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                - #include "blowout\config\sound.hpp"
 - respawn = "BASE";
 - respawndelay = 5;
 - onLoadMission= "DayZ Epoch Chernarus";
 - OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
 - OnLoadIntroTime = False;
 - OnLoadMissionTime = False;
 - disabledAI = true;
 - disableChannels[]={0,2,6};
 - enableItemsDropping = 0;
 - briefing = 0;
 - debriefing = 0;
 - onPauseScript = "";
 - loadScreen = "picture.jpg";
 - class Header
 - {
 - gameType = COOP; //DM, Team, Coop, ...
 - minPlayers = 1; //min # of players the mission supports
 - maxPlayers = 100; //Max # of players the mission supports
 - };
 - aiKills = 1;
 - diagRadio = 1;
 - diagHit = 1;
 - class RscText
 - {
 - type = 0;
 - idc = -1;
 - x = 0;
 - y = 0;
 - h = 0.037;
 - w = 0.3;
 - style = 0x100;
 - font = Zeppelin32;
 - SizeEx = 0.03921;
 - colorText[] = {1,1,1,1};
 - colorBackground[] = {0, 0, 0, 0};
 - linespacing = 1;
 - };
 - class RscPicture
 - {
 - access=0;
 - type=0;
 - idc=-1;
 - style=48;
 - colorBackground[]={0,0,0,0};
 - colorText[]={1,1,1,1};
 - font="TahomaB";
 - sizeEx=0;
 - lineSpacing=0;
 - text="";
 - };
 - class RscLoadingText : RscText
 - {
 - style = 2;
 - x = 0.323532;
 - y = 0.666672;
 - w = 0.352944;
 - h = 0.039216;
 - sizeEx = 0.03921;
 - colorText[] = {0.543,0.5742,0.4102,1.0};
 - };
 - class RscProgress
 - {
 - x = 0.344;
 - y = 0.619;
 - w = 0.313726;
 - h = 0.0261438;
 - texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
 - colorFrame[] = {0,0,0,0};
 - colorBar[] = {1,1,1,1};
 - };
 - class RscProgressNotFreeze
 - {
 - idc = -1;
 - type = 45;
 - style = 0;
 - x = 0.022059;
 - y = 0.911772;
 - w = 0.029412;
 - h = 0.039216;
 - texture = "#(argb,8,8,3)color(0,0,0,0)";
 - };
 - //
 - // the loading screen itself
 - //
 - class DayZ_loadingScreen
 - {
 - idd = -1;
 - duration = 10e10;
 - fadein = 0;
 - fadeout = 0;
 - name = "loading screen";
 - class controlsBackground
 - {
 - class blackBG : RscText
 - {
 - x = safezoneX;
 - y = safezoneY;
 - w = safezoneW;
 - h = safezoneH;
 - text = "";
 - colorText[] = {0,0,0,0};
 - colorBackground[] = {0,0,0,1};
 - };
 - /*
 - class nicePic : RscPicture
 - {
 - style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
 - x = safezoneX + safezoneW/2 - 0.25;
 - y = safezoneY + safezoneH/2 - 0.2;
 - w = 0.5;
 - h = 0.4;
 - text = "img\nicePic.paa";
 - };
 - */
 - };
 - class controls
 - {
 - class Title1 : RscLoadingText
 - {
 - text = "$STR_LOADING"; // "Loading" text in the middle of the screen
 - };
 - class CA_Progress : RscProgress // progress bar, has to have idc 104
 - {
 - idc = 104;
 - type = 8; // CT_PROGRESS
 - style = 0; // ST_SINGLE
 - texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
 - };
 - class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
 - {
 - idc = 103;
 - };
 - class Name2: RscText // the text on the top-left
 - {
 - idc = 101;
 - x = 0.05;
 - y = 0.029412;
 - w = 0.9;
 - h = 0.04902;
 - text = "";
 - sizeEx = 0.05;
 - colorText[] = {0.543,0.5742,0.4102,1.0};
 - };
 - };
 - };
 - //Snap building
 - #include "custom\snap_pro\snappoints.hpp"
 - //menu right click
 - #include "custom\extra_rc.hpp"
 - //Spawn point
 - #include "spawn\defines.hpp"
 - #include "spawn\halo.hpp"
 - #include "spawn\spawn.hpp"
 - //Code Changer
 - #include "ckc\ckc_defines.hpp"
 - #include "ckc\ckc_ui.hpp"
 - #include "ckc\ckc_SafeUI.hpp"
 - //sounds Bombardement and Fire dance
 - class CfgSounds
 - {
 - sounds[]={nam,eve,puk,fox,off,start,begin,detect,wave,hit1,hit2,hit3,voices,wave1,wave2,wave3,drone1,drone2,misc4};
 - class nam
 - {
 - name = "Siren1";
 - sound[] = {SirenLoopMono.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class eve
 - {
 - name = "Siren2";
 - sound[] = {Sirens.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class puk
 - {
 - name = "Siren3";
 - sound[] = {Sirens2.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class fox
 - {
 - name="fox";
 - sound[]={fox.ogg,0.9,1};
 - titles[] = {};
 - };
 - class off
 - {
 - name = "apsi_off";
 - sound[] = {blowout\sounds\apsi_off.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class start
 - {
 - name = "apsi_start";
 - sound[] = {blowout\sounds\apsi_start.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class begin
 - {
 - name = "blowout_begin";
 - sound[] = {blowout\sounds\blowout_begin.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class detect
 - {
 - name="blowout_detect";
 - sound[]={blowout\sounds\blowout_detect.ogg,0.9,1};
 - titles[] = {};
 - };
 - class wave
 - {
 - name = "blowout_full_wave";
 - sound[] = {blowout\sounds\blowout_full_wave.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class hit1
 - {
 - name = "blowout_hit_1";
 - sound[] = {blowout\sounds\blowout_hit_1.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class hit2
 - {
 - name = "blowout_hit_2";
 - sound[] = {blowout\sounds\blowout_hit_2.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class hit3
 - {
 - name="blowout_hit_3";
 - sound[]={blowout\sounds\blowout_hit_3.ogg,0.9,1};
 - titles[] = {};
 - };
 - class voices
 - {
 - name = "blowout_psy_voices";
 - sound[] = {blowout\sounds\blowout_psy_voices.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class wave1
 - {
 - name = "blowout_wave_1";
 - sound[] = {blowout\sounds\blowout_wave_1.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class wave2
 - {
 - name="blowout_wave_2";
 - sound[]={blowout\sounds\blowout_wave_2.ogg,0.9,1};
 - titles[] = {};
 - };
 - class wave3
 - {
 - name = "blowout_wave_3";
 - sound[] = {blowout\sounds\blowout_wave_3.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class drone1
 - {
 - name = "fx_drone1";
 - sound[] = {blowout\sounds\fx_drone1.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class drone2
 - {
 - name = "fx_drone2";
 - sound[] = {blowout\sounds\fx_drone2.ogg, db-6, 1.0};
 - titles[] = {""};
 - };
 - class misc4
 - {
 - name="fx_misc4";
 - sound[]={blowout\sounds\fx_misc4.ogg,0.9,1};
 - titles[] = {};
 - };
 - };
 - //Blowout
 - class RscTextNS
 - {
 - idc = -1;
 - type = 0;
 - style = 2;
 - LineSpacing = 1.0;
 - h = 0.04;
 - ColorBackground[] = {1,1,1,0.2};
 - ColorText[] = {0.1,0.1,0.1,1};
 - font = "BitStream";
 - SizeEx = 0.025;
 - };
 - class RscTitles {
 - class RscAPSI_h1
 - {
 - idd = -1;
 - duration = 4;
 - fadein = 0;
 - movingEnable = 0;
 - enableSimulation = 0;
 - enableDisplay = 0;
 - class controls
 - {
 - class APSILog: RscTextNS
 - {
 - x = 0.5;
 - y = 0.99;
 - w = 0.5;
 - h = 0.03;
 - text = "APSI: Stronger activity of floax field has been detected..";
 - colorBackground[] = {0.5,0.5,0.5,0.4};
 - ColorText[] = {1.0,0.2,0.1,1};
 - };
 - };
 - };
 - class RscAPSI_h2: RscAPSI_h1
 - {
 - class controls
 - {
 - class APSILog: RscTextNS
 - {
 - x = 0.5;
 - y = 0.99;
 - w = 0.4;
 - h = 0.03;
 - text = "APSI: EVR sequence detected..";
 - colorBackground[] = {0.5,0.5,0.5,0.4};
 - ColorText[] = {1.0,0.0,0.2,1};
 - };
 - };
 - };
 - class RscAPSI_h3: RscAPSI_h1
 - {
 - class controls
 - {
 - class APSILog: RscTextNS
 - {
 - x = 0.5;
 - y = 0.99;
 - w = 0.4;
 - h = 0.03;
 - text = "APSI: EM and PSI protection enabled..";
 - colorBackground[] = {0.5,0.5,0.5,0.4};
 - ColorText[] = {0.0,1.0,0.2,1};
 - };
 - };
 - };
 - class RscAPSI_h4: RscAPSI_h1
 - {
 - class controls
 - {
 - class APSILog: RscTextNS
 - {
 - x = 0.5;
 - y = 0.99;
 - w = 0.4;
 - h = 0.03;
 - text = "APSI: Ready..";
 - colorBackground[] = {0.5,0.5,0.5,0.4};
 - ColorText[] = {0.0,1.0,0.2,1};
 - };
 - };
 - };
 - class RscAPSI_h5: RscAPSI_h1
 - {
 - class controls
 - {
 - class APSILog: RscTextNS
 - {
 - x = 0.5;
 - y = 0.99;
 - w = 0.4;
 - h = 0.03;
 - text = "APSI: EVR sequence start..";
 - colorBackground[] = {0.5,0.5,0.5,0.4};
 - ColorText[] = {1.0,0.0,0.2,1};
 - };
 - };
 - };
 - class RscAPSI_h6: RscAPSI_h1
 - {
 - class controls
 - {
 - class APSILog: RscTextNS
 - {
 - x = 0.5;
 - y = 0.99;
 - w = 0.4;
 - h = 0.03;
 - text = "APSI: End of EVR..";
 - colorBackground[] = {0.5,0.5,0.5,0.4};
 - ColorText[] = {0.0,1.0,0.2,1};
 - };
 - };
 - };
 - class RscAPSI_ha: RscAPSI_h1
 - {
 - class controls
 - {
 - class APSILog: RscTextNS
 - {
 - x = 0.5;
 - y = 0.99;
 - w = 0.4;
 - h = 0.03;
 - text = "Blowout module, v1.0, by Sumrak.";
 - colorBackground[] = {0.5,0.5,0.5,0.4};
 - ColorText[] = {0.0,1.0,0.2,1};
 - };
 - };
 - };
 - };
 
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