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- <?xml version="1.0" ?>
- <!-- Corsair version 1.0 -->
- <!-- Changes -->
- <spellcast>
- <!-- GUILDWORK -->
- <guildwork
- character="Drjones"
- server="Valefor"
- description="Corsair"
- job="COR"
- />
- <sets>
- <!--This is where you would define your SpellCast equipment sets and groups-->
- <!-- Default group -->
- <group name="COR" default="yes">
- <set name="Idle" >
- </set>
- <set name="Resting" >
- </set>
- <set name="PDT">
- </set>
- <set name="MDT">
- </set>
- <set name="TP" >
- <main>Royal Archer's Sword</main>
- <head>Legionnaire's Cap</head>
- <body>Legionnaire's Harness</body>
- <hands>Battle Gloves</hands>
- <lring>Courage Ring</lring>
- <rring>Courage Ring</rring>
- <legs>Brais</legs>
- <feet>Mettle Leggings</feet>
- </set>
- <set name="PreShot">
- <range>Bandit's Gun +1</range>
- <ammo>$TPBullet</ammo>
- </set>
- <set name="RangeTP">
- <range>Bandit's Gun +1</range>
- <ammo>$TPBullet</ammo>
- </set>
- <set name="QuickDraw">
- <ammo>$QDBullet</ammo>
- </set>
- <set name="PhantomRoll" >
- </set>
- </group>
- </sets>
- <!-- VARIABLES -->
- <variables>
- <!-- variable to regulate what set is used for aftercast -->
- <var name="AfterCast">Idle</var>
- <!-- Variables governing bullet use, can be changed as ammo supply dictates -->
- <var name="TPBullet">Bronze Bullet</var>
- <var name="WSBullet">Bronze Bullet</var>
- <var name="QDBullet">Bronze Bullet</var>
- </variables>
- <!-- RULES -->
- <rules>
- <if spell="autoset"> <!-- this makes it so when you change status (rest, idle, engage), your gear changes -->
- <equip when="resting" set="Resting" /> <!-- when resting, equip resting -->
- <equip when="idle" set="Idle" />
- <!-- Equip our TP set if we engage -->
- <equip when="engaged" set="TP" />
- </if>
- <!-- Ranged Attack -->
- <if CommandPrefix="/range">
- <equip when="precast" set="PreShot" />
- <equip when="midcast" set="RangeTP" />
- <equip when="aftercast" set="$AfterCast" />
- </if>
- <!-- Job Abilities -->
- <if type="JobAbility">
- <!-- QUICK DRAW -->
- <if spell="Earth Shot|Water Shot|Wind Shot|Fire Shot|Ice Shot|Thunder Shot|Dark Shot|Light Shot">
- <equip when="precast" set="QuickDraw" />
- <equip when="aftercast" set="$AfterCast" />
- </if> <!-- End if Quick Draw -->
- <!-- PHANTOM ROLL -->
- <if spell="*roll">
- <equip when="precast" set="PhantomRoll" />
- <equp when="aftercast" set="$AfterCast" />
- </if>
- </if> <!-- End if JobAbility -->
- <!-- Weapon Skills -->
- <elseif type="Weaponskill">
- </elseif> <!-- End if Weaponskill -->
- </rules>
- </spellcast>
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