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  1. #include "blowout\config\sound.hpp"
  2. respawn = "BASE";
  3. respawndelay = 5;
  4. onLoadMission= "DayZ Epoch Chernarus";
  5. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  6. OnLoadIntroTime = False;
  7. OnLoadMissionTime = False;
  8. disabledAI = true;
  9. disableChannels[]={0,2,6};
  10. enableItemsDropping = 0;
  11.  
  12.  
  13. briefing = 0;
  14. debriefing = 0;
  15.  
  16. onPauseScript = "";
  17. loadScreen = "picture.jpg";
  18.  
  19. class Header
  20. {
  21. gameType = COOP; //DM, Team, Coop, ...
  22. minPlayers = 1; //min # of players the mission supports
  23. maxPlayers = 100; //Max # of players the mission supports
  24. };
  25.  
  26. aiKills = 1;
  27. diagRadio = 1;
  28. diagHit = 1;
  29.  
  30. class RscText
  31. {
  32. type = 0;
  33. idc = -1;
  34. x = 0;
  35. y = 0;
  36. h = 0.037;
  37. w = 0.3;
  38. style = 0x100;
  39. font = Zeppelin32;
  40. SizeEx = 0.03921;
  41. colorText[] = {1,1,1,1};
  42. colorBackground[] = {0, 0, 0, 0};
  43. linespacing = 1;
  44. };
  45. class RscPicture
  46. {
  47. access=0;
  48. type=0;
  49. idc=-1;
  50. style=48;
  51. colorBackground[]={0,0,0,0};
  52. colorText[]={1,1,1,1};
  53. font="TahomaB";
  54. sizeEx=0;
  55. lineSpacing=0;
  56. text="";
  57. };
  58. class RscLoadingText : RscText
  59. {
  60. style = 2;
  61. x = 0.323532;
  62. y = 0.666672;
  63. w = 0.352944;
  64. h = 0.039216;
  65. sizeEx = 0.03921;
  66. colorText[] = {0.543,0.5742,0.4102,1.0};
  67. };
  68. class RscProgress
  69. {
  70. x = 0.344;
  71. y = 0.619;
  72. w = 0.313726;
  73. h = 0.0261438;
  74. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  75. colorFrame[] = {0,0,0,0};
  76. colorBar[] = {1,1,1,1};
  77. };
  78. class RscProgressNotFreeze
  79. {
  80. idc = -1;
  81. type = 45;
  82. style = 0;
  83. x = 0.022059;
  84. y = 0.911772;
  85. w = 0.029412;
  86. h = 0.039216;
  87. texture = "#(argb,8,8,3)color(0,0,0,0)";
  88. };
  89. //
  90. // the loading screen itself
  91. //
  92. class DayZ_loadingScreen
  93. {
  94. idd = -1;
  95. duration = 10e10;
  96. fadein = 0;
  97. fadeout = 0;
  98. name = "loading screen";
  99. class controlsBackground
  100. {
  101. class blackBG : RscText
  102. {
  103. x = safezoneX;
  104. y = safezoneY;
  105. w = safezoneW;
  106. h = safezoneH;
  107. text = "";
  108. colorText[] = {0,0,0,0};
  109. colorBackground[] = {0,0,0,1};
  110. };
  111. /*
  112. class nicePic : RscPicture
  113. {
  114. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  115. x = safezoneX + safezoneW/2 - 0.25;
  116. y = safezoneY + safezoneH/2 - 0.2;
  117. w = 0.5;
  118. h = 0.4;
  119. text = "img\nicePic.paa";
  120. };
  121. */
  122. };
  123. class controls
  124. {
  125. class Title1 : RscLoadingText
  126. {
  127. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  128. };
  129. class CA_Progress : RscProgress // progress bar, has to have idc 104
  130. {
  131. idc = 104;
  132. type = 8; // CT_PROGRESS
  133. style = 0; // ST_SINGLE
  134. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  135. };
  136. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  137. {
  138. idc = 103;
  139. };
  140. class Name2: RscText // the text on the top-left
  141. {
  142. idc = 101;
  143. x = 0.05;
  144. y = 0.029412;
  145. w = 0.9;
  146. h = 0.04902;
  147. text = "";
  148. sizeEx = 0.05;
  149. colorText[] = {0.543,0.5742,0.4102,1.0};
  150. };
  151. };
  152. };
  153.  
  154. //Snap building
  155. #include "custom\snap_pro\snappoints.hpp"
  156.  
  157. //menu right click
  158. #include "custom\extra_rc.hpp"
  159.  
  160. //Spawn point
  161. #include "spawn\defines.hpp"
  162. #include "spawn\halo.hpp"
  163. #include "spawn\spawn.hpp"
  164.  
  165. //Code Changer
  166. #include "ckc\ckc_defines.hpp"
  167. #include "ckc\ckc_ui.hpp"
  168. #include "ckc\ckc_SafeUI.hpp"
  169.  
  170.  
  171. //sounds Bombardement and Fire dance
  172. class CfgSounds
  173.  
  174. {
  175. sounds[]={nam,eve,puk,fox,off,start,begin,detect,wave,hit1,hit2,hit3,voices,wave1,wave2,wave3,drone1,drone2,misc4};
  176. class nam
  177. {
  178. name = "Siren1";
  179. sound[] = {SirenLoopMono.ogg, db-6, 1.0};
  180. titles[] = {""};
  181. };
  182. class eve
  183. {
  184. name = "Siren2";
  185. sound[] = {Sirens.ogg, db-6, 1.0};
  186. titles[] = {""};
  187. };
  188. class puk
  189. {
  190. name = "Siren3";
  191. sound[] = {Sirens2.ogg, db-6, 1.0};
  192. titles[] = {""};
  193. };
  194. class fox
  195. {
  196. name="fox";
  197. sound[]={fox.ogg,0.9,1};
  198. titles[] = {};
  199. };
  200. class off
  201. {
  202. name = "apsi_off";
  203. sound[] = {blowout\sounds\apsi_off.ogg, db-6, 1.0};
  204. titles[] = {""};
  205. };
  206. class start
  207. {
  208. name = "apsi_start";
  209. sound[] = {blowout\sounds\apsi_start.ogg, db-6, 1.0};
  210. titles[] = {""};
  211. };
  212. class begin
  213. {
  214. name = "blowout_begin";
  215. sound[] = {blowout\sounds\blowout_begin.ogg, db-6, 1.0};
  216. titles[] = {""};
  217. };
  218. class detect
  219. {
  220. name="blowout_detect";
  221. sound[]={blowout\sounds\blowout_detect.ogg,0.9,1};
  222. titles[] = {};
  223. };
  224. class wave
  225. {
  226. name = "blowout_full_wave";
  227. sound[] = {blowout\sounds\blowout_full_wave.ogg, db-6, 1.0};
  228. titles[] = {""};
  229. };
  230. class hit1
  231. {
  232. name = "blowout_hit_1";
  233. sound[] = {blowout\sounds\blowout_hit_1.ogg, db-6, 1.0};
  234. titles[] = {""};
  235. };
  236. class hit2
  237. {
  238. name = "blowout_hit_2";
  239. sound[] = {blowout\sounds\blowout_hit_2.ogg, db-6, 1.0};
  240. titles[] = {""};
  241. };
  242. class hit3
  243. {
  244. name="blowout_hit_3";
  245. sound[]={blowout\sounds\blowout_hit_3.ogg,0.9,1};
  246. titles[] = {};
  247. };
  248. class voices
  249. {
  250. name = "blowout_psy_voices";
  251. sound[] = {blowout\sounds\blowout_psy_voices.ogg, db-6, 1.0};
  252. titles[] = {""};
  253. };
  254. class wave1
  255. {
  256. name = "blowout_wave_1";
  257. sound[] = {blowout\sounds\blowout_wave_1.ogg, db-6, 1.0};
  258. titles[] = {""};
  259. };
  260. class wave2
  261. {
  262. name="blowout_wave_2";
  263. sound[]={blowout\sounds\blowout_wave_2.ogg,0.9,1};
  264. titles[] = {};
  265. };
  266. class wave3
  267. {
  268. name = "blowout_wave_3";
  269. sound[] = {blowout\sounds\blowout_wave_3.ogg, db-6, 1.0};
  270. titles[] = {""};
  271. };
  272. class drone1
  273. {
  274. name = "fx_drone1";
  275. sound[] = {blowout\sounds\fx_drone1.ogg, db-6, 1.0};
  276. titles[] = {""};
  277. };
  278. class drone2
  279. {
  280. name = "fx_drone2";
  281. sound[] = {blowout\sounds\fx_drone2.ogg, db-6, 1.0};
  282. titles[] = {""};
  283. };
  284. class misc4
  285. {
  286. name="fx_misc4";
  287. sound[]={blowout\sounds\fx_misc4.ogg,0.9,1};
  288. titles[] = {};
  289. };
  290. };
  291.  
  292. //Blowout
  293.  
  294. class RscTextNS
  295. {
  296. idc = -1;
  297. type = 0;
  298. style = 2;
  299. LineSpacing = 1.0;
  300. h = 0.04;
  301. ColorBackground[] = {1,1,1,0.2};
  302. ColorText[] = {0.1,0.1,0.1,1};
  303. font = "BitStream";
  304. SizeEx = 0.025;
  305. };
  306.  
  307. class RscTitles {
  308. class RscAPSI_h1
  309. {
  310. idd = -1;
  311. duration = 4;
  312. fadein = 0;
  313. movingEnable = 0;
  314. enableSimulation = 0;
  315. enableDisplay = 0;
  316. class controls
  317. {
  318. class APSILog: RscTextNS
  319. {
  320. x = 0.5;
  321. y = 0.99;
  322. w = 0.5;
  323. h = 0.03;
  324. text = "APSI: Stronger activity of floax field has been detected..";
  325. colorBackground[] = {0.5,0.5,0.5,0.4};
  326. ColorText[] = {1.0,0.2,0.1,1};
  327. };
  328. };
  329. };
  330. class RscAPSI_h2: RscAPSI_h1
  331. {
  332. class controls
  333. {
  334. class APSILog: RscTextNS
  335. {
  336. x = 0.5;
  337. y = 0.99;
  338. w = 0.4;
  339. h = 0.03;
  340. text = "APSI: EVR sequence detected..";
  341. colorBackground[] = {0.5,0.5,0.5,0.4};
  342. ColorText[] = {1.0,0.0,0.2,1};
  343. };
  344. };
  345. };
  346. class RscAPSI_h3: RscAPSI_h1
  347. {
  348. class controls
  349. {
  350. class APSILog: RscTextNS
  351. {
  352. x = 0.5;
  353. y = 0.99;
  354. w = 0.4;
  355. h = 0.03;
  356. text = "APSI: EM and PSI protection enabled..";
  357. colorBackground[] = {0.5,0.5,0.5,0.4};
  358. ColorText[] = {0.0,1.0,0.2,1};
  359. };
  360. };
  361. };
  362. class RscAPSI_h4: RscAPSI_h1
  363. {
  364. class controls
  365. {
  366. class APSILog: RscTextNS
  367. {
  368. x = 0.5;
  369. y = 0.99;
  370. w = 0.4;
  371. h = 0.03;
  372. text = "APSI: Ready..";
  373. colorBackground[] = {0.5,0.5,0.5,0.4};
  374. ColorText[] = {0.0,1.0,0.2,1};
  375. };
  376. };
  377. };
  378. class RscAPSI_h5: RscAPSI_h1
  379. {
  380. class controls
  381. {
  382. class APSILog: RscTextNS
  383. {
  384. x = 0.5;
  385. y = 0.99;
  386. w = 0.4;
  387. h = 0.03;
  388. text = "APSI: EVR sequence start..";
  389. colorBackground[] = {0.5,0.5,0.5,0.4};
  390. ColorText[] = {1.0,0.0,0.2,1};
  391. };
  392. };
  393. };
  394. class RscAPSI_h6: RscAPSI_h1
  395. {
  396. class controls
  397. {
  398. class APSILog: RscTextNS
  399. {
  400. x = 0.5;
  401. y = 0.99;
  402. w = 0.4;
  403. h = 0.03;
  404. text = "APSI: End of EVR..";
  405. colorBackground[] = {0.5,0.5,0.5,0.4};
  406. ColorText[] = {0.0,1.0,0.2,1};
  407. };
  408. };
  409. };
  410. class RscAPSI_ha: RscAPSI_h1
  411. {
  412. class controls
  413. {
  414. class APSILog: RscTextNS
  415. {
  416. x = 0.5;
  417. y = 0.99;
  418. w = 0.4;
  419. h = 0.03;
  420. text = "Blowout module, v1.0, by Sumrak.";
  421. colorBackground[] = {0.5,0.5,0.5,0.4};
  422. ColorText[] = {0.0,1.0,0.2,1};
  423. };
  424. };
  425. };
  426. };
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