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Jun 25th, 2016
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  1. +Skins=(BaseTemplateName="AssaultRifle_CV", \\
  2.     TemplateName="AssaultRifle_BM_Skin_T1", \\
  3.     bInheritAppearance=false, \\
  4.     InheritFromTemplateName="AssaultRifle_BM", \\
  5.     strImage="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_Base", \\
  6.     GameArchetype="WP_AssaultRifle_BM.WP_AssaultRifle_BM", \\
  7.     AltGameArchetype="", \\
  8.     EquipSound="Beam_Weapon_Equip", \\
  9.     UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle", \\
  10.     DefaultAttachments[0]=(AttachSocket="Mag", \\
  11.         MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_MagA", \\
  12.         AttachToPawn=false, \\
  13.         IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_MagA", \\
  14.         InventoryIconName="", \\
  15.         InventoryCategoryIcon=""), \\
  16.     DefaultAttachments[1]=(AttachSocket="Suppressor", \\
  17.         MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_SuppressorA", \\
  18.         AttachToPawn=false, \\
  19.         IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_SupressorA", \\
  20.         InventoryIconName="", \\
  21.         InventoryCategoryIcon=""), \\
  22.     DefaultAttachments[2]=(AttachSocket="Core", \\
  23.         MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_CoreA", \\
  24.         AttachToPawn=false, \\
  25.         IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_CoreA", \\
  26.         InventoryIconName="", \\
  27.         InventoryCategoryIcon=""), \\
  28.     DefaultAttachments[3]=(AttachSocket="HeatSink", \\
  29.         MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_HeatSinkA", \\
  30.         AttachToPawn=false, \\
  31.         IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_HeatsinkA", \\
  32.         InventoryIconName="", \\
  33.         InventoryCategoryIcon=""), \\
  34.     DefaultAttachments[4]=(AttachSocket="Light", \\
  35.         MeshName="BeamAttachments.Meshes.BeamFlashLight", \\
  36.         AttachToPawn=false, \\
  37.         IconName="", \\
  38.         InventoryIconName="", \\
  39.         InventoryCategoryIcon=""), \\
  40.     UpgradeAttachmentCategories[0]=(UpgradeAttachments[0]=(AttachSocket="Optic", \\
  41.             UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Optic", \\
  42.             MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_OpticB", \\
  43.             ProjectileName="", \\
  44.             AttachToPawn=false, \\
  45.             IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_OpticA", \\
  46.             InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_OpticA_inv", \\
  47.             InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_scope", \\
  48.             ValidityDelegateIndex=-1)), \\
  49.     UpgradeAttachmentCategories[1]=(UpgradeAttachments[0]=(AttachSocket="Optic", \\
  50.             UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Optic", \\
  51.             MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_OpticC", \\
  52.             ProjectileName="", \\
  53.             AttachToPawn=false, \\
  54.             IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_OpticB", \\
  55.             InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_OpticB_inv", \\
  56.             InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_scope", \\
  57.             ValidityDelegateIndex=-1)), \\
  58.     UpgradeAttachmentCategories[2]=(UpgradeAttachments[0]=(AttachSocket="Mag", \\
  59.             UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Mag", \\
  60.             MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_MagB", \\
  61.             ProjectileName="", \\
  62.             AttachToPawn=false, \\
  63.             IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_MagB", \\
  64.             InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_MagB_inv", \\
  65.             InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_clip", \\
  66.             ValidityDelegateIndex=-1)), \\
  67.     UpgradeAttachmentCategories[3]=(UpgradeAttachments[0]=(AttachSocket="Core", \\
  68.             UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Optic", \\
  69.             MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_CoreB", \\
  70.             ProjectileName="", \\
  71.             AttachToPawn=false, \\
  72.             IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_CoreB", \\
  73.             InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_CoreB_inv", \\
  74.             InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_trigger", \\
  75.             ValidityDelegateIndex=-1), \\
  76.         UpgradeAttachments[1]=(AttachSocket="Core_Teeth", \\
  77.             UIArmoryCameraPointTag="", \\
  78.             MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_TeethA", \\
  79.             ProjectileName="", \\
  80.             AttachToPawn=false, \\
  81.             IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_Teeth", \\
  82.             InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_Teeth_inv", \\
  83.             InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_trigger", \\
  84.             ValidityDelegateIndex=-1)), \\
  85.     UpgradeAttachmentCategories[4]=(UpgradeAttachments[0]=(AttachSocket="AutoLoader", \\
  86.             UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Mag", \\
  87.             MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_MagC", \\
  88.             ProjectileName="", \\
  89.             AttachToPawn=false, \\
  90.             IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_AutoLoader", \\
  91.             InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_AutoLoader_inv", \\
  92.             InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_clip", \\
  93.             ValidityDelegateIndex=-1)), \\
  94.     UpgradeAttachmentCategories[5]=(UpgradeAttachments[0]=(AttachSocket="HeatSink", \\
  95.             UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Stock", \\
  96.             MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_HeatsinkB", \\
  97.             ProjectileName="", \\
  98.             AttachToPawn=false, \\
  99.             IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_HeatsinkB", \\
  100.             InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_HeatsinkB_inv", \\
  101.             InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_stock", \\
  102.             ValidityDelegateIndex=-1)), \\
  103.     UpgradeAttachmentCategories[6]=(UpgradeAttachments[0]=(AttachSocket="Suppressor", \\
  104.             UIArmoryCameraPointTag="UIPawnLocation_WeaponUpgrade_AssaultRifle_Suppressor", \\
  105.             MeshName="BeamAssaultRifle.Meshes.SM_BeamAssaultRifle_SuppressorB", \\
  106.             ProjectileName="", \\
  107.             AttachToPawn=false, \\
  108.             IconName="img:///UILibrary_Common.UI_BeamAssaultRifle.BeamAssaultRifle_SuppressorB", \\
  109.             InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.BeamAssaultRifle_SupressorB_inv", \\
  110.             InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_barrel", \\
  111.             ValidityDelegateIndex=-1)), \\ 
  112. )
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