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Jul 12th, 2016
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  1. Actor.psc
  2.  
  3. struct WornItem
  4. Form item ; Can be ARMO or WEAP
  5. Form model ; Can be ARMA or WEAP depending on item
  6. string modelName ; Model override name
  7. Form materialSwap ; Material swap form
  8. TextureSet texture ; TextureSet override
  9. EndStruct
  10.  
  11. ; Slot index is valid from 0-43
  12. ; Item can be none and still contain other information at a particular slot
  13. WornItem Function GetWornItem(int slotIndex, bool firstPerson = false) native
  14.  
  15. ; Returns all the mods for the item at the particular index
  16. ; returns None if there is no item at this index
  17. ObjectMod[] Function GetWornItemMods(int slotIndex) native
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  23. ActorBase.psc
  24.  
  25. ; Gets the template of the ActorBase, topmost will return the highest parent
  26. ActorBase Function GetTemplate(bool bTopMost = true) native
  27.  
  28. ; Returns whether this actorbase has overlay head parts
  29. bool Function HasHeadPartOverlays() native
  30.  
  31. ; Returns the head part array from either the overlay list or original list
  32. HeadPart[] Function GetHeadParts(bool bOverlays = false) native
  33.  
  34. ; Get the Outfit of the actor
  35. Outfit Function GetOutfit(bool bSleepOutfit = false) native
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  44. F4SE.psc
  45.  
  46. Scriptname F4SE Native Hidden
  47. ; General F4SE-specific information
  48.  
  49. ; get the major version of F4SE
  50. int Function GetVersion() global native
  51. ; get the minor version of F4SE
  52. int Function GetVersionMinor() global native
  53. ; get the beta version of F4SE
  54. int Function GetVersionBeta() global native
  55. ; get the release index of F4SE. This number is incremented every time
  56. ; F4SE is released outside of the development team
  57. int Function GetVersionRelease() global native
  58. ; get the release index of this script file.
  59. ; Can be used to detect a script/runtime version mismatch
  60. int Function GetScriptVersionRelease() global
  61. return 1
  62. endFunction
  63.  
  64. ; get a plugins version number, -1 if the plugin is not loaded
  65. int Function GetPluginVersion(string name) global native
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  72. Game.psc
  73.  
  74. ; Returns the current console ref
  75. ObjectReference Function GetCurrentConsoleRef() native global
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  83. HeadPart.psc
  84.  
  85. int Property Type_Misc = 0 AutoReadOnly
  86. int Property Type_Face = 1 AutoReadOnly
  87. int Property Type_Eyes = 2 AutoReadOnly
  88. int Property Type_Hair = 3 AutoReadOnly
  89. int Property Type_FacialHair = 4 AutoReadOnly
  90. int Property Type_Scar = 5 AutoReadOnly
  91. int Property Type_Brows = 6 AutoReadOnly
  92. int Property Type_HeadRear = 9 AutoReadOnly
  93.  
  94. ; Returns the head part type
  95. int Function GetType() native
  96.  
  97. ; Returns an array of all the extra parts to this part
  98. HeadPart[] Function GetExtraParts() native
  99.  
  100. ; Returns whether this head part has this extra part
  101. bool Function HasExtraPart(HeadPart p) native
  102.  
  103. ; Returns whether the head part is an extra part
  104. bool Function IsExtraPart() native
  105.  
  106. ; Returns a formlist of the valid races for this head part
  107. FormList Function GetValidRaces() native
  108. Function SetValidRaces(FormList vRaces) native
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  118. Math.psc
  119.  
  120. int Function LeftShift(int value, int shiftBy) global native
  121. int Function RightShift(int value, int shiftBy) global native
  122. int Function LogicalAnd(int arg1, int arg2) global native
  123. int Function LogicalOr(int arg1, int arg2) global native
  124. int Function LogicalXor(int arg1, int arg2) global native
  125. int Function LogicalNot(int arg1) global native
  126. float Function Log(float arg1) global native
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  136. ObjectReference.psc
  137.  
  138. ; Returns all the mods for this reference
  139. ObjectMod[] Function GetAllMods() native
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