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Mar 8th, 2016
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  1. for (int i2 = k - 1; i2 < l; ++i2)
  2. {
  3. IBlockState state;
  4.  
  5. if (k1 >= -30000000 && k1 < 30000000 && l1 >= -30000000 && l1 < 30000000)
  6. {
  7. state = w.getBlockState(new BlockPos(k1, i2, l1));
  8. }
  9. else
  10. {
  11. state = Blocks.stone.getDefaultState();
  12. }
  13.  
  14. block.addCollisionBoxesToList(w, new BlockPos(k1, i2, l1), state, aabb, collidingBoundingBoxes, e);
  15. }
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