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Forca versão panda (aperfeiçoado)

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Oct 31st, 2014
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  1. tfm.exec.disableAfkDeath(true)
  2. tfm.exec.disableAutoShaman(true)
  3. tfm.exec.disableAutoNewGame(true)
  4. tfm.exec.disableAutoScore(true)
  5. tfm.exec.disableAutoTimeLeft(true)
  6.  
  7. chars = {"è","ë","ä","ü","ö","£"}
  8.  
  9. lang = {}
  10.  
  11. lang.fr = {
  12.   ask_word = "Définir le mot à trouver",
  13.   choose_word = "Choisissez un mot : (entre 2 et 12 caractères inclus, aucun accent)",
  14.   more_players = "Vous devez être au moins <font color='#FF0000'>2</font> joueurs pour jouer au pendu.",
  15.   next_turn_1 = "Le prochain tour débutera dans ",
  16.   next_turn_2 = " seconde(s).",
  17.   turn_of_1 = "C'est le tour de ",
  18.   turn_of_2 = " ! ",
  19.   patientez = "Patientez pendant qu'il choisir son mot...",
  20.   word_found = "Le mot a été trouvé !",
  21.   word_not_found = "Pas de chance ! Le mot était ",
  22.   time_out = "Temps écoulé !",
  23.   pass_turn = "Le maître du jeu a passé son tour !",
  24.   quit = "Le maître du jeu a quitté !"
  25. }
  26.  
  27. lang.en = {
  28.   ask_word = "Define the panda to find",
  29.   choose_word = "Choose a panda : (between 2 and 12 characters)",
  30.   more_players = "You have to be at least <font color='#FF0000'>2</font> pandas to play Hangman.",
  31.   next_turn_1 = "Next panda in ",
  32.   next_turn_2 = " panda(s).",
  33.   turn_of_1 = "It's the panda-fan called ",
  34.   turn_of_2 = "'s turn of hugs on the pandas! ",
  35.   patientez = "Wait while he's choosing a panda...",
  36.   word_found = "The pand was found !",
  37.   word_not_found = "No panda! The word was ",
  38.   time_out = "The panda died :c!",
  39.   pass_turn = "The panda master has passed his turn !",
  40.   quit = "The panda master has quit."
  41. }
  42.  
  43. lang.br = {
  44.   ask_word = "Escolha um panda",
  45.   choose_word = "Escolha o panda : (entre 2 e 12 caracteres)",
  46.   more_players = "Deve ter no mínimo <font color='#FF0000'>2</font> jogadores para brincar de panda.",
  47.   next_turn_1 = "Próximo panda em ",
  48.   next_turn_2 = " fofura(s).",
  49.   turn_of_1 = "É a vez da amante de pandas ",
  50.   turn_of_2 = " ! ",
  51.   patientez = "Espere enquanto ela abraça um panda",
  52.   word_found = "PANDAS FOFOS!",
  53.   word_not_found = "O panda morreu, matem-na! ",
  54.   time_out = "O panda matou ela o-o !",
  55.   pass_turn = "Ela desistiu de ver os pandas !",
  56.   quit = "O zoológico foi assaltado por capivaras."
  57. }
  58. text = lang.br
  59.  
  60. players = {}
  61. master = ""
  62.  
  63. letters = {}
  64. invertLetters = {}
  65.  
  66. word = ""
  67. hasDefinedWord = false
  68.  
  69. timer = 0
  70. bestPlayer = ""
  71. pendu_level = 0
  72.  
  73. beginReset = false
  74. hasToReset = false
  75. resetTimer = 0
  76.  
  77. isTimeOut = false
  78. hasWon = false
  79. hasLost = false
  80. hasSkipped = false
  81. hasQuit = false
  82.  
  83. lettersEntered = {}
  84.  
  85. id = {}
  86.  
  87. id["ask_word_main"] = 1
  88. id["ask_word_button"] = 2
  89. id["ask_word_popup"] = 3
  90. id["pendu"] = 4
  91. id["reset_timer"] = 5
  92. id["reset_timer_label"] = 6
  93. id["turn"] = 7
  94. id["turn_label"] = 8
  95. id["one_player"] = 9
  96. id["one_player_label"] = 10
  97.  
  98. function eventNewGame()
  99.   updatePlayersList()
  100.  
  101.   ui.removeTextArea(id["one_player"])
  102.   ui.removeTextArea(id["one_player_label"])
  103.  
  104.   letters = {}
  105.   invertLetters = {}
  106.   word = ""
  107.   hasDefinedWord = false
  108.   timer = 0
  109.  
  110.   if getNbPlayers() > 1 then
  111.     master = randomPlayer()
  112.     tfm.exec.movePlayer(master, 400, 90, false, 0, 0, false)
  113.    
  114.     askWord()
  115.     drawPendu()
  116.   else
  117.     removeAll()
  118.    
  119.     ui.addTextArea(id["one_player"], "", nil, 5, 110, 790, 25, 0xC0C0C0, 0x595959, 1f)
  120.     ui.addTextArea(id["one_player_label"], "<p align='center'><BL><font color='#000000'>"..text.more_players.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f)
  121.    
  122.     drawWord()
  123.     drawPendu()
  124.   end
  125. end
  126.  
  127. function eventPlayerDied(playerName)
  128.   tfm.exec.respawnPlayer(playerName)
  129. end
  130.  
  131. function eventNewPlayer(playerName)
  132.   table.insert(players, playerName)
  133.  
  134.   if getNbPlayers() == 2 then
  135.     tfm.exec.newGame("@5541032")
  136.   else
  137.     tfm.exec.respawnPlayer(playerName)
  138.     drawWord()
  139.     drawPendu()
  140.   end
  141. end
  142.  
  143. function eventPlayerLeft(playerName)
  144.   local toRemove = 0
  145.  
  146.   for i,p in pairs(players) do
  147.     if p==playerName then
  148.       toRemove = i
  149.     end
  150.   end
  151.  
  152.   table.remove(players, toRemove)
  153.  
  154.   if getNbPlayers() == 1 then
  155.     tfm.exec.newGame("@5541032")
  156.   else
  157.     if playerName==master then
  158.       hasQuit = true
  159.       reset()
  160.     end
  161.   end
  162. end
  163.  
  164. function eventLoop(currentTime, timeRemaining)
  165.   timer = timer + 0.5
  166.   if beginReset then
  167.     ui.removeTextArea(id["ask_word_main"])
  168.     ui.removeTextArea(id["ask_word_button"])
  169.    
  170.     resetTimer = resetTimer + 0.5
  171.    
  172.     ui.addTextArea(id["reset_timer"], "", nil, 5, 110, 790, 25, 0xC0C0C0, 0x595959, 1f)
  173.     if isTimeOut then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.time_out.." <font color='#000000'>"..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
  174.     if hasWon then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.word_found.." <font color='#000000'>"..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
  175.     if hasLost then ui.addTextArea(id["reset_timer_label"], "<p align='center'><font color='#000000'>"..text.word_not_found.."</font><BL>"..word:gsub("^%l", string.upper).."<font color='#000000'> ! "..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
  176.     if hasSkiped then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.pass_turn.."<font color='#000000'> "..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
  177.     if hasQuit then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.quit.."<font color='#000000'> "..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
  178.   end
  179.  
  180.   checkBestPlayer()
  181.  
  182.   if timer==25 and not hasDefinedWord and getNbPlayers() > 1 then
  183.     isTimeOut = true
  184.     reset()
  185.   end
  186.  
  187.   if resetTimer==10 then
  188.     isTimeOut = false
  189.     hasWon = false
  190.     hasLost = false
  191.     hasSkiped = false
  192.     hasQuit = false
  193.    
  194.     hasToReset = true
  195.    
  196.     reset()
  197.   end
  198. end
  199.  
  200. function eventChatCommand(playerName, message)
  201.   local args = {}
  202.  
  203.   for arg in message:gmatch("[^%s]+") do
  204.     table.insert(args, arg:lower())
  205.   end
  206.  
  207.   if not hasLost and not hasSkiped and not hasQuit and args[1] ~= nil then
  208.     if args[1]==word and playerName ~= master and not hasWon then
  209.       local score = 0
  210.      
  211.       for _,letter in pairs(letters) do
  212.         if letter=="_" then score = score + 1 end
  213.       end
  214.      
  215.       tfm.exec.setPlayerScore(playerName, score, true)
  216.      
  217.       local i = 1
  218.      
  219.       while i <= word:len() do
  220.         if letters[i]~="_" then
  221.           invertLetters[i] = letters[i]
  222.           letters[i] = "_"
  223.         end
  224.        
  225.         i = i + 1
  226.       end
  227.  
  228.       drawWord()
  229.       hasWon = true
  230.       reset()
  231.     end
  232.    
  233.     if args[1]=="skip" and playerName==master and not hasWon and not hasLost and not isTimeOut then
  234.       hasSkiped = true
  235.       reset()
  236.     end
  237.    
  238.     if args[1]:len()==1 and hasDefinedWord and args[1]~= "_" and args[1]~="-" and args[1]~="'" and playerName ~= master then
  239.       local isEntered = false
  240.      
  241.       for _,letter in pairs(lettersEntered) do
  242.         if letter==args[1] then
  243.           isEntered = true
  244.         end
  245.       end
  246.      
  247.       if not isEntered then
  248.         local score = 0
  249.         local idsToRemove = {}
  250.         local isFalse = true
  251.        
  252.         table.insert(lettersEntered, args[1])
  253.        
  254.         for id,letter in pairs(letters) do
  255.           if letter==args[1] then
  256.             table.insert(idsToRemove, id)
  257.             isFalse = false
  258.           end
  259.         end
  260.        
  261.         for _,idToRemove in pairs(idsToRemove) do
  262.           invertLetters[idToRemove] = letters[idToRemove]
  263.           letters[idToRemove] = "_"
  264.         end
  265.        
  266.         score = #idsToRemove
  267.        
  268.         if isFalse then
  269.           if tfm.get.room.playerList[playerName].score > 0 then score = -1 end
  270.           pendu_level = pendu_level + 1
  271.         end
  272.        
  273.         tfm.exec.setPlayerScore(playerName, score, true)
  274.        
  275.         drawWord()
  276.         drawPendu()
  277.       end
  278.     end
  279.   end
  280. end
  281.  
  282. function eventTextAreaCallback(textAreaId, playerName, callback)
  283.   if callback=="callbackAskWord" then
  284.     ui.addPopup(id["ask_word_popup"], 2, text.choose_word, master, 300, 175, 200)
  285.   end
  286. end
  287.  
  288. function eventPopupAnswer(popupId, playerName, answer)
  289.   if popupId==id["ask_word_popup"] and not isTimeOut and master==playerName then
  290.     local choosedWord = tostring(answer)
  291.    
  292.     if checkWord(choosedWord) then
  293.       defineWord(choosedWord)
  294.       hasDefinedWord = true
  295.      
  296.       askWord()
  297.      
  298.       ui.removeTextArea(id["turn"])
  299.       ui.removeTextArea(id["turn_label"])
  300.     end
  301.   end
  302. end
  303.  
  304. function askWord()
  305.   ui.removeTextArea(id["reset_timer"])
  306.   ui.removeTextArea(id["reset_timer_label"])
  307.   ui.removeTextArea(id["ask_word_main"])
  308.   ui.removeTextArea(id["ask_word_button"])
  309.  
  310.   if not hasDefinedWord then
  311.     ui.addTextArea(id["ask_word_main"], "", master, 5, 110, 790, 35, 0xC0C0C0, 0x595959, 1f)
  312.     ui.addTextArea(id["ask_word_button"], "<p align='center'><a href='event:callbackAskWord'>"..text.ask_word.."</a></p>", master, 300, 120, 190, 16, 0x595959, 0x595959, 1f)
  313.    
  314.     for p,_ in pairs(tfm.get.room.playerList) do
  315.       if p~=master then
  316.         ui.addTextArea(id["turn"], "", p, 5, 110, 790, 25, 0xC0C0C0, 0x595959, 1f)
  317.         ui.addTextArea(id["turn_label"], "<p align='center'><font color='#000000'>"..text.turn_of_1.."</font><BL>"..master.."<font color='#000000'>"..text.turn_of_2..text.patientez.."</font></p>", p, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f)
  318.       end
  319.     end
  320.   end
  321. end
  322.  
  323. function defineWord(new_word)
  324.   word = string.lower(string.gsub(new_word, " ", "-"))
  325.  
  326.   letters = {}
  327.  
  328.   local i = 36
  329.  
  330.   while i < 50 do
  331.     ui.removeTextArea(i)
  332.     i = i + 1
  333.   end
  334.  
  335.   for letter in new_word:gmatch"." do
  336.     if letter==" " or letter=="-" then
  337.       table.insert(invertLetters, "-")
  338.       table.insert(letters, "_")
  339.     elseif letter=="'" then
  340.       table.insert(invertLetters, "'")
  341.       table.insert(letters, "_")
  342.     else
  343.       table.insert(letters, letter:lower())
  344.       table.insert(invertLetters, "_")
  345.     end
  346.   end
  347.  
  348.   drawWord()
  349.   drawPendu()
  350. end
  351.  
  352. function drawWord()
  353.   local textId = 36
  354.   local i = 1
  355.   local ancreX = 40
  356.  
  357.   if #word==0 then
  358.     local i = 36
  359.  
  360.     while i < 50 do
  361.       ui.removeTextArea(i)
  362.       i = i + 1
  363.     end
  364.   else
  365.     while i <= word:len() do
  366.       ui.addTextArea(textId, "<p align='center'><font size='40' color='#000000'>"..invertLetters[i]:upper().."</font></p>", nil, ancreX, 150, 40, 60, 0xC0C0C0, 0xC0C0C0, 1f)
  367.       ancreX = ancreX + 60
  368.       textId = textId + 1
  369.       i = i + 1
  370.     end
  371.    
  372.     local finished = true
  373.     local j = 1
  374.    
  375.     while j <= word:len() do
  376.       if invertLetters[j]=="_" then finished = false end
  377.       j = j + 1
  378.     end
  379.    
  380.     if finished then
  381.       hasWon = true
  382.       reset()
  383.     end
  384.   end
  385. end
  386.  
  387. function drawPendu()
  388.   local pendu = ""
  389.  
  390.   if pendu_level==1 then
  391.     pendu = pendu.."<br /><br /><br /><br /><br /><br /><br /><br /><br /> _________"
  392.    
  393.   elseif pendu_level==2 then
  394.     pendu = pendu.."<br />"
  395.     pendu = pendu.."        |<br />"
  396.     pendu = pendu.."        |<br />"
  397.     pendu = pendu.."        |<br />"
  398.     pendu = pendu.."        |<br />"
  399.     pendu = pendu.."        |<br />"
  400.     pendu = pendu.."        |<br />"
  401.     pendu = pendu.."        |<br />"
  402.     pendu = pendu.."        |<br />"
  403.     pendu = pendu.." ____|____"
  404.    
  405.   elseif pendu_level==3 then
  406.     pendu = pendu.."        __________.__<br />"
  407.     pendu = pendu.."        |<br />"
  408.     pendu = pendu.."        |<br />"
  409.     pendu = pendu.."        |<br />"
  410.     pendu = pendu.."        |<br />"
  411.     pendu = pendu.."        |<br />"
  412.     pendu = pendu.."        |<br />"
  413.     pendu = pendu.."        |<br />"
  414.     pendu = pendu.."        |<br />"
  415.     pendu = pendu.." ____|____"
  416.    
  417.   elseif pendu_level==4 then
  418.     pendu = pendu.."        __________.__<br />"
  419.     pendu = pendu.."        |  /<br />"
  420.     pendu = pendu.."        |/<br />"
  421.     pendu = pendu.."        |<br />"
  422.     pendu = pendu.."        |<br />"
  423.     pendu = pendu.."        |<br />"
  424.     pendu = pendu.."        |<br />"
  425.     pendu = pendu.."        |<br />"
  426.     pendu = pendu.."        |<br />"
  427.     pendu = pendu.." ____|____"
  428.    
  429.   elseif pendu_level==5 then
  430.     pendu = pendu.."        __________.__<br />"
  431.     pendu = pendu.."        |  /      |<br />"
  432.     pendu = pendu.."        |/<br />"
  433.     pendu = pendu.."        |<br />"
  434.     pendu = pendu.."        |<br />"
  435.     pendu = pendu.."        |<br />"
  436.     pendu = pendu.."        |<br />"
  437.     pendu = pendu.."        |<br />"
  438.     pendu = pendu.."        |<br />"
  439.     pendu = pendu.." ____|____"
  440.    
  441.   elseif pendu_level==6 then
  442.     pendu = pendu.."        __________.__<br />"
  443.     pendu = pendu.."        |  /      |<br />"
  444.     pendu = pendu.."        |/        O<br />"
  445.     pendu = pendu.."        |<br />"
  446.     pendu = pendu.."        |<br />"
  447.     pendu = pendu.."        |<br />"
  448.     pendu = pendu.."        |<br />"
  449.     pendu = pendu.."        |<br />"
  450.     pendu = pendu.."        |<br />"
  451.     pendu = pendu.." ____|____"
  452.    
  453.   elseif pendu_level==7 then
  454.     pendu = pendu.."        __________.__<br />"
  455.     pendu = pendu.."        |  /      |<br />"
  456.     pendu = pendu.."        |/        O<br />"
  457.     pendu = pendu.."        |        /|<br />"
  458.     pendu = pendu.."        |<br />"
  459.     pendu = pendu.."        |<br />"
  460.     pendu = pendu.."        |<br />"
  461.     pendu = pendu.."        |<br />"
  462.     pendu = pendu.."        |<br />"
  463.     pendu = pendu.." ____|____"
  464.    
  465.   elseif pendu_level==8 then
  466.     pendu = pendu.."        __________.__<br />"
  467.     pendu = pendu.."        |  /      |<br />"
  468.     pendu = pendu.."        |/        O<br />"
  469.     pendu = pendu.."        |        /|\<br />"
  470.     pendu = pendu.."        |<br />"
  471.     pendu = pendu.."        |<br />"
  472.     pendu = pendu.."        |<br />"
  473.     pendu = pendu.."        |<br />"
  474.     pendu = pendu.."        |<br />"
  475.     pendu = pendu.." ____|____"
  476.    
  477.   elseif pendu_level==9 then
  478.     pendu = pendu.."        __________.__<br />"
  479.     pendu = pendu.."        |  /      |<br />"
  480.     pendu = pendu.."        |/        O<br />"
  481.     pendu = pendu.."        |        /|\\<br />"
  482.     pendu = pendu.."        |         |<br />"
  483.     pendu = pendu.."        |<br />"
  484.     pendu = pendu.."        |<br />"
  485.     pendu = pendu.."        |<br />"
  486.     pendu = pendu.."        |<br />"
  487.     pendu = pendu.." ____|____"
  488.    
  489.   elseif pendu_level==10 then
  490.     pendu = pendu.."        __________.__<br />"
  491.     pendu = pendu.."        |  /      |<br />"
  492.     pendu = pendu.."        |/        O<br />"
  493.     pendu = pendu.."        |        /|\\<br />"
  494.     pendu = pendu.."        |         |<br />"
  495.     pendu = pendu.."        |        /<br />"
  496.     pendu = pendu.."        |<br />"
  497.     pendu = pendu.."        |<br />"
  498.     pendu = pendu.."        |<br />"
  499.     pendu = pendu.." ____|____"
  500.  
  501.   elseif pendu_level==11 then
  502.     pendu = pendu.."        __________.__<br />"
  503.     pendu = pendu.."        |  /         |  <br />"
  504.     pendu = pendu.."        |/           O  <br />"
  505.     pendu = pendu.."        |           /|\\ <br />"
  506.     pendu = pendu.."        |            |  <br />"
  507.     pendu = pendu.."        |           / \\ <br />"
  508.     pendu = pendu.."        |               <br />"
  509.     pendu = pendu.."        |               <br />"
  510.     pendu = pendu.."        |               <br />"
  511.     pendu = pendu.." ____|____"
  512.    
  513.     hasLost = true
  514.     reset()
  515.   end
  516.  
  517.   ui.addTextArea(id["pendu"], pendu, nil, 323, 235, 135, 138, 0x010101, 0xFFFFFF, 0.5f)
  518. end
  519.  
  520. function reset()
  521.   beginReset = true
  522.  
  523.   if hasToReset then
  524.     if getNbPlayers() < 2 then
  525.       tfm.exec.newGame("@5541032")
  526.     else
  527.       letters = {}
  528.       invertLetters = {}
  529.       word = ""
  530.       hasDefinedWord = false
  531.       pendu_level = 0
  532.       beginReset = false
  533.       hasToReset = false
  534.       resetTimer = 0
  535.       lettersEntered = {}
  536.      
  537.       drawWord()
  538.       drawPendu()
  539.      
  540.       local randX = math.random(799)
  541.       tfm.exec.movePlayer(master, randX, 385, false, 0, 0, false)
  542.      
  543.       local oldMaster = master
  544.      
  545.       if getNbPlayers()~=1 then
  546.         if bestPlayer==oldMaster then
  547.           while master==oldMaster do
  548.             master = randomPlayer()
  549.           end
  550.         else
  551.           master = bestPlayer
  552.         end
  553.       else
  554.         master = bestPlayer
  555.       end
  556.      
  557.       randX = math.random(799)
  558.      
  559.       tfm.exec.movePlayer(master, randX, 90, false, 0, 0, false)
  560.       tfm.exec.setPlayerScore(master, 0, false)
  561.      
  562.       timer = 0
  563.      
  564.       askWord()
  565.     end
  566.   end
  567. end
  568.  
  569. function removeAll()
  570.   ui.removeTextArea(id["ask_word_main"])
  571.   ui.removeTextArea(id["ask_word_button"])
  572.   ui.removeTextArea(id["ask_word_popup"])
  573.   ui.removeTextArea(id["pendu"])
  574.   ui.removeTextArea(id["reset_timer"])
  575.   ui.removeTextArea(id["reset_timer_label"])
  576.   ui.removeTextArea(id["turn"])
  577.   ui.removeTextArea(id["turn_label"])
  578.   ui.removeTextArea(id["one_player"])
  579.   ui.removeTextArea(id["one_player_label"])
  580. end
  581.  
  582. function checkWord(word_arg)
  583.   if word_arg:len() >= 2 and word_arg:len() <= 12 then
  584.     for _,c in pairs(chars) do
  585.       if string.match(word_arg, c) then
  586.         return false
  587.       end
  588.     end
  589.    
  590.     return true
  591.   else
  592.     return false
  593.   end
  594. end
  595.  
  596. function checkBestPlayer()
  597.   topScore = 0
  598.   bestPlayer = randomPlayer()
  599.  
  600.   for name,player in pairs(tfm.get.room.playerList) do
  601.     if player.score >= topScore then
  602.       topScore = player.score
  603.       bestPlayer = name
  604.     end
  605.   end
  606. end
  607.  
  608. function getNbPlayers()
  609.   return #players
  610. end
  611.  
  612. function updatePlayersList()
  613.   players = {}
  614.  
  615.   for p,_ in pairs(tfm.get.room.playerList) do
  616.     table.insert(players, p)
  617.   end
  618. end
  619.  
  620. function randomPlayer()
  621.   return players[math.random(1,#players)]
  622. end
  623.  
  624. for name,player in pairs(tfm.get.room.playerList) do
  625.   tfm.exec.setPlayerScore(name, 0, false)
  626. end
  627.  
  628. updatePlayersList()
  629. bestPlayer = randomPlayer()
  630. tfm.exec.newGame("@5541032")
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