FORWARD function1:
FORWARD function2:
FORWARD function3:
FORWARD function4:
FORWARD function5:
FORWARD function6:
FORWARD function7:
FORWARD function8:
FORWARD function9:
FORWARD function10:
FORWARD function11:
FORWARD function12:
FORWARD function13:
FORWARD function14:
FORWARD function15:
FORWARD function16:
FORWARD function17:
FORWARD function18:
FORWARD function19:
FORWARD function20:
FORWARD function21:
FORWARD function22:
FORWARD function23:
FORWARD function24:
FORWARD function25:
FORWARD function26:
FORWARD function27:
FORWARD function28:
FORWARD function29:
FORWARD function30:
FORWARD function31:
FORWARD function32:
FORWARD function33:
FORWARD function34:
FORWARD function35:
FORWARD function36:
FORWARD function37:
FORWARD function38:
FORWARD function39:
FORWARD function40:
FORWARD function41:
FORWARD function42:
FORWARD function43:
FORWARD function44:
FORWARD function45:
FORWARD function46:
FORWARD function47:
PLAYER_PED p1 = (113.50, 124.70, 255.00) 25 1 // cmd: 0100
BONUS bonus1 // cmd: 0200
BONUS bonus2 // cmd: 0300
BONUS bonus3 // cmd: 0400
BONUS bonus4 // cmd: 0500
BONUS bonus5 // cmd: 0600
BONUS bonus6 // cmd: 0700
BONUS bonus7 // cmd: 0800
BONUS bonus8 // cmd: 0900
BONUS bonus9 // cmd: 0A00
BONUS bonus10 // cmd: 0B00
BONUS bonus11 // cmd: 0C00
BONUS bonus12 // cmd: 0D00
BONUS bonus13 // cmd: 0E00
BONUS bonus14 // cmd: 0F00
BONUS bonus15 // cmd: 1000
BONUS bonus16 // cmd: 1100
BONUS bonus17 // cmd: 1200
BONUS bonus18 // cmd: 1300
BONUS bonus19 // cmd: 1400
BONUS bonus20 // cmd: 1500
BONUS bonus21 // cmd: 1600
BONUS bonus22 // cmd: 1700
BONUS bonus23 // cmd: 1800
BONUS bonus24 // cmd: 1900
BONUS bonus25 // cmd: 1A00
BONUS bonus26 // cmd: 1B00
BONUS bonus27 // cmd: 1C00
ONSCREEN_COUNTER onscreen1 // cmd: 1D00
SAVED_COUNTER savecountdec1 // cmd: 1E00
SAVED_COUNTER savecountdec2 // cmd: 1F00
SAVED_COUNTER savecount1 = 0 // cmd: 2000
SOUND sounddec1 // cmd: 2100
SOUND sounddec2 // cmd: 2200
SOUND sounddec3 // cmd: 2300
SOUND sounddec4 // cmd: 2400
SOUND sounddec5 // cmd: 2500
SOUND sounddec6 // cmd: 2600
SOUND sounddec7 // cmd: 2700
SOUND sounddec8 // cmd: 2800
SOUND sounddec9 // cmd: 2900
SOUND sounddec10 // cmd: 2A00
SOUND sounddec11 // cmd: 2B00
SOUND sounddec12 // cmd: 2C00
SOUND sounddec13 // cmd: 2D00
SOUND sounddec14 // cmd: 2E00
SOUND sounddec15 // cmd: 2F00
SOUND sounddec16 // cmd: 3000
SOUND sounddec17 // cmd: 3100
SOUND sounddec18 // cmd: 3200
SOUND sounddec19 // cmd: 3300
SOUND sounddec20 // cmd: 3400
SOUND sounddec21 // cmd: 3500
SOUND sounddec22 // cmd: 3600
SOUND sounddec23 // cmd: 3700
SOUND sounddec24 // cmd: 3800
SOUND sounddec25 // cmd: 3900
SOUND sounddec26 // cmd: 3A00
SOUND sounddec27 // cmd: 3B00
SOUND sounddec28 // cmd: 3C00
SOUND sounddec29 // cmd: 3D00
SOUND sounddec30 // cmd: 3E00
SOUND sounddec31 // cmd: 3F00
SOUND sounddec32 // cmd: 4000
SOUND sounddec33 // cmd: 4100
SOUND sounddec34 // cmd: 4200
SOUND sounddec35 // cmd: 4300
SOUND sounddec36 // cmd: 4400
ARROW_DATA arrow1 // cmd: 4500
ARROW_DATA arrow2 // cmd: 4600
ARROW_DATA arrow3 // cmd: 4700
ARROW_DATA arrow4 // cmd: 4800
ARROW_DATA arrow5 // cmd: 4900
TIMER_DATA timer1 // cmd: 4A00
PARKED_CAR_DATA auto1 = (38.50, 26.50) 2 170 TRUKCAB1 // cmd: 4B00
PARKED_CAR_DATA auto2 = (46.50, 27.50) 3 15 PICKUP // cmd: 4C00
PARKED_CAR_DATA auto3 = (33.50, 42.50) 4 15 PICKUP // cmd: 4D00
PARKED_CAR_DATA auto4 = (33.50, 34.50) 5 170 PICKUP // cmd: 4E00
PARKED_CAR_DATA auto5 = (36.50, 48.50) 7 82 VESPA // cmd: 4F00
PARKED_CAR_DATA auto6 = (9.50, 44.50) 8 265 PICKUP // cmd: 5000
PARKED_CAR_DATA auto7 = (9.50, 46.50) 9 82 TRUKCAB1 // cmd: 5100
PARKED_CAR_DATA auto8 = (9.50, 47.50) 10 265 PICKUP // cmd: 5200
PARKED_CAR_DATA auto9 = (11.50, 47.50) 12 82 PICKUP // cmd: 5300
PARKED_CAR_DATA auto10 = (9.50, 51.50) 11 265 PICKUP // cmd: 5400
PARKED_CAR_DATA auto11 = (14.50, 61.50) 13 15 VESPA // cmd: 5500
PARKED_CAR_DATA auto12 = (30.50, 81.50) 15 170 PICKUP // cmd: 5600
PARKED_CAR_DATA auto13 = (41.50, 71.50) 16 170 PICKUP // cmd: 5700
PARKED_CAR_DATA auto14 = (69.50, 74.50) 18 15 PICKUP // cmd: 5800
PARKED_CAR_DATA auto15 = (53.50, 54.50) 19 170 PICKUP // cmd: 5900
PARKED_CAR_DATA auto16 = (68.50, 53.50) 20 265 VESPA // cmd: 5A00
PARKED_CAR_DATA auto17 = (50.50, 40.50) 21 82 PICKUP // cmd: 5B00
PARKED_CAR_DATA auto18 = (53.50, 35.50) 22 15 PICKUP // cmd: 5C00
PARKED_CAR_DATA auto19 = (45.50, 19.50) 23 15 PICKUP // cmd: 5D00
PARKED_CAR_DATA auto20 = (22.50, 79.50) 2 82 TRUKTRNS // cmd: 5E00
PARKED_CAR_DATA auto21 = (212.50, 71.50) 2 265 TRUKTRNS // cmd: 5F00
PARKED_CAR_DATA auto22 = (178.50, 222.50) 2 82 TRUKTRNS // cmd: 6000
PARKED_CAR_DATA auto23 = (9.50, 187.50) 2 82 TRUKTRNS // cmd: 6100
PARKED_CAR_DATA auto24 = (94.50, 33.50) 2 82 TRUKTRNS // cmd: 6200
PARKED_CAR_DATA auto25 = (229.50, 74.50) 2 265 TRUKTRNS // cmd: 6300
PARKED_CAR_DATA auto26 = (94.50, 76.50) 0 98 FIAT // cmd: 6400
PARKED_CAR_DATA auto27 = (94.50, 77.50) 1 271 MERC // cmd: 6500
PARKED_CAR_DATA auto28 = (96.50, 78.50) 2 91 MORRIS // cmd: 6600
PARKED_CAR_DATA auto29 = (94.50, 80.50) 3 89 ZCX5 // cmd: 6700
PARKED_CAR_DATA auto30 = (96.50, 83.50) 4 272 MORGAN // cmd: 6800
PARKED_CAR_DATA auto31 = (96.50, 86.50) 5 268 SPRITE // cmd: 6900
PARKED_CAR_DATA auto32 = (96.50, 88.50) 6 87 TRANCEAM // cmd: 6A00
PARKED_CAR_DATA auto33 = (96.50, 89.50) 7 271 MESSER // cmd: 6B00
PARKED_CAR_DATA auto34 = (145.50, 70.50) 8 183 FIAT // cmd: 6C00
PARKED_CAR_DATA auto35 = (148.50, 70.50) 9 1 ZCX5 // cmd: 6D00
PARKED_CAR_DATA auto36 = (150.50, 70.50) 10 359 MORRIS // cmd: 6E00
PARKED_CAR_DATA auto37 = (175.50, 170.50) 11 94 SPIDER // cmd: 6F00
PARKED_CAR_DATA auto38 = (213.50, 94.50) 12 273 MORGAN // cmd: 7000
PARKED_CAR_DATA auto39 = (128.50, 129.50) 13 91 SPRITE // cmd: 7100
PARKED_CAR_DATA auto40 = (128.50, 130.50) 14 89 TRANCEAM // cmd: 7200
PARKED_CAR_DATA auto41 = (130.50, 131.50) 15 272 ZCX5 // cmd: 7300
PARKED_CAR_DATA auto42 = (130.50, 133.50) 16 91 FIAT // cmd: 7400
PARKED_CAR_DATA auto43 = (177.50, 165.50) 10 89 MERC // cmd: 7500
PARKED_CAR_DATA auto44 = (177.50, 166.50) 11 92 MORRIS // cmd: 7600
PARKED_CAR_DATA auto45 = (175.50, 168.50) 12 271 SPIDER // cmd: 7700
PARKED_CAR_DATA auto46 = (177.50, 171.50, 3.00) 2 269 ZCX5 // cmd: 7800
PARKED_CAR_DATA auto47 = (175.50, 173.50) 3 89 SPRITE // cmd: 7900
PARKED_CAR_DATA auto48 = (175.50, 174.50) 4 271 TRANCEAM // cmd: 7A00
PARKED_CAR_DATA auto49 = (137.50, 200.50) 5 181 MESSER // cmd: 7B00
PARKED_CAR_DATA auto50 = (139.50, 200.50) 14 179 FIAT // cmd: 7C00
PARKED_CAR_DATA auto51 = (140.50, 200.50) 15 1 MERC // cmd: 7D00
PARKED_CAR_DATA auto52 = (139.50, 202.50) 16 2 ZCX5 // cmd: 7E00
PARKED_CAR_DATA auto53 = (142.50, 202.50) 10 179 SPIDER // cmd: 7F00
PARKED_CAR_DATA auto54 = (143.50, 202.50) 11 1 MORGAN // cmd: 8000
PARKED_CAR_DATA auto55 = (146.50, 202.50) 12 181 SPRITE // cmd: 8100
PARKED_CAR_DATA auto56 = (148.50, 200.50) 2 2 TRANCEAM // cmd: 8200
PARKED_CAR_DATA auto57 = (152.50, 200.50) 3 179 MESSER // cmd: 8300
PARKED_CAR_DATA auto58 = (153.50, 200.50) 4 178 FIAT // cmd: 8400
PARKED_CAR_DATA auto59 = (155.50, 202.50) 5 2 MERC // cmd: 8500
PARKED_CAR_DATA auto60 = (156.50, 223.50) 10 91 MORRIS // cmd: 8600
PARKED_CAR_DATA auto61 = (156.50, 224.50) 11 271 SPIDER // cmd: 8700
PARKED_CAR_DATA auto62 = (157.50, 225.50) 12 91 MORGAN // cmd: 8800
PARKED_CAR_DATA auto63 = (74.50, 249.50) 13 179 SPRITE // cmd: 8900
PARKED_CAR_DATA auto64 = (75.50, 249.50) 14 1 TRANCEAM // cmd: 8A00
PARKED_CAR_DATA auto65 = (77.50, 250.50) 2 179 ZCX5 // cmd: 8B00
PARKED_CAR_DATA auto66 = (79.50, 250.50) 1 181 FIAT // cmd: 8C00
PARKED_CAR_DATA auto67 = (81.50, 249.50) 2 2 MERC // cmd: 8D00
PARKED_CAR_DATA auto68 = (82.50, 249.50) 3 182 MORRIS // cmd: 8E00
PARKED_CAR_DATA auto69 = (102.50, 137.50) 4 89 SPIDER // cmd: 8F00
PARKED_CAR_DATA auto70 = (102.50, 139.50) 5 269 ZCX5 // cmd: 9000
PARKED_CAR_DATA auto71 = (100.50, 140.50) 3 91 SPRITE // cmd: 9100
PARKED_CAR_DATA auto72 = (100.50, 141.50) 4 272 TRANCEAM // cmd: 9200
PARKED_CAR_DATA auto73 = (49.50, 114.50) 5 1 MESSER // cmd: 9300
PARKED_CAR_DATA auto74 = (42.50, 196.50) 14 181 ZCX5 // cmd: 9400
PARKED_CAR_DATA auto75 = (45.50, 196.50) 15 178 TRANCEAM // cmd: 9500
PARKED_CAR_DATA auto76 = (84.50, 224.50) 0 89 COPCAR // cmd: 9600
PARKED_CAR_DATA auto77 = (84.50, 226.50) 0 87 COPCAR // cmd: 9700
PARKED_CAR_DATA auto78 = (235.50, 147.50) 0 3 COPCAR // cmd: 9800
PARKED_CAR_DATA auto79 = (236.50, 147.50) 0 177 COPCAR // cmd: 9900
PARKED_CAR_DATA auto80 = (233.50, 148.50) 0 93 COPCAR // cmd: 9A00
PARKED_CAR_DATA auto81 = (233.50, 150.50) 0 89 COPCAR // cmd: 9B00
PARKED_CAR_DATA auto82 = (97.00, 139.50) 0 92 MEDICAR // cmd: 9C00
PARKED_CAR_DATA auto83 = (97.00, 141.50) 0 273 MEDICAR // cmd: 9D00
PARKED_CAR_DATA auto84 = (49.00, 214.50) 0 89 MEDICAR // cmd: 9E00
PARKED_CAR_DATA auto85 = (206.00, 148.50) 0 92 MEDICAR // cmd: 9F00
PARKED_CAR_DATA auto86 = (138.00, 96.50) 0 88 MEDICAR // cmd: A000
PARKED_CAR_DATA auto87 = (5.00, 122.50) 0 92 MEDICAR // cmd: A100
PARKED_CAR_DATA auto88 = (5.00, 123.50) 0 272 MEDICAR // cmd: A200
PARKED_CAR_DATA auto89 = (229.00, 123.00) 0 181 FIRETRUK // cmd: A300
PARKED_CAR_DATA auto90 = (31.00, 144.00, 2.00) 0 178 FIRETRUK // cmd: A400
PARKED_CAR_DATA auto91 = (111.50, 126.50) 1 121 SPIDER // cmd: A500
CAR_DATA auto92 = (229.50, 178.00) 1 270 GT24640 // cmd: A600
CAR_DATA auto93 = (58.50, 3.50) 1 90 GT24640 // cmd: A700
CAR_DATA auto94 = (3.00, 207.00) 1 180 GT24640 // cmd: A800
CAR_DATA auto95 = (139.00, 254.00) 1 180 GT24640 // cmd: A900
CAR_DATA auto96 = (184.50, 202.50) 1 270 GT24640 // cmd: AA00
CAR_DATA auto97 = (93.50, 53.50) 1 180 GT24640 // cmd: AB00
CAR_DATA auto98 = (127.00, 47.00) 1 90 GT24640 // cmd: AC00
CAR_DATA auto99 = (216.00, 117.00) 1 180 GT24640 // cmd: AD00
MAP_ZONE zone1 = (600, 300, 200, 100, 200, 100, 100, 50, 200, 300, 100) // cmd: AE00
MAP_ZONE zone2 = (100, 500, 200, 100, 250, 0, 0, 0, 999, 100, 100) // cmd: AF00
MAP_ZONE zone3 = (600, 400, 100, 0, 500, 0, 0, 100, 900, 0, 200) // cmd: B000
MAP_ZONE zone4 = (600, 400, 100, 0, 500, 0, 0, 100, 900, 0, 200) // cmd: B100
MAP_ZONE zone5 = (600, 400, 100, 0, 500, 0, 0, 100, 900, 0, 200) // cmd: B200
MAP_ZONE zone6 = (600, 400, 100, 0, 500, 0, 0, 100, 900, 0, 200) // cmd: B300
MAP_ZONE zone7 = (600, 400, 100, 0, 500, 0, 0, 100, 900, 0, 200) // cmd: B400
MAP_ZONE zone8 = (600, 400, 100, 0, 500, 0, 0, 100, 900, 0, 200) // cmd: B500
MAP_ZONE zone9 = (600, 400, 100, 0, 500, 0, 0, 100, 900, 0, 200) // cmd: B600
MAP_ZONE zone10 = (600, 400, 100, 0, 500, 0, 0, 100, 900, 0, 200) // cmd: B700
MAP_ZONE zone11 = (600, 400, 100, 0, 500, 0, 0, 100, 900, 0, 200) // cmd: B800
MAP_ZONE zone12 = (100, 0, 0, 0, 500, 0, 0, 100, 1000, 0, 1000) // cmd: B900
MAP_ZONE zone13 = (100, 500, 200, 100, 500, 0, 0, 100, 900, 0, 100) // cmd: BA00
MAP_ZONE zone14 = (100, 500, 200, 100, 500, 0, 0, 0, 1000, 0, 100) // cmd: BB00
MAP_ZONE zone15 = (100, 300, 0, 0, 500, 0, 0, 100, 900, 0, 300) // cmd: BC00
MAP_ZONE zone16 = (100, 500, 200, 100, 500, 0, 0, 0, 1000, 0, 100) // cmd: BD00
SET_GANG_INFO (redngang, 5, PISTOL, MACHINE_GUN, MOLOTOV, 4, 47.50, 49.50, 255.00, 1, PICKUP, 3) // cmd: BE00
SET_GANG_INFO (sciegang, 7, PISTOL, MACHINE_GUN, FLAME_THROWER, 5, 211.50, 219.50, 255.00, 1, STRATOSB, 10) // cmd: BF00
SET_GANG_INFO (zaibgang, 8, PISTOL, DUAL_PISTOL, MACHINE_GUN, 3, 199.00, 25.50, 255.00, 1, VTYPE, 2) // cmd: C000
SET_GANG_INFO (almagang, 22, NO_WEAPON, NO_WEAPON, NO_WEAPON, 3, 224.50, 20.50, 255.00, 0, VTYPE, 2) // cmd: C100
SET_GANG_INFO (poligang, 0, PISTOL, PISTOL, PISTOL, 3, 224.50, 20.50, 255.00, 0, VTYPE, 2) // cmd: C200
DECLARE_POLICELEVEL (5) // cmd: C300
SET_STATION_INFO (trak00, 3, 0, 1) // cmd: C400
SET_STATION_INFO (trak01, 3, 0, 1) // cmd: C500
SET_STATION_INFO (trak10, 3, 0, 1) // cmd: C600
SET_STATION_INFO (trak11, 3, 0, 1) // cmd: C700
SET_STATION_INFO (trak20, 3, 0, 1) // cmd: C800
SET_STATION_INFO (trak21, 3, 0, 1) // cmd: C900
RADIO_STATION radio1 = STATION_ZAIBATSU (247.50, 67.50) // cmd: CA00
RADIO_STATION radio2 = STATION_REDNECK (41.50, 48.50) // cmd: CB00
RADIO_STATION radio3 = STATION_SCIENTIST (211.50, 229.50) // cmd: CC00
RADIO_STATION radio4 = STATION_RESIDENTIAL (166.50, 103.50) // cmd: CD00
OBJ_DATA obj1 = (234.50, 202.50, 2.00) 90 GREEN_PHONE // cmd: CE00
OBJ_DATA obj2 = (235.50, 202.50, 2.00) 90 GREEN_PHONE // cmd: CF00
OBJ_DATA obj3 = (206.50, 227.50, 2.00) 0 YELLOW_PHONE // cmd: D000
OBJ_DATA obj4 = (206.50, 228.50, 2.00) 0 YELLOW_PHONE // cmd: D100
OBJ_DATA obj5 = (222.50, 221.50, 2.00) 90 RED_PHONE // cmd: D200
OBJ_DATA obj6 = (18.50, 68.50, 2.00) 180 GREEN_PHONE // cmd: D300
OBJ_DATA obj7 = (18.50, 67.50, 2.00) 180 GREEN_PHONE // cmd: D400
OBJ_DATA obj8 = (84.50, 30.50, 4.00) 180 YELLOW_PHONE // cmd: D500
OBJ_DATA obj9 = (84.50, 29.50, 4.00) 180 YELLOW_PHONE // cmd: D600
OBJ_DATA obj10 = (4.50, 5.50, 2.00) 90 RED_PHONE // cmd: D700
OBJ_DATA obj11 = (166.50, 19.50, 3.00) 180 GREEN_PHONE // cmd: D800
OBJ_DATA obj12 = (166.50, 16.50, 3.00) 180 GREEN_PHONE // cmd: D900
OBJ_DATA obj13 = (224.50, 34.50, 3.00) 90 YELLOW_PHONE // cmd: DA00
OBJ_DATA obj14 = (225.50, 34.50, 3.00) 90 YELLOW_PHONE // cmd: DB00
OBJ_DATA obj15 = (208.50, 25.50, 4.00) 0 RED_PHONE // cmd: DC00
OBJ_DATA obj16 = (199.00, 25.50, 3.00) 0 PHONE // cmd: DD00
OBJ_DATA obj17 = (47.50, 49.50, 2.00) 90 PHONE // cmd: DE00
OBJ_DATA obj18 = (211.50, 219.50, 2.00) 270 PHONE // cmd: DF00
SAVED_COUNTER savecount2 = 0 // cmd: E000
SAVED_COUNTER savecount3 = 0 // cmd: E100
SAVED_COUNTER savecount4 = 0 // cmd: E200
SAVED_COUNTER savecount5 = 0 // cmd: E300
SAVED_COUNTER savecount6 = 0 // cmd: E400
SAVED_COUNTER savecount7 = 0 // cmd: E500
SAVED_COUNTER savecount8 = 0 // cmd: E600
SAVED_COUNTER savecount9 = 0 // cmd: E700
SAVED_COUNTER savecount10 = 0 // cmd: E800
SAVED_COUNTER savecount11 = 0 // cmd: E900
SAVED_COUNTER savecount12 = 0 // cmd: EA00
SAVED_COUNTER savecount13 = 0 // cmd: EB00
SAVED_COUNTER savecount14 = 0 // cmd: EC00
SAVED_COUNTER savecount15 = 0 // cmd: ED00
SAVED_COUNTER savecount16 = 0 // cmd: EE00
SAVED_COUNTER savecount17 = 0 // cmd: EF00
SAVED_COUNTER savecount18 = 0 // cmd: F000
SAVED_COUNTER savecount19 = 0 // cmd: F100
SAVED_COUNTER savecount20 = 0 // cmd: F200
SAVED_COUNTER savecount21 = 0 // cmd: F300
SAVED_COUNTER savecount22 = 0 // cmd: F400
SAVED_COUNTER savecount23 = 0 // cmd: F500
SAVED_COUNTER savecount24 = 0 // cmd: F600
SAVED_COUNTER savecount25 = 0 // cmd: F700
SAVED_COUNTER savecount26 = 0 // cmd: F800
SAVED_COUNTER savecount27 = 0 // cmd: F900
SAVED_COUNTER savecount28 = 0 // cmd: FA00
SAVED_COUNTER savecount29 = 0 // cmd: FB00
SAVED_COUNTER savecount30 = 0 // cmd: FC00
SAVED_COUNTER savecount31 = 0 // cmd: FD00
SAVED_COUNTER savecount32 = 0 // cmd: FE00
SAVED_COUNTER savecount33 = 0 // cmd: FF00
SAVED_COUNTER savecount34 = 0 // cmd: 0001
SAVED_COUNTER savecount35 = 0 // cmd: 0101
SAVED_COUNTER savecount36 = 0 // cmd: 0201
SAVED_COUNTER savecount37 = 0 // cmd: 0301
SAVED_COUNTER savecount38 = 0 // cmd: 0401
SAVED_COUNTER savecount39 = 0 // cmd: 0501
SAVED_COUNTER savecount40 = 0 // cmd: 0601
SAVED_COUNTER savecount41 = 0 // cmd: 0701
SAVED_COUNTER savecount42 = 0 // cmd: 0801
SAVED_COUNTER savecount43 = 0 // cmd: 0901
SAVED_COUNTER savecount44 = 0 // cmd: 0A01
SAVED_COUNTER savecount45 = 0 // cmd: 0B01
SAVED_COUNTER savecount46 = 0 // cmd: 0C01
SAVED_COUNTER savecount47 = 0 // cmd: 0D01
SAVED_COUNTER savecount48 = 0 // cmd: 0E01
SAVED_COUNTER savecount49 = 0 // cmd: 0F01
SAVED_COUNTER savecount50 = 0 // cmd: 1001
SAVED_COUNTER savecount51 = 0 // cmd: 1101
SAVED_COUNTER savecount52 = 0 // cmd: 1201
SAVED_COUNTER savecount53 = 0 // cmd: 1301
SAVED_COUNTER savecount54 = 0 // cmd: 1401
SAVED_COUNTER savecount55 = 0 // cmd: 1501
SAVED_COUNTER savecount56 = 0 // cmd: 1601
SAVED_COUNTER savecount57 = 0 // cmd: 1701
SAVED_COUNTER savecount58 = 0 // cmd: 1801
SAVED_COUNTER savecount59 = 0 // cmd: 1901
SAVED_COUNTER savecount60 = 0 // cmd: 1A01
SAVED_COUNTER savecount61 = 0 // cmd: 1B01
SAVED_COUNTER savecount62 = 0 // cmd: 1C01
SAVED_COUNTER savecount63 = 0 // cmd: 1D01
SAVED_COUNTER savecount64 = 0 // cmd: 1E01
SAVED_COUNTER savecount65 = 0 // cmd: 1F01
SAVED_COUNTER savecount66 = 0 // cmd: 2001
SAVED_COUNTER savecount67 = 0 // cmd: 2101
SAVED_COUNTER savecount68 = 0 // cmd: 2201
SAVED_COUNTER savecount69 = 0 // cmd: 2301
SAVED_COUNTER savecount70 = 0 // cmd: 2401
SAVED_COUNTER savecount71 = 0 // cmd: 2501
SAVED_COUNTER savecount72 = 0 // cmd: 2601
SAVED_COUNTER savecount73 = 0 // cmd: 2701
SAVED_COUNTER savecount74 = 0 // cmd: 2801
SAVED_COUNTER savecount75 = 0 // cmd: 2901
SAVED_COUNTER savecount76 = 0 // cmd: 2A01
SAVED_COUNTER savecount77 = 0 // cmd: 2B01
SAVED_COUNTER savecount78 = 0 // cmd: 2C01
SAVED_COUNTER savecount79 = 0 // cmd: 2D01
DECLARE_MISSION_FLAG (p1, savecount79) // cmd: 2E01
SAVED_COUNTER savecount80 = 0 // cmd: 2F01
SAVED_COUNTER savecount81 = 0 // cmd: 3001
SAVED_COUNTER savecount82 = 0 // cmd: 3101
SAVED_COUNTER savecount83 = 0 // cmd: 3201
SAVED_COUNTER savecount84 = 0 // cmd: 3301
SAVED_COUNTER savecount85 = 0 // cmd: 3401
SAVED_COUNTER savecount86 = 0 // cmd: 3501
SAVED_COUNTER savecount87 = 0 // cmd: 3601
SAVED_COUNTER savecount88 = 0 // cmd: 3701
SAVED_COUNTER savecount89 = 0 // cmd: 3801
SAVED_COUNTER savecount90 = 0 // cmd: 3901
SAVED_COUNTER savecount91 = 0 // cmd: 3A01
SAVED_COUNTER savecount92 = 0 // cmd: 3B01
SAVED_COUNTER savecount93 = 0 // cmd: 3C01
SAVED_COUNTER savecount94 = 0 // cmd: 3D01
SAVED_COUNTER savecount95 = 0 // cmd: 3E01
SAVED_COUNTER savecount96 = 0 // cmd: 3F01
SAVED_COUNTER savecount97 = 0 // cmd: 4001
SAVED_COUNTER savecount98 = 0 // cmd: 4101
SAVED_COUNTER savecount99 = 0 // cmd: 4201
DECLARE_GANG_ONE_MISSIONS_PASSED_FLAG (savecount85) // cmd: 4301
DECLARE_GANG_TWO_MISSIONS_PASSED_FLAG (savecount83) // cmd: 4401
DECLARE_GANG_THREE_MISSIONS_PASSED_FLAG (savecount84) // cmd: 4501
DECLARE_MISSIONS_PASSED_FLAG (savecount89) // cmd: 4601
DECLARE_FINISH_SCORE (3000000) // cmd: 4701
DECLARE_TOTAL_MISSIONS (22) // cmd: 4801
DECLARE_TOTAL_SECRETS (20) // cmd: 4901
DECLARE_GANG_ONE_MISSIONS_TOTAL (7) // cmd: 4A01
DECLARE_GANG_TWO_MISSIONS_TOTAL (7) // cmd: 4B01
DECLARE_GANG_THREE_MISSIONS_TOTAL (7) // cmd: 4C01
DECLARE_SECRETS_PASSED_FLAG (savecount91) // cmd: 4D01
DECLARE_SECRETS_FAILED_FLAG (savecount92) // cmd: 4E01
DECLARE_GANG_ONE_MISSION_FLAG (p1, savecount81) // cmd: 4F01
DECLARE_GANG_TWO_MISSION_FLAG (p1, savecount80) // cmd: 5001
DECLARE_GANG_THREE_MISSION_FLAG (p1, savecount82) // cmd: 5101
DECLARE_GANG_ONE_DEATH_BASE_BRIEF (p1, 6150) // cmd: 5201
DECLARE_GANG_TWO_DEATH_BASE_BRIEF (p1, 6160) // cmd: 5301
DECLARE_GANG_THREE_DEATH_BASE_BRIEF (p1, 6170) // cmd: 5401
SAVED_COUNTER savecount100 = 1 // cmd: 5501
SAVED_COUNTER savecount101 = 0 // cmd: 5601
COUNTER count1 = 0 // cmd: 5701
SAVED_COUNTER savecount102 = 0 // cmd: 5801
SAVED_COUNTER savecount103 = 0 // cmd: 5901
SAVED_COUNTER savecount104 = 0 // cmd: 5A01
SAVED_COUNTER savecount105 = 0 // cmd: 5B01
SAVED_COUNTER savecount106 = 0 // cmd: 5C01
SAVED_COUNTER savecount107 = 0 // cmd: 5D01
SAVED_COUNTER savecount108 = 0 // cmd: 5E01
SAVED_COUNTER savecount109 = 0 // cmd: 5F01
SAVED_COUNTER savecount110 = 0 // cmd: 6001
SAVED_COUNTER savecount111 = 0 // cmd: 6101
SAVED_COUNTER savecount112 = 0 // cmd: 6201
SAVED_COUNTER savecount113 = 0 // cmd: 6301
LIGHT lightdec1 // cmd: 6401
LIGHT lightdec2 // cmd: 6501
LIGHT lightdec3 // cmd: 6601
LIGHT lightdec4 // cmd: 6701
LIGHT lightdec5 // cmd: 6801
LIGHT lightdec6 // cmd: 6901
LIGHT lightdec7 // cmd: 6A01
LIGHT lightdec8 // cmd: 6B01
SAVED_COUNTER savecountdec3 // cmd: 6C01
SAVED_COUNTER savecountdec4 // cmd: 6D01
SAVED_COUNTER savecountdec5 // cmd: 6E01
SAVED_COUNTER savecountdec6 // cmd: 6F01
SAVED_COUNTER savecountdec7 // cmd: 7001
SAVED_COUNTER savecountdec8 // cmd: 7101
SAVED_COUNTER savecountdec9 // cmd: 7201
SAVED_COUNTER savecountdec10 // cmd: 7301
SAVED_COUNTER savecountdec11 // cmd: 7401
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CONVEYOR conv1 = (9.50, 77.50, 3.00) (1.00, 13.00) 0 1 // cmd: A401
CONVEYOR conv2 = (4.50, 80.50, 3.00) (1.00, 7.00) 0 -1 // cmd: A501
CONVEYOR conv3 = (235.50, 67.00, 3.00) (1.00, 8.00) 0 1 // cmd: A601
CONVEYOR conv4 = (229.50, 67.00, 3.00) (1.00, 6.00) 0 -1 // cmd: A701
CONVEYOR conv5 = (196.00, 221.50, 3.00) (8.00, 1.00) 1 0 // cmd: A801
CONVEYOR conv6 = (200.50, 225.00, 3.00) (1.00, 6.00) 0 1 // cmd: A901
GENERATOR gen1 = (4.50, 83.50, 3.00) 0 MOVING_COLLECT_01 80 80 // cmd: AA01
GENERATOR gen2 = (229.50, 68.50, 3.00) 0 MOVING_COLLECT_02 80 80 // cmd: AB01
GENERATOR gen3 = (200.50, 223.50, 3.00) 0 MOVING_COLLECT_04 80 80 // cmd: AC01
DESTRUCTOR des1 = (9.50, 83.50, 3.00) (2.00, 1.00) // cmd: AD01
DESTRUCTOR des2 = (4.50, 78.00, 3.00) (2.00, 1.00) // cmd: AE01
DESTRUCTOR des3 = (235.50, 70.50, 2.00) (1.00, 1.00) // cmd: AF01
DESTRUCTOR des4 = (229.50, 63.50, 2.00) (1.00, 1.00) // cmd: B001
DESTRUCTOR des5 = (199.50, 221.50, 3.00) (1.00, 1.00) // cmd: B101
DESTRUCTOR des6 = (200.50, 228.50, 3.00) (1.00, 1.00) // cmd: B201
DESTRUCTOR des7 = (4.50, 83.50, 3.00) (2.00, 1.00) // cmd: B301
DESTRUCTOR des8 = (9.50, 71.00, 3.00) (2.00, 1.00) // cmd: B401
CRANE_DATA crane1 = (4.50, 72.50) 200 NO_HOMECRANE FIRST (5.50, 75.50) 180 // cmd: B501
CRANE_DATA crane2 = (7.50, 77.50) 135 crane1 SECOND (9.50, 75.50) 180 // cmd: B601
CRANE_DATA crane3 = (240.50, 69.50) 170 NO_HOMECRANE FIRST (240.50, 66.50) 180 // cmd: B701
CRANE_DATA crane4 = (238.50, 64.50) 320 crane3 SECOND (235.50, 64.50) 180 // cmd: B801
CRANE_DATA crane5 = (191.50, 228.50) 200 NO_HOMECRANE FIRST (193.50, 226.50) 180 // cmd: B901
CRANE_DATA crane6 = (195.50, 224.50) 180 crane5 SECOND (195.50, 221.50) 270 // cmd: BA01
CRANE_DATA crane7 = (250.50, 39.50) 90 NO_HOMECRANE // cmd: BB01
CRANE_DATA crane8 = (197.50, 245.50) 200 NO_HOMECRANE FIRST (197.50, 248.50) 180 // cmd: BC01
CRANE_DATA crane9 = (55.50, 48.50) 90 NO_HOMECRANE // cmd: BD01
CRANE_DATA crane10 = (234.50, 153.50) 0 NO_HOMECRANE // cmd: BE01
DECLARE_POWERUP_CARLIST (MESSER, STRIPETB, TBIRD, SPRITE, FIAT, SPIDER, SPIDER, TRANCEAM, VTYPE, PICKUP, MONSTER, MORGAN, COPCAR, STRATOSB, STYPECAB, ZCX5, MERC, EDSELFBI, STYPE) // cmd: BF01
DECLARE_CRANE_POWERUP (crane2, gen1, 9, 81, 3) // cmd: C001
DECLARE_CRANE_POWERUP (crane4, gen2, 235, 68, 3) // cmd: C101
DECLARE_CRANE_POWERUP (crane6, gen3, 197, 221, 3) // cmd: C201
CRUSHER crusher1 = (5.50, 75.50) // cmd: C301
CRUSHER crusher2 = (240.50, 66.50) // cmd: C401
CRUSHER crusher3 = (193.50, 226.50) // cmd: C501
CAR_DATA autodec1 // cmd: C601
CAR_DATA autodec2 // cmd: C701
CAR_DATA autodec3 // cmd: C801
CHAR_DATA chrdec1 // cmd: C901
CHAR_DATA chrdec2 // cmd: CA01
CHAR_DATA chrdec3 // cmd: CB01
CHAR_DATA chrdec4 // cmd: CC01
CHAR_DATA chrdec5 // cmd: CD01
OBJ_DATA shop1 = (6.50, 181.50, 2.00) 0 CAR_SHOP MACHINEGUN_SHOP // cmd: CE01
OBJ_DATA shop2 = (178.50, 214.50, 2.00) 0 CAR_SHOP MACHINEGUN_SHOP // cmd: CF01
OBJ_DATA shop3 = (215.50, 74.50, 2.00) 0 CAR_SHOP MACHINEGUN_SHOP // cmd: D001
OBJ_DATA shop4 = (94.50, 25.50, 2.00) 0 CAR_SHOP MACHINEGUN_SHOP // cmd: D101
OBJ_DATA shop5 = (6.50, 179.50, 2.00) 0 CAR_SHOP MINES_SHOP // cmd: D201
OBJ_DATA shop6 = (178.50, 212.50, 2.00) 0 CAR_SHOP MINES_SHOP // cmd: D301
OBJ_DATA shop7 = (215.50, 72.50, 2.00) 0 CAR_SHOP MINES_SHOP // cmd: D401
OBJ_DATA shop8 = (94.50, 23.50, 2.00) 0 CAR_SHOP MINES_SHOP // cmd: D501
OBJ_DATA shop9 = (6.50, 183.50, 2.00) 0 CAR_SHOP 0 // cmd: D601
OBJ_DATA shop10 = (178.50, 216.50, 2.00) 0 CAR_SHOP 5 // cmd: D701
OBJ_DATA shop11 = (215.50, 76.50, 2.00) 0 CAR_SHOP 9 // cmd: D801
OBJ_DATA shop12 = (94.50, 27.50, 2.00) 0 CAR_SHOP 10 // cmd: D901
OBJ_DATA shop13 = (6.50, 177.50, 2.00) 0 CAR_SHOP OILSLICK_SHOP // cmd: DA01
OBJ_DATA shop14 = (178.50, 210.50, 2.00) 0 CAR_SHOP OILSLICK_SHOP // cmd: DB01
OBJ_DATA shop15 = (215.50, 70.50, 2.00) 0 CAR_SHOP OILSLICK_SHOP // cmd: DC01
OBJ_DATA shop16 = (94.50, 21.50, 2.00) 0 CAR_SHOP OILSLICK_SHOP // cmd: DD01
OBJ_DATA shop17 = (6.50, 185.50, 2.00) 0 CAR_SHOP BOMB_SHOP // cmd: DE01
OBJ_DATA shop18 = (178.50, 218.50, 2.00) 0 CAR_SHOP BOMB_SHOP // cmd: DF01
OBJ_DATA shop19 = (215.50, 78.50, 2.00) 0 CAR_SHOP BOMB_SHOP // cmd: E001
OBJ_DATA shop20 = (94.50, 29.50, 2.00) 0 CAR_SHOP BOMB_SHOP // cmd: E101
DECLARE_DOOR_INFO (56, 63, 2) // cmd: E201
DECLARE_DOOR_INFO (969, 976, 2) // cmd: E301
DOOR_DATA door1 = DOUBLE (211, 31, 3) (0.00, 0.00, 0.00, 0.00, 0.00) BOTTOM 0 ONE_CAR CLOSE_NEVER 0 NOT_FLIPPED NOT_REVERSED // cmd: E401
DOOR_DATA door2 = DOUBLE (53, 66, 2) (0.00, 0.00, 0.00, 0.00, 0.00) LEFT 0 ONE_CAR CLOSE_NEVER 0 NOT_FLIPPED NOT_REVERSED // cmd: E501
DOOR_DATA door3 = DOUBLE (235, 192, 2) (0.00, 0.00, 0.00, 0.00, 0.00) TOP 1 ONE_CAR CLOSE_NEVER 0 NOT_FLIPPED NOT_REVERSED // cmd: E601
DOOR_DATA door4 = DOUBLE (101, 124, 2) (0.00, 0.00, 0.00, 0.00, 0.00) BOTTOM 0 ONE_CAR CLOSE_NEVER 0 NOT_FLIPPED NOT_REVERSED // cmd: E701
DOOR_DATA door5 = DOUBLE (35, 224, 2) (0.00, 0.00, 0.00, 0.00, 0.00) TOP 0 ONE_CAR CLOSE_NEVER 0 NOT_FLIPPED NOT_REVERSED // cmd: E801
DOOR_DATA door6 = DOUBLE (36, 229, 2) (0.00, 0.00, 0.00, 0.00, 0.00) BOTTOM 0 ONE_CAR CLOSE_NEVER 0 NOT_FLIPPED NOT_REVERSED // cmd: E901
DOOR_DATA door7 = DOUBLE (175, 229, 2) (0.00, 0.00, 0.00, 0.00, 0.00) LEFT 1 ONE_CAR CLOSE_NEVER 0 NOT_FLIPPED NOT_REVERSED // cmd: EA01
DOOR_DATA door8 = DOUBLE (236, 116, 2) (0.00, 0.00, 0.00, 0.00, 0.00) BOTTOM 0 ONE_CAR CLOSE_NEVER 0 NOT_FLIPPED NOT_REVERSED // cmd: EB01
OBJ_DATA obj19 = (120.50, 120.50, 3.00) 0 TUNNEL_BLOCKER // cmd: EC01
OBJ_DATA obj20 = (121.50, 120.50, 3.00) 0 TUNNEL_BLOCKER // cmd: ED01
OBJ_DATA obj21 = (242.50, 123.50, 3.00) 0 TUNNEL_BLOCKER // cmd: EE01
OBJ_DATA obj22 = (243.50, 123.50, 3.00) 0 TUNNEL_BLOCKER // cmd: EF01
OBJ_DATA obj23 = (243.50, 135.50, 3.00) 0 TUNNEL_BLOCKER // cmd: F001
OBJ_DATA obj24 = (242.50, 135.50, 3.00) 0 TUNNEL_BLOCKER // cmd: F101
OBJ_DATA obj25 = (242.50, 209.50, 3.00) 0 TUNNEL_BLOCKER // cmd: F201
OBJ_DATA obj26 = (243.50, 209.50, 3.00) 0 TUNNEL_BLOCKER // cmd: F301
OBJ_DATA obj27 = (243.50, 233.50, 3.00) 0 TUNNEL_BLOCKER // cmd: F401
OBJ_DATA obj28 = (242.50, 233.50, 3.00) 0 TUNNEL_BLOCKER // cmd: F501
OBJ_DATA obj29 = (120.50, 137.50, 3.00) 0 TUNNEL_BLOCKER // cmd: F601
OBJ_DATA obj30 = (121.50, 137.50, 3.00) 0 TUNNEL_BLOCKER // cmd: F701
OBJ_DATA obj31 = (63.50, 212.50, 3.00) 0 TUNNEL_BLOCKER // cmd: F801
OBJ_DATA obj32 = (64.50, 212.50, 3.00) 0 TUNNEL_BLOCKER // cmd: F901
OBJ_DATA obj33 = (64.50, 229.50, 3.00) 0 TUNNEL_BLOCKER // cmd: FA01
OBJ_DATA obj34 = (63.50, 229.50, 3.00) 0 TUNNEL_BLOCKER // cmd: FB01
TIMER_DATA timer2 // cmd: FC01
PARKED_CAR_DATA auto100 = (13.00, 83.00, 2.00) 0 91 TANK // cmd: FD01
PARKED_CAR_DATA auto101 = (29.00, 178.00, 3.00) 0 180 TANK // cmd: FE01
PARKED_CAR_DATA auto102 = (67.50, 17.50, 2.00) -1 90 ZCX5 // cmd: FF01
PARKED_CAR_DATA auto103 = (6.50, 173.50, 2.00) 2 0 ZCX5 // cmd: 0002
PARKED_CAR_DATA auto104 = (242.50, 185.50, 2.00) 9 0 ZCX5 // cmd: 0102
PARKED_CAR_DATA auto105 = (65.50, 17.50, 2.00) 2 92 TRUKTRNS // cmd: 0202
PARKED_CAR_DATA auto106 = (6.50, 174.50, 2.00) 2 92 TRUKTRNS // cmd: 0302
PARKED_CAR_DATA auto107 = (243.50, 185.50, 2.00) 2 182 TRUKTRNS // cmd: 0402
OBJ_DATA obj35 = (132.50, 171.50) 0 KILL_FRENZY // cmd: 0502
OBJ_DATA obj36 = (253.50, 86.50) 0 KILL_FRENZY // cmd: 0602
OBJ_DATA obj37 = (113.50, 144.50) 0 KILL_FRENZY // cmd: 0702
OBJ_DATA obj38 = (161.50, 78.50) 0 KILL_FRENZY // cmd: 0802
OBJ_DATA obj39 = (176.50, 143.50) 0 KILL_FRENZY // cmd: 0902
OBJ_DATA obj40 = (84.50, 57.50) 0 KILL_FRENZY // cmd: 0A02
OBJ_DATA obj41 = (112.50, 164.50, 2.00) 0 KILL_FRENZY // cmd: 0B02
OBJ_DATA obj42 = (9.50, 27.50) 0 KILL_FRENZY // cmd: 0C02
OBJ_DATA obj43 = (43.50, 146.50) 0 KILL_FRENZY // cmd: 0D02
OBJ_DATA obj44 = (147.50, 43.50) 0 KILL_FRENZY // cmd: 0E02
OBJ_DATA obj45 = (151.50, 122.50) 0 KILL_FRENZY // cmd: 0F02
OBJ_DATA obj46 = (212.50, 201.50) 0 KILL_FRENZY // cmd: 1002
OBJ_DATA obj47 = (146.50, 211.50) 0 KILL_FRENZY // cmd: 1102
OBJ_DATA obj48 = (172.50, 192.50) 0 KILL_FRENZY // cmd: 1202
OBJ_DATA obj49 = (208.50, 93.50) 0 KILL_FRENZY // cmd: 1302
CAR_DATA autodec4 // cmd: 1402
CAR_DATA autodec5 // cmd: 1502
CAR_DATA autodec6 // cmd: 1602
CAR_DATA autodec7 // cmd: 1702
CAR_DATA autodec8 // cmd: 1802
CAR_DATA autodec9 // cmd: 1902
CAR_DATA autodec10 // cmd: 1A02
CAR_DATA autodec11 // cmd: 1B02
SOUND sounddec37 // cmd: 1C02
CAR_DATA autodec12 // cmd: 1D02
CHAR_DATA chrdec6 // cmd: 1E02
THREAD_TRIGGER trigger1 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj1, function1:) // cmd: 1F02
function1: // cmd: 2002
// DO_EASY_PHONE = [2102 4901 2302 0000 EE0A 0A01 0000 0000 F500 2F01 3001 3101 BF00 0000 2202 0000]
// (0)
savecount79 = 0 // cmd: 2302
savecount89 = 21 // cmd: 2402
// IF_JUMP = [2502 6200 2402 0100 0000 2902]
SET savecount89 = 22 // cmd: 2602
LAUNCH_MISSION (ste_end.mis) // cmd: 2702
// (0)
// IF_JUMP = [2902 6200 2602 0000 0000 2A02]
RETURN // cmd: 2A02
THREAD_TRIGGER trigger2 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj2, function2:) // cmd: 2B02
function2: // cmd: 2C02
// DO_EASY_PHONE = [2D02 4901 2F02 0000 EE0A 0B01 0000 0000 F600 2F01 3001 3101 BF00 0000 2E02 0000]
// (0)
savecount79 = 0 // cmd: 2F02
savecount89 = 21 // cmd: 3002
// IF_JUMP = [3102 6200 3002 0100 0000 3502]
SET savecount89 = 22 // cmd: 3202
LAUNCH_MISSION (ste_end.mis) // cmd: 3302
// (0)
// IF_JUMP = [3502 6200 3202 0000 0000 3602]
RETURN // cmd: 3602
THREAD_TRIGGER trigger3 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj3, function3:) // cmd: 3702
function3: // cmd: 3802
// PHONE_TEMPLATE = [3902 0701 3C02 0000 EE0A 0C01 1F01 3B02 F700 2F01 3001 3101 BF00 0200 3A02 0000]
// (0)
// (0)
savecount79 = 0 // cmd: 3C02
savecount89 = 21 // cmd: 3D02
// IF_JUMP = [3E02 6200 3D02 0100 0000 4202]
SET savecount89 = 22 // cmd: 3F02
LAUNCH_MISSION (ste_end.mis) // cmd: 4002
// (0)
// IF_JUMP = [4202 6200 3F02 0000 0000 4302]
RETURN // cmd: 4302
THREAD_TRIGGER trigger4 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj4, function4:) // cmd: 4402
function4: // cmd: 4502
// PHONE_TEMPLATE = [4602 0701 4802 0000 EE0A 0D01 1F01 3B02 F800 2F01 3001 3101 BF00 0200 4702 0000]
// (0)
savecount79 = 0 // cmd: 4802
savecount89 = 21 // cmd: 4902
// IF_JUMP = [4A02 6200 4902 0100 0000 4E02]
SET savecount89 = 22 // cmd: 4B02
LAUNCH_MISSION (ste_end.mis) // cmd: 4C02
// (0)
// IF_JUMP = [4E02 6200 4B02 0000 0000 4F02]
RETURN // cmd: 4F02
THREAD_TRIGGER trigger5 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj5, function5:) // cmd: 5002
function5: // cmd: 5102
// PHONE_TEMPLATE = [5202 0701 5502 0000 EE0A 0E01 2001 5402 F900 2F01 3001 3101 BF00 0400 5302 0000]
// (0)
// (0)
savecount79 = 0 // cmd: 5502
savecount89 = 21 // cmd: 5602
// IF_JUMP = [5702 6200 5602 0100 0000 5B02]
SET savecount89 = 22 // cmd: 5802
LAUNCH_MISSION (ste_end.mis) // cmd: 5902
// (0)
// IF_JUMP = [5B02 6200 5802 0000 0000 5C02]
RETURN // cmd: 5C02
THREAD_TRIGGER trigger6 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj11, function6:) // cmd: 5D02
function6: // cmd: 5E02
// DO_EASY_PHONE = [5F02 4901 6102 0000 020B 1401 AF02 0000 FF00 3101 3001 2F01 C000 0000 6002 0000]
// (0)
savecount79 = 0 // cmd: 6102
savecount89 = 21 // cmd: 6202
// IF_JUMP = [6302 6200 6202 0100 0000 6702]
SET savecount89 = 22 // cmd: 6402
LAUNCH_MISSION (ste_end.mis) // cmd: 6502
// (0)
// IF_JUMP = [6702 6200 6402 0000 0000 6802]
RETURN // cmd: 6802
THREAD_TRIGGER trigger7 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj12, function7:) // cmd: 6902
function7: // cmd: 6A02
// DO_EASY_PHONE = [6B02 4901 6D02 0000 020B 1501 0000 0000 0001 3101 3001 2F01 C000 0000 6C02 0000]
// (0)
savecount79 = 0 // cmd: 6D02
savecount89 = 21 // cmd: 6E02
// IF_JUMP = [6F02 6200 6E02 0100 0000 7302]
SET savecount89 = 22 // cmd: 7002
LAUNCH_MISSION (ste_end.mis) // cmd: 7102
// (0)
// IF_JUMP = [7302 6200 7002 0000 0000 7402]
RETURN // cmd: 7402
THREAD_TRIGGER trigger8 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj13, function8:) // cmd: 7502
function8: // cmd: 7602
// PHONE_TEMPLATE = [7702 0701 7A02 0000 020B 1601 2301 7902 0101 3101 3001 2F01 C000 0200 7802 0000]
// (0)
// (0)
savecount79 = 0 // cmd: 7A02
savecount89 = 21 // cmd: 7B02
// IF_JUMP = [7C02 6200 7B02 0100 0000 8002]
SET savecount89 = 22 // cmd: 7D02
LAUNCH_MISSION (ste_end.mis) // cmd: 7E02
// (0)
// IF_JUMP = [8002 6200 7D02 0000 0000 8102]
RETURN // cmd: 8102
THREAD_TRIGGER trigger9 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj14, function9:) // cmd: 8202
function9: // cmd: 8302
// PHONE_TEMPLATE = [8402 0701 8602 0000 020B 1701 2301 7902 0201 3101 3001 2F01 C000 0200 8502 0000]
// (0)
savecount79 = 0 // cmd: 8602
savecount89 = 21 // cmd: 8702
// IF_JUMP = [8802 6200 8702 0100 0000 8C02]
SET savecount89 = 22 // cmd: 8902
LAUNCH_MISSION (ste_end.mis) // cmd: 8A02
// (0)
// IF_JUMP = [8C02 6200 8902 0000 0000 8D02]
RETURN // cmd: 8D02
THREAD_TRIGGER trigger10 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj15, function10:) // cmd: 8E02
function10: // cmd: 8F02
// PHONE_TEMPLATE = [9002 0701 9302 0000 020B 1801 2401 9202 0301 3101 3001 2F01 C000 0400 9102 0000]
// (0)
// (0)
savecount79 = 0 // cmd: 9302
savecount89 = 21 // cmd: 9402
// IF_JUMP = [9502 6200 9402 0100 0000 9902]
SET savecount89 = 22 // cmd: 9602
LAUNCH_MISSION (ste_end.mis) // cmd: 9702
// (0)
// IF_JUMP = [9902 6200 9602 0000 0000 9A02]
RETURN // cmd: 9A02
THREAD_TRIGGER trigger11 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj6, function11:) // cmd: 9B02
function11: // cmd: 9C02
// DO_EASY_PHONE = [9D02 4901 9F02 0000 F80A 0F01 0000 0000 FA00 3001 2F01 3101 BE00 0000 9E02 0000]
// (0)
savecount79 = 0 // cmd: 9F02
savecount89 = 21 // cmd: A002
// IF_JUMP = [A102 6200 A002 0100 0000 A502]
SET savecount89 = 22 // cmd: A202
LAUNCH_MISSION (ste_end.mis) // cmd: A302
// (0)
// IF_JUMP = [A502 6200 A202 0000 0000 A602]
RETURN // cmd: A602
THREAD_TRIGGER trigger12 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj7, function12:) // cmd: A702
function12: // cmd: A802
// DO_EASY_PHONE = [A902 4901 AB02 0000 F80A 1001 0000 0000 FB00 3001 2F01 3101 BE00 0000 AA02 0000]
// (0)
savecount79 = 0 // cmd: AB02
savecount89 = 21 // cmd: AC02
// IF_JUMP = [AD02 6200 AC02 0100 0000 B102]
SET savecount89 = 22 // cmd: AE02
LAUNCH_MISSION (ste_end.mis) // cmd: AF02
// (0)
// IF_JUMP = [B102 6200 AE02 0000 0000 B202]
RETURN // cmd: B202
THREAD_TRIGGER trigger13 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj8, function13:) // cmd: B302
function13: // cmd: B402
// PHONE_TEMPLATE = [B502 0701 B802 0000 F80A 1101 2101 B702 FC00 3001 2F01 3101 BE00 0200 B602 0000]
// (0)
// (0)
savecount79 = 0 // cmd: B802
savecount89 = 21 // cmd: B902
// IF_JUMP = [BA02 6200 B902 0100 0000 BE02]
SET savecount89 = 22 // cmd: BB02
LAUNCH_MISSION (ste_end.mis) // cmd: BC02
// (0)
// IF_JUMP = [BE02 6200 BB02 0000 0000 BF02]
RETURN // cmd: BF02
THREAD_TRIGGER trigger14 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj9, function14:) // cmd: C002
function14: // cmd: C102
// PHONE_TEMPLATE = [C202 0701 C402 0000 F80A 1201 2101 B702 FD00 3001 2F01 3101 BE00 0200 C302 0000]
// (0)
savecount79 = 0 // cmd: C402
savecount89 = 21 // cmd: C502
// IF_JUMP = [C602 6200 C502 0100 0000 CA02]
SET savecount89 = 22 // cmd: C702
LAUNCH_MISSION (ste_end.mis) // cmd: C802
// (0)
// IF_JUMP = [CA02 6200 C702 0000 0000 CB02]
RETURN // cmd: CB02
THREAD_TRIGGER trigger15 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj10, function15:) // cmd: CC02
function15: // cmd: CD02
// PHONE_TEMPLATE = [CE02 0701 D102 0000 F80A 1301 2201 D002 FE00 3001 2F01 3101 BE00 0400 CF02 0000]
// (0)
// (0)
savecount79 = 0 // cmd: D102
savecount89 = 21 // cmd: D202
// IF_JUMP = [D302 6200 D202 0100 0000 D702]
SET savecount89 = 22 // cmd: D402
LAUNCH_MISSION (ste_end.mis) // cmd: D502
// (0)
// IF_JUMP = [D702 6200 D402 0000 0000 D802]
RETURN // cmd: D802
THREAD_TRIGGER trigger16 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 113.00, 123.00, 2.00, 1.00, 1.00, function16:) // cmd: D902
function16: // cmd: DA02
PERFORM_SAVE_GAME (trigger16, 113.00, 123.00, 2.00, 1.00, 1.00) // cmd: DB02
RETURN // cmd: DC02
THREAD_TRIGGER trigger17 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj16, function17:) // cmd: DD02
function17: // cmd: DE02
DISPLAY_BRIEF (2900) // cmd: DF02
DISPLAY_BRIEF (2901) // cmd: E002
RETURN // cmd: E102
THREAD_TRIGGER trigger18 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj17, function18:) // cmd: E202
function18: // cmd: E302
DISPLAY_BRIEF (2902) // cmd: E402
DISPLAY_BRIEF (2903) // cmd: E502
RETURN // cmd: E602
THREAD_TRIGGER trigger19 = THREAD_WAIT_FOR_ANSWER_PHONE (p1, obj18, function19:) // cmd: E702
function19: // cmd: E802
DISPLAY_BRIEF (2904) // cmd: E902
DISPLAY_BRIEF (2905) // cmd: EA02
RETURN // cmd: EB02
THREAD_TRIGGER trigger20 = THREAD_WAIT_FOR_CHAR_IN_CAR (p1, auto92, function20:) // cmd: EC02
function20: // cmd: ED02
sounddec1 = CREATE_SOUND (229.50, 178.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: EE02
DISABLE_THREAD_TRIGGER (trigger20) // cmd: EF02
savecount105 < 7 // cmd: F002
savecount106 = 0 // cmd: F102
// IF_JUMP = [F202 6200 F102 0100 0000 1803]
WARP_FROM_CAR_TO_POINT (p1, 200.50, 125.50, 2.00, 0) // cmd: F302
++savecount105 // cmd: F402
ADD_NEW_BLOCK (200, 125, 2) // cmd: F502
CHANGE_BLOCK SIDE (200, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 791 // cmd: F602
CHANGE_BLOCK SIDE (200, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: F702
lightdec1 = CREATE_LIGHT (200.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: F802
SET savecount106 = 1 // cmd: F902
DELETE_ITEM (auto92) // cmd: FA02
ADD_SCORE (p1, 5000) // cmd: FB02
// START_EXEC = [FC02 3F00 FD02 0000]
autodec4 = CREATE_CAR (200.50, 126.50, 2.00) 1 0 FIRETRUK END // cmd: FD02
autodec5 = CREATE_CAR (201.50, 126.50, 2.00) 1 1 ZCX5 END // cmd: FE02
autodec6 = CREATE_CAR (202.50, 126.50, 2.00) 1 359 TANK END // cmd: FF02
autodec7 = CREATE_CAR (203.50, 126.50, 2.00) 1 3 ZCX5 END // cmd: 0003
autodec8 = CREATE_CAR (204.50, 126.50, 2.00) 1 5 GUNJEEP END // cmd: 0103
autodec9 = CREATE_CAR (205.50, 126.50, 2.00) 1 355 ZCX5 END // cmd: 0203
autodec10 = CREATE_CAR (206.50, 126.50, 2.00) 1 0 EDSELFBI END // cmd: 0303
autodec11 = CREATE_CAR (207.50, 126.50, 2.00) 1 2 ZCX5 END // cmd: 0403
GIVE_WEAPON (autodec4, CAR_FLAMETHROWER) // cmd: 0503
GIVE_WEAPON (autodec5, CAR_MACHINE_GUN) // cmd: 0603
GIVE_WEAPON (autodec7, CAR_OIL) // cmd: 0703
GIVE_WEAPON (autodec9, CAR_MINE) // cmd: 0803
GIVE_WEAPON (autodec10, CAR_MACHINE_GUN) // cmd: 0903
GIVE_WEAPON (autodec11, CAR_MINE) // cmd: 0A03
DISPLAY_MESSAGE (6147) // cmd: 0B03
// STOP_EXEC = [0C03 4000 0D03 0000]
sounddec1 = CREATE_SOUND (229.50, 178.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: 0D03
WARP_FROM_CAR_TO_POINT (p1, 204.00, 125.50, 2.00, 0) // cmd: 0E03
++savecount105 // cmd: 0F03
ADD_NEW_BLOCK (200, 125, 2) // cmd: 1003
CHANGE_BLOCK SIDE (200, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 791 // cmd: 1103
CHANGE_BLOCK SIDE (200, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 1203
lightdec1 = CREATE_LIGHT (204.00, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 1303
SET savecount106 = 1 // cmd: 1403
DELETE_ITEM (auto92) // cmd: 1503
ADD_SCORE (p1, 100000) // cmd: 1603
// (0)
// IF_JUMP = [1803 6200 F302 0000 0000 FC02]
RETURN // cmd: 1903
THREAD_TRIGGER trigger21 = THREAD_WAIT_FOR_CHAR_IN_CAR (p1, auto93, function21:) // cmd: 1A03
function21: // cmd: 1B03
sounddec1 = CREATE_SOUND (58.50, 3.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: 1C03
DISABLE_THREAD_TRIGGER (trigger21) // cmd: 1D03
savecount105 < 7 // cmd: 1E03
savecount107 = 0 // cmd: 1F03
// IF_JUMP = [2003 6200 1F03 0100 0000 4603]
WARP_FROM_CAR_TO_POINT (p1, 201.50, 125.50, 2.00, 0) // cmd: 2103
++savecount105 // cmd: 2203
ADD_NEW_BLOCK (201, 125, 2) // cmd: 2303
CHANGE_BLOCK SIDE (201, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 792 // cmd: 2403
CHANGE_BLOCK SIDE (201, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 2503
lightdec2 = CREATE_LIGHT (201.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 2603
SET savecount107 = 1 // cmd: 2703
DELETE_ITEM (auto93) // cmd: 2803
ADD_SCORE (p1, 5000) // cmd: 2903
// START_EXEC = [2A03 3F00 2B03 0000]
autodec4 = CREATE_CAR (200.50, 126.50, 2.00) 1 0 FIRETRUK END // cmd: 2B03
autodec5 = CREATE_CAR (201.50, 126.50, 2.00) 1 1 ZCX5 END // cmd: 2C03
autodec6 = CREATE_CAR (202.50, 126.50, 2.00) 1 359 TANK END // cmd: 2D03
autodec7 = CREATE_CAR (203.50, 126.50, 2.00) 1 3 ZCX5 END // cmd: 2E03
autodec8 = CREATE_CAR (204.50, 126.50, 2.00) 1 5 GUNJEEP END // cmd: 2F03
autodec9 = CREATE_CAR (205.50, 126.50, 2.00) 1 355 ZCX5 END // cmd: 3003
autodec10 = CREATE_CAR (206.50, 126.50, 2.00) 1 0 EDSELFBI END // cmd: 3103
autodec11 = CREATE_CAR (207.50, 126.50, 2.00) 1 2 ZCX5 END // cmd: 3203
GIVE_WEAPON (autodec4, CAR_FLAMETHROWER) // cmd: 3303
GIVE_WEAPON (autodec5, CAR_MACHINE_GUN) // cmd: 3403
GIVE_WEAPON (autodec7, CAR_OIL) // cmd: 3503
GIVE_WEAPON (autodec9, CAR_MINE) // cmd: 3603
GIVE_WEAPON (autodec10, CAR_MACHINE_GUN) // cmd: 3703
GIVE_WEAPON (autodec11, CAR_MINE) // cmd: 3803
DISPLAY_MESSAGE (6147) // cmd: 3903
// STOP_EXEC = [3A03 4000 3B03 0000]
sounddec1 = CREATE_SOUND (58.50, 3.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: 3B03
WARP_FROM_CAR_TO_POINT (p1, 204.00, 125.50, 2.00, 0) // cmd: 3C03
++savecount105 // cmd: 3D03
ADD_NEW_BLOCK (201, 125, 2) // cmd: 3E03
CHANGE_BLOCK SIDE (201, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 792 // cmd: 3F03
CHANGE_BLOCK SIDE (201, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 4003
lightdec2 = CREATE_LIGHT (201.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 4103
SET savecount107 = 1 // cmd: 4203
DELETE_ITEM (auto93) // cmd: 4303
ADD_SCORE (p1, 100000) // cmd: 4403
// (0)
// IF_JUMP = [4603 6200 2103 0000 0000 2A03]
RETURN // cmd: 4703
THREAD_TRIGGER trigger22 = THREAD_WAIT_FOR_CHAR_IN_CAR (p1, auto94, function22:) // cmd: 4803
function22: // cmd: 4903
sounddec1 = CREATE_SOUND (3.50, 207.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: 4A03
DISABLE_THREAD_TRIGGER (trigger22) // cmd: 4B03
savecount105 < 7 // cmd: 4C03
savecount108 = 0 // cmd: 4D03
// IF_JUMP = [4E03 6200 4D03 0100 0000 7403]
WARP_FROM_CAR_TO_POINT (p1, 202.50, 125.50, 2.00, 0) // cmd: 4F03
++savecount105 // cmd: 5003
ADD_NEW_BLOCK (202, 125, 2) // cmd: 5103
CHANGE_BLOCK SIDE (202, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 793 // cmd: 5203
CHANGE_BLOCK SIDE (202, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 5303
lightdec3 = CREATE_LIGHT (202.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 5403
SET savecount108 = 1 // cmd: 5503
DELETE_ITEM (auto94) // cmd: 5603
ADD_SCORE (p1, 5000) // cmd: 5703
// START_EXEC = [5803 3F00 5903 0000]
autodec4 = CREATE_CAR (200.50, 126.50, 2.00) 1 0 FIRETRUK END // cmd: 5903
autodec5 = CREATE_CAR (201.50, 126.50, 2.00) 1 1 ZCX5 END // cmd: 5A03
autodec6 = CREATE_CAR (202.50, 126.50, 2.00) 1 359 TANK END // cmd: 5B03
autodec7 = CREATE_CAR (203.50, 126.50, 2.00) 1 3 ZCX5 END // cmd: 5C03
autodec8 = CREATE_CAR (204.50, 126.50, 2.00) 1 5 GUNJEEP END // cmd: 5D03
autodec9 = CREATE_CAR (205.50, 126.50, 2.00) 1 355 ZCX5 END // cmd: 5E03
autodec10 = CREATE_CAR (206.50, 126.50, 2.00) 1 0 EDSELFBI END // cmd: 5F03
autodec11 = CREATE_CAR (207.50, 126.50, 2.00) 1 2 ZCX5 END // cmd: 6003
GIVE_WEAPON (autodec4, CAR_FLAMETHROWER) // cmd: 6103
GIVE_WEAPON (autodec5, CAR_MACHINE_GUN) // cmd: 6203
GIVE_WEAPON (autodec7, CAR_OIL) // cmd: 6303
GIVE_WEAPON (autodec9, CAR_MINE) // cmd: 6403
GIVE_WEAPON (autodec10, CAR_MACHINE_GUN) // cmd: 6503
GIVE_WEAPON (autodec11, CAR_MINE) // cmd: 6603
DISPLAY_MESSAGE (6147) // cmd: 6703
// STOP_EXEC = [6803 4000 6903 0000]
sounddec1 = CREATE_SOUND (3.50, 207.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: 6903
WARP_FROM_CAR_TO_POINT (p1, 204.00, 125.50, 2.00, 0) // cmd: 6A03
++savecount105 // cmd: 6B03
ADD_NEW_BLOCK (202, 125, 2) // cmd: 6C03
CHANGE_BLOCK SIDE (202, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 793 // cmd: 6D03
CHANGE_BLOCK SIDE (202, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 6E03
lightdec3 = CREATE_LIGHT (204.00, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 6F03
SET savecount108 = 1 // cmd: 7003
DELETE_ITEM (auto94) // cmd: 7103
ADD_SCORE (p1, 100000) // cmd: 7203
// (0)
// IF_JUMP = [7403 6200 4F03 0000 0000 5803]
RETURN // cmd: 7503
THREAD_TRIGGER trigger23 = THREAD_WAIT_FOR_CHAR_IN_CAR (p1, auto95, function23:) // cmd: 7603
function23: // cmd: 7703
DISABLE_THREAD_TRIGGER (trigger23) // cmd: 7803
sounddec1 = CREATE_SOUND (139.50, 254.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: 7903
savecount105 < 7 // cmd: 7A03
savecount109 = 0 // cmd: 7B03
// IF_JUMP = [7C03 6200 7B03 0100 0000 A203]
WARP_FROM_CAR_TO_POINT (p1, 203.50, 125.50, 2.00, 0) // cmd: 7D03
++savecount105 // cmd: 7E03
ADD_NEW_BLOCK (203, 125, 2) // cmd: 7F03
CHANGE_BLOCK SIDE (203, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 794 // cmd: 8003
CHANGE_BLOCK SIDE (203, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 8103
lightdec4 = CREATE_LIGHT (202.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 8203
SET savecount109 = 1 // cmd: 8303
DELETE_ITEM (auto95) // cmd: 8403
ADD_SCORE (p1, 5000) // cmd: 8503
// START_EXEC = [8603 3F00 8703 0000]
autodec4 = CREATE_CAR (200.50, 126.50, 2.00) 1 0 FIRETRUK END // cmd: 8703
autodec5 = CREATE_CAR (201.50, 126.50, 2.00) 1 1 ZCX5 END // cmd: 8803
autodec6 = CREATE_CAR (202.50, 126.50, 2.00) 1 359 TANK END // cmd: 8903
autodec7 = CREATE_CAR (203.50, 126.50, 2.00) 1 3 ZCX5 END // cmd: 8A03
autodec8 = CREATE_CAR (204.50, 126.50, 2.00) 1 5 GUNJEEP END // cmd: 8B03
autodec9 = CREATE_CAR (205.50, 126.50, 2.00) 1 355 ZCX5 END // cmd: 8C03
autodec10 = CREATE_CAR (206.50, 126.50, 2.00) 1 0 EDSELFBI END // cmd: 8D03
autodec11 = CREATE_CAR (207.50, 126.50, 2.00) 1 2 ZCX5 END // cmd: 8E03
GIVE_WEAPON (autodec4, CAR_FLAMETHROWER) // cmd: 8F03
GIVE_WEAPON (autodec5, CAR_MACHINE_GUN) // cmd: 9003
GIVE_WEAPON (autodec7, CAR_OIL) // cmd: 9103
GIVE_WEAPON (autodec9, CAR_MINE) // cmd: 9203
GIVE_WEAPON (autodec10, CAR_MACHINE_GUN) // cmd: 9303
GIVE_WEAPON (autodec11, CAR_MINE) // cmd: 9403
DISPLAY_MESSAGE (6147) // cmd: 9503
// STOP_EXEC = [9603 4000 9703 0000]
sounddec1 = CREATE_SOUND (139.50, 254.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: 9703
WARP_FROM_CAR_TO_POINT (p1, 204.00, 125.50, 2.00, 0) // cmd: 9803
++savecount105 // cmd: 9903
ADD_NEW_BLOCK (203, 125, 2) // cmd: 9A03
CHANGE_BLOCK SIDE (203, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 794 // cmd: 9B03
CHANGE_BLOCK SIDE (203, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 9C03
lightdec4 = CREATE_LIGHT (203.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 9D03
SET savecount109 = 1 // cmd: 9E03
DELETE_ITEM (auto95) // cmd: 9F03
ADD_SCORE (p1, 100000) // cmd: A003
// (0)
// IF_JUMP = [A203 6200 7D03 0000 0000 8603]
RETURN // cmd: A303
THREAD_TRIGGER trigger24 = THREAD_WAIT_FOR_CHAR_IN_CAR (p1, auto96, function24:) // cmd: A403
function24: // cmd: A503
DISABLE_THREAD_TRIGGER (trigger24) // cmd: A603
sounddec1 = CREATE_SOUND (184.50, 202.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: A703
savecount105 < 7 // cmd: A803
savecount110 = 0 // cmd: A903
// IF_JUMP = [AA03 6200 A903 0100 0000 D003]
WARP_FROM_CAR_TO_POINT (p1, 204.50, 125.50, 2.00, 0) // cmd: AB03
++savecount105 // cmd: AC03
ADD_NEW_BLOCK (204, 125, 2) // cmd: AD03
CHANGE_BLOCK SIDE (204, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 795 // cmd: AE03
CHANGE_BLOCK SIDE (204, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: AF03
lightdec5 = CREATE_LIGHT (204.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: B003
SET savecount110 = 1 // cmd: B103
DELETE_ITEM (auto96) // cmd: B203
ADD_SCORE (p1, 5000) // cmd: B303
// START_EXEC = [B403 3F00 B503 0000]
autodec4 = CREATE_CAR (200.50, 126.50, 2.00) 1 0 FIRETRUK END // cmd: B503
autodec5 = CREATE_CAR (201.50, 126.50, 2.00) 1 1 ZCX5 END // cmd: B603
autodec6 = CREATE_CAR (202.50, 126.50, 2.00) 1 359 TANK END // cmd: B703
autodec7 = CREATE_CAR (203.50, 126.50, 2.00) 1 3 ZCX5 END // cmd: B803
autodec8 = CREATE_CAR (204.50, 126.50, 2.00) 1 5 GUNJEEP END // cmd: B903
autodec9 = CREATE_CAR (205.50, 126.50, 2.00) 1 355 ZCX5 END // cmd: BA03
autodec10 = CREATE_CAR (206.50, 126.50, 2.00) 1 0 EDSELFBI END // cmd: BB03
autodec11 = CREATE_CAR (207.50, 126.50, 2.00) 1 2 ZCX5 END // cmd: BC03
GIVE_WEAPON (autodec4, CAR_FLAMETHROWER) // cmd: BD03
GIVE_WEAPON (autodec5, CAR_MACHINE_GUN) // cmd: BE03
GIVE_WEAPON (autodec7, CAR_OIL) // cmd: BF03
GIVE_WEAPON (autodec9, CAR_MINE) // cmd: C003
GIVE_WEAPON (autodec10, CAR_MACHINE_GUN) // cmd: C103
GIVE_WEAPON (autodec11, CAR_MINE) // cmd: C203
DISPLAY_MESSAGE (6147) // cmd: C303
// STOP_EXEC = [C403 4000 C503 0000]
sounddec1 = CREATE_SOUND (184.50, 202.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: C503
WARP_FROM_CAR_TO_POINT (p1, 204.00, 125.50, 2.00, 0) // cmd: C603
++savecount105 // cmd: C703
ADD_NEW_BLOCK (204, 125, 2) // cmd: C803
CHANGE_BLOCK SIDE (204, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 795 // cmd: C903
CHANGE_BLOCK SIDE (204, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: CA03
lightdec5 = CREATE_LIGHT (204.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: CB03
SET savecount110 = 1 // cmd: CC03
DELETE_ITEM (auto96) // cmd: CD03
ADD_SCORE (p1, 100000) // cmd: CE03
// (0)
// IF_JUMP = [D003 6200 AB03 0000 0000 B403]
RETURN // cmd: D103
THREAD_TRIGGER trigger25 = THREAD_WAIT_FOR_CHAR_IN_CAR (p1, auto97, function25:) // cmd: D203
function25: // cmd: D303
DISABLE_THREAD_TRIGGER (trigger25) // cmd: D403
sounddec1 = CREATE_SOUND (93.50, 53.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: D503
savecount105 < 7 // cmd: D603
savecount111 = 0 // cmd: D703
// IF_JUMP = [D803 6200 D703 0100 0000 FE03]
WARP_FROM_CAR_TO_POINT (p1, 205.50, 125.50, 2.00, 0) // cmd: D903
++savecount105 // cmd: DA03
ADD_NEW_BLOCK (205, 125, 2) // cmd: DB03
CHANGE_BLOCK SIDE (205, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 796 // cmd: DC03
CHANGE_BLOCK SIDE (205, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: DD03
lightdec6 = CREATE_LIGHT (205.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: DE03
SET savecount111 = 1 // cmd: DF03
DELETE_ITEM (auto97) // cmd: E003
ADD_SCORE (p1, 5000) // cmd: E103
// START_EXEC = [E203 3F00 E303 0000]
autodec4 = CREATE_CAR (200.50, 126.50, 2.00) 1 0 FIRETRUK END // cmd: E303
autodec5 = CREATE_CAR (201.50, 126.50, 2.00) 1 1 ZCX5 END // cmd: E403
autodec6 = CREATE_CAR (202.50, 126.50, 2.00) 1 359 TANK END // cmd: E503
autodec7 = CREATE_CAR (203.50, 126.50, 2.00) 1 3 ZCX5 END // cmd: E603
autodec8 = CREATE_CAR (204.50, 126.50, 2.00) 1 5 GUNJEEP END // cmd: E703
autodec9 = CREATE_CAR (205.50, 126.50, 2.00) 1 355 ZCX5 END // cmd: E803
autodec10 = CREATE_CAR (206.50, 126.50, 2.00) 1 0 EDSELFBI END // cmd: E903
autodec11 = CREATE_CAR (207.50, 126.50, 2.00) 1 2 ZCX5 END // cmd: EA03
GIVE_WEAPON (autodec4, CAR_FLAMETHROWER) // cmd: EB03
GIVE_WEAPON (autodec5, CAR_MACHINE_GUN) // cmd: EC03
GIVE_WEAPON (autodec7, CAR_OIL) // cmd: ED03
GIVE_WEAPON (autodec9, CAR_MINE) // cmd: EE03
GIVE_WEAPON (autodec10, CAR_MACHINE_GUN) // cmd: EF03
GIVE_WEAPON (autodec11, CAR_MINE) // cmd: F003
DISPLAY_MESSAGE (6147) // cmd: F103
// STOP_EXEC = [F203 4000 F303 0000]
sounddec1 = CREATE_SOUND (93.50, 53.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: F303
WARP_FROM_CAR_TO_POINT (p1, 204.00, 125.50, 2.00, 0) // cmd: F403
++savecount105 // cmd: F503
ADD_NEW_BLOCK (205, 125, 2) // cmd: F603
CHANGE_BLOCK SIDE (205, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 796 // cmd: F703
CHANGE_BLOCK SIDE (205, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: F803
lightdec6 = CREATE_LIGHT (205.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: F903
SET savecount111 = 1 // cmd: FA03
DELETE_ITEM (auto97) // cmd: FB03
ADD_SCORE (p1, 100000) // cmd: FC03
// (0)
// IF_JUMP = [FE03 6200 D903 0000 0000 E203]
RETURN // cmd: FF03
THREAD_TRIGGER trigger26 = THREAD_WAIT_FOR_CHAR_IN_CAR (p1, auto98, function26:) // cmd: 0004
function26: // cmd: 0104
sounddec1 = CREATE_SOUND (127.50, 47.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: 0204
DISABLE_THREAD_TRIGGER (trigger26) // cmd: 0304
savecount105 < 7 // cmd: 0404
savecount112 = 0 // cmd: 0504
// IF_JUMP = [0604 6200 0504 0100 0000 2C04]
WARP_FROM_CAR_TO_POINT (p1, 206.50, 125.50, 2.00, 0) // cmd: 0704
++savecount105 // cmd: 0804
ADD_NEW_BLOCK (206, 125, 2) // cmd: 0904
CHANGE_BLOCK SIDE (206, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 797 // cmd: 0A04
CHANGE_BLOCK SIDE (206, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 0B04
lightdec7 = CREATE_LIGHT (206.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 0C04
SET savecount112 = 1 // cmd: 0D04
DELETE_ITEM (auto98) // cmd: 0E04
ADD_SCORE (p1, 5000) // cmd: 0F04
// START_EXEC = [1004 3F00 1104 0000]
autodec4 = CREATE_CAR (200.50, 126.50, 2.00) 1 0 FIRETRUK END // cmd: 1104
autodec5 = CREATE_CAR (201.50, 126.50, 2.00) 1 1 ZCX5 END // cmd: 1204
autodec6 = CREATE_CAR (202.50, 126.50, 2.00) 1 359 TANK END // cmd: 1304
autodec7 = CREATE_CAR (203.50, 126.50, 2.00) 1 3 ZCX5 END // cmd: 1404
autodec8 = CREATE_CAR (204.50, 126.50, 2.00) 1 5 GUNJEEP END // cmd: 1504
autodec9 = CREATE_CAR (205.50, 126.50, 2.00) 1 355 ZCX5 END // cmd: 1604
autodec10 = CREATE_CAR (206.50, 126.50, 2.00) 1 0 EDSELFBI END // cmd: 1704
autodec11 = CREATE_CAR (207.50, 126.50, 2.00) 1 2 ZCX5 END // cmd: 1804
GIVE_WEAPON (autodec4, CAR_FLAMETHROWER) // cmd: 1904
GIVE_WEAPON (autodec5, CAR_MACHINE_GUN) // cmd: 1A04
GIVE_WEAPON (autodec7, CAR_OIL) // cmd: 1B04
GIVE_WEAPON (autodec9, CAR_MINE) // cmd: 1C04
GIVE_WEAPON (autodec10, CAR_MACHINE_GUN) // cmd: 1D04
GIVE_WEAPON (autodec11, CAR_MINE) // cmd: 1E04
DISPLAY_MESSAGE (6147) // cmd: 1F04
// STOP_EXEC = [2004 4000 2104 0000]
sounddec1 = CREATE_SOUND (127.50, 47.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: 2104
WARP_FROM_CAR_TO_POINT (p1, 204.00, 125.50, 2.00, 0) // cmd: 2204
++savecount105 // cmd: 2304
ADD_NEW_BLOCK (206, 125, 2) // cmd: 2404
CHANGE_BLOCK SIDE (206, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 797 // cmd: 2504
CHANGE_BLOCK SIDE (206, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 2604
lightdec7 = CREATE_LIGHT (206.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 2704
SET savecount112 = 1 // cmd: 2804
DELETE_ITEM (auto98) // cmd: 2904
ADD_SCORE (p1, 100000) // cmd: 2A04
// (0)
// IF_JUMP = [2C04 6200 0704 0000 0000 1004]
RETURN // cmd: 2D04
THREAD_TRIGGER trigger27 = THREAD_WAIT_FOR_CHAR_IN_CAR (p1, auto99, function27:) // cmd: 2E04
function27: // cmd: 2F04
DISABLE_THREAD_TRIGGER (trigger27) // cmd: 3004
sounddec1 = CREATE_SOUND (216.50, 117.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: 3104
savecount105 < 7 // cmd: 3204
savecount113 = 0 // cmd: 3304
// IF_JUMP = [3404 6200 3304 0100 0000 5A04]
WARP_FROM_CAR_TO_POINT (p1, 207.50, 125.50, 2.00, 0) // cmd: 3504
++savecount105 // cmd: 3604
ADD_NEW_BLOCK (207, 125, 2) // cmd: 3704
CHANGE_BLOCK SIDE (207, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 798 // cmd: 3804
CHANGE_BLOCK SIDE (207, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 3904
lightdec8 = CREATE_LIGHT (207.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 3A04
SET savecount113 = 1 // cmd: 3B04
DELETE_ITEM (auto99) // cmd: 3C04
ADD_SCORE (p1, 5000) // cmd: 3D04
// START_EXEC = [3E04 3F00 3F04 0000]
autodec4 = CREATE_CAR (200.50, 126.50, 2.00) 1 0 FIRETRUK END // cmd: 3F04
autodec5 = CREATE_CAR (201.50, 126.50, 2.00) 1 1 ZCX5 END // cmd: 4004
autodec6 = CREATE_CAR (202.50, 126.50, 2.00) 1 359 TANK END // cmd: 4104
autodec7 = CREATE_CAR (203.50, 126.50, 2.00) 1 3 ZCX5 END // cmd: 4204
autodec8 = CREATE_CAR (204.50, 126.50, 2.00) 1 5 GUNJEEP END // cmd: 4304
autodec9 = CREATE_CAR (205.50, 126.50, 2.00) 1 355 ZCX5 END // cmd: 4404
autodec10 = CREATE_CAR (206.50, 126.50, 2.00) 1 0 EDSELFBI END // cmd: 4504
autodec11 = CREATE_CAR (207.50, 126.50, 2.00) 1 2 ZCX5 END // cmd: 4604
GIVE_WEAPON (autodec4, CAR_FLAMETHROWER) // cmd: 4704
GIVE_WEAPON (autodec5, CAR_MACHINE_GUN) // cmd: 4804
GIVE_WEAPON (autodec7, CAR_OIL) // cmd: 4904
GIVE_WEAPON (autodec9, CAR_MINE) // cmd: 4A04
GIVE_WEAPON (autodec10, CAR_MACHINE_GUN) // cmd: 4B04
GIVE_WEAPON (autodec11, CAR_MINE) // cmd: 4C04
DISPLAY_MESSAGE (6147) // cmd: 4D04
// STOP_EXEC = [4E04 4000 4F04 0000]
sounddec1 = CREATE_SOUND (216.50, 117.50, 6.00) YEEHA_BOMB PLAY_INSTANT END // cmd: 4F04
WARP_FROM_CAR_TO_POINT (p1, 204.00, 125.50, 2.00, 0) // cmd: 5004
++savecount105 // cmd: 5104
ADD_NEW_BLOCK (207, 125, 2) // cmd: 5204
CHANGE_BLOCK SIDE (207, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 798 // cmd: 5304
CHANGE_BLOCK SIDE (207, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 5404
lightdec8 = CREATE_LIGHT (207.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 5504
SET savecount113 = 1 // cmd: 5604
DELETE_ITEM (auto99) // cmd: 5704
ADD_SCORE (p1, 100000) // cmd: 5804
// (0)
// IF_JUMP = [5A04 6200 3504 0000 0000 3E04]
RETURN // cmd: 5B04
LEVELSTART // cmd: 5C04
// START_EXEC = [5D04 3F00 5E04 0000]
sounddec29 = CREATE_SOUND (113.50, 123.50, 2.00) CHURCH_SINGING PLAY_FOREVER END // cmd: 5E04
chrdec1 = CREATE_CHAR (108.50, 126.50) 5 90 DUMMY END // cmd: 5F04
GIVE_WEAPON (chrdec1, SHOTGUN) // cmd: 6004
SET_CHAR_THREAT_REACTION (chrdec1, NO_REACTION) // cmd: 6104
SET_CHAR_SHOOTING_SKILL (chrdec1, CRACK_SHOT) // cmd: 6204
chrdec2 = CREATE_CHAR (117.50, 125.50) 7 270 DUMMY END // cmd: 6304
GIVE_WEAPON (chrdec2, PISTOL) // cmd: 6404
SET_CHAR_THREAT_REACTION (chrdec2, NO_REACTION) // cmd: 6504
chrdec3 = CREATE_CHAR (106.50, 126.50) 8 180 DUMMY END // cmd: 6604
GIVE_WEAPON (chrdec3, MACHINE_GUN) // cmd: 6704
SET_CHAR_THREAT_REACTION (chrdec2, NO_REACTION) // cmd: 6804
SET_CHAR_SHOOTING_SKILL (chrdec2, CRACK_SHOT) // cmd: 6904
SET_CHAR_OBJECTIVE (chrdec1, KILL_CHAR_ON_FOOT, chrdec2) // cmd: 6A04
SET_CHAR_OBJECTIVE (chrdec2, KILL_CHAR_ON_FOOT, chrdec3) // cmd: 6B04
SET_CHAR_OBJECTIVE (chrdec3, KILL_CHAR_ANY_MEANS, chrdec1) // cmd: 6C04
SET_FAVOURITE_MODEL (chrdec3, VTYPE) // cmd: 6D04
SET_CAR_NO_COLLIDE (auto91) // cmd: 6E04
SET_DIR_OF_TV_VANS (113.00, 123.00) // cmd: 6F04
SET_AMBIENT_LEVEL (0.30, 0) // cmd: 7004
SET_SHADING_LEVEL (20) // cmd: 7104
SET_DEATHARREST_STATE (p1, ON) // cmd: 7204
savecount106 = 1 // cmd: 7304
DISABLE_THREAD_TRIGGER (trigger20) // cmd: 7404
DELETE_ITEM (auto92) // cmd: 7504
CHANGE_BLOCK SIDE (200, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 791 // cmd: 7604
CHANGE_BLOCK SIDE (200, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 7704
lightdec1 = CREATE_LIGHT (200.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 7804
SET_CAR_NUMBER_GRAPHIC (auto92, 1) // cmd: 7904
// (0)
// IF_JUMP = [7B04 6200 7404 0000 0000 7904]
savecount107 = 1 // cmd: 7C04
DISABLE_THREAD_TRIGGER (trigger21) // cmd: 7D04
DELETE_ITEM (auto93) // cmd: 7E04
CHANGE_BLOCK SIDE (201, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 792 // cmd: 7F04
CHANGE_BLOCK SIDE (201, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 8004
lightdec2 = CREATE_LIGHT (201.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 8104
SET_CAR_NUMBER_GRAPHIC (auto93, 2) // cmd: 8204
// (0)
// IF_JUMP = [8404 6200 7D04 0000 0000 8204]
savecount108 = 1 // cmd: 8504
DISABLE_THREAD_TRIGGER (trigger22) // cmd: 8604
DELETE_ITEM (auto94) // cmd: 8704
CHANGE_BLOCK SIDE (202, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 793 // cmd: 8804
CHANGE_BLOCK SIDE (202, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 8904
lightdec3 = CREATE_LIGHT (202.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 8A04
SET_CAR_NUMBER_GRAPHIC (auto94, 3) // cmd: 8B04
// (0)
// IF_JUMP = [8D04 6200 8604 0000 0000 8B04]
savecount109 = 1 // cmd: 8E04
DISABLE_THREAD_TRIGGER (trigger23) // cmd: 8F04
DELETE_ITEM (auto95) // cmd: 9004
CHANGE_BLOCK SIDE (203, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 794 // cmd: 9104
CHANGE_BLOCK SIDE (203, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 9204
lightdec4 = CREATE_LIGHT (203.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 9304
SET_CAR_NUMBER_GRAPHIC (auto95, 4) // cmd: 9404
// (0)
// IF_JUMP = [9604 6200 8F04 0000 0000 9404]
savecount110 = 1 // cmd: 9704
DISABLE_THREAD_TRIGGER (trigger24) // cmd: 9804
DELETE_ITEM (auto96) // cmd: 9904
CHANGE_BLOCK SIDE (204, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 795 // cmd: 9A04
CHANGE_BLOCK SIDE (204, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: 9B04
lightdec5 = CREATE_LIGHT (204.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: 9C04
SET_CAR_NUMBER_GRAPHIC (auto96, 5) // cmd: 9D04
// (0)
// IF_JUMP = [9F04 6200 9804 0000 0000 9D04]
savecount111 = 1 // cmd: A004
DISABLE_THREAD_TRIGGER (trigger25) // cmd: A104
DELETE_ITEM (auto97) // cmd: A204
CHANGE_BLOCK SIDE (205, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 796 // cmd: A304
CHANGE_BLOCK SIDE (205, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: A404
lightdec6 = CREATE_LIGHT (205.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: A504
SET_CAR_NUMBER_GRAPHIC (auto97, 6) // cmd: A604
// (0)
// IF_JUMP = [A804 6200 A104 0000 0000 A604]
savecount112 = 1 // cmd: A904
DISABLE_THREAD_TRIGGER (trigger26) // cmd: AA04
DELETE_ITEM (auto98) // cmd: AB04
CHANGE_BLOCK SIDE (206, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 797 // cmd: AC04
CHANGE_BLOCK SIDE (206, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: AD04
lightdec7 = CREATE_LIGHT (206.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: AE04
SET_CAR_NUMBER_GRAPHIC (auto98, 7) // cmd: AF04
// (0)
// IF_JUMP = [B104 6200 AA04 0000 0000 AF04]
savecount113 = 1 // cmd: B204
DISABLE_THREAD_TRIGGER (trigger27) // cmd: B304
DELETE_ITEM (auto99) // cmd: B404
CHANGE_BLOCK SIDE (207, 125, 2) BOTTOM NOT_WALL NOT_BULLET NOT_FLAT NOT_FLIP 0 798 // cmd: B504
CHANGE_BLOCK SIDE (207, 125, 2) TOP NOT_WALL NOT_BULLET FLAT NOT_FLIP 0 0 // cmd: B604
lightdec8 = CREATE_LIGHT (207.50, 125.50, 2.00) 2.00 255 (255, 255, 255) 0 0 0 // cmd: B704
SET_CAR_NUMBER_GRAPHIC (auto99, 8) // cmd: B804
// (0)
// IF_JUMP = [BA04 6200 B304 0000 0000 B804]
// STOP_EXEC = [BB04 4000 BC04 0000]
savecount1 = 0 // cmd: BC04
DISPLAY_BRIEF (6146) // cmd: BD04
SET savecount1 = 1 // cmd: BE04
// (0)
// IF_JUMP = [C004 6200 BD04 0000 0000 C104]
GIVE_CAR_ALARM (auto29) // cmd: C104
GIVE_CAR_ALARM (auto35) // cmd: C204
GIVE_CAR_ALARM (auto41) // cmd: C304
GIVE_CAR_ALARM (auto52) // cmd: C404
GIVE_CAR_ALARM (auto65) // cmd: C504
GIVE_CAR_ALARM (auto70) // cmd: C604
GIVE_CAR_ALARM (auto74) // cmd: C704
GIVE_CAR_ALARM (auto46) // cmd: C804
savecount102 = 0 // cmd: C904
OBJ_DATA obj50 = (195.50, 4.50) 0 BONUS_TOKEN // cmd: CA04
OBJ_DATA obj51 = (246.50, 2.50) 0 BONUS_TOKEN // cmd: CB04
OBJ_DATA obj52 = (220.50, 29.50) 0 BONUS_TOKEN // cmd: CC04
OBJ_DATA obj53 = (253.50, 49.50, 4.00) 0 BONUS_TOKEN // cmd: CD04
OBJ_DATA obj54 = (78.50, 1.50, 6.00) 0 BONUS_TOKEN // cmd: CE04
OBJ_DATA obj55 = (32.50, 6.50) 0 BONUS_TOKEN // cmd: CF04
OBJ_DATA obj56 = (40.50, 4.50) 0 BONUS_TOKEN // cmd: D004
OBJ_DATA obj57 = (82.50, 18.50) 0 BONUS_TOKEN // cmd: D104
OBJ_DATA obj58 = (65.50, 79.50) 0 BONUS_TOKEN // cmd: D204
OBJ_DATA obj59 = (14.50, 76.50) 0 BONUS_TOKEN // cmd: D304
OBJ_DATA obj60 = (81.50, 55.50) 0 BONUS_TOKEN // cmd: D404
OBJ_DATA obj61 = (101.50, 51.50) 0 BONUS_TOKEN // cmd: D504
OBJ_DATA obj62 = (138.50, 54.50) 0 BONUS_TOKEN // cmd: D604
OBJ_DATA obj63 = (215.50, 78.50, 4.00) 0 BONUS_TOKEN // cmd: D704
OBJ_DATA obj64 = (141.50, 81.50) 0 BONUS_TOKEN // cmd: D804
OBJ_DATA obj65 = (154.50, 82.50) 0 BONUS_TOKEN // cmd: D904
OBJ_DATA obj66 = (245.50, 122.50, 3.00) 0 BONUS_TOKEN // cmd: DA04
OBJ_DATA obj67 = (68.50, 204.50) 0 BONUS_TOKEN // cmd: DB04
OBJ_DATA obj68 = (52.50, 202.50) 0 BONUS_TOKEN // cmd: DC04
OBJ_DATA obj69 = (47.50, 205.50) 0 BONUS_TOKEN // cmd: DD04
OBJ_DATA obj70 = (73.50, 221.50) 0 BONUS_TOKEN // cmd: DE04
OBJ_DATA obj71 = (105.50, 202.50) 0 BONUS_TOKEN // cmd: DF04
OBJ_DATA obj72 = (75.50, 163.50) 0 BONUS_TOKEN // cmd: E004
OBJ_DATA obj73 = (65.50, 124.50) 0 BONUS_TOKEN // cmd: E104
OBJ_DATA obj74 = (147.50, 178.50) 0 BONUS_TOKEN // cmd: E204
OBJ_DATA obj75 = (176.50, 183.50) 0 BONUS_TOKEN // cmd: E304
OBJ_DATA obj76 = (199.50, 173.50) 0 BONUS_TOKEN // cmd: E404
OBJ_DATA obj77 = (117.50, 120.50) 0 BONUS_TOKEN // cmd: E504
OBJ_DATA obj78 = (127.50, 92.50) 0 BONUS_TOKEN // cmd: E604
OBJ_DATA obj79 = (102.50, 68.50, 1.00) 0 BONUS_TOKEN // cmd: E704
OBJ_DATA obj80 = (62.50, 100.50) 0 BONUS_TOKEN // cmd: E804
OBJ_DATA obj81 = (162.50, 136.50) 0 BONUS_TOKEN // cmd: E904
OBJ_DATA obj82 = (208.50, 106.50) 0 BONUS_TOKEN // cmd: EA04
OBJ_DATA obj83 = (127.50, 211.50) 0 BONUS_TOKEN // cmd: EB04
OBJ_DATA obj84 = (148.50, 224.50) 0 BONUS_TOKEN // cmd: EC04
OBJ_DATA obj85 = (190.50, 251.50) 0 BONUS_TOKEN // cmd: ED04
OBJ_DATA obj86 = (236.50, 195.50) 0 BONUS_TOKEN // cmd: EE04
OBJ_DATA obj87 = (241.50, 235.50) 0 BONUS_TOKEN // cmd: EF04
OBJ_DATA obj88 = (136.50, 147.50) 0 BONUS_TOKEN // cmd: F004
OBJ_DATA obj89 = (36.50, 97.50) 0 BONUS_TOKEN // cmd: F104
OBJ_DATA obj90 = (39.50, 111.50) 0 BONUS_TOKEN // cmd: F204
OBJ_DATA obj91 = (32.50, 106.50) 0 BONUS_TOKEN // cmd: F304
OBJ_DATA obj92 = (196.50, 234.50) 0 BONUS_TOKEN // cmd: F404
OBJ_DATA obj93 = (95.50, 145.50) 0 BONUS_TOKEN // cmd: F504
OBJ_DATA obj94 = (168.50, 54.50) 0 BONUS_TOKEN // cmd: F604
OBJ_DATA obj95 = (2.50, 190.50) 0 BONUS_TOKEN // cmd: F704
OBJ_DATA obj96 = (159.50, 4.50) 0 BONUS_TOKEN // cmd: F804
OBJ_DATA obj97 = (11.50, 32.50) 0 BONUS_TOKEN // cmd: F904
OBJ_DATA obj98 = (116.50, 237.50) 0 BONUS_TOKEN // cmd: FA04
OBJ_DATA obj99 = (241.50, 108.50) 0 BONUS_TOKEN // cmd: FB04
OBJ_DATA obj100 = (180.50, 226.50, 4.00) 0 COLLECT_03 // cmd: FC04
OBJ_DATA obj101 = (96.50, 163.50, 6.00) 0 COLLECT_28 // cmd: FD04
OBJ_DATA obj102 = (96.50, 164.50, 6.00) 0 COLLECT_29 // cmd: FE04
OBJ_DATA obj103 = (243.50, 237.50, 5.00) 0 COLLECT_03 // cmd: FF04
OBJ_DATA obj104 = (162.00, 38.00, 4.00) 0 COLLECT_16 // cmd: 0005
OBJ_DATA obj105 = (17.00, 149.00, 3.00) 0 COLLECT_17 // cmd: 0105
OBJ_DATA obj106 = (76.00, 205.00, 3.00) 0 COLLECT_18 // cmd: 0205
OBJ_DATA obj107 = (173.00, 123.00, 6.00) 0 COLLECT_34 // cmd: 0305
OBJ_DATA obj108 = (166.50, 124.50, 3.00) 0 COLLECT_28 // cmd: 0405
OBJ_DATA obj109 = (54.50, 66.00, 5.00) 0 COLLECT_28 // cmd: 0505
OBJ_DATA obj110 = (32.50, 69.50, 2.00) 0 COLLECT_35 // cmd: 0605
OBJ_DATA obj111 = (63.00, 82.50, 3.00) 0 COLLECT_36 // cmd: 0705
OBJ_DATA obj112 = (69.80, 37.50, 4.00) 0 COLLECT_18 // cmd: 0805
OBJ_DATA obj113 = (241.50, 236.50, 5.00) 0 COLLECT_35 // cmd: 0905
OBJ_DATA obj114 = (242.50, 236.50, 5.00) 0 COLLECT_36 // cmd: 0A05
OBJ_DATA obj115 = (243.50, 236.50, 5.00) 0 COLLECT_34 // cmd: 0B05
OBJ_DATA obj116 = (241.50, 237.50, 5.00) 0 COLLECT_29 // cmd: 0C05
OBJ_DATA obj117 = (242.50, 237.50, 5.00) 0 COLLECT_03 // cmd: 0D05
OBJ_DATA obj118 = (243.50, 237.50, 5.00) 0 COLLECT_03 // cmd: 0E05
OBJ_DATA obj119 = (215.50, 121.50, 2.00) 0 COLLECT_36 // cmd: 0F05
OBJ_DATA obj120 = (158.50, 186.50, 6.00) 0 COLLECT_28 // cmd: 1005
OBJ_DATA obj121 = (147.50, 130.50, 6.00) 0 COLLECT_29 // cmd: 1105
OBJ_DATA obj122 = (147.50, 132.50, 6.00) 0 COLLECT_03 // cmd: 1205
OBJ_DATA obj123 = (147.50, 134.50, 6.00) 0 COLLECT_32 // cmd: 1305
OBJ_DATA obj124 = (119.50, 150.50, 4.00) 0 COLLECT_16 // cmd: 1405
OBJ_DATA obj125 = (110.50, 123.50) 0 COLLECT_29 // cmd: 1505
OBJ_DATA obj126 = (131.50, 62.50, 4.00) 0 COLLECT_03 // cmd: 1605
OBJ_DATA obj127 = (55.50, 174.50, 2.00) 0 COLLECT_04 // cmd: 1705
OBJ_DATA obj128 = (112.50, 236.50, 6.00) 0 COLLECT_04 // cmd: 1805
OBJ_DATA obj129 = (112.50, 237.50, 6.00) 0 COLLECT_02 // cmd: 1905
OBJ_DATA obj130 = (127.50, 216.50, 2.00) 0 COLLECT_05 // cmd: 1A05
OBJ_DATA obj131 = (166.50, 219.50, 2.00) 0 COLLECT_31 // cmd: 1B05
OBJ_DATA obj132 = (178.50, 209.50, 4.00) 0 COLLECT_34 // cmd: 1C05
OBJ_DATA obj133 = (178.50, 220.50, 4.00) 0 COLLECT_36 // cmd: 1D05
OBJ_DATA obj134 = (189.50, 183.50, 5.00) 0 COLLECT_35 // cmd: 1E05
OBJ_DATA obj135 = (131.50, 83.50, 3.00) 0 COLLECT_39 // cmd: 1F05
OBJ_DATA obj136 = (179.50, 37.50, 3.00) 0 COLLECT_39 // cmd: 2005
OBJ_DATA obj137 = (149.50, 59.50, 4.00) 0 COLLECT_29 // cmd: 2105
OBJ_DATA obj138 = (43.50, 120.50, 5.00) 0 COLLECT_02 // cmd: 2205
OBJ_DATA obj139 = (50.50, 119.50, 5.00) 0 COLLECT_04 // cmd: 2305
OBJ_DATA obj140 = (36.50, 171.50, 2.00) 0 COLLECT_08 // cmd: 2405
OBJ_DATA obj141 = (87.50, 208.50, 2.00) 0 COLLECT_09 // cmd: 2505
OBJ_DATA obj142 = (75.50, 224.50, 2.00) 0 COLLECT_31 // cmd: 2605
OBJ_DATA obj143 = (28.50, 197.50, 2.00) 0 COLLECT_05 // cmd: 2705
OBJ_DATA obj144 = (77.50, 146.50, 2.00) 0 COLLECT_02 // cmd: 2805
OBJ_DATA obj145 = (90.50, 136.50, 2.00) 0 COLLECT_33 // cmd: 2905
OBJ_DATA obj146 = (90.50, 143.50, 2.00) 0 COLLECT_31 // cmd: 2A05
OBJ_DATA obj147 = (123.50, 143.50, 2.00) 0 COLLECT_09 // cmd: 2B05
OBJ_DATA obj148 = (118.50, 143.50, 2.00) 0 COLLECT_05 // cmd: 2C05
OBJ_DATA obj149 = (128.50, 161.50, 2.00) 0 COLLECT_30 // cmd: 2D05
OBJ_DATA obj150 = (131.50, 160.50, 2.00) 0 COLLECT_31 // cmd: 2E05
OBJ_DATA obj151 = (136.50, 189.50, 2.00) 0 COLLECT_09 // cmd: 2F05
OBJ_DATA obj152 = (193.50, 176.50, 2.00) 0 COLLECT_06 // cmd: 3005
OBJ_DATA obj153 = (192.50, 145.50, 2.00) 0 COLLECT_35 // cmd: 3105
OBJ_DATA obj154 = (80.50, 122.50, 2.00) 0 COLLECT_34 // cmd: 3205
OBJ_DATA obj155 = (172.50, 119.50, 2.00) 0 COLLECT_32 // cmd: 3305
OBJ_DATA obj156 = (122.50, 73.50, 2.00) 0 COLLECT_02 // cmd: 3405
OBJ_DATA obj157 = (98.50, 55.50, 2.00) 0 COLLECT_18 // cmd: 3505
OBJ_DATA obj158 = (44.50, 46.50, 2.00) 0 COLLECT_39 // cmd: 3605
OBJ_DATA obj159 = (46.50, 40.50, 2.00) 0 COLLECT_06 // cmd: 3705
OBJ_DATA obj160 = (8.50, 36.50, 3.00) 0 COLLECT_06 // cmd: 3805
OBJ_DATA obj161 = (79.50, 28.50) 0 COLLECT_32 // cmd: 3905
OBJ_DATA obj162 = (79.50, 29.50) 0 COLLECT_39 // cmd: 3A05
OBJ_DATA obj163 = (18.50, 11.50, 5.00) 0 COLLECT_16 // cmd: 3B05
OBJ_DATA obj164 = (210.50, 230.50, 2.00) 0 COLLECT_39 // cmd: 3C05
OBJ_DATA obj165 = (171.50, 252.50, 2.00) 0 COLLECT_08 // cmd: 3D05
OBJ_DATA obj166 = (74.50, 235.50, 2.00) 0 COLLECT_34 // cmd: 3E05
OBJ_DATA obj167 = (114.50, 57.50, 2.00) 0 COLLECT_04 // cmd: 3F05
OBJ_DATA obj168 = (25.50, 101.50, 2.00) 0 COLLECT_34 // cmd: 4005
SET savecount102 = 1 // cmd: 4105
// (0)
// IF_JUMP = [4305 6200 CA04 0000 0000 4405]
// (0) = [4405 0000 4505 0000 0000 0000]
// (0) = [4505 0000 4605 0000 0000 0000]
// (0) = [4605 0000 4705 0000 0000 0000]
sounddec2 = CREATE_SOUND (110.00, 14.00, 6.00) WATERFALL PLAY_FOREVER END // cmd: 4705
sounddec3 = CREATE_SOUND (101.50, 29.50, 6.00) CRICKETS PLAY_FOREVER END // cmd: 4805
sounddec4 = CREATE_SOUND (66.50, 36.50, 6.00) CRICKETS PLAY_FOREVER END // cmd: 4905
sounddec5 = CREATE_SOUND (68.50, 18.50, 6.00) CRICKETS PLAY_FOREVER END // cmd: 4A05
sounddec6 = CREATE_SOUND (29.50, 19.50, 6.00) CRICKETS PLAY_FOREVER END // cmd: 4B05
sounddec7 = CREATE_SOUND (40.50, 35.50, 6.00) CRICKETS PLAY_FOREVER END // cmd: 4C05
sounddec8 = CREATE_SOUND (12.50, 19.50, 6.00) CRICKETS PLAY_FOREVER END // cmd: 4D05
sounddec9 = CREATE_SOUND (53.50, 2.50, 6.00) CRICKETS PLAY_FOREVER END // cmd: 4E05
sounddec10 = CREATE_SOUND (14.50, 63.50, 6.00) CRICKETS PLAY_FOREVER END // cmd: 4F05
sounddec11 = CREATE_SOUND (44.50, 70.50, 6.00) CRICKETS PLAY_FOREVER END // cmd: 5005
sounddec12 = CREATE_SOUND (58.50, 49.50, 6.00) CRICKETS PLAY_FOREVER END // cmd: 5105
sounddec13 = CREATE_SOUND (211.50, 188.50, 6.00) STRIP_CLUB PLAY_FOREVER END // cmd: 5205
sounddec14 = CREATE_SOUND (11.50, 41.50, 6.00) COUNTRY_CLUB PLAY_FOREVER END // cmd: 5305
sounddec16 = CREATE_SOUND (106.50, 18.50, 6.00) INDUSTRIAL_LOW PLAY_FOREVER END // cmd: 5405
sounddec17 = CREATE_SOUND (91.50, 5.50, 6.00) INDUSTRIAL_LOW PLAY_FOREVER END // cmd: 5505
sounddec18 = CREATE_SOUND (136.50, 6.50, 6.00) INDUSTRIAL_LOW PLAY_FOREVER END // cmd: 5605
sounddec19 = CREATE_SOUND (119.50, 6.50, 6.00) INDUSTRIAL_HIGH PLAY_FOREVER END // cmd: 5705
sounddec20 = CREATE_SOUND (123.50, 6.50, 6.00) INDUSTRIAL_HIGH PLAY_FOREVER END // cmd: 5805
sounddec21 = CREATE_SOUND (127.50, 6.50, 6.00) INDUSTRIAL_HIGH PLAY_FOREVER END // cmd: 5905
sounddec22 = CREATE_SOUND (131.50, 6.50, 6.00) INDUSTRIAL_HIGH PLAY_FOREVER END // cmd: 5A05
sounddec23 = CREATE_SOUND (97.50, 72.50, 6.00) BAR PLAY_FOREVER END // cmd: 5B05
sounddec24 = CREATE_SOUND (19.50, 93.50, 6.00) BAR_2 PLAY_FOREVER END // cmd: 5C05
sounddec25 = CREATE_SOUND (87.50, 199.50, 6.00) BAR PLAY_FOREVER END // cmd: 5D05
sounddec26 = CREATE_SOUND (156.50, 179.50, 6.00) BAR_2 PLAY_FOREVER END // cmd: 5E05
sounddec30 = CREATE_SOUND (89.50, 251.50, 6.00) MUMBLE PLAY_FOREVER END // cmd: 5F05
sounddec31 = CREATE_SOUND (7.50, 104.50, 6.00) MUMBLE PLAY_FOREVER END // cmd: 6005
sounddec32 = CREATE_SOUND (9.50, 98.50, 6.00) BOWLING_ALLEY PLAY_FOREVER END // cmd: 6105
sounddec33 = CREATE_SOUND (148.50, 80.50, 6.00) JAZZ_CLUB PLAY_FOREVER END // cmd: 6205
sounddec34 = CREATE_SOUND (158.50, 186.50, 6.00) CLOCK_TOWER PLAY_FOREVER END // cmd: 6305
sounddec35 = CREATE_SOUND (62.50, 76.50, 6.00) DISGRACELAND PLAY_FOREVER END // cmd: 6405
sounddec28 = CREATE_SOUND (139.50, 252.50, 6.00) INDUSTRIAL_LOW PLAY_FOREVER END // cmd: 6505
sounddec36 = CREATE_SOUND (125.50, 149.50, 6.00) FAN_NOISE PLAY_FOREVER END // cmd: 6605
GENERATOR gen4 = (114.50, 124.50, 2.00) 0 COLLECT_00 1800 1800 // cmd: 6705
SWITCH_GENERATOR (gen4, ON) // cmd: 6805
GENERATOR gen5 = (8.50, 121.50, 2.00) 0 COLLECT_01 1800 1800 // cmd: 6905
GENERATOR gen6 = (52.50, 213.50, 2.00) 0 COLLECT_01 1800 1800 // cmd: 6A05
GENERATOR gen7 = (209.50, 147.50, 2.00) 0 COLLECT_01 1800 1800 // cmd: 6B05
GENERATOR gen8 = (139.50, 94.50, 2.00) 0 COLLECT_01 1800 1800 // cmd: 6C05
SWITCH_GENERATOR (gen5, ON) // cmd: 6D05
SWITCH_GENERATOR (gen6, ON) // cmd: 6E05
SWITCH_GENERATOR (gen7, ON) // cmd: 6F05
SWITCH_GENERATOR (gen8, ON) // cmd: 7005
GENERATOR gen9 = (17.50, 69.50, 2.00) 0 COLLECT_01 1800 1800 // cmd: 7105
GENERATOR gen10 = (16.50, 69.50, 2.00) 0 COLLECT_31 1800 1800 // cmd: 7205
GENERATOR gen11 = (15.50, 69.50, 2.00) 0 COLLECT_30 1800 1800 // cmd: 7305
GENERATOR gen12 = (85.50, 31.50, 4.00) 0 COLLECT_01 1800 1800 // cmd: 7405
GENERATOR gen13 = (85.50, 30.50, 4.00) 0 COLLECT_31 1800 1800 // cmd: 7505
GENERATOR gen14 = (85.50, 29.50, 4.00) 0 COLLECT_30 1800 1800 // cmd: 7605
GENERATOR gen15 = (5.50, 4.50, 2.00) 0 COLLECT_04 1800 1800 // cmd: 7705
GENERATOR gen16 = (5.50, 3.50, 2.00) 0 COLLECT_31 1800 1800 // cmd: 7805
GENERATOR gen17 = (5.50, 2.50, 2.00) 0 COLLECT_30 1800 1800 // cmd: 7905
SWITCH_GENERATOR (gen9, ON) // cmd: 7A05
SWITCH_GENERATOR (gen10, ON) // cmd: 7B05
SWITCH_GENERATOR (gen11, ON) // cmd: 7C05
SWITCH_GENERATOR (gen12, ON) // cmd: 7D05
SWITCH_GENERATOR (gen13, ON) // cmd: 7E05
SWITCH_GENERATOR (gen14, ON) // cmd: 7F05
SWITCH_GENERATOR (gen15, ON) // cmd: 8005
SWITCH_GENERATOR (gen16, ON) // cmd: 8105
SWITCH_GENERATOR (gen17, ON) // cmd: 8205
GENERATOR gen18 = (202.50, 226.50, 2.00) 0 COLLECT_01 1800 1800 // cmd: 8305
GENERATOR gen19 = (203.50, 226.50, 2.00) 0 COLLECT_31 1800 1800 // cmd: 8405
GENERATOR gen20 = (204.50, 226.50, 2.00) 0 COLLECT_30 1800 1800 // cmd: 8505
GENERATOR gen21 = (219.50, 221.50, 2.00) 0 COLLECT_01 1800 1800 // cmd: 8605
GENERATOR gen22 = (220.50, 221.50, 2.00) 0 COLLECT_31 1800 1800 // cmd: 8705
GENERATOR gen23 = (221.50, 221.50, 2.00) 0 COLLECT_30 1800 1800 // cmd: 8805
GENERATOR gen24 = (230.50, 203.50, 2.00) 0 COLLECT_02 1800 1800 // cmd: 8905
GENERATOR gen25 = (231.50, 203.50, 2.00) 0 COLLECT_31 1800 1800 // cmd: 8A05
GENERATOR gen26 = (232.50, 203.50, 2.00) 0 COLLECT_30 1800 1800 // cmd: 8B05
SWITCH_GENERATOR (gen18, ON) // cmd: 8C05
SWITCH_GENERATOR (gen19, ON) // cmd: 8D05
SWITCH_GENERATOR (gen20, ON) // cmd: 8E05
SWITCH_GENERATOR (gen21, ON) // cmd: 8F05
SWITCH_GENERATOR (gen22, ON) // cmd: 9005
SWITCH_GENERATOR (gen23, ON) // cmd: 9105
SWITCH_GENERATOR (gen24, ON) // cmd: 9205
SWITCH_GENERATOR (gen25, ON) // cmd: 9305
SWITCH_GENERATOR (gen26, ON) // cmd: 9405
GENERATOR gen27 = (166.50, 13.50, 3.00) 0 COLLECT_01 1800 1800 // cmd: 9505
GENERATOR gen28 = (166.50, 14.50, 3.00) 0 COLLECT_31 1800 1800 // cmd: 9605
GENERATOR gen29 = (166.50, 15.50, 3.00) 0 COLLECT_30 1800 1800 // cmd: 9705
GENERATOR gen30 = (221.50, 34.50, 3.00) 0 COLLECT_01 1800 1800 // cmd: 9805
GENERATOR gen31 = (222.50, 34.50, 3.00) 0 COLLECT_31 1800 1800 // cmd: 9905
GENERATOR gen32 = (223.50, 34.50, 3.00) 0 COLLECT_30 1800 1800 // cmd: 9A05
GENERATOR gen33 = (207.50, 24.50, 4.00) 0 COLLECT_08 1800 1800 // cmd: 9B05
GENERATOR gen34 = (207.50, 25.50, 4.00) 0 COLLECT_31 1800 1800 // cmd: 9C05
GENERATOR gen35 = (207.50, 26.50, 4.00) 0 COLLECT_30 1800 1800 // cmd: 9D05
SWITCH_GENERATOR (gen27, ON) // cmd: 9E05
SWITCH_GENERATOR (gen28, ON) // cmd: 9F05
SWITCH_GENERATOR (gen29, ON) // cmd: A005
SWITCH_GENERATOR (gen30, ON) // cmd: A105
SWITCH_GENERATOR (gen31, ON) // cmd: A205
SWITCH_GENERATOR (gen32, ON) // cmd: A305
SWITCH_GENERATOR (gen33, ON) // cmd: A405
SWITCH_GENERATOR (gen34, ON) // cmd: A505
SWITCH_GENERATOR (gen35, ON) // cmd: A605
SET_GANG_KILL_REACTION (redngang, zaibgang, 1) // cmd: A705
SET_GANG_KILL_REACTION (sciegang, redngang, 1) // cmd: A805
SET_GANG_KILL_REACTION (zaibgang, sciegang, 1) // cmd: A905
CHANGE_GANG_CHAR_RESPECT (poligang, p1, -5) // cmd: AA05
DISABLE_CRANE (crane8) // cmd: AB05
savecount100 = 1 // cmd: AC05
IS_CHAR_OBJECTIVE_PASSED (chrdec1) // cmd: AD05
savecount103 = 0 // cmd: AE05
// IF_JUMP = [AF05 6200 AE05 0100 0000 B905]
MAKE_CHAR_DO_NOTHING (chrdec1) // cmd: B005
SET_CHAR_SHOOTING_SKILL (chrdec1, CRAP_SHOT) // cmd: B105
SET_CHAR_THREAT_REACTION (chrdec1, REACT_AS_NORMAL) // cmd: B205
SET savecount103 = 1 // cmd: B305
IS_CHAR_OBJECTIVE_PASSED (chrdec3) // cmd: B405
MAKE_CHAR_DO_NOTHING (chrdec3) // cmd: B505
// (0)
// IF_JUMP = [B705 6200 B505 0000 0000 BA05]
// (0)
// IF_JUMP = [B905 6200 B005 0000 0000 BA05]
savecount85 = 7 // cmd: BA05
savecount97 = 0 // cmd: BB05
// IF_JUMP = [BC05 6200 BB05 0100 0000 C105]
DISPLAY_MESSAGE (6185) // cmd: BD05
DISPLAY_BRIEF (6182) // cmd: BE05
SET savecount97 = 1 // cmd: BF05
// (0)
// IF_JUMP = [C105 6200 BD05 0000 0000 C205]
savecount83 = 7 // cmd: C205
savecount98 = 0 // cmd: C305
// IF_JUMP = [C405 6200 C305 0100 0000 C905]
DISPLAY_MESSAGE (6184) // cmd: C505
DISPLAY_BRIEF (6183) // cmd: C605
SET savecount98 = 1 // cmd: C705
// (0)
// IF_JUMP = [C905 6200 C505 0000 0000 CA05]
savecount84 = 7 // cmd: CA05
savecount99 = 0 // cmd: CB05
// IF_JUMP = [CC05 6200 CB05 0100 0000 D105]
DISPLAY_MESSAGE (6186) // cmd: CD05
DISPLAY_BRIEF (6181) // cmd: CE05
SET savecount99 = 1 // cmd: CF05
// (0)
// IF_JUMP = [D105 6200 CD05 0000 0000 D205]
savecount89 = 21 // cmd: D205
savecount79 = 0 // cmd: D305
// IF_JUMP = [D405 6200 D305 0100 0000 D805]
SET savecount89 = 22 // cmd: D505
LAUNCH_MISSION (ste_end.mis) // cmd: D605
// (0)
// IF_JUMP = [D805 6200 D505 0000 0000 D905]
CHECK_SCORE_GREATER (p1, 2999999) // cmd: D905
savecount79 = 0 // cmd: DA05
// IF_JUMP = [DB05 6200 DA05 0100 0000 E205]
count1 = 0 // cmd: DC05
// IF_JUMP = [DD05 6200 DC05 0100 0000 E205]
LEVEL_END_POINT_ARROW_AT (arrow4, 116.00, 123.00, 2.00) // cmd: DE05
SET count1 = 1 // cmd: DF05
DISPLAY_BRIEF_NOW (2910) // cmd: E005
// (0)
// IF_JUMP = [E205 6200 DE05 0000 0000 E305]
count1 = 1 // cmd: E305
savecount79 = 1 // cmd: E405
// IF_JUMP = [E505 6200 E405 0100 0000 EB05]
CHECK_SCORE_GREATER (p1, 2999999) // cmd: E605
// IF_JUMP = [E705 6200 E605 0100 0000 EB05]
REMOVE_ARROW (arrow4) // cmd: E805
SET count1 = 0 // cmd: E905
// (0)
// IF_JUMP = [EB05 6200 E805 0000 0000 EC05]
count1 = 1 // cmd: EC05
savecount79 = 0 // cmd: ED05
// IF_JUMP = [EE05 6200 ED05 0100 0000 F605]
CHECK_SCORE_GREATER (p1, 2999999) // cmd: EF05
// NOT = [F005 4700 F605 0000]
// IF_JUMP = [F105 6200 EF05 0100 0000 F605]
REMOVE_ARROW (arrow4) // cmd: F205
SET count1 = 0 // cmd: F305
DISPLAY_BRIEF_NOW (2911) // cmd: F405
// (0)
// IF_JUMP = [F605 6200 F205 0000 0000 F705]
count1 = 1 // cmd: F705
savecount79 = 0 // cmd: F805
// IF_JUMP = [F905 6200 F805 0100 0000 FE05]
LOCATE_CHARACTER_ANY_MEANS (p1, 116.00, 123.00, 2.00, 1.00, 1.00) // cmd: FA05
// IF_JUMP = [FB05 6200 FA05 0100 0000 FE05]
FINISH_LEVEL (BONUS_1) // cmd: FC05
// (0)
// IF_JUMP = [FE05 6200 FC05 0000 0000 0206]
// IF_JUMP = [FF05 6200 AD05 0000 0000 0306]
// (0)
// (0)
// GOTO = [0206 4D00 AC05 0000 FF05 0000]
LEVELEND // cmd: 0306
THREAD_TRIGGER trigger28 = THREAD_WAIT_FOR_CHAR_IN_CAR (p1, auto100, function28:) // cmd: 0406
function28: // cmd: 0506
START_BASIC_KF_TEMPLATE (trigger28, 6106, auto100, p1, TANK_GUN) // cmd: 0606
bonus8 = START_BONUS_CHECK (NO_ZONE, 3600, 20, 0, CHAR, NOT_EXCLUSIVE, BY_ROCKET_LAUNCHER, TANK, NO_OCCUPATION) // cmd: 0706
DO_BASIC_KF_TEMPLATE (bonus8, timer2, 120, onscreen1, savecountdec2, 20, 6106, p1, LIVES, 1) // cmd: 0806
RETURN // cmd: 0906
THREAD_TRIGGER trigger29 = THREAD_WAIT_FOR_CHAR_IN_CAR (p1, auto101, function29:) // cmd: 0A06
function29: // cmd: 0B06
START_BASIC_KF_TEMPLATE (trigger29, 6107, auto101, p1, TANK_GUN) // cmd: 0C06
bonus9 = START_BONUS_CHECK (NO_ZONE, 3600, 20, 0, CAR, NOT_EXCLUSIVE, BY_ROCKET_LAUNCHER, TANK, NONE) // cmd: 0D06
DO_BASIC_KF_TEMPLATE (bonus9, timer2, 120, onscreen1, savecountdec2, 20, 6107, p1, LIVES, 1) // cmd: 0E06
RETURN // cmd: 0F06
THREAD_TRIGGER trigger30 = THREAD_WAIT_FOR_CHAR_IN_CAR (p1, auto102, function30:) // cmd: 1006
function30: // cmd: 1106
START_BASIC_KF_TEMPLATE (trigger30, 6108, auto102, p1, CAR_MACHINE_GUN) // cmd: 1206
bonus10 = START_BONUS_CHECK (NO_ZONE, 3600, 100, 0, CHAR, NOT_EXCLUSIVE, BY_GUN, ZCX5, NO_OCCUPATION) // cmd: 1306
DO_BASIC_KF_TEMPLATE (bonus10, timer2, 120, onscreen1, savecountdec2, 100, 6108, p1, LIVES, 1) // cmd: 1406
RETURN // cmd: 1506
THREAD_TRIGGER trigger31 = THREAD_WAIT_FOR_CHAR_IN_CAR (p1, auto103, function31:) // cmd: 1606
function31: // cmd: 1706
START_BASIC_KF_TEMPLATE (trigger31, 6109, auto103, p1, CAR_MACHINE_GUN) // cmd: 1806
bonus11 = START_BONUS_CHECK (NO_ZONE, 2700, 75, 0, CHAR, NOT_EXCLUSIVE, BY_GUN, ZCX5, NO_OCCUPATION) // cmd: 1906
DO_BASIC_KF_TEMPLATE (bonus11, timer2, 90, onscreen1, savecountdec2, 75, 6109, p1, LIVES, 1) // cmd: 1A06
RETURN // cmd: 1B06
THREAD_TRIGGER trigger32 = THREAD_WAIT_FOR_CHAR_IN_CAR (p1, auto104, function32:) // cmd: 1C06
function32: // cmd: 1D06
START_BASIC_KF_TEMPLATE (trigger32, 6110, auto104, p1, CAR_MINE) // cmd: 1E06
bonus12 = START_BONUS_CHECK (NO_ZONE, 3600, 20, 0, CAR, NOT_EXCLUSIVE, BY_CAR_MINE, ZCX5, COPCAR) // cmd: 1F06
DO_BASIC_KF_TEMPLATE (bonus12, timer2, 120, onscreen1, savecountdec2, 20, 6110, p1, LIVES, 1) // cmd: 2006
RETURN // cmd: 2106
THREAD_TRIGGER trigger33 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 132.50, 171.50, 2.00, 0.20, 0.20, function33:) // cmd: 2206
function33: // cmd: 2306
START_BASIC_KF_TEMPLATE (trigger33, 6111, obj35, p1, MACHINE_GUN) // cmd: 2406
bonus13 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CHAR, NOT_EXCLUSIVE, BY_GUN, NONE, NO_OCCUPATION) // cmd: 2506
DO_BASIC_KF_TEMPLATE (bonus13, timer2, 60, onscreen1, savecountdec2, 20, 6111, p1, LIVES, 1) // cmd: 2606
RETURN // cmd: 2706
THREAD_TRIGGER trigger34 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 253.50, 86.50, 2.00, 0.20, 0.20, function34:) // cmd: 2806
function34: // cmd: 2906
START_BASIC_KF_TEMPLATE (trigger34, 6112, obj36, p1, MACHINE_GUN) // cmd: 2A06
bonus14 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CHAR, NOT_EXCLUSIVE, BY_GUN, NONE, ANY_LAW_ENFORCEMENT) // cmd: 2B06
DO_BASIC_KF_TEMPLATE (bonus14, timer2, 60, onscreen1, savecountdec2, 20, 6112, p1, LIVES, 1) // cmd: 2C06
RETURN // cmd: 2D06
THREAD_TRIGGER trigger35 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 113.50, 144.50, 2.00, 0.20, 0.20, function35:) // cmd: 2E06
function35: // cmd: 2F06
START_BASIC_KF_TEMPLATE (trigger35, 6113, obj37, p1, MOLOTOV) // cmd: 3006
bonus15 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CHAR, NOT_EXCLUSIVE, BY_MOLOTOV, NONE, NO_OCCUPATION) // cmd: 3106
DO_BASIC_KF_TEMPLATE (bonus15, timer2, 60, onscreen1, savecountdec2, 20, 6113, p1, LIVES, 1) // cmd: 3206
RETURN // cmd: 3306
THREAD_TRIGGER trigger36 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 161.50, 78.50, 6.00, 0.20, 0.20, function36:) // cmd: 3406
function36: // cmd: 3506
START_BASIC_KF_TEMPLATE (trigger36, 6114, obj38, p1, MOLOTOV) // cmd: 3606
bonus16 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CAR, NOT_EXCLUSIVE, BY_MOLOTOV, NONE, NONE) // cmd: 3706
DO_BASIC_KF_TEMPLATE (bonus16, timer2, 60, onscreen1, savecountdec2, 20, 6114, p1, LIVES, 1) // cmd: 3806
RETURN // cmd: 3906
THREAD_TRIGGER trigger37 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 176.50, 143.50, 2.00, 0.20, 0.20, function37:) // cmd: 3A06
function37: // cmd: 3B06
START_BASIC_KF_TEMPLATE (trigger37, 6115, obj39, p1, ROCKET_LAUNCHER) // cmd: 3C06
bonus17 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CHAR, NOT_EXCLUSIVE, BY_ROCKET_LAUNCHER, NONE, NO_OCCUPATION) // cmd: 3D06
DO_BASIC_KF_TEMPLATE (bonus17, timer2, 60, onscreen1, savecountdec2, 20, 6115, p1, LIVES, 1) // cmd: 3E06
RETURN // cmd: 3F06
THREAD_TRIGGER trigger38 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 84.50, 57.50, 2.00, 0.20, 0.20, function38:) // cmd: 4006
function38: // cmd: 4106
START_BASIC_KF_TEMPLATE (trigger38, 6116, obj40, p1, ROCKET_LAUNCHER) // cmd: 4206
bonus18 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CAR, NOT_EXCLUSIVE, BY_ROCKET_LAUNCHER, NONE, COPCAR) // cmd: 4306
DO_BASIC_KF_TEMPLATE (bonus18, timer2, 60, onscreen1, savecountdec2, 20, 6116, p1, LIVES, 1) // cmd: 4406
RETURN // cmd: 4506
THREAD_TRIGGER trigger39 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 112.50, 164.50, 2.00, 0.20, 0.20, function39:) // cmd: 4606
function39: // cmd: 4706
START_BASIC_KF_TEMPLATE (trigger39, 6117, obj41, p1, ROCKET_LAUNCHER) // cmd: 4806
bonus19 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CAR, NOT_EXCLUSIVE, BY_ROCKET_LAUNCHER, NONE, NONE) // cmd: 4906
DO_BASIC_KF_TEMPLATE (bonus19, timer2, 60, onscreen1, savecountdec2, 20, 6117, p1, LIVES, 1) // cmd: 4A06
RETURN // cmd: 4B06
THREAD_TRIGGER trigger40 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 9.50, 27.50, 2.00, 0.20, 0.20, function40:) // cmd: 4C06
function40: // cmd: 4D06
START_BASIC_KF_TEMPLATE (trigger40, 6118, obj42, p1, FLAME_THROWER) // cmd: 4E06
bonus20 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CHAR, NOT_EXCLUSIVE, BY_FLAMETHROWER, NONE, NO_OCCUPATION) // cmd: 4F06
DO_BASIC_KF_TEMPLATE (bonus20, timer2, 60, onscreen1, savecountdec2, 20, 6118, p1, LIVES, 1) // cmd: 5006
RETURN // cmd: 5106
THREAD_TRIGGER trigger41 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 43.50, 146.50, 2.00, 0.20, 0.20, function41:) // cmd: 5206
function41: // cmd: 5306
START_BASIC_KF_TEMPLATE (trigger41, 6119, obj43, p1, FLAME_THROWER) // cmd: 5406
bonus21 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CHAR, NOT_EXCLUSIVE, BY_FLAMETHROWER, NONE, ANY_LAW_ENFORCEMENT) // cmd: 5506
DO_BASIC_KF_TEMPLATE (bonus21, timer2, 60, onscreen1, savecountdec2, 20, 6119, p1, LIVES, 1) // cmd: 5606
RETURN // cmd: 5706
THREAD_TRIGGER trigger42 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 147.50, 43.50, 2.00, 0.20, 0.20, function42:) // cmd: 5806
function42: // cmd: 5906
START_BASIC_KF_TEMPLATE (trigger42, 6120, obj44, p1, ELECTRO_GUN) // cmd: 5A06
bonus22 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CHAR, NOT_EXCLUSIVE, BY_ELECTRO_WEAPON, NONE, NO_OCCUPATION) // cmd: 5B06
DO_BASIC_KF_TEMPLATE (bonus22, timer2, 60, onscreen1, savecountdec2, 20, 6120, p1, LIVES, 1) // cmd: 5C06
RETURN // cmd: 5D06
THREAD_TRIGGER trigger43 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 151.50, 122.50, 3.00, 0.20, 0.20, function43:) // cmd: 5E06
function43: // cmd: 5F06
START_BASIC_KF_TEMPLATE (trigger43, 6121, obj45, p1, ELECTRO_GUN) // cmd: 6006
bonus23 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CHAR, NOT_EXCLUSIVE, BY_ELECTRO_WEAPON, NONE, NO_OCCUPATION) // cmd: 6106
DO_BASIC_KF_TEMPLATE (bonus23, timer2, 60, onscreen1, savecountdec2, 20, 6121, p1, LIVES, 1) // cmd: 6206
RETURN // cmd: 6306
THREAD_TRIGGER trigger44 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 212.50, 201.50, 2.00, 0.20, 0.20, function44:) // cmd: 6406
function44: // cmd: 6506
START_BASIC_KF_TEMPLATE (trigger44, 6122, obj46, p1, ELECTRO_GUN) // cmd: 6606
bonus24 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CHAR, NOT_EXCLUSIVE, BY_ELECTRO_WEAPON, NONE, ANY_LAW_ENFORCEMENT) // cmd: 6706
DO_BASIC_KF_TEMPLATE (bonus24, timer2, 60, onscreen1, savecountdec2, 20, 6122, p1, LIVES, 1) // cmd: 6806
RETURN // cmd: 6906
THREAD_TRIGGER trigger45 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 146.50, 211.50, 2.00, 0.20, 0.20, function45:) // cmd: 6A06
function45: // cmd: 6B06
START_BASIC_KF_TEMPLATE (trigger45, 6123, obj47, p1, ELECTRO_GUN) // cmd: 6C06
bonus25 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CAR, NOT_EXCLUSIVE, BY_ELECTRO_WEAPON, NONE, COPCAR) // cmd: 6D06
DO_BASIC_KF_TEMPLATE (bonus25, timer2, 60, onscreen1, savecountdec2, 20, 6123, p1, LIVES, 1) // cmd: 6E06
RETURN // cmd: 6F06
THREAD_TRIGGER trigger46 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 172.50, 192.50, 5.00, 0.20, 0.20, function46:) // cmd: 7006
function46: // cmd: 7106
START_BASIC_KF_TEMPLATE (trigger46, 6124, obj48, p1, SHOTGUN) // cmd: 7206
bonus26 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CHAR, NOT_EXCLUSIVE, BY_SHOTGUN, NONE, NO_OCCUPATION) // cmd: 7306
DO_BASIC_KF_TEMPLATE (bonus26, timer2, 60, onscreen1, savecountdec2, 20, 6124, p1, LIVES, 1) // cmd: 7406
RETURN // cmd: 7506
THREAD_TRIGGER trigger47 = THREAD_WAIT_FOR_CHAR_IN_AREA (p1, 208.50, 93.50, 2.00, 0.20, 0.20, function47:) // cmd: 7606
function47: // cmd: 7706
START_BASIC_KF_TEMPLATE (trigger47, 6125, obj49, p1, SHOTGUN) // cmd: 7806
bonus27 = START_BONUS_CHECK (NO_ZONE, 1800, 20, 0, CHAR, NOT_EXCLUSIVE, BY_SHOTGUN, NONE, ANY_LAW_ENFORCEMENT) // cmd: 7906
DO_BASIC_KF_TEMPLATE (bonus27, timer2, 60, onscreen1, savecountdec2, 20, 6125, p1, LIVES, 1) // cmd: 7A06
RETURN // cmd: 7B06