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- msvs output:
- Window focus status changed: focus: 0
- Using background sleep time: 50
- CRITICAL: unable to lock vertex buffer
- C:/Users/stenyak/beamng/torque3d/Engine/source/gfx/D3D9/gfxD3D9VertexBuffer.cpp(81) : Fatal - Got more than one lock on the volatile pool.
- torque3d.log:
- 1007.32692|D|libbeamng.object|creating new flexbody in slot 69 ...
- 1007.35325|D|libbeamng.object|creating new flexbody in slot 70 ...
- 1007.37520|D|libbeamng.flexmesh| ** parts of this flexbody will use the fallback code as it could not qualify for the normal mode
- 1007.37584|D|libbeamng.object|creating new flexbody in slot 71 ...
- 1007.39420|D|libbeamng.flexmesh| ** parts of this flexbody will use the fallback code as it could not qualify for the normal mode
- 1007.39483|D|libbeamng.object|creating new flexbody in slot 72 ...
- 1007.41090|D|libbeamng.object|creating new flexbody in slot 73 ...
- 1007.42725|D|libbeamng.object|creating new flexbody in slot 74 ...
- 1007.46056|D|libbeamng.lua.V.Vehicle:pushToPhysics|- added 75 flexMeshes
- 1007.46098|D|libbeamng.lua.V.Vehicle:pushToPhysics|- added 3 internal cameras
- 1007.50076|D|libbeamng.lua.V.Vehicle:pushToPhysics|object creation took 1041.9009315145 ms
- 1007.62467|I|libbeamng.lua.V.hydros.init|yay, force feedback is available :D
- 1007.64473|I|libbeamng.lua.V.hydros.init|Force Feedback Configuration:
- 1081.89175|D|StandardMainLoop::doMainLoop@C:/Users/stenyak/beamng/torque3d/Engine/source/app/mainLoop.cpp:575|Window focus status changed: focus: 0
- 1081.89241|D|StandardMainLoop::doMainLoop@C:/Users/stenyak/beamng/torque3d/Engine/source/app/mainLoop.cpp:577| Using background sleep time: 50
- 1082.60381|D|StandardMainLoop::doMainLoop@C:/Users/stenyak/beamng/torque3d/Engine/source/app/mainLoop.cpp:575|Window focus status changed: focus: 1
- 1088.28388|D|StandardMainLoop::doMainLoop@C:/Users/stenyak/beamng/torque3d/Engine/source/app/mainLoop.cpp:575|Window focus status changed: focus: 0
- 1088.28429|D|StandardMainLoop::doMainLoop@C:/Users/stenyak/beamng/torque3d/Engine/source/app/mainLoop.cpp:577| Using background sleep time: 50
- 1109.22667|E|GFXD3D9VertexBuffer::lock@C:/Users/stenyak/beamng/torque3d/Engine/source/gfx/D3D9/gfxD3D9VertexBuffer.cpp:141|CRITICAL: unable to lock vertex buffer
- 1109.23063|E|assert|C:/Users/stenyak/beamng/torque3d/Engine/source/gfx/D3D9/gfxD3D9VertexBuffer.cpp(81) : Fatal - Got more than one lock on the volatile pool.
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