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Jan 24th, 2013
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  1. _unitsgroup = group player;
  2. sleep 2;
  3. if (_unitsgroup == GrpBlufor_1) then
  4. {
  5.  
  6. player attachTo [u_1,[-1,-1,1]];
  7. sleep 0.5;
  8. detach player;
  9. };
  10. if (_unitsgroup == GrpBlufor_2) then
  11. {
  12.  
  13. player attachTo [u_6,[-1,-1,1]];
  14. sleep 0.5;
  15. detach player;
  16. };
  17. if (_unitsgroup == GrpBlufor_3) then
  18. {
  19.  
  20. player attachTo [u_11,[-1,-1,1]];
  21. sleep 0.5;
  22. detach player;
  23. };
  24. if (_unitsgroup == GrpBlufor_4) then
  25. {
  26.  
  27. player attachTo [u_16,[-1,-1,1]];
  28. sleep 0.5;
  29. detach player;
  30. };
  31. if (_unitsgroup == GrpBlufor_5) then
  32. {
  33.  
  34. player attachTo [u_21,[-1,-1,1]];
  35. sleep 0.5;
  36. detach player;
  37. };
  38. if (_unitsgroup == GrpBlufor_6) then
  39. {
  40.  
  41. player attachTo [u_26,[-1,-1,1]];
  42. sleep 0.5;
  43. detach player;
  44. };
  45. if (_unitsgroup == GrpBlufor_7) then
  46. {
  47.  
  48. player attachTo [u_31,[-1,-1,1]];
  49. sleep 0.5;
  50. detach player;
  51. };
  52. if (_unitsgroup == GrpBlufor_8) then
  53. {
  54.  
  55. player attachTo [u_36,[-1,-1,1]];
  56. sleep 0.5;
  57. detach player;
  58. };
  59. if (_unitsgroup == GrpBlufor_9) then
  60. {
  61.  
  62. player attachTo [u_41,[-1,-1,1]];
  63. sleep 0.5;
  64. detach player;
  65. };
  66. if (_unitsgroup == GrpBlufor_10) then
  67. {
  68.  
  69. player attachTo [u_46,[-1,-1,1]];
  70. sleep 0.5;
  71. detach player;
  72. };
  73.  
  74.  
  75. if (_unitsgroup == GrpOpfor_1) then
  76. {
  77.  
  78. player attachTo [g_1,[-1,-1,1]];
  79. sleep 0.5;
  80. detach player;
  81. };
  82. if (_unitsgroup == GrpOpfor_2) then
  83. {
  84.  
  85. player attachTo [g_6,[-1,-1,1]];
  86. sleep 0.5;
  87. detach player;
  88. };
  89. if (_unitsgroup == GrpOpfor_3) then
  90. {
  91.  
  92. player attachTo [g_11,[-1,-1,1]];
  93. sleep 0.5;
  94. detach player;
  95. };
  96. if (_unitsgroup == GrpOpfor_4) then
  97. {
  98.  
  99. player attachTo [g_16,[-1,-1,1]];
  100. sleep 0.5;
  101. detach player;
  102. };
  103. if (_unitsgroup == GrpOpfor_5) then
  104. {
  105.  
  106. player attachTo [g_21,[-1,-1,1]];
  107. sleep 0.5;
  108. detach player;
  109. };
  110. if (_unitsgroup == GrpOpfor_6) then
  111. {
  112.  
  113. player attachTo [g_26,[-1,-1,1]];
  114. sleep 0.5;
  115. detach player;
  116. };
  117. if (_unitsgroup == GrpOpfor_7) then
  118. {
  119.  
  120. player attachTo [g_31,[-1,-1,1]];
  121. sleep 0.5;
  122. detach player;
  123. };
  124. if (_unitsgroup == GrpOpfor_8) then
  125. {
  126.  
  127. player attachTo [g_36,[-1,-1,1]];
  128. sleep 0.5;
  129. detach player;
  130. };
  131. if (_unitsgroup == GrpOpfor_9) then
  132. {
  133.  
  134. player attachTo [g_41,[-1,-1,1]];
  135. sleep 0.5;
  136. detach player;
  137. };
  138. if (_unitsgroup == GrpOpfor_10) then
  139. {
  140.  
  141. player attachTo [g_46,[-1,-1,1]];
  142. sleep 0.5;
  143. detach player;
  144. };
  145.  
  146. sleep 2;
  147. if (true) exitWith {};
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