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- for (int i2 = k - 1; i2 < l; ++i2)
- {
- IBlockState state;
- if (k1 >= -30000000 && k1 < 30000000 && l1 >= -30000000 && l1 < 30000000)
- {
- state = w.getBlockState(new BlockPos(k1, i2, l1));
- }
- else
- {
- state = Blocks.stone.getDefaultState();
- }
- block.addCollisionBoxesToList(w, new BlockPos(k1, i2, l1), state, aabb, collidingBoundingBoxes, e);
- }
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