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- #pragma strict
- private var _tree : GameObject;
- //Fire
- private var _fire : GameObject;
- private var _outerCore : GameObject;
- private var _innerCore : GameObject;
- private var _smoke : GameObject;
- function Start () {
- _tree = GameObject.FindWithTag("Tree");
- _fire = GameObject.FindWithTag("Fire");
- _outerCore = GameObject.FindWithTag("OuterCore");
- _innerCore = GameObject.FindWithTag("InnerCore");
- _smoke = GameObject.FindWithTag("smoke");
- }
- function Update ()
- {
- if (Input.GetMouseButton(0))
- {
- var ray: Ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- var hit: RaycastHit;
- if (Physics.Raycast(ray, hit))
- {
- if (hit.collider.gameObject.name == "Tree")
- {
- _outerCore.particleEmitter.emit = true;
- _innerCore.particleEmitter.emit = true;
- _smoke.particleEmitter.emit = true;
- }
- }
- }
- }
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