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Aug 3rd, 2015
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  1.  
  2. ---
  3.  
  4. Tank
  5. Berserker:
  6. Attack Damage: 8/10
  7. Magic Damage: 0/10
  8. Health: 8/10
  9. Mobility: 6/10
  10. Speed: 5/10
  11. Cooldowns: mid
  12. Range: Melee
  13.  
  14. Spells:
  15. 1. Big Axe Swing(Basic Attack)
  16. R: 2
  17. D: 3
  18. L: Berserker swings his gigantic axe for an attack which has double
  19. the range and radius of usual melee heroes.
  20. Cooldown: 0
  21.  
  22. 2. CHARGE!
  23. R: 5
  24. D: 0 (BA)
  25. L: Berserker charges in target direction, if he collides with an enemy
  26. hero he uses his basic attack on that hero.
  27. Cooldown: 2 turns
  28.  
  29. 3. Counter Attack (Passive)
  30. R: 0
  31. D: 0 (BA)
  32. L: If Berserker is struck by a physical attack, he will counterattack using
  33. his Basic Ability.
  34.  
  35. 4. Berserk (Passive)
  36. R: 0
  37. D: 0
  38. L: Berserker takes 30% increased damage and his basic attack deals 2 more damage.
  39.  
  40. ---
  41.  
  42. Tank
  43. Paladin:
  44. Attack Damage: 5/10
  45. Magic Damage: 5/10
  46. Health: 7/10
  47. Mobility: 4/10
  48. Speed: 5/10
  49. Cooldowns: mid
  50. Range: Melee
  51.  
  52. Spells:
  53. 1. Holy Sword (Basic Ability)
  54. R: 1
  55. D: 2(*)
  56. L: Paladin attacks with his sword, if he has recieved healing in the last 2 turns,
  57. the attack does double damage.
  58.  
  59. 2. Holy Strength (Passive)
  60. R: 0
  61. D: 0
  62. L: Every time paladin is healed(and has his HP restored) he recieves a Holy Counter.
  63. When he has 6 holy counters, he becomes invulnerable for 2 turns.
  64.  
  65. 3. Intercept
  66. R: 3
  67. D: 0
  68. L: Paladin targets an ally and blocks the next magical attack towards him, moving the Paladin to his ally's position. Can only target 1 Ally.
  69. Cooldown: 3 turns
  70.  
  71. 4. Holy Power
  72. R: 2
  73. D: 0
  74. L: Paladin restores 10% of target ally's max Health, in addition grants the target 2 additional damage on next basic attack.
  75. Cooldown: 3 turns
  76.  
  77. ---
  78.  
  79. Fighter
  80. Monk:
  81. Attack Damage: 6/10
  82. Magic Damage: 0/10
  83. Health: 3/10
  84. Mobility: 8/10
  85. Speed: 8/10
  86. Cooldowns: low
  87. Range: melee
  88.  
  89. Spells:
  90. 1. Chakra punch (Basic Ability)
  91. R: 1
  92. D: 1
  93. L: The monk fires a swift punch towards the opponents chakra points, dealing 1 additional damage for each time the Monk has hit the same target.
  94.  
  95. 2. Tiger Pounce
  96. R: 3
  97. D: 1
  98. L: Monk flies towards target enemy, dealing 1 damage and using his BA.
  99. Cooldown: 2 turns
  100.  
  101. 3. Meditation
  102. R: 0
  103. D: 0
  104. L: Monk skips his next turn meditating, after the turn passes Monk regenerates 5% health every turn for the next 3 turns, in addition all uses of his BA hit twice.
  105. Cooldown: 5
  106.  
  107. 4. Chakra Pop
  108. R: 5
  109. D: x
  110. L: Monk deals 1 damage for each chakra point the enemy target has gathered.
  111.  
  112. ---
  113.  
  114. Fighter
  115. Shapeshifter:
  116. Attack Damage: ?/?
  117. Magic Damage: ?/?
  118. Health: ?/?
  119. Mobility: ?/?
  120. Speed: ?/?
  121. Cooldowns: ?/?
  122. Range: ?
  123.  
  124. Forklaring: BA vælger et dyr man transformeres til, som giver 2 spells fra dyret + 1 gennemgående spell.
  125.  
  126. Spells:
  127. 1. Aspect of the Eagle (Basic Ability)
  128. R: 0
  129. D: 0
  130. L: Shapeshifter transforms into an Eagle, gaining the ability to fly 3 spaces every time movement is possible, as well as not be affected by terrain or heights.
  131.  
  132. 2. Dive
  133. R: 4
  134. D: *
  135. L: Eagle dives and damages the enemy based on how far away he dove. 3 = 3 spaces.
  136. Cooldown: 0
  137.  
  138. 3. Whirlwind
  139. R: 5
  140. D: 5
  141. L: Channels a wirlwind on a field, which moves in target direction after 1 turn.
  142. Cooldown: 1 turn
  143.  
  144. 4. Blessing of the beasts (Shapeshifter spell)
  145. R: ?
  146. D: ?
  147. L: Gains a random offensive shapeshifter spell for 1 use.
  148. Cooldown: 2 turns
  149.  
  150. ---
  151.  
  152. DPS:
  153. Dual Blademaster
  154. Attack Damage: 10/10
  155. Magic Damage: 0/10
  156. Health: 4/10
  157. Mobility: 5/10
  158. Speed: 6/10
  159. Cooldowns: mid
  160. Range: melee
  161.  
  162. Spells:
  163. 1. Double slash (Basic Ability)
  164. R: 1
  165. D: 3*x
  166. L: Blademaster uses his swords to deal 3 damage x the swords he has available.
  167.  
  168. 2. Throw Sword (Teleport)
  169. R: 4
  170. D: 3
  171. L: Blademaster throws one of his swords toward target location. The ability turns into "Teleport", where he can teleport to the location of the sword.
  172. Cooldown: 2 turns
  173.  
  174. 3. Spin to win
  175. R: 3
  176. D: 4*x
  177. L: Deals damage in a circle around the Blademaster.
  178. Cooldown: 3 turns
  179.  
  180. 4. Channel swords
  181. R: 0
  182. D: 0
  183. L: Summons two additional swords to use for his next attack.
  184. Cooldown: 1 turn
  185.  
  186. ---
  187.  
  188. DPS:
  189. Assassin
  190. Attack Damage: 7/10
  191. Magic Damage: 3/10
  192. Health: 2/10
  193. Mobility: 10/10
  194. Speed: 10/10
  195. cooldowns: low
  196. range: melee
  197.  
  198. Spells:
  199. 1. Poisoned Dagger
  200. R: 1
  201. D: 2*
  202. L: Additionally, all damaging abilities apply poison to target, which deals 1 damage
  203. the next 2 turns.
  204.  
  205. 2. Dark Passage
  206. R: 0
  207. D: X
  208. L: Assassin goes invisible for two turns, the first damaging ability out of stealth does double damage.
  209.  
  210. 3. Backstab
  211. R: 1
  212. D:
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