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- script_serverside = true
- data_sent = {}
- function sendAttachmentData()
- if data_sent[client] then return end
- triggerClientEvent(client,"boneAttach_sendAttachmentData",root,
- attached_ped,
- attached_bone,
- attached_x,
- attached_y,
- attached_z,
- attached_rx,
- attached_ry,
- attached_rz
- )
- data_sent[client] = true
- end
- addEvent("boneAttach_requestAttachmentData",true)
- addEventHandler("boneAttach_requestAttachmentData",root,sendAttachmentData)
- function removeDataSentFlag()
- data_sent[source] = nil
- end
- addEventHandler("onPlayerQuit",root,removeDataSentFlag)
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