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- --
- -- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
- --
- -- load the gametype script
- ScriptCB_DoFile("ObjectiveConquest")
- ScriptCB_DoFile("setup_teams")
- -- Empire Attacking (attacker is always #1)
- ALL = 1
- IMP = 2
- -- These variables do not change
- ATT = 1
- DEF = 2
- function ScriptPostLoad()
- EnableSPHeroRules()
- AddDeathRegion("Death")
- AddDeathRegion("Death1")
- AddDeathRegion("Death2")
- AddDeathRegion("Death3")
- AddDeathRegion("Death4")
- SetProperty ("LibCase1","MaxHealth",1000)
- SetProperty ("LibCase2","MaxHealth",1000)
- SetProperty ("LibCase3","MaxHealth",1000)
- SetProperty ("LibCase4","MaxHealth",1000)
- SetProperty ("LibCase5","MaxHealth",1000)
- SetProperty ("LibCase6","MaxHealth",1000)
- SetProperty ("LibCase7","MaxHealth",1000)
- SetProperty ("LibCase8","MaxHealth",1000)
- SetProperty ("LibCase9","MaxHealth",1000)
- SetProperty ("LibCase10","MaxHealth",1000)
- SetProperty ("LibCase11","MaxHealth",1000)
- SetProperty ("LibCase12","MaxHealth",1000)
- SetProperty ("LibCase13","MaxHealth",1000)
- SetProperty ("LibCase14","MaxHealth",1000)
- SetProperty ("LibCase1","CurHealth",1000)
- SetProperty ("LibCase2","CurHealth",1000)
- SetProperty ("LibCase3","CurHealth",1000)
- SetProperty ("LibCase4","CurHealth",1000)
- SetProperty ("LibCase5","CurHealth",1000)
- SetProperty ("LibCase6","CurHealth",1000)
- SetProperty ("LibCase7","CurHealth",1000)
- SetProperty ("LibCase8","CurHealth",1000)
- SetProperty ("LibCase9","CurHealth",1000)
- SetProperty ("LibCase10","CurHealth",1000)
- SetProperty ("LibCase11","CurHealth",1000)
- SetProperty ("LibCase12","CurHealth",1000)
- SetProperty ("LibCase13","CurHealth",1000)
- SetProperty ("LibCase14","CurHealth",1000)
- EnableSPHeroRules()
- DisableBarriers("SideDoor1")
- DisableBarriers("MainLibraryDoors")
- DisableBarriers("SideDoor2")
- DisableBarriers("SIdeDoor3")
- DisableBarriers("ComputerRoomDoor1")
- DisableBarriers("StarChamberDoor1")
- DisableBarriers("StarChamberDoor2")
- DisableBarriers("WarRoomDoor1")
- DisableBarriers("WarRoomDoor2")
- DisableBarriers("WarRoomDoor3")
- PlayAnimation("DoorOpen01")
- PlayAnimation("DoorOpen02")
- --This defines the CPs. These need to happen first
- cp1 = CommandPost:New{name = "CP1"}
- cp2 = CommandPost:New{name = "CP2"}
- cp3 = CommandPost:New{name = "CP3"}
- cp4 = CommandPost:New{name = "CP4"}
- cp5 = CommandPost:New{name = "CP5"}
- cp6 = CommandPost:New{name = "CP6"}
- --This sets up the actual objective. This needs to happen after cp's are defined
- conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
- textATT = "game.modes.con",
- textDEF = "game.modes.con2",
- multiplayerRules = true}
- --This adds the CPs to the objective. This needs to happen after the objective is set up
- conquest:AddCommandPost(cp1)
- conquest:AddCommandPost(cp2)
- conquest:AddCommandPost(cp3)
- conquest:AddCommandPost(cp4)
- conquest:AddCommandPost(cp5)
- conquest:AddCommandPost(cp6)
- conquest:Start()
- end
- function ScriptInit()
- -- Designers, these two lines *MUST* be first.
- SetPS2ModelMemory(4030000)
- ReadDataFile("ingame.lvl")
- ReadDataFile("sound\\cor.lvl;cor1gcw")
- SetMapNorthAngle(180, 1)
- SetMaxFlyHeight(25)
- SetMaxPlayerFlyHeight (25)
- AISnipeSuitabilityDist(30)
- ReadDataFile("SIDE\\all.lvl",
- "all_bldg_defensegridturret",
- "all_inf_rifleman",
- "all_inf_rocketeer",
- "all_inf_engineer",
- "all_inf_sniper",
- "all_inf_officer",
- "all_inf_wookiee",
- "all_hero_luke_jedi")
- ReadDataFile("SIDE\\imp.lvl",
- --Insert "imp_bldg_defensegridturret", once the odf has been set up
- "imp_inf_rifleman",
- "imp_inf_rocketeer",
- "imp_inf_engineer",
- "imp_inf_sniper",
- "imp_inf_officer",
- "imp_inf_dark_trooper",
- "imp_hero_emperor")
- ReadDataFile("SIDE\\rep.lvl",
- "rep_fly_assault_DOME",
- "rep_fly_gunship_DOME")
- ReadDataFile("SIDE\\tur.lvl",
- "tur_bldg_laser")
- ReadDataFile("SIDE\\cis.lvl",
- "cis_fly_droidfighter_DOME")
- ReadDataFile("SIDE\\jed.lvl",
- "jed_knight_01",
- "jed_knight_02",
- "jed_knight_03",
- "jed_knight_04")
- -- set up teams
- SetupTeams{
- imp = {
- team = IMP,
- units = 32,
- reinforcements = 150,
- turret = "all_bldg_defensegridturret", --change this to imp_bldg_defensegridturret once the odf has been set up
- soldier = { "imp_inf_rifleman",7, 25},
- assault = { "imp_inf_rocketeer",1, 4},
- engineer = { "imp_inf_engineer",1, 4},
- sniper = { "imp_inf_sniper",1, 4},
- officer = {"imp_inf_officer",1, 4},
- special = { "imp_inf_dark_trooper",1, 4},
- },
- all = {
- team = ALL,
- units = 32,
- reinforcements = 150,
- turret = "all_bldg_defensegridturret",
- soldier = { "all_inf_rifleman",7, 25},
- assault = { "all_inf_rocketeer",1, 4},
- engineer = { "all_inf_engineer",1, 4},
- sniper = { "all_inf_sniper",1, 4},
- officer = {"all_inf_officer",1, 4},
- special = { "all_inf_wookiee",1, 4},
- }
- }
- AddUnitClass(ALL, "jed_knight_01",1, 2)
- AddUnitClass(ALL, "jed_knight_03",1, 4)
- AddUnitClass(ALL, "jed_knight_04",1, 2)
- SetHeroClass(ALL, "all_hero_luke_jedi")
- SetHeroClass(IMP, "imp_hero_emperor")
- -- SetTeamAsEnemy(DEF, 3)
- -- Level Stats
- ClearWalkers()
- AddWalkerType(0, 0) -- 8 droidekas (special case: 0 leg pairs)
- AddWalkerType(1, 0) --
- AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each
- AddWalkerType(3, 0) -- 2 attes with 3 leg pairs each
- local guyCnt = 50
- local weaponCnt = 200
- SetMemoryPoolSize("Aimer", 20)
- SetMemoryPoolSize("AmmoCounter", weaponCnt)
- SetMemoryPoolSize("EnergyBar", weaponCnt)
- SetMemoryPoolSize("EntityCloth", 21)
- SetMemoryPoolSize("EntityLight", 96)
- SetMemoryPoolSize("MountedTurret", 13)
- SetMemoryPoolSize("PathFollower", guyCnt)
- SetMemoryPoolSize("Navigator", guyCnt)
- SetMemoryPoolSize("SoundSpaceRegion", 38)
- SetMemoryPoolSize("TreeGridStack", 256)
- SetMemoryPoolSize("UnitAgent", guyCnt)
- SetMemoryPoolSize("UnitController", guyCnt)
- SetMemoryPoolSize("Weapon", weaponCnt)
- SetMemoryPoolSize("EntityFlyer", 4)
- SetSpawnDelay(10.0, 0.25)
- ReadDataFile("cor\\cor1.lvl","cor1_Conquest")
- SetDenseEnvironment("True")
- -- SetMaxFlyHeight(25)
- --SetMaxPlayerFlyHeight (25)
- AddDeathRegion("DeathRegion1")
- -- Movies
- -- SetVictoryMovie(ALL, "all_end_victory")
- -- SetDefeatMovie(ALL, "imp_end_victory")
- -- SetVictoryMovie(IMP, "imp_end_victory")
- -- SetDefeatMovie(IMP, "all_end_victory")
- -- Sound
- voiceSlow = OpenAudioStream("sound\\global.lvl", "all_unit_vo_slow")
- AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_slow", voiceSlow)
- AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
- voiceQuick = OpenAudioStream("sound\\global.lvl", "all_unit_vo_quick")
- AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_quick", voiceQuick)
- OpenAudioStream("sound\\global.lvl", "gcw_music")
- -- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
- -- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
- OpenAudioStream("sound\\cor.lvl", "cor1")
- OpenAudioStream("sound\\cor.lvl", "cor1")
- -- OpenAudioStream("sound\\cor.lvl", "cor1_emt")
- SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1)
- SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1)
- SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1)
- SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1)
- SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1)
- SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1)
- SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1)
- SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1)
- SetOutOfBoundsVoiceOver(1, "allleaving")
- SetOutOfBoundsVoiceOver(2, "impleaving")
- SetAmbientMusic(ALL, 1.0, "all_cor_amb_start", 0,1)
- SetAmbientMusic(ALL, 0.8, "all_cor_amb_middle", 1,1)
- SetAmbientMusic(ALL, 0.2, "all_cor_amb_end", 2,1)
- SetAmbientMusic(IMP, 1.0, "imp_cor_amb_start", 0,1)
- SetAmbientMusic(IMP, 0.8, "imp_cor_amb_middle", 1,1)
- SetAmbientMusic(IMP, 0.2, "imp_cor_amb_end", 2,1)
- SetVictoryMusic(ALL, "all_cor_amb_victory")
- SetDefeatMusic (ALL, "all_cor_amb_defeat")
- SetVictoryMusic(IMP, "imp_cor_amb_victory")
- SetDefeatMusic (IMP, "imp_cor_amb_defeat")
- SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
- SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
- -- SetSoundEffect("BirdScatter", "birdsFlySeq1")
- SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
- SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
- SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
- SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
- SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
- SetAttackingTeam(ATT)
- AddCameraShot(0.419938, 0.002235, -0.907537, 0.004830, -15.639358, 5.499980, -176.911179);
- AddCameraShot(0.994506, 0.104463, -0.006739, 0.000708, 1.745251, 5.499980, -118.700668);
- AddCameraShot(0.008929, -0.001103, -0.992423, -0.122538, 1.366768, 16.818106, -114.422173);
- AddCameraShot(0.761751, -0.117873, -0.629565, -0.097419, 59.861904, 16.818106, -81.607773);
- AddCameraShot(0.717110, -0.013583, 0.696703, 0.013197, 98.053314, 11.354497, -85.857857);
- AddCameraShot(0.360958, -0.001053, -0.932577, -0.002721, 69.017578, 18.145807, -56.992413);
- AddCameraShot(-0.385976, 0.014031, -0.921793, -0.033508, 93.111061, 18.145807, -20.164375);
- AddCameraShot(0.695468, -0.129569, -0.694823, -0.129448, 27.284357, 18.145807, -12.377695);
- AddCameraShot(0.009002, -0.000795, -0.996084, -0.087945, 1.931320, 13.356332, -16.410583);
- AddCameraShot(0.947720, -0.145318, 0.280814, 0.043058, 11.650738, 16.955814, 28.359180);
- AddCameraShot(0.686380, -0.127550, 0.703919, 0.130810, -30.096384, 11.152356, -63.235146);
- AddCameraShot(0.937945, -0.108408, 0.327224, 0.037821, -43.701199, 8.756138, -49.974789);
- AddCameraShot(0.531236, -0.079466, -0.834207, -0.124787, -62.491230, 10.305247, -120.102989);
- AddCameraShot(0.452286, -0.179031, -0.812390, -0.321572, -50.015198, 15.394646, -114.879379);
- AddCameraShot(0.927563, -0.243751, 0.273918, 0.071982, 26.149965, 26.947924, -46.834148);
- end
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