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- ACTOR PRNGPistol : Pistol
- {
- States
- {
- Fire:
- PISG A 4
- PISG B 0 a_jump(93,"Highdamage")
- PISG B 0 a_jump(138,"Meddamage")
- PISG B 0 A_FireBullets (5.6, 0, 1, 5, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- PISG B 0 A_PlaySound("weapons/pistol", CHAN_WEAPON)
- PISG B 6 A_GunFlash
- PISG C 4
- PISG B 5 A_ReFire
- Goto Ready
- Highdamage:
- PISG B 0 A_FireBullets (5.6, 0, 1, 15, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- PISG B 0 A_PlaySound("weapons/pistol", CHAN_WEAPON)
- PISG B 6 A_GunFlash
- PISG C 4
- PISG B 5 A_ReFire
- Goto Ready
- Meddamage:
- PISG B 0 A_FireBullets (5.6, 0, 1, 10, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- PISG B 0 A_PlaySound("weapons/pistol", CHAN_WEAPON)
- PISG B 6 A_GunFlash
- PISG C 4
- PISG B 5 A_ReFire
- Goto Ready
- }
- }
- ACTOR PRNGShotgun : Shotgun
- {
- States
- {
- Fire:
- SHTG A 3
- SHTG A 0 a_jump(93,"Highdamage1")
- SHTG A 0 a_jump(138,"Meddamage1")
- SHTG A 0 A_FireBullets (5.6, 0, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage2
- Highdamage1:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage2
- Meddamage1:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage2
- Damage2:
- SHTG A 0 a_jump(93,"Highdamage2")
- SHTG A 0 a_jump(138,"Meddamage2")
- SHTG A 0 A_FireBullets (5.6, 0, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage3
- Highdamage2:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage3
- Meddamage2:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage3
- Damage3:
- SHTG A 0 a_jump(93,"Highdamage3")
- SHTG A 0 a_jump(138,"Meddamage3")
- SHTG A 0 A_FireBullets (5.6, 0, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage4
- Highdamage3:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage4
- Meddamage3:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage4
- Damage4:
- SHTG A 0 a_jump(93,"Highdamage4")
- SHTG A 0 a_jump(138,"Meddamage4")
- SHTG A 0 A_FireBullets (5.6, 0, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage5
- Highdamage4:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage5
- Meddamage4:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage5
- Damage5:
- SHTG A 0 a_jump(93,"Highdamage5")
- SHTG A 0 a_jump(138,"Meddamage5")
- SHTG A 0 A_FireBullets (5.6, 0, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage6
- Highdamage5:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage6
- Meddamage5:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage6
- Damage6:
- SHTG A 0 a_jump(93,"Highdamage6")
- SHTG A 0 a_jump(138,"Meddamage6")
- SHTG A 0 A_FireBullets (5.6, 0, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage7
- Highdamage6:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage7
- Meddamage6:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage7
- Damage7:
- SHTG A 0 a_jump(93,"Highdamage7")
- SHTG A 0 a_jump(138,"Meddamage7")
- SHTG A 0 A_FireBullets (5.6, 0, -1, 5, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- goto finish
- Highdamage7:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 15, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- goto finish
- Meddamage7:
- SHTG A 0 A_FireBullets (5.6, 0, -1, 10, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- goto finish
- Finish:
- SHTG A 0 A_PlaySound("weapons/shotgf", CHAN_WEAPON)
- SHTG A 7 A_gunflash
- SHTG BC 5
- SHTG D 4
- SHTG CB 5
- SHTG A 3
- SHTG A 7 A_ReFire
- Goto Ready
- }
- }
- ACTOR PRNGSuperShotgun : SuperShotgun
- {
- States
- {
- Fire:
- SHT2 A 3
- SHT2 a 0 a_jump(93,"Highdamage1")
- SHT2 a 0 a_jump(138,"Meddamage1")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage2
- Highdamage1:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage2
- Meddamage1:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage2
- Damage2:
- SHT2 a 0 a_jump(93,"Highdamage2")
- SHT2 a 0 a_jump(138,"Meddamage2")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage3
- Highdamage2:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage3
- Meddamage2:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage3
- Damage3:
- SHT2 a 0 a_jump(93,"Highdamage3")
- SHT2 a 0 a_jump(138,"Meddamage3")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage4
- Highdamage3:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage4
- Meddamage3:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage4
- Damage4:
- SHT2 a 0 a_jump(93,"Highdamage4")
- SHT2 a 0 a_jump(138,"Meddamage4")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage5
- Highdamage4:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage5
- Meddamage4:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage5
- Damage5:
- SHT2 a 0 a_jump(93,"Highdamage5")
- SHT2 a 0 a_jump(138,"Meddamage5")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage6
- Highdamage5:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage6
- Meddamage5:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage6
- Damage6:
- SHT2 a 0 a_jump(93,"Highdamage6")
- SHT2 a 0 a_jump(138,"Meddamage6")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage7
- Highdamage6:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage7
- Meddamage6:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage7
- Damage7:
- SHT2 a 0 a_jump(93,"Highdamage7")
- SHT2 a 0 a_jump(138,"Meddamage7")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage8
- Highdamage7:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage8
- Meddamage7:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage8
- Damage8:
- SHT2 a 0 a_jump(93,"Highdamage8")
- SHT2 a 0 a_jump(138,"Meddamage8")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage9
- Highdamage8:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage9
- Meddamage8:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage9
- Damage9:
- SHT2 a 0 a_jump(93,"Highdamage9")
- SHT2 a 0 a_jump(138,"Meddamage9")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage10
- Highdamage9:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage10
- Meddamage9:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage10
- Damage10:
- SHT2 a 0 a_jump(93,"Highdamage10")
- SHT2 a 0 a_jump(138,"Meddamage10")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage11
- Highdamage10:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage11
- Meddamage10:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage11
- Damage11:
- SHT2 a 0 a_jump(93,"Highdamage11")
- SHT2 a 0 a_jump(138,"Meddamage11")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage12
- Highdamage11:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage12
- Meddamage11:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage12
- Damage12:
- SHT2 a 0 a_jump(93,"Highdamage12")
- SHT2 a 0 a_jump(138,"Meddamage12")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage13
- Highdamage12:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage13
- Meddamage12:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage13
- Damage13:
- SHT2 a 0 a_jump(93,"Highdamage13")
- SHT2 a 0 a_jump(138,"Meddamage13")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage14
- Highdamage13:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage14
- Meddamage13:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage14
- Damage14:
- SHT2 a 0 a_jump(93,"Highdamage14")
- SHT2 a 0 a_jump(138,"Meddamage14")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage15
- Highdamage14:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage15
- Meddamage14:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage15
- Damage15:
- SHT2 a 0 a_jump(93,"Highdamage15")
- SHT2 a 0 a_jump(138,"Meddamage15")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage16
- Highdamage15:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage16
- Meddamage15:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage16
- Damage16:
- SHT2 a 0 a_jump(93,"Highdamage16")
- SHT2 a 0 a_jump(138,"Meddamage16")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage17
- Highdamage16:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage17
- Meddamage16:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage17
- Damage17:
- SHT2 a 0 a_jump(93,"Highdamage17")
- SHT2 a 0 a_jump(138,"Meddamage17")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage18
- Highdamage17:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage18
- Meddamage17:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage18
- Damage18:
- SHT2 a 0 a_jump(93,"Highdamage18")
- SHT2 a 0 a_jump(138,"Meddamage18")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage19
- Highdamage18:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage19
- Meddamage18:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage19
- Damage19:
- SHT2 a 0 a_jump(93,"Highdamage19")
- SHT2 a 0 a_jump(138,"Meddamage19")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_NORANDOM)
- goto damage20
- Highdamage19:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_NORANDOM)
- goto damage20
- Meddamage19:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_NORANDOM)
- goto damage20
- Damage20:
- SHT2 a 0 a_jump(93,"Highdamage20")
- SHT2 a 0 a_jump(138,"Meddamage20")
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 5, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- goto finish
- Highdamage20:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 15, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- goto finish
- Meddamage20:
- SHT2 a 0 A_FireBullets (11.2, 7.1, -1, 10, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- goto finish
- Finish:
- SHT2 A 0 A_PlaySound ("weapons/sshotf", CHAN_WEAPON)
- SHT2 A 7 a_gunflash
- SHT2 B 7
- SHT2 C 7 A_CheckReload
- SHT2 D 7 A_OpenShotgun2
- SHT2 E 7
- SHT2 F 7 A_LoadShotgun2
- SHT2 G 6
- SHT2 H 6 A_CloseShotgun2
- SHT2 A 5 A_ReFire
- Goto Ready
- }
- }
- ACTOR PRNGChaingun : Chaingun
- {
- States
- {
- Fire:
- CHGG A 0 a_jump(93,"Highdamage")
- CHGG A 0 a_jump(138,"Meddamage")
- CHGG A 0 A_FireBullets (5.6, 0, 1, 5, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- CHGG A 0 A_PlaySound("weapons/chngun", CHAN_WEAPON)
- CHGG A 4 A_Gunflash
- CHGG B 0 a_jump(93,"Highdamage2")
- CHGG B 0 a_jump(138,"Meddamage2")
- CHGG B 0 A_FireBullets (5.6, 0, 1, 5, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- CHGG B 0 A_PlaySound("weapons/chngun", CHAN_WEAPON)
- CHGG B 4 A_Gunflash
- CHGG B 0 A_ReFire
- Goto Ready
- Highdamage:
- CHGG A 0 A_FireBullets (5.6, 0, 1, 15, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- CHGG A 0 A_PlaySound("weapons/chngun", CHAN_WEAPON)
- CHGG A 4 A_Gunflash
- CHGG A 0 a_jump(93,"Highdamage2")
- CHGG A 0 a_jump(138,"Meddamage2")
- CHGG A 0 A_FireBullets (5.6, 0, 1, 5, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- CHGG A 0 A_PlaySound("weapons/chngun", CHAN_WEAPON)
- CHGG B 4 A_Gunflash
- CHGG B 0 A_ReFire
- Goto Ready
- Meddamage:
- CHGG A 0 A_FireBullets (5.6, 0, 1, 10, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- CHGG A 0 A_PlaySound("weapons/chngun", CHAN_WEAPON)
- CHGG A 4 A_Gunflash
- CHGG A 0 a_jump(93,"Highdamage2")
- CHGG A 0 a_jump(138,"Meddamage2")
- CHGG A 0 A_FireBullets (5.6, 0, 1, 5, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- CHGG A 0 A_PlaySound("weapons/chngun", CHAN_WEAPON)
- CHGG B 4 A_Gunflash
- CHGG B 0 A_ReFire
- Goto Ready
- Highdamage2:
- CHGG B 0 A_FireBullets (5.6, 0, 1, 15, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- CHGG B 0 A_PlaySound("weapons/chngun", CHAN_WEAPON)
- CHGG B 4 A_Gunflash
- CHGG B 0 A_ReFire
- Goto Ready
- Meddamage2:
- CHGG B 0 A_FireBullets (5.6, 0, 1, 10, "BulletPuff", FBF_USEAMMO|FBF_NORANDOM)
- CHGG B 0 A_PlaySound("weapons/chngun", CHAN_WEAPON)
- CHGG B 4 A_Gunflash
- CHGG B 0 A_ReFire
- Goto Ready
- }
- }
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