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Apr 27th, 2015
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  1. if (mouseX > shaman_legs.x-2 - shaman_legs.width / 2 && mouseX < shaman_legs.x+2 + shaman_legs.width / 2) {
  2. CTRLleftButtonDown = false
  3. CTRLrightButtonDown = false
  4. } else if (mouseX < shaman_legs.x - shaman_legs.width / 2 && GlobalVariableLibrary.COREgamePaused == false) {
  5. CTRLleftButtonDown = true
  6. CTRLrightButtonDown = false
  7. } else if (mouseX > shaman_legs.x + shaman_legs.width / 2 && GlobalVariableLibrary.COREgamePaused == false) {
  8. CTRLleftButtonDown = false
  9. CTRLrightButtonDown = true
  10. }
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