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- +Skins=(BaseTemplateName="AssaultRifle_CV", \\
- TemplateName="AssaultRifle_BM_Skin_T1", \\
- bInheritAppearance=false, \\
- InheritFromTemplateName="AssaultRifle_BM", \\
- strImage="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_Base", \\
- GameArchetype="WP_AssaultRifle_BM.WP_AssaultRifle_BM", \\
- AltGameArchetype="", \\
- EquipSound="Beam_Weapon_Equip", \\
- UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle", \\
- DefaultAttachments[0]=(AttachSocket="Mag", \\
- MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_MagA", \\
- AttachToPawn=false, \\
- IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_MagA", \\
- InventoryIconName="", \\
- InventoryCategoryIcon=""), \\
- DefaultAttachments[1]=(AttachSocket="Suppressor", \\
- MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_SuppressorA", \\
- AttachToPawn=false, \\
- IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_SupressorA", \\
- InventoryIconName="", \\
- InventoryCategoryIcon=""), \\
- DefaultAttachments[2]=(AttachSocket="Core", \\
- MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_CoreA", \\
- AttachToPawn=false, \\
- IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_CoreA", \\
- InventoryIconName="", \\
- InventoryCategoryIcon=""), \\
- DefaultAttachments[3]=(AttachSocket="HeatSink", \\
- MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_HeatSinkA", \\
- AttachToPawn=false, \\
- IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_HeatsinkA", \\
- InventoryIconName="", \\
- InventoryCategoryIcon=""), \\
- DefaultAttachments[4]=(AttachSocket="Light", \\
- MeshName="BeamAttachments.Meshes.BeamFlashLight", \\
- AttachToPawn=false, \\
- IconName="", \\
- InventoryIconName="", \\
- InventoryCategoryIcon=""), \\
- UpgradeAttachmentCategories[0]=(UpgradeAttachments[0]=(AttachSocket="Optic", \\
- UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Optic", \\
- MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_OpticB", \\
- ProjectileName="", \\
- AttachToPawn=false, \\
- IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_OpticA", \\
- InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_OpticA_inv", \\
- InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_scope", \\
- ValidityDelegateIndex=-1)), \\
- UpgradeAttachmentCategories[1]=(UpgradeAttachments[0]=(AttachSocket="Optic", \\
- UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Optic", \\
- MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_OpticC", \\
- ProjectileName="", \\
- AttachToPawn=false, \\
- IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_OpticB", \\
- InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_OpticB_inv", \\
- InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_scope", \\
- ValidityDelegateIndex=-1)), \\
- UpgradeAttachmentCategories[2]=(UpgradeAttachments[0]=(AttachSocket="Mag", \\
- UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Mag", \\
- MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_MagB", \\
- ProjectileName="", \\
- AttachToPawn=false, \\
- IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_MagB", \\
- InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_MagB_inv", \\
- InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_clip", \\
- ValidityDelegateIndex=-1)), \\
- UpgradeAttachmentCategories[3]=(UpgradeAttachments[0]=(AttachSocket="Core", \\
- UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Optic", \\
- MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_CoreB", \\
- ProjectileName="", \\
- AttachToPawn=false, \\
- IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_CoreB", \\
- InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_CoreB_inv", \\
- InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_trigger", \\
- ValidityDelegateIndex=-1), \\
- UpgradeAttachments[1]=(AttachSocket="Core_Teeth", \\
- UIArmoryCameraPointTag="", \\
- MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_TeethA", \\
- ProjectileName="", \\
- AttachToPawn=false, \\
- IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_Teeth", \\
- InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_Teeth_inv", \\
- InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_trigger", \\
- ValidityDelegateIndex=-1)), \\
- UpgradeAttachmentCategories[4]=(UpgradeAttachments[0]=(AttachSocket="AutoLoader", \\
- UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Mag", \\
- MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_MagC", \\
- ProjectileName="", \\
- AttachToPawn=false, \\
- IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_AutoLoader", \\
- InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_AutoLoader_inv", \\
- InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_clip", \\
- ValidityDelegateIndex=-1)), \\
- UpgradeAttachmentCategories[5]=(UpgradeAttachments[0]=(AttachSocket="HeatSink", \\
- UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Stock", \\
- MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_HeatsinkB", \\
- ProjectileName="", \\
- AttachToPawn=false, \\
- IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_HeatsinkB", \\
- InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_HeatsinkB_inv", \\
- InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_stock", \\
- ValidityDelegateIndex=-1)), \\
- UpgradeAttachmentCategories[6]=(UpgradeAttachments[0]=(AttachSocket="Suppressor", \\
- UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Suppressor", \\
- MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_SuppressorB", \\
- ProjectileName="", \\
- AttachToPawn=false, \\
- IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_SuppressorB", \\
- InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_SupressorB_inv", \\
- InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_barrel", \\
- ValidityDelegateIndex=-1)), \\
- )
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