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  1. +++ New Roster (1850pts) +++
  2.  
  3. ++ Legiones Astartes: Crusade Army List (Age of Darkness) (1850pts) ++
  4.  
  5. + HQ (195pts) +
  6.  
  7. Legion Centurion (95pts) [Power Armour]
  8. ··Rules: Consul, Independent Character, Legiones Astartes
  9. ··Consul [Master of Signal]
  10. ····Rules: Bombardment, Legion Support Officer
  11.  
  12. Legion Centurion (100pts) [Artificer Armour, Combat Shield]
  13. ··Rules: Consul, Independent Character, Legiones Astartes
  14. ··Consul [Chaplain]
  15. ····Rules: Zealot
  16.  
  17. + Troops (650pts) +
  18.  
  19. Legion Tactical Squad (190pts) [9x Legion Tactical Space Marines, Take an additional Chainsword or Combat Blade]
  20. ··Rules: Fury of the Legion, Legiones Astartes
  21. ··Legion Tactical Sergeant [Artificer Armour, Power Weapon]
  22.  
  23. Legion Tactical Squad (230pts) [9x Legion Tactical Space Marines, Take an additional Chainsword or Combat Blade]
  24. ··Rules: Fury of the Legion, Legiones Astartes
  25. ··Legion Rhino Armoured Carrier [Dozer Blade]
  26. ····Rules: Repair
  27. ··Legion Tactical Sergeant [Artificer Armour, Power Weapon]
  28.  
  29. Legion Tactical Squad (230pts) [9x Legion Tactical Space Marines, Take an additional Chainsword or Combat Blade]
  30. ··Rules: Fury of the Legion, Legiones Astartes
  31. ··Legion Rhino Armoured Carrier [Dozer Blade]
  32. ····Rules: Repair
  33. ··Legion Tactical Sergeant [Artificer Armour, Power Weapon]
  34.  
  35. + Elites (185pts) +
  36.  
  37. Templar Brethren (185pts) [4x Templar Brethren]
  38. ··Rules: Furious Charge, Legiones Astartes
  39. ··Chapter Champion [Solarite Power Gauntlet]
  40.  
  41. + Heavy Support (820pts) +
  42.  
  43. Deredeo Pattern Dreadnought (220pts) [Aiolos Missile Launcher]
  44. ··Rules: Extra Armour, Independent Tracking
  45.  
  46. Legion Heavy Support Squad (360pts) [Lascannons, 7x Legion Space Marines]
  47. ··Rules: Legiones Astartes
  48. ··Legion Sergeant [Augury Scanner]
  49.  
  50. Legion Heavy Support Squad (240pts) [9x Legion Space Marines]
  51. ··Rules: Legiones Astartes
  52. ··Legion Sergeant [Augury Scanner]
  53.  
  54. + Legion +
  55.  
  56. Legion Astartes [VII: Imperial Fists]
  57.  
  58. ++ Profile Summary ++
  59.  
  60. ····Chaplain: Unit Type:Infantry (Character)|WS:5|BS:5|S:4|T:4|W:2|I:5|A:3|LD:9|Save:3+
  61. ····Chapter Champion: Unit Type:Infantry (Character|WS:5|BS:4|S:4|T:4|W:2|I:4|A:2|LD:9|Save:2+
  62. ····Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+
  63. ····Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+
  64. ····Master of Signal: Unit Type:Infantry (Character)|WS:5|BS:5|S:4|T:4|W:2|I:5|A:3|LD:9|Save:3+
  65. ····Templar Brethren: Unit Type:Infantry|WS:5|BS:4|S:4|T:4|W:1|I:4|A:2|LD:8|Save:2+
  66. ····Legion Rhino: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Tank, Transport
  67. ····Deredeo Pattern Dreadnought: WS:4|BS:5|S:6|Front:13|Side:12|Rear:11|I:4|A:1|HP:3|Type:Vehicle (Walker)
  68. ····Atomantic Shielding: Description:Gains 5++ Invulnerable save from shooting attacks and explosions, and a 6++ Invulnerable save in close combat. In addition, add +1 to the range of explosions from the Reactor Blast rule.
  69. ····Augury Scanner: Description:Models cannot be deployed using the Infiltrate special rule within 18" of an Augury Scanner. A unit carrying an Augury Scanner gains the Interceptor rule against enemy units deploying via Deep Strike within 18"
  70. ····Cognis-signum: Description:Model equipped with Cognis-sigum gains Night Vision special rule. In addition, in lieu of firing a weapon in the Shooting phase, a single designated unit of the controlling player's choice withing 6" of the signum-equipped model (excluding Independent Characters and Super-Heavies) gains a bonus of +1 to their BS for that shooting phase.
  71. ····Combat Shield: Description:Confers 6++ invulnverable save, increasing to a 5++ in close combat. User is treated as having defensive grenades, but may never claim the extra attack for being armed with an additional close combat weapon.
  72. ····Helical Targeting Array: Description:If the Deredeo chooses to neither move nor Run in its turn it may, if its controlling player wishes, gain the Skyfire and Interceptor special rules for that entire game turn (ie, both the controlling player’s turn and their opponent’s following player turn) for all of its weapons except its heavy bolters/heavy flamers.
  73. ····Nuncio-vox: Description:Units arriving via Deep Strike within 6" of a Nuncio-vox do not scatter. When barrage weapons are used by the controlling player, line of sight may be drawn from any model equipped with a Nuncio-vox as well as the firing model itself. Range is still drawn from the firing model. It may not be used inside a vehicle.
  74. ····Aiolos Missile Launcher: Range:60"|Strength:6|AP:3|Type:Heavy 3, Pinning, Independent Tracking
  75. ····Anvilus Pattern Autocannon Battery: Range:48"|Strength:8|AP:4|Type:Heavy 4, Sunder
  76. ····Bombardment: Range:Unlimited|Strength:8|AP:3|Type:Ordnance D3, Large Blast, Barrage
  77. ····Solarite Power Gauntlet: Range:-|Strength:x2|AP:1|Type:Melee, Master-crafted, Unwieldy
  78.  
  79. ++ Selection Rules ++
  80.  
  81. Bombardment: Once per game, in lieu of firing a weapon in the Shooting phase, you may opt to call in a bombardment attack.
  82. Consul
  83. Extra Armour
  84. Furious Charge
  85. Fury of the Legion
  86. Independent Character
  87. Independent Tracking: This weapon may fire at a different target to that of the Deredeo’s other shooting attacks if desired and ignores intervening obstacles to line of sight in open terrain. When firing at vehicles, it attacks their Side Armour value.
  88. Legion Support Officer: A Consul of this type may not be used as a compulsory HQ choice for the army unless specifically exempted by a particular Legiones Astartes rule or Rite of War.
  89. Legiones Astartes: - Units with this special rules may always attempt to regroup regardless of casualties.
  90. - Additional rules conferred by Legiones Astartes (____)
  91. Repair: In the Shooting phase instead of firing a weapon, the Rhino may attempt to repair an Immobilised result on a D6 roll of a 6.
  92. Zealot
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