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- void FStreamableManager::AsyncLoadCallback(
- FStringAssetReference Request)
- {
- ....
- FStreamable* Existing = StreamableItems.FindRef(TargetName);
- ....
- if (!Existing)
- {
- // hmm, maybe it was redirected by a consolidate
- TargetName = ResolveRedirects(TargetName);
- FStreamable* Existing = StreamableItems.FindRef(TargetName);
- }
- if (Existing && Existing->bAsyncLoadRequestOutstanding)
- ....
- }
- This is what should have been written here: Existing = StreamableItems.FindRef(TargetName);
- This suspicious code was found in UnrealEngine4 project by PVS-Studio static code analyzer.
- Warning message is:
- V561 It's probably better to assign value to 'Existing' variable than to declare it anew. Previous declaration: streamablemanager.cpp, line 325. streamablemanager.cpp 332
- PVS-Studio is a static analyzer for detecting bugs in the source code of applications written in C, C++, C++11, C++/CX. Site: http://www.viva64.com/en/pvs-studio/
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