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Teste SDL + C + Codeblocks

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Jan 7th, 2016
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  1. #include <SDL.h> //usaremos funcoes da SDL
  2. #include <SDL_net.h>
  3.  
  4. #define SCREEN_W 640 //tamanho da janela que sera criada
  5. #define SCREEN_H 480
  6.  
  7. int main(int argc, char** argv) //funcao de entrada
  8. {
  9.     SDL_Surface* screen; //superficie que representa a tela do computador
  10.     SDL_Event event; //um evento enviado pela SDL
  11.     SDL_Rect retangulo;
  12.     int quit = 0; //devemos encerrar o programa?
  13.  
  14.     SDL_Init(SDL_INIT_VIDEO); //inicializar a SDL
  15.     screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 16, SDL_SWSURFACE); //criar uma janela 640x480x16bits
  16.  
  17.     //configura as propriedades do retangulo
  18.     retangulo.x = 100;
  19.     retangulo.y = 100;
  20.     retangulo.h = 100;
  21.     retangulo.w = 100;
  22.  
  23.     while(!quit ) //rodar enquanto nao for para encerrar :)
  24.     {
  25.       SDL_FillRect(screen, &retangulo, 250);
  26.         while(SDL_PollEvent(&event)) //checar eventos
  27.         {
  28.             if(event.type == SDL_QUIT) //fechar a janela?
  29.             {
  30.                 quit = 1; //sair do loop principal
  31.             }
  32.         }
  33.  
  34.         SDL_Flip(screen); //atualizar a tela
  35.     }
  36.  
  37.     SDL_Quit(); //encerrar a SDL
  38.  
  39.     return 0;
  40. }
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