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- [All characters are from SSB4 unless otherwise stated.]
- Nspec: Rosalina’s Luma Shot, buffed all the way in speed.
- - Lizard now has a Luma! Its attacks are buffed immensely in terms of speed too, allowing Luma to attack rapid-fire as well as perform desynch-like strategies.
- Sspec: Melee Samus' Missiles, buffed all the way in speed.
- - Super Missiles to KO, normal Missiles to camp, and speed buffs to make it even more ridiculous that it was in Melee.
- Uspec: Pacman’s Pac-Jump, buffed all the way in range.
- - This one may seem odd, but it’s an insane trap with this much range! Your opponent can no longer set foot on the stage without bouncing up involuntarily.
- Dspec: Cloud’s Finishing Touch, buffed with 2 range and 3 knockback.
- - This is one of the most powerful moves in the game, even if it needs to be charged.
- Jab: Rosalina's jab, buffed all the way in range.
- - The opponent can no longer get back onto the stage from the ledge.
- Utilt: Mario’s up tilt, buffed all the way in damage.
- - As if that combo didn’t already deal enough damage…
- Dtilt: Cloud’s down tilt, buffed all the way in speed.
- - The speed buffs make down tilt into Finishing Touch a true combo. …’Nuff said.
- Ftilt: Cloud’s forward tilt, buffed with 2 speed and 3 range.
- - An amazing move to pivot out of a dash.
- Dash attack: Cloud’s dash attack, buffed all the way in knockback.
- - This is a super powerful kill move!
- Usmash: ZSS's Plasma Wire, buffed all the way in range.
- - ...Yeah, the opponent ain't landing anytime soon.
- Fsmash: Cloud’s forward smash, buffed all the way in speed.
- - A kill move that can be spammed without any worry of punishes? Yes please!
- Dsmash: ZSS's Paralyzer, buffed with 2 range and 3 speed.
- - Lizard should be able to stun-lock foes with this move, as the speed buff makes it a rapid-fire attack.
- Nair: Cloud’s nair, buffed with 3 speed and 2 damage.
- - A rapid-fire spacing tool with great range, and improved damage.
- Fair: Shulk’s forward air, buffed all the way in speed.
- - This move has crazy coverage, its only weakness being lag. So… here ya go.
- Bair: ZSS's back air, buffed with 2 knockback and 3 speed.
- - A rapid-fire kill move with a serious punch to it! Er... kick.
- Uair: Cloud's uair, buffed all the way in range.
- - This is already one of the best jugglers in the game, so an insane buff in range can't hurt.
- Dair: Cloud's down air, buffed with 2 range and 3 speed.
- - Again, already an amazing aerial and spike, so some more range and speed makes it even better.
- Zair: ZSS’ zair, buffed with 2 speed and 3 range.
- - A zair that’s faster and reaches even further than it did before? Yikes.
- Grab + Grab Game: Mario’s grab, buffed with 2 speed and 3 damage.
- - The speed buff not only improves the frame data on the grab, but also makes follow-ups easier as Lizard can act sooner after throwing the opponent! Down throw to up tilt strings just got a whole lot scarier…
- Final Smash: Cloud's Omnislash, buffed all the way in knockback.
- - Because why the heck not.
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