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- import pygame
- import random
- import time
- from Jablko import Jablko
- SZEROKOSC_EKRANU = 800
- WYSKOSC_EKRANU = 600
- tlo = pygame.Surface((SZEROKOSC_EKRANU, WYSKOSC_EKRANU))
- for i in range(25):
- for j in range(19):
- obraz = pygame.image.load("images/background.png")
- maska = (random.randrange(0,20), random.randrange(0,20),random.randrange(0,20))
- obraz.fill(maska, special_flags=pygame.BLEND_ADD)
- tlo.blit(obraz, (i*32, j*32))
- pygame.init()
- ekran = pygame.display.set_mode([SZEROKOSC_EKRANU, WYSKOSC_EKRANU])
- zegar = pygame.time.Clock()
- jablko = Jablko()
- jablka = pygame.sprite.Group()
- jablka.add(jablko)
- gra_dziala = True
- while gra_dziala:
- for zdarzenie in pygame.event.get():
- if zdarzenie.type == pygame.KEYDOWN:
- if zdarzenie.key == pygame.K_ESCAPE:
- gra_dziala = False
- if zdarzenie.type == pygame.QUIT:
- gra_dziala = False
- ekran.blit(tlo, (0,0))
- for jablko in jablka:
- ekran.blit(jablko.obraz, jablko.rect)
- pygame.display.flip()
- zegar.tick(30)
- pygame.quit()
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