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- #include <a_samp>
- #include <zcmd>
- //STWeaponSystem by Stuun23
- //If you found a bug please PM me.
- CMD:deagle(playerid, params[])
- {
- if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, -1, "You don't have enough money to buy deagle.");
- GivePlayerWeapon(playerid, 24, 100);
- GivePlayerMoney(playerid, -2000);
- SendClientMessage(playerid, -1, "You have bought deagle for 2000$");
- return 1;
- }
- CMD:shotgun(playerid, params[])
- {
- if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, -1, "You don't have enough money to buy shotgun.");
- GivePlayerWeapon(playerid, 25, 100);
- GivePlayerMoney(playerid, -1000);
- SendClientMessage(playerid, -1, "You have bought shotgun for 1000$");
- return 1;
- }
- CMD:combat(playerid, params[])
- {
- if(GetPlayerMoney(playerid) < 4000) return SendClientMessage(playerid, -1, "You don't have enough money to buy combat shotgun");
- GivePlayerWeapon(playerid, 27, 100);
- GivePlayerMoney(playerid, -4000);
- SendClientMessage(playerid, -1, "You have bought combat for 4000$");
- return 1;
- }
- CMD:uzi(playerid, params[])
- {
- if(GetPlayerMoney(playerid) < 299) return SendClientMessage(playerid, -1, "You don't have enough money to buy uzi.");
- GivePlayerWeapon(playerid, 28, 100);
- GivePlayerMoney(playerid, -299);
- SendClientMessage(playerid, -1, "You have bought uzi for 299$");
- return 1;
- }
- CMD:mp5(playerid, params[])
- {
- if(GetPlayerMoney(playerid) < 110) return SendClientMessage(playerid, -1, "You don't have enough money to buy mp5.");
- GivePlayerWeapon(playerid, 29, 100);
- GivePlayerMoney(playerid, -110);
- SendClientMessage(playerid, -1, "You have bought mp5 for 110$");
- return 1;
- }
- CMD:ak(playerid, params[])
- {
- if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, -1, "You don't have enough money to buy ak.");
- GivePlayerWeapon(playerid, 30, 100);
- GivePlayerMoney(playerid, -2000);
- SendClientMessage(playerid, -1, "You have bought ak for 2000$");
- return 1;
- }
- CMD:m4(playerid, params[])
- {
- if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, -1, "You don't have enough money to buy m4.");
- GivePlayerWeapon(playerid, 31, 100);
- GivePlayerMoney(playerid, -2000);
- SendClientMessage(playerid, -1, "You have bought m4 for 2000$");
- return 1;
- }
- CMD:tec(playerid, params[])
- {
- if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, -1, "You don't have enough money to buy tec.");
- GivePlayerWeapon(playerid, 32, 100);
- GivePlayerMoney(playerid, -1000);
- SendClientMessage(playerid, -1, "You have bought tec for 1000$");
- return 1;
- }
- CMD:crifle(playerid, params[])
- {
- if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, -1, "You don't have enough money to buy rifle.");
- GivePlayerWeapon(playerid, 33, 100);
- GivePlayerMoney(playerid, 99-9);
- SendClientMessage(playerid, -1, "You have bought rifle for 999$");
- return 1;
- }
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