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  1. ///9mm///
  2. /obj/item/projectile/bullet/9mm
  3. name = "bullet"
  4. icon_state = "bullet"
  5. damage = 16
  6.  
  7. /obj/item/projectile/bullet/9mm/ap
  8. damage = 11
  9. armour_penetration = 50
  10.  
  11. /obj/item/projectile/bullet/9mm/plasteel
  12. damage = 21
  13. armour_penetration = 25
  14.  
  15. /obj/item/projectile/bullet/9mm/incind
  16. damage = 16
  17. damage_type = BURN
  18.  
  19. /obj/item/projectile/bullet/9mm/incind/on_hit(atom/target, blocked = 0)
  20. . = ..()
  21. if(ismob(target))
  22. var/mob/living/M = target
  23. M.adjust_fire_stacks(5)
  24. M.IgniteMob()
  25.  
  26. /obj/item/projectile/bullet/9mm/rubber
  27. name = "rubber bullet"
  28. damage = 8
  29. armour_penetration = 5
  30. stutter = 5
  31. stamina = 32
  32.  
  33. /obj/item/projectile/bullet/9mm/poison
  34. damage = 10
  35. damage_type = TOX
  36. irradiate = 45
  37. armour_penetration = 5
  38. stutter = 5
  39.  
  40. ///.45 ACP///
  41. /obj/item/projectile/bullet/45acp
  42. name = "bullet"
  43. icon_state = "bullet"
  44. damage = 25
  45.  
  46. /obj/item/projectile/bullet/45acp/ap
  47. damage = 20
  48. armour_penetration = 50
  49.  
  50. /obj/item/projectile/bullet/45acp/plasteel
  51. damage = 30
  52. armour_penetration = 25
  53.  
  54. /obj/item/projectile/bullet/45acp/incind
  55. damage = 25
  56. damage_type = BURN
  57.  
  58. /obj/item/projectile/bullet/45acp/incind/on_hit(atom/target, blocked = 0)
  59. . = ..()
  60. if(ismob(target))
  61. var/mob/living/M = target
  62. M.adjust_fire_stacks(5)
  63. M.IgniteMob()
  64.  
  65. /obj/item/projectile/bullet/45acp/rubber
  66. name = "rubber bullet"
  67. damage = 13
  68. armour_penetration = 5
  69. stutter = 8
  70. stamina = 38
  71.  
  72. /obj/item/projectile/bullet/45acp/poison
  73. damage = 19
  74. damage_type = TOX
  75. irradiate = 45
  76. armour_penetration = 5
  77. stutter = 5
  78.  
  79. ///.357 Magnum///
  80. /obj/item/projectile/bullet/357mag
  81. name = "bullet"
  82. icon_state = "bullet"
  83. damage = 36
  84.  
  85. /obj/item/projectile/bullet/357mag/ap
  86. damage = 31
  87. armour_penetration = 50
  88.  
  89. /obj/item/projectile/bullet/357mag/plasteel
  90. damage = 41
  91. armour_penetration = 25
  92.  
  93. /obj/item/projectile/bullet/357mag/incind
  94. damage = 36
  95. damage_type = BURN
  96.  
  97. /obj/item/projectile/bullet/357mag/incind/on_hit(atom/target, blocked = 0)
  98. . = ..()
  99. if(ismob(target))
  100. var/mob/living/M = target
  101. M.adjust_fire_stacks(5)
  102. M.IgniteMob()
  103.  
  104. /obj/item/projectile/bullet/357mag/rubber
  105. name = "rubber bullet"
  106. damage = 18
  107. armour_penetration = 5
  108. stutter = 11
  109. stamina = 42
  110.  
  111. /obj/item/projectile/bullet/357mag/poison
  112. damage = 30
  113. damage_type = TOX
  114. irradiate = 45
  115. armour_penetration = 5
  116. stutter = 5
  117.  
  118. ///5.56mm///
  119. /obj/item/projectile/bullet/556mm
  120. name = "bullet"
  121. icon_state = "bullet"
  122. damage = 43
  123.  
  124. /obj/item/projectile/bullet/556mm/ap
  125. damage = 38
  126. armour_penetration = 50
  127.  
  128. /obj/item/projectile/bullet/556mm/plasteel
  129. damage = 48
  130. armour_penetration = 25
  131.  
  132. /obj/item/projectile/bullet/556mm/incind
  133. damage = 43
  134. damage_type = BURN
  135.  
  136. /obj/item/projectile/bullet/556mm/incind/on_hit(atom/target, blocked = 0)
  137. . = ..()
  138. if(ismob(target))
  139. var/mob/living/M = target
  140. M.adjust_fire_stacks(5)
  141. M.IgniteMob()
  142.  
  143. /obj/item/projectile/bullet/556mm/rubber
  144. name = "rubber bullet"
  145. damage = 22
  146. armour_penetration = 5
  147. stutter = 14
  148. stamina = 48
  149.  
  150. /obj/item/projectile/bullet/556mm/poison
  151. damage = 37
  152. damage_type = TOX
  153. irradiate = 45
  154. armour_penetration = 5
  155. stutter = 5
  156.  
  157. ///7.62mm///
  158. /obj/item/projectile/bullet/762mm
  159. name = "bullet"
  160. icon_state = "bullet"
  161. damage = 50
  162.  
  163. /obj/item/projectile/bullet/762mm/ap
  164. damage = 45
  165. armour_penetration = 50
  166.  
  167. /obj/item/projectile/bullet/762mm/plasteel
  168. damage = 55
  169. armour_penetration = 25
  170.  
  171. /obj/item/projectile/bullet/762mm/incind
  172. damage = 50
  173. damage_type = BURN
  174.  
  175. /obj/item/projectile/bullet/762mm/incind/on_hit(atom/target, blocked = 0)
  176. . = ..()
  177. if(ismob(target))
  178. var/mob/living/M = target
  179. M.adjust_fire_stacks(8)
  180. M.IgniteMob()
  181.  
  182. /obj/item/projectile/bullet/762mm/rubber
  183. name = "rubber bullet"
  184. damage = 25
  185. armour_penetration = 5
  186. stutter = 17
  187. stamina = 50
  188.  
  189. /obj/item/projectile/bullet/762mm/poison
  190. damage = 44
  191. damage_type = TOX
  192. irradiate = 50
  193. armour_penetration = 5
  194. stutter = 5
  195.  
  196. ///Shotgun///
  197. /obj/item/projectile/bullet/shotgun
  198. name = "shotgun slug"
  199. icon_state = "bullet"
  200. damage = 52
  201.  
  202. /obj/item/projectile/bullet/shotgun/buckshot
  203. name = "buckshot"
  204. damage = 24
  205.  
  206. /obj/item/projectile/bullet/shotgun/ap
  207. damage = 47
  208. armour_penetration = 50
  209.  
  210. /obj/item/projectile/bullet/shotgun/plasteel
  211. damage = 57
  212. armour_penetration = 25
  213.  
  214. /obj/item/projectile/bullet/shotgun/incind
  215. damage = 52
  216. damage_type = BURN
  217.  
  218. /obj/item/projectile/bullet/shotgun/incind/on_hit(atom/target, blocked = 0)
  219. . = ..()
  220. if(ismob(target))
  221. var/mob/living/M = target
  222. M.adjust_fire_stacks(5)
  223. M.IgniteMob()
  224.  
  225. /obj/item/projectile/bullet/shotgun/incind/Move()
  226. ..()
  227. var/turf/location = get_turf(src)
  228. if(location)
  229. PoolOrNew(/obj/effect/hotspot, location)
  230. location.hotspot_expose(700, 50, 1)
  231.  
  232. /obj/item/projectile/bullet/shotgun/incind/pellet
  233. name = "pellet"
  234. damage = 26
  235.  
  236. /obj/item/projectile/bullet/shotgun/rubber
  237. name = "rubber slug"
  238. damage = 26
  239. armour_penetration = 5
  240. stutter = 20
  241. stamina = 52
  242.  
  243. /obj/item/projectile/bullet/shotgun/rubber/pellet
  244. name = "rubber pellet"
  245. damage = 18
  246. stamina = 38
  247.  
  248. /obj/item/projectile/bullet/shotgun/poison
  249. damage = 46
  250. damage_type = TOX
  251. irradiate = 45
  252. armour_penetration = 5
  253. stutter = 5
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