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#golemquest bitching and discussion

Apr 25th, 2012
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  1. [2012-04-25 18:38:02] <Ironybot> So, reading through the logs it seems that there is some fair pervasive discontent amongst the player base as to the state of this game at the moment. Even discounting certain of the most vocal people as outliers.
  2. [2012-04-25 18:38:14] <Ironybot> What changes in direction would you guys like to see happen?
  3. [2012-04-25 18:43:51] <Burrowed_Lurker> I'd like to see the pace of the game be a bit more consistent with the planning/posts. Right now it seems to me that most of the plans and goals of the quest are months or years away, while the actual game runs a bit slower than real time. Minor thing really.
  4. [2012-04-25 18:46:38] <Ironybot> How would you accommodate the need to reconcile personal interaction and development, which obviously happens on a fairly quick basis, with the pace necessary to see months or years pass at once? Even at one post per day we lose a lot of detail in our conversations and dialogue- Armas is on autopilot and we get a lot of interactions abstracted.
  5. [2012-04-25 18:47:15] <Asleeping> It would be helpful to have more detail on our initial actions in new areas.
  6. [2012-04-25 18:47:32] <CaptainButthead> "...the process of insemination requires a lethally convulsive effort."
  7. [2012-04-25 18:47:39] <CaptainButthead> poor drone bees
  8. [2012-04-25 18:47:47] <Asleeping> New types of training, for example. If we had the first couple sessions happening in greater detail, the later sessions could be largley glossed over.
  9. [2012-04-25 18:47:51] =-= Asleeping is now known as Abeo
  10. [2012-04-25 18:50:10] <Ironybot> It was kind of annoying that we learned basically nothing about aoul manipulation as players when Armas finally got around to sitting down and learning some.
  11. [2012-04-25 18:50:24] <Ironybot> Soul manipulation, excuse me.
  12. [2012-04-25 18:51:12] <Abeo> Exactly. We basically need to have at least one in-depth lesson experience to get a proper grasp on mechanics
  13. [2012-04-25 18:51:44] <Burrowed_Lurker> The only thing that comes to mind is a time skip or a series of shorter ones every now and then to cover periods of lower action like training. That would lower the level of detail though. I'm more interested in the long-term events than the slice of life myself, but I'm sure my opinion isn't universal.
  14. [2012-04-25 18:52:56] <CaptainButthead> My only complain about the pace of the game is that we're not on the one update a day schedule
  15. [2012-04-25 18:54:02] <CaptainButthead> As to the information problem, why do we need an update for that? The soul manipulation basics seems like a perfect candidate for a wiki entry instead of being part of an update
  16. [2012-04-25 18:56:38] <Dkay> Some of the people seem to be discontent that the actual consensuses do not get followed. Repeatedly have unpopular suggestions went through even if they had a lot of negative votes. In contrast, a lot of things that we want to see happen and get a lot of upvotes, get ignored. (or so I heard, I rarely read poster suggestions nowadays). Some people get a feeling that their suggestions get
  17. [2012-04-25 18:56:38] <Dkay> completely ignored. I stopped caring and prefer not to post anymore, preferring to sometimes doing simple downvote/upvote suggestions.
  18. [2012-04-25 18:56:53] <Dkay> At least that is what people seemed to complain about today.
  19. [2012-04-25 18:58:34] <Abeo> They have a very mild point.
  20. [2012-04-25 18:58:46] <Abeo> THe problem is nowhere near as prevelant as they imply.
  21. [2012-04-25 18:58:52] <Dkay> But I think that happens because we suggest too much shit.... so I cannot really complain.
  22. [2012-04-25 18:59:15] <Dkay> I think we should suggest less and focus on quality over quantity.
  23. [2012-04-25 18:59:18] <Abeo> Also, Alratan is seemingly incapable of properly tallying poster votes
  24. [2012-04-25 18:59:40] <Dkay> Remember that TALK we had with Camella? Which we had been waiting for weeks to happen?
  25. [2012-04-25 19:00:02] <Dkay> I feel nothing got resolved because we just got summary of the event instead of actual dialogue
  26. [2012-04-25 19:00:08] <Burrowed_Lurker> Votes seem tallied accurately most of the time to me, sometimes It looks like IRC opinions that aren't in thread are factored in, might skew it.
  27. [2012-04-25 19:00:21] <CaptainButthead> You'd like an IRC log or something Dkay?
  28. [2012-04-25 19:00:23] <Abeo> I remember how half the posters were being complete idiots and derailing any attempt to communicate with her cause they thought it was too hard
  29. [2012-04-25 19:00:43] <CaptainButthead> Yeah we've got a real problem with about a third to half the active players being shitheads
  30. [2012-04-25 19:00:52] <CaptainButthead> Actively working at sabotaging shit
  31. [2012-04-25 19:00:56] <Abeo> Like right now
  32. [2012-04-25 19:01:10] <CaptainButthead> Yes, like right now
  33. [2012-04-25 19:01:37] <Dkay> No, I mean we used to get actual dialogues in the updates, remember? We keep losing that because we shove in too much shit into one update. I can't really blame Bob for using summaries
  34. [2012-04-25 19:01:53] <CaptainButthead> We still get dialogues in the updates
  35. [2012-04-25 19:01:57] <CaptainButthead> Just not all the time
  36. [2012-04-25 19:02:18] <CaptainButthead> This update in particular looks like it could be dialogue heavy, if we don't fuck it up
  37. [2012-04-25 19:03:45] <Dkay> Of course. I'm not saying all the dialogues are gone. I just felt that the Talk with Camella should have been more detailed rather than summary. I mean, before that talk there was a lot of controversy here, some people wanted Camella gone because she always acted like a spoiled bitch. Irony in particular did not like her.
  38. [2012-04-25 19:04:02] <Abeo> Still doesn't
  39. [2012-04-25 19:04:13] <Dkay> It got summarised because we suggested a lot shit that day.
  40. [2012-04-25 19:04:15] <Abeo> He's actually actively working to subvert our relationship with her.
  41. [2012-04-25 19:05:27] <Dkay> Well, I think that we collectively would have liked her better if we Actually heard (or read) her dialog. She APOLOGIZED to us, but it was give in such format that it didn't feel geniune, It felt cold and disconected
  42. [2012-04-25 19:05:28] <hatman> That dialogue situation bugs the ever living fuck out of me, but everyone knows that already.
  43. [2012-04-25 19:06:31] <Ironybot> I do really wish that we'd get more dialogue. The latest update, for example- we had a bunch of dialogue with Camella posted, and based on what Bob said in IRC he actually used it when talking to her player (if you believe that she exists), but we got a one-sentence nothing instead of any dialogue back from her.
  44. [2012-04-25 19:07:04] <Abeo> I kind of want to take Lyubov out to lunch/dinner on Wed and explain to her that while she is lovely, it is a conflict of interest to be involved with her while we are her employer and that we made a mistake in a moment of abstinence fueled weakness.
  45. [2012-04-25 19:07:27] <Ironybot> Our relationship with Camella is supposedly improving, she apologized to us like you said- well, how the heck are we supposed to see our relationship improving if we don't get descriptions of our interactions?
  46. [2012-04-25 19:08:18] <Dkay> Yep. As far as I am concerned, our relationship is barely better than before we had the Talk with her.
  47. [2012-04-25 19:08:27] <CaptainButthead> Really Dkay?
  48. [2012-04-25 19:08:47] <Abeo> It is AT LEAST as good as it was before we went off on our vacation
  49. [2012-04-25 19:08:58] <CaptainButthead> I think that she's really grown as a character. It's better than ever, honestly.
  50. [2012-04-25 19:09:16] <CaptainButthead> Before the vacation she didn't trust Armas that much
  51. [2012-04-25 19:09:26] <Abeo> I actually found the summary of her appology to be heartwarming
  52. [2012-04-25 19:09:27] <CaptainButthead> Now they're talking, she's sharing details about soul pacts and shit
  53. [2012-04-25 19:09:40] <CaptainButthead> They're solidly friends
  54. [2012-04-25 19:10:40] <CaptainButthead> If Armas doesn't turn into an antisocial fuckup at the direction of tweedle dee and tweedle dum I see no reason for the friendship to not continue to deepen
  55. [2012-04-25 19:11:23] <Abeo> Being on IRC in the morning is painful
  56. [2012-04-25 19:11:27] <Ironybot> The point is that we can't see the friendship deepening unless there are actual descriptions of things that would deepen it written out.
  57. [2012-04-25 19:11:36] <Abeo> Ark and Al complaining about Bob. Every day.
  58. [2012-04-25 19:12:14] <Ironybot> There was apparently a party yesterday, which presumably lasted for hours and could have served as a significant bonding experience with not only Camella, but everyone in the company- and what do we get? A one-sentence description after a hyphen.
  59. [2012-04-25 19:12:34] <CaptainButthead> And an explaination of why it wasn't all it could be
  60. [2012-04-25 19:12:35] -->| Gunpowder_Symphony (~somewhere@Rizon-7249021A.dhcp.embarqhsd.net) has joined #golemquest
  61. [2012-04-25 19:12:38] <Gunpowder_Symphony> Gentlemen.
  62. [2012-04-25 19:12:44] <Gunpowder_Symphony> VODKAAAAAAAAAAAAAAAAAAAAAAAAAAA
  63. [2012-04-25 19:12:47] <CaptainButthead> Yo Gun
  64. [2012-04-25 19:12:52] <CaptainButthead> What up?
  65. [2012-04-25 19:12:53] <Dkay> "Really Dkay?" <=== I never said that I (personally) felt that their relationship was in the shitter before the talk. Personally, I always liked her. I just mean that it doesn't seem like much progress is being made.
  66. [2012-04-25 19:12:55] <Ironybot> While we might be aware that things happened, in terms of our ability to understand the emotional dynamics between characters is sharply limited by our ability to observe those dynamics.
  67. [2012-04-25 19:12:56] <Dkay> sup
  68. [2012-04-25 19:13:02] <AlsoManOfTroy> AH, A GUN!
  69. [2012-04-25 19:13:16] <Ironybot> Man, my grammar was disjointed there.
  70. [2012-04-25 19:16:00] <Abeo> Hopefully when we have a proper training schedule going, we can get more detail on things, as we'll have less free time in a day.
  71. [2012-04-25 19:16:11] -->| Shifter14 (~BLADETREE@Rizon-CF678F01.lnse4.ken.bigpond.net.au) has joined #golemquest
  72. [2012-04-25 19:16:18] <Gunpowder_Symphony> What's happenin'?
  73. [2012-04-25 19:16:43] <Dkay> I understand that formatting whole conversations and putting them into updates takes a lot of toll on Bob. I wish he would at least just copy-pasta the conversation logs he had with Jessica and drop them in discussion thread or something.
  74. [2012-04-25 19:16:46] <Abeo> Discussing areas for improvement in GFH, I guess
  75. [2012-04-25 19:16:50] <Gunpowder_Symphony> Ahhh.
  76. [2012-04-25 19:17:36] <Gunpowder_Symphony> ...I'm kinda tempted to have Vlad try to hang out with #5 and introduce the abomination to the glory of vodka and explosives.
  77. [2012-04-25 19:17:53] <Abeo> wasn't it twenty-something?
  78. [2012-04-25 19:17:55] |<-- Burrowed_Lurker has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  79. [2012-04-25 19:17:56] <hatman> This is why Vlad probably isn't being told where it lives
  80. [2012-04-25 19:18:01] <Gunpowder_Symphony> Heh.
  81. [2012-04-25 19:18:19] <Gunpowder_Symphony> I'm just calling it #5 because it reminds me of that Short Circuit movie.
  82. [2012-04-25 19:18:56] <Gunpowder_Symphony> Combat machine gaining sapience and being clueless about shit, but definitely not wanting to be squished.
  83. [2012-04-25 19:19:27] <Gunpowder_Symphony> MALFUNCTION, NEED INPUT
  84. [2012-04-25 19:20:08] <CaptainButthead> (17:00:26)<CaptainButthead>You'd like an IRC log or something Dkay?
  85. [2012-04-25 19:20:17] <CaptainButthead> (17:16:48)<Dkay>...I wish he would at least just copy-pasta the conversation logs he had with Jessica and drop them in discussion thread or something.
  86. [2012-04-25 19:20:27] <CaptainButthead> 16 minutes to get to that point
  87. [2012-04-25 19:20:34] <CaptainButthead> And after you said no initially!
  88. [2012-04-25 19:20:59] <Arkeus> <Abeo> Ark and Al complaining about Bob. Every day. <= because it gets worse every days, honestly
  89. [2012-04-25 19:21:15] <Arkeus> I feel like the minion + the 1 update a day in gametime is taking off all of the fun
  90. [2012-04-25 19:21:39] <CaptainButthead> I feel like the constant whining is sapping the fun
  91. [2012-04-25 19:21:55] <Arkeus> Oh, i forgot the meta-gaming from the favored few :p
  92. [2012-04-25 19:22:40] <CaptainButthead> Hey Arkeus if you think it's some issue, bring it up with Bob. He's the one that determines if something is, in fact, an issue to the game
  93. [2012-04-25 19:23:04] <Abeo> Ark is convinced Bob has something personally against him and will refuse to listen to his concerns.
  94. [2012-04-25 19:23:12] <Arkeus> Bob gives negative fuck about anything i say.
  95. [2012-04-25 19:23:16] <Arkeus> No, not against me
  96. [2012-04-25 19:23:26] <Arkeus> It's more that he only listens to a couple of people
  97. [2012-04-25 19:23:40] <Arkeus> And i do bring up my concerns
  98. [2012-04-25 19:24:25] <Abeo> Most of the metagame is a mutual exercise between Bob and players in IRC who have shown interest in a path. Cammy for example. When Bob first raised the prospect of fucking Savoy's mother, the chat was hugely enthusiastic about it.
  99. [2012-04-25 19:24:53] <Arkeus> A small part of the chat is enthusiastic about it
  100. [2012-04-25 19:25:32] <Arkeus> Anyway, Cammy savoy probably can't happen if al's post is used
  101. [2012-04-25 19:25:45] <Arkeus> ...almost hoping for this, even if it's a ยตHUGE waste of ressources
  102. [2012-04-25 19:25:49] <Juroko> So yeah, Al needs to be sust'd
  103. [2012-04-25 19:26:01] <Dkay> Captain: I prefer the dialogues in the Updates but after you posted the bit about IRC and after Irony reminded how Bob (supposedly) has IRC game with Camella, I thought about it again and decided the second best would be just getting un-edited IRC logs.
  104. [2012-04-25 19:26:12] <CaptainButthead> Right on
  105. [2012-04-25 19:26:32] <CaptainButthead> Dkay that's right on
  106. [2012-04-25 19:26:48] <Abeo> I imagine un-edited wouldn't be possible
  107. [2012-04-25 19:27:02] <Arkeus> Even if they exist, which i doubt, it probably wouldn't be possible
  108. [2012-04-25 19:27:05] <CaptainButthead> Although the paranoia about the IRC game being supposed is a bit strange
  109. [2012-04-25 19:27:13] <Arkeus> edited with just the dialog might, if jessica somehow exists
  110. [2012-04-25 19:27:25] -->| guile (cgiirc@Rizon-7DBF8A68.sd.sd.cox.net) has joined #golemquest
  111. [2012-04-25 19:27:27] <CaptainButthead> Ok Arkeus we're two of three here for things that piss me off
  112. [2012-04-25 19:27:31] <Abeo> As there are likely character-specific things intersperced with the dialogue
  113. [2012-04-25 19:27:56] <Abeo> Is the passive-aggressiveness one of them?
  114. [2012-04-25 19:28:00] <Dkay> Yeah.... we wont be getting entire IRC logs I guess. I meant just the dialogue, un-edited.
  115. [2012-04-25 19:28:01] <Arkeus> Abeo: yeah, but small edits could be pretty quick
  116. [2012-04-25 19:28:14] <Arkeus> Wb guile
  117. [2012-04-25 19:28:38] <guile> yo
  118. [2012-04-25 19:28:41] <Abeo> Editted to be just the dialogue seems viable. Completely uneditted obviously isn't
  119. [2012-04-25 19:28:42] <CaptainButthead> Yeh you're right Abeo, I'm just a little irritable over the "JESSICA IS A MYTH" theory
  120. [2012-04-25 19:28:44] <guile> miss anything good?
  121. [2012-04-25 19:28:51] <Arkeus> Not really
  122. [2012-04-25 19:28:52] <Arkeus> Whining
  123. [2012-04-25 19:28:58] <Abeo> I meant Ark's passive aggression
  124. [2012-04-25 19:29:09] <Arkeus> Abeo: how is it passive?
  125. [2012-04-25 19:29:13] <CaptainButthead> Oh hell I don't even notice that anymore
  126. [2012-04-25 19:29:17] <CaptainButthead> It's just how he talks
  127. [2012-04-25 19:29:29] <hatman> Discussion of GfH, what people view as the problems with it and what solutions we would like to see reached to achieve greater player satisfaction
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