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4anon

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Mar 18th, 2016
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  1. #INCLUDE "ZCOMMON.acs"
  2.  
  3. Script 1 (VOID) //yellow key
  4. {
  5. Light_Fade(45, 120, 15);
  6. Light_Fade(46, 120, 15);
  7. Floor_RaiseByValue(45, 32, 64);
  8. Thing_Spawn(47, T_IMP, 96, 99); //Give the Imps a TID of 99
  9. Thing_Spawn(48, T_IMP, 32, 99);
  10. Thing_Spawn(49, T_IMP, 224, 99);
  11. Thing_Spawn(50, T_IMP, 160, 99);
  12.  
  13. While(ThingCount(T_IMP, 99) > 0)
  14. Delay(35);
  15.  
  16. Floor_LowerByValue(45, 32, 64);
  17. }
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