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- ///9mm///
- /obj/item/projectile/bullet/9mm
- name = "bullet"
- icon_state = "bullet"
- damage = 16
- /obj/item/projectile/bullet/9mm/ap
- damage = 11
- armour_penetration = 50
- /obj/item/projectile/bullet/9mm/plasteel
- damage = 21
- armour_penetration = 25
- /obj/item/projectile/bullet/9mm/incind
- damage = 16
- damage_type = BURN
- /obj/item/projectile/bullet/9mm/incind/on_hit(atom/target, blocked = 0)
- . = ..()
- if(ismob(target))
- var/mob/living/M = target
- M.adjust_fire_stacks(5)
- M.IgniteMob()
- /obj/item/projectile/bullet/9mm/rubber
- name = "rubber bullet"
- damage = 8
- armour_penetration = 5
- stutter = 5
- stamina = 32
- /obj/item/projectile/bullet/9mm/poison
- damage = 10
- damage_type = TOX
- irradiate = 45
- armour_penetration = 5
- stutter = 5
- ///.45 ACP///
- /obj/item/projectile/bullet/45acp
- name = "bullet"
- icon_state = "bullet"
- damage = 25
- /obj/item/projectile/bullet/45acp/ap
- damage = 20
- armour_penetration = 50
- /obj/item/projectile/bullet/45acp/plasteel
- damage = 30
- armour_penetration = 25
- /obj/item/projectile/bullet/45acp/incind
- damage = 25
- damage_type = BURN
- /obj/item/projectile/bullet/45acp/incind/on_hit(atom/target, blocked = 0)
- . = ..()
- if(ismob(target))
- var/mob/living/M = target
- M.adjust_fire_stacks(5)
- M.IgniteMob()
- /obj/item/projectile/bullet/45acp/rubber
- name = "rubber bullet"
- damage = 13
- armour_penetration = 5
- stutter = 8
- stamina = 38
- /obj/item/projectile/bullet/45acp/poison
- damage = 19
- damage_type = TOX
- irradiate = 45
- armour_penetration = 5
- stutter = 5
- ///.357 Magnum///
- /obj/item/projectile/bullet/357mag
- name = "bullet"
- icon_state = "bullet"
- damage = 36
- /obj/item/projectile/bullet/357mag/ap
- damage = 31
- armour_penetration = 50
- /obj/item/projectile/bullet/357mag/plasteel
- damage = 41
- armour_penetration = 25
- /obj/item/projectile/bullet/357mag/incind
- damage = 36
- damage_type = BURN
- /obj/item/projectile/bullet/357mag/incind/on_hit(atom/target, blocked = 0)
- . = ..()
- if(ismob(target))
- var/mob/living/M = target
- M.adjust_fire_stacks(5)
- M.IgniteMob()
- /obj/item/projectile/bullet/357mag/rubber
- name = "rubber bullet"
- damage = 18
- armour_penetration = 5
- stutter = 11
- stamina = 42
- /obj/item/projectile/bullet/357mag/poison
- damage = 30
- damage_type = TOX
- irradiate = 45
- armour_penetration = 5
- stutter = 5
- ///5.56mm///
- /obj/item/projectile/bullet/556mm
- name = "bullet"
- icon_state = "bullet"
- damage = 43
- /obj/item/projectile/bullet/556mm/ap
- damage = 38
- armour_penetration = 50
- /obj/item/projectile/bullet/556mm/plasteel
- damage = 48
- armour_penetration = 25
- /obj/item/projectile/bullet/556mm/incind
- damage = 43
- damage_type = BURN
- /obj/item/projectile/bullet/556mm/incind/on_hit(atom/target, blocked = 0)
- . = ..()
- if(ismob(target))
- var/mob/living/M = target
- M.adjust_fire_stacks(5)
- M.IgniteMob()
- /obj/item/projectile/bullet/556mm/rubber
- name = "rubber bullet"
- damage = 22
- armour_penetration = 5
- stutter = 14
- stamina = 48
- /obj/item/projectile/bullet/556mm/poison
- damage = 37
- damage_type = TOX
- irradiate = 45
- armour_penetration = 5
- stutter = 5
- ///7.62mm///
- /obj/item/projectile/bullet/762mm
- name = "bullet"
- icon_state = "bullet"
- damage = 50
- /obj/item/projectile/bullet/762mm/ap
- damage = 45
- armour_penetration = 50
- /obj/item/projectile/bullet/762mm/plasteel
- damage = 55
- armour_penetration = 25
- /obj/item/projectile/bullet/762mm/incind
- damage = 50
- damage_type = BURN
- /obj/item/projectile/bullet/762mm/incind/on_hit(atom/target, blocked = 0)
- . = ..()
- if(ismob(target))
- var/mob/living/M = target
- M.adjust_fire_stacks(8)
- M.IgniteMob()
- /obj/item/projectile/bullet/762mm/rubber
- name = "rubber bullet"
- damage = 25
- armour_penetration = 5
- stutter = 17
- stamina = 50
- /obj/item/projectile/bullet/762mm/poison
- damage = 44
- damage_type = TOX
- irradiate = 50
- armour_penetration = 5
- stutter = 5
- ///Shotgun///
- /obj/item/projectile/bullet/shotgun
- name = "shotgun slug"
- icon_state = "bullet"
- damage = 52
- /obj/item/projectile/bullet/shotgun/buckshot
- name = "buckshot"
- damage = 24
- /obj/item/projectile/bullet/shotgun/ap
- damage = 47
- armour_penetration = 50
- /obj/item/projectile/bullet/shotgun/plasteel
- damage = 57
- armour_penetration = 25
- /obj/item/projectile/bullet/shotgun/incind
- damage = 52
- damage_type = BURN
- /obj/item/projectile/bullet/shotgun/incind/on_hit(atom/target, blocked = 0)
- . = ..()
- if(ismob(target))
- var/mob/living/M = target
- M.adjust_fire_stacks(5)
- M.IgniteMob()
- /obj/item/projectile/bullet/shotgun/incind/Move()
- ..()
- var/turf/location = get_turf(src)
- if(location)
- PoolOrNew(/obj/effect/hotspot, location)
- location.hotspot_expose(700, 50, 1)
- /obj/item/projectile/bullet/shotgun/incind/pellet
- name = "pellet"
- damage = 26
- /obj/item/projectile/bullet/shotgun/rubber
- name = "rubber slug"
- damage = 26
- armour_penetration = 5
- stutter = 20
- stamina = 52
- /obj/item/projectile/bullet/shotgun/rubber/pellet
- name = "rubber pellet"
- damage = 18
- stamina = 38
- /obj/item/projectile/bullet/shotgun/poison
- damage = 46
- damage_type = TOX
- irradiate = 45
- armour_penetration = 5
- stutter = 5
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