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- on right click with a fence:
- if {cooldown1.%player%} isn't set:
- set {cooldown1.%player%} to now
- stop
- set {_waited1} to difference between {cooldown1.%player%} and now
- if {_waited1} is less than 10 seconds:
- send "&cTu dois encore attendre %difference between {_waited1} and 10 seconds%"
- else:
- shoot an arrow
- set {cooldown1.%player%} to now
- on damage:
- create a safe explosion of force 2
- on right click with a bucket:
- if {cooldown2.%player%} isn't set:
- set {cooldown2.%player%} to now
- stop
- set {_waited2} to difference between {cooldown2.%player%} and now
- if {_waited2} is less than 10 seconds:
- send "&cTu dois encore attendre %difference between {_waited2} and 10 seconds%"
- else:
- shoot an arrow
- set {cooldown2.%player%} to now
- on damage:
- push the victim backwards at speed 4
- on right click with a dirt:
- if {cooldown.%player%3} isn't set:
- set {cooldown.%player%3} to now
- stop
- set {_waited3} to difference between {cooldown3.%player%} and now
- if {_waited3} is less than 10 seconds:
- send "&cTu dois encore attendre %difference between {_waited3} and 10 seconds%"
- else:
- shoot an arrow
- set {cooldown3.%player%} to now
- on damage:
- poison the victim for 5 seconds
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