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Aug 30th, 2016
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  1. start small dude, please. it's hard to listen to you talk on and on about this stuff because it's clear you have a strong vision but it doesn't work out like that. make some smaller stuff, get literally anything to show for yourself. just please don't parade around this wall of text about your "dream videogame," tons of people have had these pipe dreams before and it's unreasonable to think that you're gonna end up different. I'm not saying give up, I'm saying be reasonable. if this is your first project, it will never ever in 1000 years be finished. stop advertising your idea on random teamspeak servers and learn some practical gamedev skills - maybe then people will take you seriously. sorry for everything.
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