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May 30th, 2013
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  1. Line 455
  2. forward IsAtClothShop(playerid);
  3.  
  4.  
  5.  
  6. Line 4296
  7. //end hofors
  8. public IsAtClothShop(playerid)
  9. {
  10. if(IsPlayerConnected(playerid))
  11. {
  12. if(IsPlayerInRangeOfPoint(playerid,25.0,207.5627,-103.7291,1005.2578) || IsPlayerInRangeOfPoint(playerid,25.0,203.9068,-41.0728,1001.8047))
  13. {//Binco & Suburban
  14. return 1;
  15. }
  16. else if(IsPlayerInRangeOfPoint(playerid,30.0,214.4470,-7.6471,1001.2109) || IsPlayerInRangeOfPoint(playerid,50.0,161.3765,-83.8416,1001.8047))
  17. {//Zip & Victim
  18. return 1;
  19. }
  20. }
  21. return 0;
  22. }
  23.  
  24. Line 1447
  25. pClothes,
  26.  
  27. Line 39543
  28.  
  29. if(strcmp(cmd, "/change", true) == 0) // Trashman - Need to add trashman!
  30. {
  31. if(IsPlayerConnected(playerid))
  32. {
  33. if(!IsPlayerInRangeOfPoint(playerid,2,754.5243, -39.7095, 1000.5859) && !IsPlayerInRangeOfPoint(playerid, 2, 2200.5842,-1970.2686,13.7841))
  34. {
  35. SendClientMessage(playerid, COLOR_GRAD2, " You are not at the locker !");
  36. return 1;
  37. }
  38. GetPlayerName(playerid, sendername, sizeof(sendername));
  39. if(IsPlayerInRangeOfPoint(playerid, 2, 754.5243, -39.7095, 1000.5859))
  40. {
  41. if(PlayerInfo[playerid][pClothes] != 0)
  42. {
  43. SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
  44. PlayerInfo[playerid][pClothes] = 0;
  45. PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
  46. ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
  47. format(string, sizeof(string), "* %s has changed back into their clothes.",sendername);
  48. ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  49. }
  50. else
  51. {
  52. new uniforms[2];
  53. uniforms[0] = 203;
  54. uniforms[1] = 204;
  55. new rand = random(sizeof(uniforms));
  56. SetPlayerSkin(playerid, uniforms[rand]);
  57. PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
  58. ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
  59. PlayerInfo[playerid][pClothes] = uniforms[rand];
  60. format(string, sizeof(string), "* %s has changed into a karate uniform.",sendername);
  61. ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  62. }
  63. }
  64.  
  65. Line 39606
  66.  
  67. if(strcmp(cmd, "/clothes", true) == 0)
  68. {
  69. if(IsPlayerConnected(playerid))
  70. {
  71. if(PlayerInfo[playerid][pMember] != 0 || PlayerInfo[playerid][pLeader] != 0 || PlayerInfo[playerid][pFMember] != 255)
  72. {
  73. if(IsAtClothShop(playerid))
  74. {
  75. SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the Char you want to use.");
  76. SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'.");
  77. TogglePlayerControllable(playerid, 0);
  78. SelectChar[playerid] = 255;
  79. SelectCharPlace[playerid] = 1;
  80. if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { ChosenSkin[playerid] = 141; SelectCharID[playerid] = 1; } //LSPD
  81. else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { ChosenSkin[playerid] = 286; SelectCharID[playerid] = 2; } //PG
  82. else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { ChosenSkin[playerid] = 211; SelectCharID[playerid] = 3; } //SASD
  83. else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { ChosenSkin[playerid] = 279; SelectCharID[playerid] = 4;} //Paramedic
  84. else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { ChosenSkin[playerid] = 287; SelectCharID[playerid] = 5; } //National Guards
  85. else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { ChosenSkin[playerid] = 9; SelectCharID[playerid] = 6; } //Senate
  86. else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { ChosenSkin[playerid] = 165; SelectCharID[playerid] = 7;} //CIA
  87. else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { ChosenSkin[playerid] = 78; SelectCharID[playerid] = 8; } //Hitman
  88. else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { ChosenSkin[playerid] = 150; SelectCharID[playerid] = 9; } //News
  89. else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) { ChosenSkin[playerid] = 61; SelectCharID[playerid] = 10; } //Taxi
  90. else if(PlayerInfo[playerid][pFMember] != 255) { ChosenSkin[playerid] = FamilyInfo[PlayerInfo[playerid][pFMember]][FamilySkin1]; SelectCharID[playerid] = 11; } //Family Member
  91. else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { ChosenSkin[playerid] = 100; SelectCharID[playerid] = 12; } //BOUNTY HUNTER
  92. SetPlayerSkin(playerid, ChosenSkin[playerid]);
  93. PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
  94. ChangeUniform[playerid] = 1;
  95. }
  96. else
  97. {
  98. SendClientMessage(playerid, COLOR_GRAD2, " You are not in a Clothing Shop !");
  99. return 1;
  100. }
  101. }
  102. else
  103. {
  104. SendClientMessage(playerid,COLOR_GREY, " You are not in a Family / Organisation !");
  105. return 1;
  106. }
  107. }
  108. return 1;
  109. }
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