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Stuun's STWeaponSys

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Nov 17th, 2014
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  1. #include <a_samp>
  2. #include <zcmd>
  3. //STWeaponSystem by Stuun23
  4.  
  5. //If you found a bug please PM me.
  6.  
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  12. CMD:deagle(playerid, params[])
  13. {
  14. if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, -1, "You don't have enough money to buy deagle.");
  15. GivePlayerWeapon(playerid, 24, 100);
  16. GivePlayerMoney(playerid, -2000);
  17. SendClientMessage(playerid, -1, "You have bought deagle for 2000$");
  18. return 1;
  19. }
  20. CMD:shotgun(playerid, params[])
  21. {
  22. if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, -1, "You don't have enough money to buy shotgun.");
  23. GivePlayerWeapon(playerid, 25, 100);
  24. GivePlayerMoney(playerid, -1000);
  25. SendClientMessage(playerid, -1, "You have bought shotgun for 1000$");
  26. return 1;
  27. }
  28. CMD:combat(playerid, params[])
  29. {
  30. if(GetPlayerMoney(playerid) < 4000) return SendClientMessage(playerid, -1, "You don't have enough money to buy combat shotgun");
  31. GivePlayerWeapon(playerid, 27, 100);
  32. GivePlayerMoney(playerid, -4000);
  33. SendClientMessage(playerid, -1, "You have bought combat for 4000$");
  34. return 1;
  35. }
  36. CMD:uzi(playerid, params[])
  37. {
  38. if(GetPlayerMoney(playerid) < 299) return SendClientMessage(playerid, -1, "You don't have enough money to buy uzi.");
  39. GivePlayerWeapon(playerid, 28, 100);
  40. GivePlayerMoney(playerid, -299);
  41. SendClientMessage(playerid, -1, "You have bought uzi for 299$");
  42. return 1;
  43. }
  44. CMD:mp5(playerid, params[])
  45. {
  46. if(GetPlayerMoney(playerid) < 110) return SendClientMessage(playerid, -1, "You don't have enough money to buy mp5.");
  47. GivePlayerWeapon(playerid, 29, 100);
  48. GivePlayerMoney(playerid, -110);
  49. SendClientMessage(playerid, -1, "You have bought mp5 for 110$");
  50. return 1;
  51. }
  52. CMD:ak(playerid, params[])
  53. {
  54. if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, -1, "You don't have enough money to buy ak.");
  55. GivePlayerWeapon(playerid, 30, 100);
  56. GivePlayerMoney(playerid, -2000);
  57. SendClientMessage(playerid, -1, "You have bought ak for 2000$");
  58. return 1;
  59. }
  60. CMD:m4(playerid, params[])
  61. {
  62. if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, -1, "You don't have enough money to buy m4.");
  63. GivePlayerWeapon(playerid, 31, 100);
  64. GivePlayerMoney(playerid, -2000);
  65. SendClientMessage(playerid, -1, "You have bought m4 for 2000$");
  66. return 1;
  67. }
  68. CMD:tec(playerid, params[])
  69. {
  70. if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, -1, "You don't have enough money to buy tec.");
  71. GivePlayerWeapon(playerid, 32, 100);
  72. GivePlayerMoney(playerid, -1000);
  73. SendClientMessage(playerid, -1, "You have bought tec for 1000$");
  74. return 1;
  75. }
  76. CMD:crifle(playerid, params[])
  77. {
  78. if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, -1, "You don't have enough money to buy rifle.");
  79. GivePlayerWeapon(playerid, 33, 100);
  80. GivePlayerMoney(playerid, 99-9);
  81. SendClientMessage(playerid, -1, "You have bought rifle for 999$");
  82. return 1;
  83. }
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