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Jul 23rd, 2012
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  1. #pragma strict
  2.  
  3. private var _tree : GameObject;
  4.  
  5. //Fire
  6. private var _fire : GameObject;
  7. private var _outerCore : GameObject;
  8. private var _innerCore : GameObject;
  9. private var _smoke : GameObject;
  10.  
  11. function Start () {
  12.     _tree = GameObject.FindWithTag("Tree");
  13.     _fire = GameObject.FindWithTag("Fire");
  14.     _outerCore = GameObject.FindWithTag("OuterCore");
  15.     _innerCore = GameObject.FindWithTag("InnerCore");
  16.     _smoke = GameObject.FindWithTag("smoke");
  17. }
  18.  
  19. function Update ()
  20. {
  21.     if (Input.GetMouseButton(0))
  22.     {
  23.         var ray: Ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  24.         var hit: RaycastHit;
  25.        
  26.         if (Physics.Raycast(ray, hit))
  27.         {
  28.             if (hit.collider.gameObject.name == "Tree")
  29.             {
  30.                 _outerCore.particleEmitter.emit = true;
  31.                 _innerCore.particleEmitter.emit = true;
  32.                 _smoke.particleEmitter.emit = true;
  33.             }
  34.         }
  35.     }  
  36. }
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