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- if(gridArray[c][r] == "emptyspot")
- {
- Instantiate(obj_BlankSpot, Vector3 (currentX, currentY, 0), Quaternion.identity); //this object is a blank square where a player can place an orb
- blankSpotScript.xCoord = c; //blankSpotScript allows me to access the x and y variables in the script attached to obj_BlankSpot
- blankSpotScript.yCoord = r; //blankSpotScript allows me to access the x and y variables in the script attached to obj_BlankSpot
- }
- else if(gridArray[c][r] == "blankorb")
- {
- Instantiate(obj_PlacedBlankOrb, Vector3 (currentX, currentY, 0), Quaternion.identity); // this object is a square that hold a blank orb that can be broken
- blankOrbScript.xCoord = c; //blankOrbScript allows me to access the x and y variables in the script attached to obj_PlacedBlankOrb
- blankOrbScript.yCoord = r; //blankOrbScript allows me to access the x and y variables in the script attached to obj_PlacedBlankOrb
- }
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