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EDT Amare in Bellum interview

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  2. [14:37] == Qwerty [qwebirc@Rizon-5EE874A6.sub-174-240-128.myvzw.com] has joined #edt
  3. [14:37] -NickServ- STATUS Qwerty 1
  4. [14:39] <Qwerty> is anyone here
  5. [14:39] <@Syon> Yeah
  6. [14:39] <@Syon> How are ya?
  7. [14:39] <@Outlander> Yeah, hello there
  8. [14:40] <Qwerty> hi. i'm alright
  9. [14:40] == Gargamel [qwebirc@5DA69C1A.307F15A6.6A919734.IP] has joined #edt
  10. [14:40] == mode/#edt [+o Gargamel] by Onee-chan
  11. [14:40] <Qwerty> just here to ask several questions
  12. [14:41] <@Syon> Right on. Are you from the /vg/ threads?
  13. [14:41] <@Gargamel> Awesome
  14. [14:42] <Qwerty> yup
  15. [14:42] <@Syon> Great.
  16. [14:42] <@Syon> So where do you wanna start?
  17. [14:43] <Qwerty> did you see the questions in the thread?
  18. [14:43] <Qwerty> just those and a few others
  19. [14:44] <Qwerty> first one is about the war and how it influences the setting
  20. [14:45] <@Outlander> Yeah, if you could ask the questions so the chat log has them as well for people reading, that'd be cool.
  21. [14:45] <Qwerty> do you see it up close or is it just something small in the long run?
  22. [14:45] <Qwerty> oh ok
  23. [14:46] <~raithfyre> The war is more of a background sort of thing and less of an immediate thing. While there are some scenes that actually involve the war, the majority of the game uses it as a setup.
  24. [14:47] <~raithfyre> So I'm hesitant to call it "something small," but there aren't extended combat sequences or anything like that.
  25. [14:47] <@Gargamel> It's more part of the setting than part of the immediate story.
  26. [14:47] <Qwerty> are there combat sequences at all?
  27. [14:47] <@Syon> Yeah. THere's one that sets up the story.
  28. [14:47] <@Gargamel> Although the war does influence many of the characters
  29. [14:48] <@Gargamel> What Syon said. There's one that sets up the intro.
  30. [14:48] <@Outlander> The war also influences the status of the town in some ways as the war develops. As of right now there's no plans to include more combat sequences.
  31. [14:48] <@Outlander> At least, not any which involve guns blazing and rambo style action
  32. [14:48] <Qwerty> so you are not going for the CoD audience?
  33. [14:48] <@Syon> Haha. No. Not currently.
  34. [14:49] <@Gargamel> I wanna make a joke but I feel like we have to be super srs about this
  35. [14:49] <Qwerty> cool. the mc is part of the first combat sequence right?
  36. [14:50] <@Gargamel> Yes, it's the event that leads to him winding up in Marin.
  37. [14:50] <Qwerty> im nervous as well. it's my first time doing this
  38. [14:50] <Qwerty> what's his name again?
  39. [14:50] <@Outlander> If it's funny go for it, Garg, there's no need to be tense here. We're just some guys making a VN.
  40. [14:50] <@Outlander> Vincent's his name.
  41. [14:51] <@Syon> Vincent.
  42. [14:51] <Qwerty> what can you tell me about him?
  43. [14:54] <@Outlander> He's not exactly Space Marine tiers of hardened and gruff, but Vincent's a bit more of a scrapper than usual protags. He'll get angry if someone's being a douche.
  44. [14:54] <@Gargamel> He's from Rhen Palait, which is one of the two countries that are at war. We haven't set a whole lot of things about him in stone just yet, but we've been sticking to the idea of him being rather irritable.
  45. [14:54] <@Syon> Oh, and he's delicious and brown.
  46. [14:54] <@Outlander> Yeah, most people from Rhen Palait are delicious brown. Still fiddling with his design though at the minute. Someone you scarcely see must have a very important design, y'know?
  47. [14:54] <Qwerty> he sounds different from other protagonists.
  48. [14:54] <@Gargamel> At the beginning of the story, his main goal is to scrounge up some money and find his way home, the romance will crop up as a result of the events that happen there.
  49. [14:55] <@Gargamel> It just sort of fits. Someone who's coming off of an injury and from being drafted into the military is gonna be pretty rough around the edges.
  50. [14:56] <Qwerty> can we expect to get more information about him soon?
  51. [14:56] <@Gargamel> We're working on character bios for a website that's a work in progress at the moment.
  52. [14:57] <Qwerty> the website. I remember something about that. was it delayed?
  53. [14:58] <@Syon> Yeah, it's delayed. We're going to make it look better than what was originally planned.
  54. [14:58] <Qwerty> that sounds like a good reason to delay it
  55. [14:58] <@Gargamel> It's been a pretty slow season for us lately, so everything's been somewhat delayed.
  56. [14:59] <@Outlander> We'll probably keep using the blog for the mean time for information updates though, so we're not going to go completely silent until it's done
  57. [14:59] <Qwerty> ok
  58. [15:00] <Qwerty> what are the girls roles in marin?
  59. [15:00] <@Outlander> To look pretty~
  60. [15:00] <Qwerty> what do they do?
  61. [15:01] == Fideon [qwebirc@88D23ACD.907589D0.B70914F.IP] has joined #edt
  62. [15:01] <Qwerty> any jobs?
  63. [15:01] == mode/#edt [+o Fideon] by Onee-chan
  64. [15:01] <Qwerty> if refugees can even have jobs
  65. [15:01] <@Fideon> Hello Qwerty
  66. [15:01] <Qwerty> hello
  67. [15:01] <@Syon> Everyone probably knows this already, but Sybil is homeless. So she doesn't have a job.
  68. [15:01] <@Gargamel> Sasha works as a fisher, mostly of squid. Other girls have their own jobs as well, seeing as how it's hard to get by on soup kitchens alone.
  69. [15:02] <Qwerty> I did not know that. anymore you can say?
  70. [15:03] <@Gargamel> Waiting for everyone to talk about their own girl before I go speaking for em haha
  71. [15:03] <Qwerty> what about amelia vyra and julia?
  72. [15:04] <~raithfyre> Vyra works in a cafe
  73. [15:04] <@Syon> Sybil doesn't do much. She's homeless and lounges around town begging for food and money.
  74. [15:04] <@Outlander> It'll probably deserve some elaboration in a blog post about the way refugee life actually is, but Amelia doesn't have any official work. She goes around the refugee camps helping the community how she can, since refugee life is heavily community based.
  75. [15:05] <Qwerty> arent all the refugees technically homeless?
  76. [15:05] <@Gargamel> And Julia's naturally wealthy, since she's the daughter of a rich family back in Baharistan.
  77. [15:05] <@Outlander> Julia does whatever she wants; she was evacuated to Marin with a boat load of money 'cause her folks are pretty prominent.
  78. [15:05] <Qwerty> refugees can get jobs?
  79. [15:05] <@Outlander> The chances are exceedingly low.
  80. [15:06] <@Outlander> Simply due to the dense population, local discrimination and lack of actual work.
  81. [15:06] <@Syon> Sybil lost her efugee benefits
  82. [15:06] <@Gargamel> Refugees can get jobs, yes. That's actually the cause of some strife in the setting, what with the whole "DEY TOOK ER JERBS" sentiment.
  83. [15:06] <@Gargamel> It's just like what you'd expect anywhere. Some places are happy to give the refugees some work, whereas others only accept natives.
  84. [15:07] <Qwerty> will vincent have the option to get a job?
  85. [15:07] <Qwerty> and how did sybil lose her benefits?
  86. [15:07] <@Outlander> Vincent has the opportunity to get one, yes.
  87. [15:08] <@Outlander> Sy, wanna cover Sybs?
  88. [15:08] <@Syon> Sure
  89. [15:08] <@Gargamel> The job he pursues follows closely with the girl the reader wants to go for.
  90. [15:08] <@Gargamel> For a plain example, if you want Sasha, then Vincent will wind up fishing with her.
  91. [15:09] <@Gargamel> But it's not a matter of "choose job, get girl"
  92. [15:09] <@Syon> Sybil doesn't acknowledge rules or authority very often. Refugees are supposed to follow certain rules and guidelines. Sybil didn't follow them.
  93. [15:09] <Qwerty> ok
  94. [15:10] <Qwerty> does that mean he'll work with vyra?
  95. [15:10] <~raithfyre> Yeah, on her route.
  96. [15:11] <Qwerty> sybil is just okay with being homeless?
  97. [15:11] <~raithfyre> She's a waitress at a somewhat popular cafe.
  98. [15:12] <@Syon> She's been homeless before. I can't go into too much, though.
  99. [15:12] <Qwerty> how did all the girls get to marin?
  100. [15:13] <@Gargamel> Sasha's lived there all her life.
  101. [15:13] <@Outlander> Amelia went over with her Grandfolks when the war was bubbling up, she's been in Marin for the longest besides Sasha.
  102. [15:13] <@Syon> Sybil is a refugee, but I can't disclose the circumstances.
  103. [15:14] <~raithfyre> Vyra's a refugee as well. She's been there longer than Vincent, though, which is why she's already kinda well-established there.
  104. [15:15] <Qwerty> amelia has grandparents?
  105. [15:15] <Qwerty> will they be side characters?
  106. [15:16] <@Gargamel> There's a cast of supporting roles set up, yes. We're still getting some foundation laid with act 1, so we can't talk a whole lot about them though.
  107. [15:16] <@Outlander> Yeah, she and her grandfolks live together so you'll get to meet them by association.
  108. [15:17] <Qwerty> do the bandages have anything to do with sybil bring in marin?
  109. [15:17] <Qwerty> you can confirm that there will be side characters?
  110. [15:17] <~raithfyre> Yes, there will be.
  111. [15:17] <@Gargamel> Well, of course. It's hard to write a story with only leading roles.
  112. [15:17] <@Syon> I can't talk much about why she's in Main. Sorry
  113. [15:18] <Qwerty> can you say anything else about the side characters?
  114. [15:19] <~raithfyre> A lot of them vary by route and often pertain to the job that Vincent and the girl are working on.
  115. [15:19] <~raithfyre> For example, an important one in Vyra's route is the manager of the cafe that employs them.
  116. [15:19] <@Gargamel> Same thing with Sasha, one of the major side characters is an older woman who runs a fish market.
  117. [15:19] <Qwerty> can we expect more info on them soon?
  118. [15:20] <~raithfyre> Now that I think about it, I'm not sure we really have any side characters close to the age of Vincent and the heroines.
  119. [15:20] <~raithfyre> And yeah, relatively soon, I think.
  120. [15:20] <@Gargamel> There's also Sasha's mother and younger sister. I think a typo in her blogpost made it sound like she was living alone, which isn't true.
  121. [15:20] <@Outlander> There's also a somewhat important side character in act one as well. We'll probably show a few of them in a blog post at some point.
  122. [15:21] <Qwerty> you only have one artist correct?
  123. [15:21] <~raithfyre> Yes.
  124. [15:21] <@Outlander> Based Kiwi, yes
  125. [15:21] <@Fideon> So far yes
  126. [15:21] <Qwerty> does that cause any trouble?
  127. [15:21] <@Gargamel> Yeah, Kiwi. We're looking for a background artist, though, as well as a CG artist.
  128. [15:22] <@Fideon> Not really
  129. [15:22] <@Outlander> Kiwi's pretty versatile.
  130. [15:22] <Qwerty> you aren't sticking with filters?
  131. [15:23] <@Fideon> No, I don't think we'll be using filtered photos anymore
  132. [15:23] <@Fideon> We won't
  133. [15:23] <~raithfyre> Maybe for a demo, but not a finished game.
  134. [15:23] <~raithfyre> Just so expectations are clear.
  135. [15:23] <@Fideon> Yeah
  136. [15:23] <@Syon> Just know that we're working on it.
  137. [15:23] <@Gargamel> We're looking for something that "fits" better. Filtered photos can certainly work out, but we'd like to only have it as a last resort.
  138. [15:24] <@Gargamel> Definitely a work in progress, though.
  139. [15:24] <Qwerty> will the sprite you showed on the blog be used in the game?
  140. [15:24] <Qwerty> or was that another work in progress?
  141. [15:25] <~raithfyre> It's a bit outdated, yeah.
  142. [15:25] <~raithfyre> It's a good approximation of style, but it's not final quality.
  143. [15:26] <Qwerty> can she do "serious" art?
  144. [15:26] <@Fideon> I'm pretty sure she can
  145. [15:26] <@Fideon> We're still making adjustments on the art style and how we want the sprites to look.
  146. [15:26] <Qwerty> the sprites won't be in the chibi style?
  147. [15:27] <@Outlander> We keep all the good stuff to ourselves because we're greedy~
  148. [15:27] <@Gargamel> Kiwi is a very talented artist, yes. Most of the stuff on the blog doesn't even come close to doing them justice.
  149. [15:27] <@Gargamel> Of course not.
  150. [15:27] <@Fideon> No not chibi style hah
  151. [15:27] <Qwerty> so we should not worry?
  152. [15:28] <~raithfyre> I'm not sure where the misconception that we'd be using chibi style sprites came from.
  153. [15:28] <@Gargamel> No, the sprites are definitely in good hands.
  154. [15:28] <@Gargamel> We've taken a really minimalist approach to showing "official" assets before we have any sort of demo up.
  155. [15:28] <Qwerty> people are concerned your team isn't big enough
  156. [15:29] <@Outlander> Kiwi wouldn't allow herself to let something she wasn't satisfied with go in game. And she has high standards when she gets serious. Very high standards ;_;
  157. [15:29] <@Fideon> Yeah, don't worry about the art in our project. We're still working on it but we'll make sure to bring everyone a very good VN all around
  158. [15:29] <@Gargamel> Ehhh, team size seems like a weird thing to worry about.
  159. [15:29] <@Syon> ;____;
  160. [15:29] <~raithfyre> We might expand our team at some point, but we haven't had any difficulties with a small team so far.
  161. [15:29] <Qwerty> do you all get along?
  162. [15:29] <@Gargamel> We're definitely hoping to bring on some editors on the future, but at the moment we're content with the five writers we have.
  163. [15:29] <@Fideon> Very
  164. [15:30] <@Gargamel> ......most of the time
  165. [15:30] <@Fideon> He's tsun tsun
  166. [15:30] <@Fideon> Don't listen to him
  167. [15:30] <@Syon> Very well. We all have our moments, but we all respect and enjoy working with each other.
  168. [15:31] <Qwerty> it seems like you had another artist before. what happened there?
  169. [15:31] <~raithfyre> She left due to commitment issues.
  170. [15:31] <~raithfyre> She's planning to return to school, as well as some other IRL issues that I'd rather not go into.
  171. [15:32] <Qwerty> fair enough
  172. [15:33] <Qwerty> what about that other writer?
  173. [15:33] <@Syon> Who?
  174. [15:33] <@Gargamel> You mean DarkSpartan?
  175. [15:33] <Qwerty> yes
  176. [15:33] <Qwerty> that guy
  177. [15:33] <@Gargamel> There's... a long, depressing story behind him and the work he did before I got onto the team.
  178. [15:33] <~raithfyre> Heh.
  179. [15:34] <@Gargamel> I think all that needs to be said is that we're much, much, much better off without him.
  180. [15:34] <~raithfyre> Mostly it came down to a leadership error on our part. He had experience and we didn't, so we brought him on as an editor. The advice he provided was solid, so when a writing position opened up, it seemed natural to have him fill it.
  181. [15:34] <Qwerty> what was his route like?
  182. [15:34] <Qwerty> all traces of him are gone
  183. [15:35] <~raithfyre> His heroine was a character who had a sort of administrative position
  184. [15:35] <Qwerty> why remove everything about him and her?
  185. [15:35] <~raithfyre> She was in charge of overseeing some aspects of refugee life. I'm a bit iffy on the details. It's been a while, and he created the character entirely on his own.
  186. [15:36] <~raithfyre> Well, he wanted to keep the character.
  187. [15:36] <~raithfyre> So we let him.
  188. [15:36] <@Outlander> That and the new character proposed fit in a lot better with what we had in mind with AiB.
  189. [15:36] <~raithfyre> We haven't tried to hide the fact that he was part of the team or anything, but there's not really any lasting contribution from him that merits discussion.
  190. [15:37] <Qwerty> sasha replaced her?
  191. [15:37] <@Syon> Yes
  192. [15:37] <~raithfyre> Mhm.
  193. [15:37] <@Syon> In a sense
  194. [15:37] <@Syon> They're two different characters
  195. [15:37] <@Syon> Sasha isn't Myria 2.0
  196. [15:38] <@Outlander> Sasha replaced her, but also the kind of way Marin worked was overhauled as well, so she wouldn't have had as much relevance in the story if she was kept.
  197. [15:38] <Qwerty> how does marin work?
  198. [15:38] <@Gargamel> Originally I planned to build off of Myria, but we decided as a team that it would be better to introduce someone new entirely.
  199. [15:38] <@Outlander> That's a blog-tier answer haha
  200. [15:38] <Qwerty> lots of details?
  201. [15:39] <@Syon> Many
  202. [15:39] <@Gargamel> Yeah, there's a lot of detail work in Marin.
  203. [15:39] <@Fideon> Indeed
  204. [15:39] <@Outlander> Quite a lot yeah. To keep it short though, there was a much stronger name and file kind of system beforehand which is where Myria would have came in
  205. [15:39] <~raithfyre> Is there a specific aspect you're interested in
  206. [15:39] <~raithfyre> ?
  207. [15:39] <Qwerty> how do the refugees survive?
  208. [15:40] <~raithfyre> Could you clarify what you mean, please?
  209. [15:40] <Qwerty> how do they get food? where do they live?
  210. [15:42] <~raithfyre> (Sorry for the delay, it's a kinda lengthy answer)
  211. [15:43] <Qwerty> ok
  212. [15:44] <@Outlander> There's some food shipments that come in from the government and some of the refugees have built some makeshift farms. Marin has a fishing community too, some refugees have their hand at it
  213. [15:45] <Qwerty> what's the environment like?
  214. [15:45] <@Outlander> Living conditions: mostly tent camps set up around the town, the lucky few with jobs rent out rooms in motels and stuff. A few of those who need it have access to government boarding houses. There are some abandoned buildings, but the refugees aren't allowed access to them besides a few reeeally shoddy ones, but they're not ideal at all because refugees cram into them
  215. [15:46] <Qwerty> is overcrowding a problem?
  216. [15:47] <Qwerty> and how does julia live?
  217. [15:47] <@Outlander> A sort of dusty/dirty kind of environment. Marin itself is near a beach so it's not quite so dusty as some other places in the country
  218. [15:48] <Qwerty> a beach? that's an odd place for a refugee camp
  219. [15:49] <@Gargamel> Overcrowding is a bit of an issue. There are actually large fields of tents set up in empty lots throughout town. As for the setting, it's near the beach, and the entire country could be described as a grassland.
  220. [15:50] <@Outlander> Some of the earlier refugees flocked towards it when the war broke out and built up steadily. Since then its become one of the places where refugees are redirected to in the country in order to keep them focused in specific regions
  221. [15:50] <@Gargamel> Marin opened its doors to refugees because the war was destroying the potential for tourism, which is what made being a resort town possible.
  222. [15:50] <@Outlander> Julia lives pretty carefree
  223. [15:50] <Qwerty> marin had tourists?
  224. [15:51] <Qwerty> because of her wealth?
  225. [15:51] <@Gargamel> Yeah, before the war, Marin was a resort town. An old-timey sort of place where you came to rest, rather than big amusement parks and all that.
  226. [15:52] <Qwerty> sounds interesting
  227. [15:52] <Qwerty> you mentioned something about sasha having family. care to elaborate?
  228. [15:52] <@Outlander> Yeah, she doesn't need to worry about what most refugees have to deal with. She has her own house and she's a student. She mostly passes the time by keeping up with the news in Marin and spending her money.
  229. [15:53] <@Outlander> Uh, news about the war*
  230. [15:53] <@Gargamel> Sasha's mother is a nurse at the hospital in Marin, and Sasha also has a younger sister who is of elementary school age.
  231. [15:53] <Qwerty> no father?
  232. [15:54] <@Outlander> Sasha's mother is one of the lucky females in the world who can give birth at will rather than requiring a man.
  233. [15:54] <@Gargamel> Her father went missing about three years before the game's events. He owned a fishing trawler which went missing at sea.
  234. [15:54] <Qwerty> sounds like my girlfriend
  235. [15:55] <@Outlander> Haha
  236. [15:55] <@Fideon> Haha what
  237. [15:55] <Qwerty> the blog said there will be a demo soon
  238. [15:55] <Qwerty> how soon?
  239. [15:56] <@Fideon> When it's done
  240. [15:56] <@Fideon> But no, really
  241. [15:56] <@Gargamel> By the end of 2013, we're hoping. The demo isn't our sole focus right now. It's actually mostly done, we just need to get some other things taken care of before we're sure we want to release it.
  242. [15:56] <@Fideon> The writings are done
  243. [15:57] <@Fideon> Yeah pretty much
  244. [15:57] <@Syon> Almost done.
  245. [15:57] <@Syon> Can't give a specific date, though
  246. [15:58] <Qwerty> you won't be playing as vincent right?
  247. [15:58] <@Fideon> No
  248. [15:58] <@Syon> Nah. You play as someone else.
  249. [15:58] <@Outlander> Bear in mind, it's not technically a demo because there's no story that's planned to be in game on it. It's sort of a first-hand experience of the girl's personalities.
  250. [15:59] <Qwerty> who do you play as?
  251. [15:59] <@Gargamel> A journalist in the town.
  252. [16:00] <Qwerty> shiv raker?
  253. [16:00] <@Gargamel> Yeah.
  254. [16:00] <@Syon> Yep
  255. [16:00] <Qwerty> alright
  256. [16:00] <@Gargamel> We've had some debates on his name since we actually made it public, but we figure it's worth rolling with since it's already out there.
  257. [16:00] <Qwerty> just a few more questions
  258. [16:01] <@Outlander> Ask away~
  259. [16:01] <Qwerty> how does the war affect the girls lives?
  260. [16:01] <@Fideon> Ask as much as you like man
  261. [16:01] <@Gargamel> It has different effects on all of them. I feel like it'd be spoiling their stories to go too deeply into it haha
  262. [16:02] <@Syon> It affects Sybil, but again, I can't get into a lot of it.
  263. [16:02] <@Gargamel> It's more about how they've adapted, rather than how it's following them around.
  264. [16:03] <@Gargamel> But like Outlander said waaaay up there, there will be events where something happens on the news and it has an effect on them, depending on which side they're from.
  265. [16:03] <Qwerty> do their experiences define them?
  266. [16:03] <@Gargamel> That's such a broad question.
  267. [16:04] <@Gargamel> It's different from character to character. Keep in mind that the main girls aren't the only refugees Vincent meets.
  268. [16:04] <@Outlander> The girls have a bit more to them than just what the war did to change their lives. Like I said in the blog post, Amelia has learned to embrace the town she's lived with in a sense.
  269. [16:05] <Qwerty> amelia. she and vincent were childhood friends?
  270. [16:07] <@Outlander> Yup, they had a pretty close relationship way back since Amelia'd be left at Vincent's house for babysitting often.
  271. [16:07] <Qwerty> is he going to get friendzoned?
  272. [16:08] <@Outlander> Nah, I wouldn't be that mean to deny you all lewd.
  273. [16:09] <Qwerty> so there will be h scenes?
  274. [16:09] <@Gargamel> Yes, there's going to be H-scenes
  275. [16:09] <@Syon> Yes. Worry not. There shall be lewd
  276. [16:09] <@Gargamel> So far we haven't bounced around anything more than vanilla, but yeah.
  277. [16:09] <@Outlander> >implying
  278. [16:10] <@Outlander> we have no idea who's gonna get the anal
  279. [16:10] <@Outlander> but someone is.
  280. [16:10] <@Gargamel> Probably Amelia.
  281. [16:10] <@Gargamel> Or Julia.
  282. [16:10] <Qwerty> will there be lemon lube?
  283. [16:10] <@Fideon> Oh boy
  284. [16:10] <@Fideon> There's lubes of all flavors for you babe
  285. [16:11] <@Gargamel> Nope, refugees can't afford luxuries like that
  286. [16:11] <Qwerty> very nice
  287. [16:11] <@Outlander> Julia can.
  288. [16:11] <@Fideon> What flavor would Julia pick?
  289. [16:11] <@Gargamel> Then it's decied.
  290. [16:11] <@Gargamel> Decided*
  291. [16:11] <@Outlander> I see Julia more as a handy-j type of gal though. God knows what Material plans for her.
  292. [16:12] <Qwerty> you aren't forgetting your roots i see
  293. [16:12] <@Fideon> Handy girl with that body? I won't let that happen sorry
  294. [16:12] <@Outlander> Hardly, I'm just a pervert.
  295. [16:12] <@Fideon> Just kidding, I can't wait to see what MT comes up with
  296. [16:12] <@Syon> Our roots are important.
  297. [16:13] <@Gargamel> We keep it in mind, although I can't say it's ever come up in a discussion.
  298. [16:13] <Qwerty> any references to ks?
  299. [16:13] <@Gargamel> Was just about to mention that haha
  300. [16:13] <@Gargamel> There might be a nod here and there, but I don't think there will be anything heavy.
  301. [16:13] <@Gargamel> Nothing that leaves you scratching your head if you haven't played KS, anyway.
  302. [16:14] <@Gargamel> I feel that references are a watered-down form of humor, though, so we're going to try and limit it in general.
  303. [16:14] <Qwerty> how do you pronounce all of the girls names?
  304. [16:15] <@Syon> Sybil=sigh-bell
  305. [16:15] <@Outlander> Julia: Yoo-lee-ah. Not Jew-Lee-Ah She's fancy like that
  306. [16:16] <@Gargamel> I think they're mostly straightforward.
  307. [16:16] <@Gargamel> We don't even dream of having voice acting so it's more up to the player.
  308. [16:16] <@Outlander> Vyra: Veye-rah
  309. [16:17] <@Gargamel> Kind of like how some people pronounce "shizune" as she-zoon and are totally serious about it.
  310. [16:17] <@Outlander> http://pokit.org/get/?8ec7ccef096fdbce49872bcf34121902.jpg
  311. [16:17] <Qwerty> cool
  312. [16:17] <@Outlander> http://pokit.org/get/?a168043d535366c448816e3479203171.jpg
  313. [16:17] <@Outlander> http://pokit.org/get/?a4714c31385aa49e2629e95fc2537a1a.jpg
  314. [16:17] <@Syon> We have something for you
  315. [16:18] <Qwerty> what are these?
  316. [16:18] <@Fideon> Some retired sprites
  317. [16:18] <@Gargamel> This is an old run of sprites, by the way. Kiwi's already working on new ones.
  318. [16:18] <@Outlander> "Serious art"
  319. [16:18] <@Syon> I don't think Sasha's was finished.
  320. [16:18] <@Outlander> As you put it :3c
  321. [16:18] <@Syon> But it was close.
  322. [16:19] <Qwerty> i can post these?
  323. [16:19] <@Fideon> Sure
  324. [16:19] <@Syon> Go ahead
  325. [16:19] <@Outlander> Go for it~
  326. [16:19] <Qwerty> thank you
  327. [16:19] <@Outlander> Remember to include that Amelia is best girl
  328. [16:19] <@Fideon> at eating
  329. [16:20] <Qwerty> i think this is a good place to stop. anything else you want to say?
  330. [16:20] <@Gargamel> That's it from me. It was fun actually getting some info out.
  331. [16:20] <@Syon> Sybil is best girl and other girls aren't even trying.
  332. [16:20] <@Syon> :3
  333. [16:20] <@Outlander> We're probably going to elaborate a lot more on Marin, the countries and Vincent in blog posts soon.
  334. [16:21] <@Gargamel> "Soon"
  335. [16:21] <@Gargamel> But yeah.
  336. [16:21] <@Outlander> Sorry, not soon, "immediately after a certain period of time"
  337. [16:21] == Gargamel [qwebirc@5DA69C1A.307F15A6.6A919734.IP]
  338. [16:21] == realname : Rizon Web IRC @ http://qchat.rizon.net/
  339. [16:21] == channels : @#edt
  340. [16:21] == server : *.rizon.net [Where are you?]
  341. [16:21] == : has identified for this nick
  342. [16:21] == : is using a secure connection
  343. [16:21] == : is a CGI:IRC client
  344. [16:21] == idle : 0 days 0 hours 0 minutes 16 seconds [connected: Fri Nov 15 14:39:57 2013]
  345. [16:21] == End of WHOIS
  346. [16:21] == Gargamel [qwebirc@5DA69C1A.307F15A6.6A919734.IP]
  347. [16:21] == realname : Rizon Web IRC @ http://qchat.rizon.net/
  348. [16:21] == channels : @#edt
  349. [16:21] == server : *.rizon.net [Where are you?]
  350. [16:21] == : has identified for this nick
  351. [16:21] == : is using a secure connection
  352. [16:21] == : is a CGI:IRC client
  353. [16:21] == idle : 0 days 0 hours 0 minutes 33 seconds [connected: Fri Nov 15 14:39:57 2013]
  354. [16:21] == End of WHOIS
  355. [16:21] <@Gargamel> In six months
  356. [16:22] <@Fideon> That's it from me too. It was fun, thanks Qwerty
  357. [16:22] <@Fideon> You're welcome again whenever you want to
  358. [16:22] <Qwerty> six months?
  359. [16:22] <@Outlander> Yeah, I'm usually here if you want to chat at all, it's an open IRC to talk about whatever
  360. [16:22] <@Outlander> Deus Ex Recut jokes
  361. [16:22] <Qwerty> really?
  362. [16:22] <@Gargamel> Nah, not six months
  363. [16:23] <Qwerty> ok
  364. [16:23] <Qwerty> thanks for everything
  365. [16:23] <@Gargamel> No problem, thanks for stopping by
  366. [16:23] <@Fideon> Nah man, thank you.
  367. [16:23] <@Outlander> It's okay, thanks for doing these interviews for the thread.
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