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- Vileplume @ Black Sludge
- Ability: Effect Spore
- EVs: 248 HP / 252 SpA / 8 Spe
- Modest Nature
- IVs: 0 Atk / 30 SpA / 30 Spe
- - Giga Drain
- - Synthesis
- - Sludge Bomb
- - Hidden Power [Fire]
- Rotom @ Choice Scarf
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Will-O-Wisp
- - Shadow Ball
- - Trick
- - Volt Switch
- Scyther @ Eviolite
- Ability: Swarm
- EVs: 248 HP / 8 Atk / 252 Spe
- Jolly Nature
- - Aerial Ace
- - Roost
- - Knock Off
- - Swords Dance
- Kabutops @ Assault Vest
- Ability: Swift Swim
- EVs: 168 HP / 252 Atk / 88 Spe
- Adamant Nature
- - Stone Edge
- - Aqua Jet
- - Waterfall
- - Rapid Spin
- Pangoro @ Life Orb
- Ability: Mold Breaker
- EVs: 24 HP / 252 Atk / 232 Spe
- Jolly Nature
- - Drain Punch
- - Ice Punch / Gunk Shot
- - Knock Off
- - Parting Shot
- Camerupt @ Cameruptite
- Ability: Solid Rock
- EVs: 248 HP / 84 SpA / 176 SpD
- Calm Nature
- - Fire Blast
- - Earth Power
- - Roar
- - Stealth Rock
- I'm leaving to Beijing tomorrow morning, so I'm going to post my team tonight. I can add more detailed descriptions when I get back if needed [December 31], but at the moment I'm just gonna post this down.
- Basically bulky offense around Bulky SD Scyther, which IMO is its best set (CB is cool to but SD is downright awesome). I added tons of offensive pivots like Tank Megarupt and Offensive Vileplume, as well as Life Orb Pangoro who not only breaks Rock / Steel types for it, but can shuffle around the opponent using Parting Shot to allow Scyther setup opportunities. If anybody asks about Ice Punch > Gunk, fairies are p much irrelevant atm and plus Ice Punch hits flyings which are annoying for this team anyways. AV Kabutops is a super cool mon that helps to spin away stealth rocks that cripple Scyther while also acting as a pretty cool pokemon to pressure opponents early [and surprisngly tanky], and Rotom acts as a cool glue against flying types and as a way to clean up early, spread burns, and revenge kill.
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