. ID=121 Asari Research Ships Type: Military SubType: Fleet StartingStrength=35 -
  118. ID=122 Asari Cruiser 2 Type: Military SubType: Fleet StartingStrength=30 -
  119. ID=123 Asari Engineering Team Type: Military SubType: Fleet StartingStrength=30 -
  120. ID=124 Hesperia Period Statue Type: Artifact - StartingStrength=15000 -
  121. ID=125 Biotic Research Data Type: Intel - StartingStrength=0 -
  122. ID=126 Alliance Marine Recon Type: Modifier - StartingStrength=0 -
  123. ID=127 Alliance Frigate Trafalger Type: Modifier - StartingStrength=0 -
  124. ID=128 Alliance 6th Fleet Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Critical Path"
  125. ID=129 Reaper Brain Type: Military SubType: Fleet StartingStrength=110 ConditionalDescription="ME2 Base Kept"
  126. ID=130 Reaper Heart Type: Military SubType: Fleet StartingStrength=100 ConditionalDescription="ME2 Base Destroyed"
  127. ID=131 Dr Chakwas Type: Military SubType: Ground StartingStrength=10 ConditionalDescription="Chakwas off Normandy"
  128. ID=132 Optimized Eezo Capacitors Type: Military SubType: Fleet StartingStrength=15 ConditionalDescription="Adams Lives"
  129. ID=133 Cerberus Ex Patriots Type: Military SubType: Ground StartingStrength=10 ConditionalDescription="Chambers Alive"
  130. ID=134 Rogue Fighter Squadron Type: Military SubType: Fleet StartingStrength=20 ConditionalDescription="Cortez Quest"
  131.  
  132.  
  133. ID=135 N7 Special Ops Type: External Multiplayer StartingStrength=0 ConditionalDescription="Play MP"
  134. ID=136 Cerberus Escapees Type: External Iphone StartingStrength=0 ConditionalDescription="Play Iron Monkey"
  135. ID=137 General Sherman Type: External Facebook StartingStrength=0 -
  136.  
  137.  
  138. ID=138 Biotic Support Type: Modifier - StartingStrength=0 ConditionalDescription="Choose support in Jack"
  139. ID=139 Saved The Council In ME1 Type: Modifier - StartingStrength=0 ConditionalDescription="Saved the Council in ME1"
  140. ID=140 Arrival Not Completed Type: Modifier - StartingStrength=0 ConditionalDescription="Arrival Was not Completed"
  141. ID=141 Krogan Clan Type: Military SubType: Ground StartingStrength=300 -
  142. ID=142 Clan Turmoil Type: Modifier - StartingStrength=0 ConditionalDescription="Eve Dies"
  143. ID=143 Massive Explosion Type: Modifier - StartingStrength=0 ConnditionalDescription="Turian Bomb Goes off"
  144. ID=144 Clan Urdnot Type: Military SubType: Ground StartingStrength=300 -
  145. ID=145 Urdnot Betrayal Type: Modifier - StartingStrength=0 ConditionalDescription="Disable Cure w/ Wrex"
  146. ID=146 Mordin Solus Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Mordin Lives through Geno2"
  147. ID=147 Shadow Broker Wet Squad Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Do Barla Von's quest (goal is on Rothla)"
  148. ID=148 Grunt Alive Type: Modifier - StartingStrength=0 ConditionalDescription="Grunt is alive"
  149. ID=149 Grunt Loyal Type: Modifier - StartingStrength=0 ConditionalDescription="Grunt is Loyal"
  150. ID=150 Save Queen Type: Modifier - StartingStrength=0 ConditionalDescription="Saved the Queen"
  151. ID=151 Kirrahe Saves Salarian Captain Type: Modifier - StartingStrength=0 ConditionalDescription="Kirrahe saves the salarian councilor"
  152. ID=152 STGTaskForce Type: Military SubType: Ground StartingStrength=70 ConditionalDescription="New Salarian Councilor Saved"
  153.  
  154. ID=154 Admiral Dies Type: Modifier - StartingStrength=0 ConditionalDescription="You don’t rescue downed Admiral"
  155. ID=155 Geth Fighters Type: Modifier - StartingStrength=0 ConditionalDescription="Do not do Legion"
  156. ID=156 Support Raan Against Han Jorel Type: Modifier - StartingStrength=0 ConditionalDescription="Suppored Raan against Han Jorel"
  157. ID=157 Support Han Jorel Against Raan Type: Modifier - StartingStrength=0 ConditionalDescription="Suppored Han against Raan"
  158. ID=158 Kill Xen Type: Modifier - StartingStrength=0 ConditionalDescription="Killed Xen"
  159. ID=159 Advanced AI Relays Type: Military SubType: Ground StartingStrength=45 ConditionalDescription="Support Xen against Tali"
  160.  
  161. ID=163 Breeder Queen Betrayal Type: Modifier - StartingStrength=0 ConditionalDescription="Choose to save the breeder queen"
  162.  
  163. ID=167 Massive Explosion A Type: Modifier - StartingStrength=0 ConditionalDescription="Turian Bomb Goes off w/ Wreav"
  164.  
  165. ID=171 Salarian 3rd Fleet" Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Salarian Councilor Saved"
  166. ID=172 Miranda Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Miranda Lives"
  167. ID=173 Alliance 5th Fleet Type: Military SubType: Fleet StartingStrength=90 -
  168. ID=174 Krogan Mercenaries Type: Military SubType: Ground StartingStrength=75 ConditionalDescription="Wrex with a real cure"
  169. ID=175 Keep Xen Alive Type: Modifier - StartingStrength=0 ConditionalDescription="Choose to Keep Xen Alive"
  170. ID=176 Legion Intel 1 Type: Intel - StartingStrength=0 ConditionalDescription="View some recordings in Legion"
  171. ID=177 Legion Intel 2 Type: Intel - StartingStrength=0 ConditionalDescription="View all recordings in Legion"
  172. ID=178 Advanced Biotic Amps Type: Intel - StartingStrength=0 ConditionalDescription="Do Prototype quest"
  173. ID=179 Spectre Team Type: Military SubType: Ground StartingStrength=40 ConditionalDescription="Saved Spectre's Life"
  174. ID=180 Kasumi Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="kasumi alive did her RPG plot and loyal"
  175. ID=181 Zaeed Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Zaeed Alive,Loyal did RPG plot"
  176. ID=182 Volus Bombing Fleet Type: Military - StartingStrength=75 ConditionalDescription="Side with ambassador or persuade"
  177. ID=183 Dark Energy Dissertation Type: Military SubType: Fleet StartingStrength=1 ConditionalDescription="Conrad alive and talked to"
  178. ID=184 Dark Energy Dissertation UpgradeType: Modifier - StartingStrength=0 ConditionalDescription="Shepard gives extra info from ME1"
  179. ID=185 Hanar And Drell Forces Type: Military SubType: Fleet StartingStrength=50 ConditionalDescription="Save the Hanar Homeworld"
  180. ID=186 Diana Allers Type: Military SubType: Ground StartingStrength=5 ConditionalDescription="When she is collected from the citadel"
  181. ID=187 Normandy Type: Military SubType: Fleet StartingStrength=35 -
  182. ID=188 Upgraded Thanix Type: Modifier - StartingStrength=0 ConditionalDescription="Upgraded cannon ME2"
  183.  
  184. ID=190 Cerberus Attack Type: Modifier - StartingStrength=0 ConditionalDescription="Side with Ambassador or ignore plot"
  185. ID=191 Turian Medigel Type: Modifier - StartingStrength=0 ConditionalDescription="Finish Citadel Medigel Plot"
  186. ID=192 Asari Commandos Type: Modifier - StartingStrength=0 ConditionalDescription="Tell Liara to talk to her father"
  187. ID=193 Batarian Fleet Type: Military - StartingStrength=100 ConditionalDescription="Convince Fleet"
  188. ID=194 Sabotaged Alliance Ships Type: Modifier - StartingStrength=0 ConditionalDescription="Balak survived Bring down the sky"
  189. ID=195 Commander Kahairal Balak Type: Modifier - StartingStrength=0 ConditionalDescription="Convince Balak to work with you"
  190.  
  191. ID=199 Upgraded Heavy Ship Armor Type: Modifier - StartingStrength=0 ConditionalDescription="Upgraded armor ME2"
  192. ID=200 Upgraded Shield Type: Modifier - StartingStrength=0 ConditionalDescription="Upgraded shield ME2"
  193. ID=201 Tech Students Rescued Type: Modifier - StartingStrength=0 ConditionalDescription="Help optional students in jack"
  194. ID=202 Sanders Archer Upgrade Type: Modifier - StartingStrength=0 ConditionalDescription="Played Overlord and saved David"
  195.  
  196. ID=203 Mineral Resources Type: Military SubType: Fleet StartingStrength=10 ConditionalDescription="import ME2 save with low level resources"
  197. ID=264 Mineral Resources 2 Type: Military SubType: Fleet StartingStrength=25 ConditionalDescription="import ME2 save with mid level resources"
  198. ID=265 Mineral Resources 3 Type: Military SubType: Fleet StartingStrength=100 ConditionalDescription="import ME2 save with high level resources"
  199.  
  200. ID=204 Prejek Paddlefish Type: Intel - StartingStrength=0 ConditionalDescription="Paddlefish survive to new game plus"
  201. ID=205 Matriarch Gallaes Electronic Signature Type: Intel StartingStrength=0 ConditionalDescription="Pickup the intel in Samaras mission"
  202. ID=206 Shiala And ZhusHope Colonists Type: Military SubType: Ground StartingStrength=30 -
  203. ID=207 Citadel Defense Force Type: Military SubType: Fleet StartingStrength=10 -
  204. ID=208 Ashley Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Ashley Alive, not in your crew"
  205. ID=209 Kaiden Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Kaiden Alive, not in your crew"
  206.  
  207. ID=215 Khalisah Bint Sinan Al Jilani Type: Military SubType: Fleet StartingStrength=5 ConditionalDescription="Paragon interrupt when meeting her, ME3"
  208. ID=266 Never Punched Reporter Type: Modifier - StartingStrength=0 ConditionalDescription="Never Punched her in ME1 ME2 or ME3"
  209.  
  210. ID=214 Feron Intel Type: Intel - StartingStrength=0 ConditionalDescription="Finish Shadow Broker DLC"
  211.  
  212. ID=210 Geth Heretics Saved Type: Modifier - StartingStrength=0 ConditionalDescription="Saved the Geth in ME2"
  213. ID=216 Geth Heretics Destroyed Type: Modifier - StartingStrength=0 ConditionalDescription="Destroyed the Geth in ME2"
  214.  
  215. ID=217 Pro Krogan Interview Type: Modifier - StartingStrength=0 ConditionalDescription="Krogan interviewed Positively"
  216. ID=218 Pro Krogan Interview Need TuriansType:Modifier - StartingStrength=0 ConditionalDescription="Krogans need the Turians"
  217. ID=219 Pro Security Interview Type: Modifier - StartingStrength=0 ConditionalDescription="Security Stressed in interview"
  218. ID=220 Anti Cerberus Interview Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed anti cerberus sentiment"
  219. ID=221 Geth Interview Cooperation Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed Human Geth Cooperation"
  220. ID=222 Geth Interview Geth Kick Ass Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed Geth are amazing"
  221. ID=223 Quarian Interview Readiness Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed Quarian Readiness"
  222. ID=224 Quarian Interview Military Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed Quarian Military"
  223. ID=225 Supported Citadel Refugees Type: Modifier - StartingStrength=0 ConditionalDescription="Supported Citadel Refugees"
  224. ID=226 Civilian Medical Volunteers Type: Modifier - StartingStrength=0 ConditionalDescription="Told Volunteers to report to Medical"
  225. ID=227 Reassured Arguing Couple Type: Modifier - StartingStrength=0 ConditionalDescription="Reassured an arguing couple"
  226. ID=228 Asari Patient Suicide Type: Modifier - StartingStrength=0 ConditionalDescription="Asari Patient Suicide"
  227. ID=229 Improve Civilian Morale Type: Modifier - StartingStrength=0 ConditionalDescription="Restore Active Duty pay to spouses"
  228. ID=230 Alliance Fleet Losses Type: Modifier - StartingStrength=0 ConditionalDescription="Transfer the engy"
  229. ID=231 Lowered Crime Type: Modifier - StartingStrength=0 ConditionalDescription="Removed a con artist from the citadel"
  230. ID=232 Fewer Refugees Type: Modifier - StartingStrength=0 ConditionalDescription="Got refugees to leave the citadel"
  231. ID=233 Smuggler Contacts Type: Modifier - StartingStrength=0 ConditionalDescription="Helped smugglers"
  232. ID=234 Medical Supplies Released Type: Modifier - StartingStrength=0 ConditionalDescription="Medical Supplies Released"
  233. ID=235 Increased Surveillance Type: Modifier - StartingStrength=0 ConditionalDescription="Gave Csec permission to spy"
  234. ID=236 Civilian Militia Type: Modifier - StartingStrength=0 ConditionalDescription="Csec can create a militia"
  235. ID=237 Increased Crime Rate Type: Modifier - StartingStrength=0 ConditionalDescription="Csec is ignoring weapon sales"
  236. ID=238 Grissom Student Housing Type: Modifier - StartingStrength=0 ConditionalDescription="Housing given to grissom students"
  237. ID=239 Improved Targeting VIs Type: Modifier - StartingStrength=0 ConditionalDescription="Imporved Targeting Vis"
  238. ID=240 Enforce Every Law Type: Modifier - StartingStrength=0 ConditionalDescription="Enforce Every Law"
  239. ID=241 Crack Down On Terror Type: Modifier - StartingStrength=0 ConditionalDescription="Crack down on terror"
  240. ID=242 Civilian Donations Type: Modifier - StartingStrength=0 ConditionalDescription="Reassure that money critical to war"
  241. ID=243 Cured Turian General Type: Modifier - StartingStrength=0 ConditionalDescription="Cured Turian General"
  242. ID=244 Reaper Code Fragment Type: Modifier - StartingStrength=0 ConditionalDescription="Give Reaper Fragment to Asari Command"
  243. ID=245 Geth Jamming Frequencies Type: Modifier - StartingStrength=0 ConditionalDescription="Have Geth upgrade jamming frequencies"
  244. ID=246 Cerberus Turret Schematics Type: Modifier - StartingStrength=0 ConditionalDescription="Give Csec turret schematics "
  245. ID=247 Improved Asari Amps Type: Modifier - StartingStrength=0 ConditionalDescription="Get Asari Commandos amp schematics"
  246. ID=248 Improved Hanar Medical Tech Type: Modifier - StartingStrength=0 ConditionalDescription="Hanar get medigel"
  247. ID=249 Cerberus Ciphers Type: Modifier - StartingStrength=0 ConditionalDescription="Get Cerberus Encryption Codes"
  248. ID=250 Salarian Colony Support Type: Modifier - StartingStrength=0 ConditionalDescription="Save Salarian Egg Clutches"
  249. ID=251 Chemical Burn Treatments Type: Modifier - StartingStrength=0 ConditionalDescription="improved treatment for chem burns"
  250. ID=252 Krogan Power Grids Type: Modifier - StartingStrength=0 ConditionalDescription="Krogan Power Grids"
  251.  
  252. ID=253 Banner of the 1st Regiment BonusType: Modifier - StartingStrength=0 ConditionalDescription="Banner of the 1st Regiment Turned In"
  253. ID=254 Pillars Of Strength Bonu Type: Modifier - StartingStrength=0 ConditionalDescription="Pillars of Strength Turned In"
  254. ID=255 Book Of Plenix Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Book of Plenix Turned In"
  255. ID=256 Improved Huntress Training Type: Modifier - StartingStrength=0 ConditionalDescription="Library of Asha Turned In"
  256. ID=257 Prothean Data Drives Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Prothean Data Drives Turned In"
  257. ID=258 Kaklisaur Skull Type: Modifier - StartingStrength=0 ConditionalDescription="Fossilized Kaklisaur Turned In"
  258. ID=259 Obelisk Of Karza Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="The Obelisk of Karza Turned In"
  259. ID=260 Prothean Sphere Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Prothean Sphere turned in"
  260. ID=261 Code Of The Ancients Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Code of the Ancients Turned In"
  261. ID=262 Rings Of Alune Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Rings of Alune turned In"
  262. ID=263 Hesperia Period Statue Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Hesperia Era Statue Turned In"
  263.  
  264. ID=267 Black Market Artifacts Type: Quest - StartingStrength=0 -
  265. ID=268 Destroy The Geth Type: Modifier - StartingStrength=0 ConditionalDescription="Choose to Destroy the Geth"
  266. ID=269 Destroy The Quarians Type: Modifier - StartingStrength=0 ConditionalDescription="Choose to Destroy the Quarians"
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