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- Line 455
- forward IsAtClothShop(playerid);
- Line 4296
- //end hofors
- public IsAtClothShop(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- if(IsPlayerInRangeOfPoint(playerid,25.0,207.5627,-103.7291,1005.2578) || IsPlayerInRangeOfPoint(playerid,25.0,203.9068,-41.0728,1001.8047))
- {//Binco & Suburban
- return 1;
- }
- else if(IsPlayerInRangeOfPoint(playerid,30.0,214.4470,-7.6471,1001.2109) || IsPlayerInRangeOfPoint(playerid,50.0,161.3765,-83.8416,1001.8047))
- {//Zip & Victim
- return 1;
- }
- }
- return 0;
- }
- Line 1447
- pClothes,
- Line 39543
- if(strcmp(cmd, "/change", true) == 0) // Trashman - Need to add trashman!
- {
- if(IsPlayerConnected(playerid))
- {
- if(!IsPlayerInRangeOfPoint(playerid,2,754.5243, -39.7095, 1000.5859) && !IsPlayerInRangeOfPoint(playerid, 2, 2200.5842,-1970.2686,13.7841))
- {
- SendClientMessage(playerid, COLOR_GRAD2, " You are not at the locker !");
- return 1;
- }
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(IsPlayerInRangeOfPoint(playerid, 2, 754.5243, -39.7095, 1000.5859))
- {
- if(PlayerInfo[playerid][pClothes] != 0)
- {
- SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
- PlayerInfo[playerid][pClothes] = 0;
- PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
- format(string, sizeof(string), "* %s has changed back into their clothes.",sendername);
- ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- }
- else
- {
- new uniforms[2];
- uniforms[0] = 203;
- uniforms[1] = 204;
- new rand = random(sizeof(uniforms));
- SetPlayerSkin(playerid, uniforms[rand]);
- PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
- PlayerInfo[playerid][pClothes] = uniforms[rand];
- format(string, sizeof(string), "* %s has changed into a karate uniform.",sendername);
- ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- }
- }
- Line 39606
- if(strcmp(cmd, "/clothes", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- if(PlayerInfo[playerid][pMember] != 0 || PlayerInfo[playerid][pLeader] != 0 || PlayerInfo[playerid][pFMember] != 255)
- {
- if(IsAtClothShop(playerid))
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the Char you want to use.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'.");
- TogglePlayerControllable(playerid, 0);
- SelectChar[playerid] = 255;
- SelectCharPlace[playerid] = 1;
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { ChosenSkin[playerid] = 141; SelectCharID[playerid] = 1; } //LSPD
- else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { ChosenSkin[playerid] = 286; SelectCharID[playerid] = 2; } //PG
- else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { ChosenSkin[playerid] = 211; SelectCharID[playerid] = 3; } //SASD
- else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { ChosenSkin[playerid] = 279; SelectCharID[playerid] = 4;} //Paramedic
- else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { ChosenSkin[playerid] = 287; SelectCharID[playerid] = 5; } //National Guards
- else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { ChosenSkin[playerid] = 9; SelectCharID[playerid] = 6; } //Senate
- else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { ChosenSkin[playerid] = 165; SelectCharID[playerid] = 7;} //CIA
- else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { ChosenSkin[playerid] = 78; SelectCharID[playerid] = 8; } //Hitman
- else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { ChosenSkin[playerid] = 150; SelectCharID[playerid] = 9; } //News
- else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) { ChosenSkin[playerid] = 61; SelectCharID[playerid] = 10; } //Taxi
- else if(PlayerInfo[playerid][pFMember] != 255) { ChosenSkin[playerid] = FamilyInfo[PlayerInfo[playerid][pFMember]][FamilySkin1]; SelectCharID[playerid] = 11; } //Family Member
- else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { ChosenSkin[playerid] = 100; SelectCharID[playerid] = 12; } //BOUNTY HUNTER
- SetPlayerSkin(playerid, ChosenSkin[playerid]);
- PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
- ChangeUniform[playerid] = 1;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GRAD2, " You are not in a Clothing Shop !");
- return 1;
- }
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY, " You are not in a Family / Organisation !");
- return 1;
- }
- }
- return 1;
- }
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