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- _unitsgroup = group player;
- sleep 2;
- if (_unitsgroup == GrpBlufor_1) then
- {
- player attachTo [u_1,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpBlufor_2) then
- {
- player attachTo [u_6,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpBlufor_3) then
- {
- player attachTo [u_11,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpBlufor_4) then
- {
- player attachTo [u_16,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpBlufor_5) then
- {
- player attachTo [u_21,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpBlufor_6) then
- {
- player attachTo [u_26,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpBlufor_7) then
- {
- player attachTo [u_31,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpBlufor_8) then
- {
- player attachTo [u_36,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpBlufor_9) then
- {
- player attachTo [u_41,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpBlufor_10) then
- {
- player attachTo [u_46,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpOpfor_1) then
- {
- player attachTo [g_1,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpOpfor_2) then
- {
- player attachTo [g_6,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpOpfor_3) then
- {
- player attachTo [g_11,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpOpfor_4) then
- {
- player attachTo [g_16,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpOpfor_5) then
- {
- player attachTo [g_21,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpOpfor_6) then
- {
- player attachTo [g_26,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpOpfor_7) then
- {
- player attachTo [g_31,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpOpfor_8) then
- {
- player attachTo [g_36,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpOpfor_9) then
- {
- player attachTo [g_41,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- if (_unitsgroup == GrpOpfor_10) then
- {
- player attachTo [g_46,[-1,-1,1]];
- sleep 0.5;
- detach player;
- };
- sleep 2;
- if (true) exitWith {};
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