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ponysquad

keyboard.java

Aug 14th, 2013
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  1. package aarons.project.game.input;
  2.  
  3. import java.awt.event.KeyEvent;
  4. import java.awt.event.KeyListener;
  5.  
  6. public class Keyboard implements KeyListener {
  7.  
  8. private boolean[] keys = new boolean[120];
  9. public boolean up, down, left, right;
  10.  
  11. public void update() {
  12. up = keys[KeyEvent.VK_UP] || keys[KeyEvent.VK_W];
  13. down = keys[KeyEvent.VK_DOWN] || keys[KeyEvent.VK_S];
  14. left = keys[KeyEvent.VK_LEFT] || keys[KeyEvent.VK_A];
  15. right = keys[KeyEvent.VK_RIGHT] || keys[KeyEvent.VK_D];
  16.  
  17. for (int i = 0; i < keys.length; i++) {
  18. if (keys[i]) {
  19. System.out.println("KEY: " + i);
  20. }
  21. }
  22. }
  23.  
  24.  
  25. public void keyPressed(KeyEvent e) {
  26. keys[e.getKeyCode()] = true;
  27. }
  28.  
  29. public void keyReleased(KeyEvent e) {
  30. keys[e.getKeyCode()] = false;
  31. }
  32.  
  33. public void keyTyped(KeyEvent e) {
  34.  
  35. }
  36.  
  37. }
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