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css config regnam.fr autoexec

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  1. // Last edit : 15/11/2010 18:00
  2.  
  3. // IMPORTANT : Stop using useless launch options settings (such as -high -dxlevel -heapsize etc...) !!
  4. // Only usefull commands are : -console -refresh (Put here which hertz you want)
  5. // If you want to set dxlevel, use this :
  6. // http://regnam.fr/set_dxlevel_81.zip
  7. // http://regnam.fr/set_dxlevel_95.zip
  8.  
  9.  
  10. // _______________
  11. // | CL_ |
  12. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  13.  
  14. cl_allowdownload "0"
  15. cl_detail_avoid_force "0"
  16. cl_detail_avoid_radius "0"
  17. cl_detail_avoid_recover_speed "0"
  18. cl_detail_max_sway "0"
  19. cl_clearhinthistory "1"
  20. cl_debugrumble "0"
  21. cl_detaildist "0"
  22. cl_detailfade "400"
  23. cl_drawmonitors "0"
  24. cl_ejectbrass "0"
  25. cl_forcepreload "1"
  26. cl_phys_props_enable "0"
  27. cl_phys_props_max "0"
  28. cl_playerspraydisable "1"
  29. cl_righthand "0"
  30. cl_ragdoll_collide "0"
  31. cl_ragdoll_physics_enable "0"
  32. cl_rumblescale "0"
  33. cl_show_splashes "0"
  34. cl_showhelp "0"
  35. cl_showpluginmessages "0"
  36. cl_downloadfilter "nosounds"
  37. cl_nowinpanel "1"
  38. cl_disablehtmlmotd "1"
  39. cl_autohelp "0"
  40. cl_hudhint_sound "0"
  41. cl_disablefreezecam "1"
  42. cl_show_achievement_popups "0"
  43. cl_burninggibs "0"
  44.  
  45. setinfo zb_wantautocashcalling 1
  46.  
  47.  
  48. // _______________
  49. // | GIBS |
  50. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  51.  
  52. violence_ablood "1"
  53. violence_agibs "1"
  54. violence_hblood "1"
  55. violence_hgibs "1"
  56.  
  57. // _______________
  58. // | MAT |
  59. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  60.  
  61. mat_alphacoverage "0"
  62. mat_autoexposure_max "0"
  63. mat_autoexposure_min "0"
  64. mat_bloom_scalefactor_scalar "0"
  65. mat_bloomscale "0"
  66. mat_bufferprimitives "0"
  67. mat_bumpmap "0"
  68. mat_clipz "1"
  69. mat_compressedtextures "1"
  70. mat_debugdepthval "128"
  71. mat_debugdepthvalmax "256"
  72. mat_diffuse "1"
  73. mat_disable_bloom "1"
  74. mat_disable_fancy_blending "1"
  75. mat_disable_lightwarp "1"
  76. mat_disable_ps_patch "1"
  77. mat_envmapsize "0"
  78. mat_envmaptgasize "0"
  79. mat_fastspecular "1"
  80. mat_filterlightmaps "0"
  81. mat_filtertextures "1"
  82. mat_forcehardwaresync "0"
  83. mat_forcemanagedtextureintohardware "0"
  84. mat_framebuffercopyoverlaysize "0"
  85. mat_hdr_level "0"
  86. mat_max_worldmesh_vertices "0"
  87. mat_maxframelatency "0"
  88. mat_mipmaptextures "1"
  89. mat_non_hdr_bloom_scalefactor "0"
  90. mat_parallaxmap "0"
  91. mat_reducefillrate "1"
  92. mat_shadowstate "0"
  93. mat_software_aa_blur_one_pixel_lines "0"
  94. mat_software_aa_strength "0"
  95. mat_software_aa_strength_vgui "0"
  96. mat_software_aa_tap_offset "0"
  97. mat_softwarelighting "0"
  98. mat_specular "0"
  99. mat_use_compressed_hdr_textures "1"
  100. mat_wateroverlaysize "0"
  101. mat_debugdepthmode "0"
  102. mat_debug_postprocessing_effects "0"
  103. mat_force_ps_patch "0"
  104. mat_reduceparticles "1"
  105. mat_postprocess_x "0"
  106. mat_postprocess_y "0"
  107. mat_colcorrection_disableentities "0"
  108. mat_excludetextures "1"
  109. mat_levelflush "0"
  110. mat_motion_blur_enabled "0"
  111. mat_disablehwmorph "1"
  112. mat_postprocessing_combine "1"
  113.  
  114.  
  115.  
  116. // _______________
  117. // | MISC |
  118. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  119.  
  120. adsp_debug "0"
  121. budget_show_history "0"
  122. commentary "0"
  123. flex_smooth "0"
  124. func_break_max_pieces "0"
  125. g_ragdoll_fadespeed "0"
  126. g_ragdoll_lvfadespeed "0"
  127. gl_clear "0"
  128. jpeg_quality "100"
  129. lod_transitiondist "0"
  130. mp_decals "200"
  131. muzzleflash_light "1"
  132. overview_mode "1"
  133. prop_active_gib_limit "0"
  134. props_break_max_pieces "0"
  135. showhitlocation "1"
  136. sv_forcepreload "1"
  137. weapon_showproficiency "1"
  138. flex_rules "0"
  139. blink_duration "0
  140.  
  141.  
  142. // _______________
  143. // | NET |
  144. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  145.  
  146.  
  147. rate "1048576"
  148. cl_cmdrate "66"
  149. cl_updaterate "66"
  150. cl_interp_ratio "1"
  151. cl_interp "0"
  152. cl_lagcompensation "1"
  153. cl_pred_optimize "2"
  154. cl_predict "1"
  155. cl_predictweapons "1"
  156. cl_smooth "0"
  157. cl_smoothtime "0"
  158. cl_wpn_sway_interp "0"
  159.  
  160.  
  161. // _______________
  162. // | R_ |
  163. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  164.  
  165. r_3dsky "0"
  166. r_PhysPropStaticLighting "0"
  167. r_ambientboost "0"
  168. r_ambientfactor "0"
  169. r_ambientmin "0"
  170. r_bloomtintb "0"
  171. r_bloomtintexponent "0"
  172. r_bloomtintg "0"
  173. r_bloomtintr "0"
  174. r_cheapwaterend "1"
  175. r_cheapwaterstart "1"
  176. r_decal_cullsize "15"
  177. r_decals "200"
  178. r_decalstaticprops "0"
  179. r_dopixelvisibility "0"
  180. r_drawbatchdecals "0"
  181. r_drawdetailprops "0"
  182. r_drawflecks "0"
  183. r_drawmodeldecals "0"
  184. r_dynamic "0"
  185. r_eyes "0"
  186. r_fastzreject "1"
  187. r_flex "0"
  188. r_forcewaterleaf "0"
  189. r_hunkalloclightmaps "0"
  190. r_lightaverage "0"
  191. r_lightcache_zbuffercache "0"
  192. r_maxdlights "0"
  193. r_maxmodeldecal "0"
  194. r_maxnewsamples "0"
  195. r_maxsampledist "0"
  196. r_minnewsamples "0"
  197. r_occlusion "1"
  198. r_propsmaxdist "0"
  199. r_renderoverlayfragment "0"
  200. r_ropetranslucent "0"
  201. r_spray_lifetime "0"
  202. r_staticprop_lod "3"
  203. r_teeth "0"
  204. r_waterdrawreflection "0"
  205. r_waterdrawrefraction "0"
  206. r_worldlights "0"
  207. r_pixelfog "0"
  208. r_eyegloss "0"
  209. r_eyemove "0"
  210. r_eyeshift_x "0"
  211. r_eyeshift_y "0"
  212. r_eyeshift_z "0"
  213. r_eyesize "0"
  214. r_drawspecificstaticprop "0"
  215. r_flashlightdepthtexture "0"
  216. r_flashlightrendermodels "0"
  217. r_flashlightrenderworld "0"
  218. r_visualizeproplightcaching "1"
  219.  
  220.  
  221. // _______________
  222. // | ROPES |
  223. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  224.  
  225. rope_averagelight "0"
  226. rope_collide "0"
  227. rope_smooth "0"
  228. rope_smooth_enlarge "0"
  229. rope_subdiv "0"
  230. rope_wind_dist "0"
  231. rope_rendersolid "0"
  232. rope_smooth_maxalpha "0"
  233. rope_smooth_maxalphawidth "0"
  234. rope_smooth_minalpha "0"
  235. rope_smooth_minwidth "0"
  236.  
  237. // _______________
  238. // | SENS |
  239. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  240.  
  241. m_customaccel "0"
  242. m_customaccel_exponent "1"
  243. m_customaccel_max "0"
  244. m_customaccel_scale "0.04"
  245. m_filter "0"
  246. m_mouseaccel1 "0"
  247. m_mouseaccel2 "0"
  248. m_pitch "0.022"
  249. m_yaw "0.022"
  250.  
  251. // _______________
  252. // | Crosshair |
  253. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  254.  
  255. cl_crosshaircolor "1"
  256. cl_dynamiccrosshair "0"
  257. cl_scalecrosshair "1"
  258. cl_crosshairscale "1200"
  259. cl_crosshairalpha "9999"
  260. cl_crosshairusealpha "1"
  261. cl_crosshairsize "3"
  262. cl_crosshairthickness "1"
  263. cl_crosshaircolor_r "50"
  264. cl_crosshaircolor_g "250"
  265. cl_crosshaircolor_b "50"
  266. cl_legacy_crosshair_recoil "1"
  267. cl_legacy_crosshair_scale "0"
  268.  
  269. // _______________
  270. // | SOUND |
  271. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  272.  
  273. dsp_enhance_stereo "0"
  274. dsp_slow_cpu "0"
  275. dsp_spatial "40"
  276. dsp_speaker "50"
  277. dsp_volume "1"
  278. dsp_water "14"
  279. soundscape_flush "1"
  280. snd_mixahead "0.05"
  281.  
  282. // ______________
  283. // | CUSTOM |
  284. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  285.  
  286. zoom_sensitivity_ratio ".5"
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