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IntoTheBellyOfTheBeastLOG

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Feb 1st, 2016
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  1. Initialize engine version: 5.2.1f1 (44735ea161b3)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: AMD Radeon R9 200 Series (ID=0x67b1)
  6. Vendor: ATI
  7. VRAM: 4073 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
  24. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
  25. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\DataPlatformImport.dll (this message is harmless)
  26. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\DataPlatformImport.dll into Unity Child Domain
  27. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\GameDVRImport.dll (this message is harmless)
  28. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\GameDVRImport.dll into Unity Child Domain
  29. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\StorageImport.dll (this message is harmless)
  30. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\StorageImport.dll into Unity Child Domain
  31. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\UnityEtx.dll (this message is harmless)
  32. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\UnityEtx.dll into Unity Child Domain
  33. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
  34. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
  35. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\UsersImport.dll (this message is harmless)
  36. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\UsersImport.dll into Unity Child Domain
  37. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
  38. Loading H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
  39. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\System.Core.dll (this message is harmless)
  40. - Completed reload, in 0.069 seconds
  41. <RI> Initializing input.
  42.  
  43. <RI> Input initialized.
  44.  
  45. desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
  46. <RI> Initialized touch support.
  47.  
  48. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\System.dll (this message is harmless)
  49. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Into the Belly of the Beast\ITBOTB_Data\Managed\System.Xml.dll (this message is harmless)
  50. musik:1
  51.  
  52. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  53.  
  54. [APP] musik:1
  55.  
  56. sound:1
  57.  
  58. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  59.  
  60. [APP] sound:1
  61.  
  62. Setting up 6 worker threads for Enlighten.
  63. Thread -> id: 1bc04 -> priority: 1
  64. Thread -> id: 1c97c -> priority: 1
  65. Thread -> id: 5ef8 -> priority: 1
  66. Thread -> id: 1c4c8 -> priority: 1
  67. Thread -> id: 3bf0 -> priority: 1
  68. Thread -> id: 1c38c -> priority: 1
  69. last session was not suspendet -> logo
  70.  
  71. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  72.  
  73. [APP] last session was not suspendet -> logo
  74.  
  75. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  76. UnloadTime: 6.740069 ms
  77.  
  78. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 1174.
  79. Total: 0.752712 ms (FindLiveObjects: 0.063943 ms CreateObjectMapping: 0.129464 ms MarkObjects: 0.410103 ms DeleteObjects: 0.142885 ms)
  80.  
  81. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  82. UnloadTime: 2.014995 ms
  83.  
  84. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 6976.
  85. Total: 2.598376 ms (FindLiveObjects: 0.442075 ms CreateObjectMapping: 0.169725 ms MarkObjects: 1.954209 ms DeleteObjects: 0.031971 ms)
  86.  
  87. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  88.  
  89. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  90.  
  91. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  92.  
  93. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  94.  
  95. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  96.  
  97. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  98.  
  99. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  100.  
  101. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  102.  
  103. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  104.  
  105. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  106.  
  107. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  108.  
  109. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  110.  
  111. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  112.  
  113. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  114.  
  115. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  116.  
  117. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  118.  
  119. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  120.  
  121. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  122.  
  123. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  124.  
  125. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  126.  
  127. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  128.  
  129. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  130.  
  131. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  132.  
  133. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  134.  
  135. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  136.  
  137. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  138.  
  139. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  140.  
  141. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  142.  
  143. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  144.  
  145. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  146.  
  147. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  148.  
  149. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  150.  
  151. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  152.  
  153. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  154.  
  155. musik:1
  156.  
  157. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  158.  
  159. [APP] musik:1
  160.  
  161. sound:1
  162.  
  163. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  164.  
  165. [APP] sound:1
  166.  
  167. Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
  168. UnloadTime: 10.663487 ms
  169.  
  170. Unloading 308 unused Assets to reduce memory usage. Loaded Objects now: 1598.
  171. Total: 2.952036 ms (FindLiveObjects: 0.087625 ms CreateObjectMapping: 0.088809 ms MarkObjects: 2.023678 ms DeleteObjects: 0.751133 ms)
  172.  
  173. music set to ON
  174.  
  175. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  176.  
  177. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  178. UnloadTime: 1.197550 ms
  179. InControl (version 1.5.12 build 6556)
  180.  
  181. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  182.  
  183. profile_1
  184.  
  185. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  186.  
  187. musik:1
  188.  
  189. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  190.  
  191. [APP] musik:1
  192.  
  193. sound:1
  194.  
  195. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  196.  
  197. [APP] sound:1
  198.  
  199.  
  200. Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 13197.
  201. Total: 13.749331 ms (FindLiveObjects: 0.906254 ms CreateObjectMapping: 0.328004 ms MarkObjects: 12.432183 ms DeleteObjects: 0.081704 ms)
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