Guest User

Republic Commando Rules

a guest
Aug 29th, 2015
198
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.86 KB | None | 0 0
  1. When it comes to combat and other actions, there will be three rolls of 1d10, where you will succeed if the roll hits the DC for the action or above the DC. Rolling to successfully get information out from someone is 1d100 rolled 3 times. The DC won't be shown for 1d100 as several factors are included in it. If there are two DC's for an action/combat roll, if one DC is reached but not the other, only half of the action that was voted forth succeeds. The first three 1d10 rolls count for both DC's.
  2.  
  3. EXTRA NEW RULE! If the DC is above 10, the three first rolls will be combined into one number to try and reach the DC.
  4.  
  5. Example: DC is 20. First three rolls are 10, 8, and 3. This sums up to 21, affectively reaching the DC.
  6.  
  7. When it comes to voting, you'll have 10 minutes to vote before I close it and count the votes.
  8.  
  9. Thank you for your time and for participating!
Add Comment
Please, Sign In to add comment