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  1. 23:04:54: Open Broadcaster Software v0.635b - 32bit (´・ω・`)
  2. 23:04:54: -------------------------------
  3. 23:04:54: CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  4. 23:04:54: CPU Speed: 3411MHz
  5. 23:04:54: Physical Memory: 4095MB Total, 3619MB Free
  6. 23:04:54: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 23:04:54: monitor 1: pos={0, 0}, size={1680, 1050}
  8. 23:04:54: Windows Version: 6.2 Build 9200
  9. 23:04:54: Aero is Enabled
  10. 23:04:54: -------------------------------
  11. 23:04:54: OBS Modules:
  12. 23:04:54: Base Address Module
  13. 23:04:54: 010D0000 OBS.exe
  14. 23:04:54: 64E60000 OBSApi.dll
  15. 23:04:54: 6ECE0000 DShowPlugin.dll
  16. 23:04:54: 6ECB0000 GraphicsCapture.dll
  17. 23:04:54: 6D750000 NoiseGate.dll
  18. 23:04:54: 6EC90000 PSVPlugin.dll
  19. 23:04:54: ------------------------------------------
  20. 23:04:54: Adapter 1
  21. 23:04:54: Video Adapter: NVIDIA GeForce GTX 780
  22. 23:04:54: Video Adapter Dedicated Video Memory: 3123589120
  23. 23:04:54: Video Adapter Shared System Memory: 1171312640
  24. 23:04:54: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
  25. 23:04:54: ------------------------------------------
  26. 23:04:54: Adapter 2
  27. 23:04:54: Video Adapter: Intel(R) HD Graphics 3000
  28. 23:04:54: Video Adapter Dedicated Video Memory: 33554432
  29. 23:04:54: Video Adapter Shared System Memory: 1711276032
  30. 23:04:54: =====Stream Start: 2014-09-17, 23:04:54===============================================
  31. 23:04:54: Multithreaded optimizations: On
  32. 23:04:54: Base resolution: 1280x720
  33. 23:04:54: Output resolution: 1280x720
  34. 23:04:54: ------------------------------------------
  35. 23:04:54: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
  36. 23:04:54: ------------------------------------------
  37. 23:04:54: Audio Format: 48000 Hz
  38. 23:04:54: ------------------------------------------
  39. 23:04:54: Audio Channels: 2 Ch
  40. 23:04:54: Playback device Default
  41. 23:04:54: ------------------------------------------
  42. 23:04:54: Using desktop audio input: Динамики (Realtek High Definition Audio)
  43. 23:04:54: Global Audio time adjust: 0
  44. 23:04:54: Using 5.1 speaker setup
  45. 23:04:54: ------------------------------------------
  46. 23:04:54: Using auxilary audio input: Микрофон (Аудио устройства USB)
  47. 23:04:54: Mic time offset: 0
  48. 23:04:54: ------------------------------------------
  49. 23:04:54: Audio Encoding: AAC
  50. 23:04:54: bitrate: 128
  51. 23:04:54: Using graphics capture
  52. 23:04:54: Scene buffering time set to 700
  53. 23:04:54: Successfully loaded ObsNvenc.dll
  54. 23:04:54: ObsNvenc initialized successfully
  55. 23:04:54: CUDA loaded successfully
  56. 23:04:54: 1 CUDA capable devices found
  57. 23:04:54: [ GPU #0 - < GeForce GTX 780 > has Compute SM 3.5, NVENC Available ]
  58. 23:04:54: Failed to get nvenc instance
  59. 23:04:54: NVENC internal init failed
  60. 23:04:54: Couldn't initialize encoder
  61. 23:04:54: ~RTMPPublisher: Packet flush completed in 0 ms
  62. 23:04:54: Number of times waited to send: 0, Waited for a total of 0 bytes
  63. 23:04:54: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  64. 23:04:54: Number of bytes sent: 0
  65. 23:04:54: =====Stream End: 2014-09-17, 23:04:54=================================================
  66.  
  67.  
  68. Last game capture log:
  69. 2014-09-16, 21:53:24: we're booting up:
  70. 21:53:24: CaptureThread: attached to process Diablo III.exe
  71. 21:53:24: D3D9 Present
  72. 21:53:24: (half life scientist) everything.. seems to be in order
  73. 21:53:38: D3D9EndScene called
  74. 21:53:38: D3DPRESENT_PARAMETERS {
  75. 21:53:38: BackBufferWidth: 1680
  76. 21:53:38: BackBufferHeight: 1050
  77. 21:53:38: BackBufferFormat: D3DFMT_A8R8G8B8
  78. 21:53:38: BackBufferCount: 1
  79. 21:53:38: MultiSampleType: D3DMULTISAMPLE_NONE
  80. 21:53:38: MultiSampleQuality: 0
  81. 21:53:38: SwapEffect: D3DSWAPEFFECT_DISCARD
  82. 21:53:38: hDeviceWindow: 3803828
  83. 21:53:38: Windowed: false
  84. 21:53:38: EnableAutoDepthStencil: false
  85. 21:53:38: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  86. 21:53:38: Flags: None
  87. 21:53:38: FullScreen_RefreshRateInHz: 60
  88. 21:53:38: PresentationInterval: 2147483648
  89. 21:53:38: };
  90. 21:53:38: successfully set up d3d9 hooks
  91. 21:53:38: D3D9Present called
  92. 21:53:38: DoD3D9GPUHook: success
  93. 21:53:42: D3D9Reset called
  94. 21:53:42: ---------------------- Cleared D3D9 Capture ----------------------
  95. 21:53:45: successfully set up d3d9 hooks
  96. 21:53:46: D3D9EndScene called
  97. 21:53:46: D3D9Present called
  98. 21:53:46: DoD3D9GPUHook: success
  99. 21:53:49: D3D9Reset called
  100. 21:53:49: ---------------------- Cleared D3D9 Capture ----------------------
  101. 21:53:53: successfully set up d3d9 hooks
  102. 21:53:53: D3D9EndScene called
  103. 21:53:53: D3D9Present called
  104. 21:53:53: DoD3D9GPUHook: success
  105. 21:53:53: D3DSURFACE_DESC {
  106. 21:53:53: Format: D3DFMT_A8R8G8B8
  107. 21:53:53: Type: D3DRTYPE_SURFACE
  108. 21:53:53: Usage: D3DUSAGE_RENDERTARGET
  109. 21:53:53: Pool: D3DPOOL_DEFAULT
  110. 21:53:53: MultiSampleType: D3DMULTISAMPLE_NONE
  111. 21:53:53: MultiSampleQuality: 0
  112. 21:53:53: Width: 1680
  113. 21:53:53: Height: 1050
  114. 21:53:53: };
  115. 21:53:53: successfully capturing d3d9 frames via GPU
  116. 21:54:20: ---------------------- Cleared D3D9 Capture ----------------------
  117. 21:54:20: received restart event, capturing
  118. 21:54:21: DoD3D9GPUHook: success
  119. 21:54:21: D3D9EndScene called
  120. 21:54:21: D3D9Present called
  121. 21:54:34: D3DSURFACE_DESC {
  122. 21:54:34: Format: D3DFMT_A8R8G8B8
  123. 21:54:34: Type: D3DRTYPE_SURFACE
  124. 21:54:34: Usage: D3DUSAGE_RENDERTARGET
  125. 21:54:34: Pool: D3DPOOL_DEFAULT
  126. 21:54:34: MultiSampleType: D3DMULTISAMPLE_NONE
  127. 21:54:34: MultiSampleQuality: 0
  128. 21:54:34: Width: 1680
  129. 21:54:34: Height: 1050
  130. 21:54:34: };
  131. 21:54:34: successfully capturing d3d9 frames via GPU
  132. 21:54:37: D3D9Reset called
  133. 21:54:37: ---------------------- Cleared D3D9 Capture ----------------------
  134. 21:54:40: successfully set up d3d9 hooks
  135. 21:54:41: D3D9EndScene called
  136. 21:54:41: D3D9Present called
  137. 21:54:41: DoD3D9GPUHook: success
  138. 21:55:44: D3D9Reset called
  139. 21:55:44: ---------------------- Cleared D3D9 Capture ----------------------
  140. 21:55:47: successfully set up d3d9 hooks
  141. 21:55:48: D3D9EndScene called
  142. 21:55:48: D3D9Present called
  143. 21:55:48: DoD3D9GPUHook: success
  144. 21:55:49: D3DSURFACE_DESC {
  145. 21:55:49: Format: D3DFMT_A8R8G8B8
  146. 21:55:49: Type: D3DRTYPE_SURFACE
  147. 21:55:49: Usage: D3DUSAGE_RENDERTARGET
  148. 21:55:49: Pool: D3DPOOL_DEFAULT
  149. 21:55:49: MultiSampleType: D3DMULTISAMPLE_NONE
  150. 21:55:49: MultiSampleQuality: 0
  151. 21:55:49: Width: 1680
  152. 21:55:49: Height: 1050
  153. 21:55:49: };
  154. 21:55:49: successfully capturing d3d9 frames via GPU
  155. 21:58:13: D3D9Reset called
  156. 21:58:13: ---------------------- Cleared D3D9 Capture ----------------------
  157. 21:58:17: successfully set up d3d9 hooks
  158. 21:58:17: D3D9EndScene called
  159. 21:58:17: D3D9Present called
  160. 21:58:17: DoD3D9GPUHook: success
  161. 21:58:17: D3DSURFACE_DESC {
  162. 21:58:17: Format: D3DFMT_A8R8G8B8
  163. 21:58:17: Type: D3DRTYPE_SURFACE
  164. 21:58:17: Usage: D3DUSAGE_RENDERTARGET
  165. 21:58:17: Pool: D3DPOOL_DEFAULT
  166. 21:58:17: MultiSampleType: D3DMULTISAMPLE_NONE
  167. 21:58:17: MultiSampleQuality: 0
  168. 21:58:17: Width: 1680
  169. 21:58:17: Height: 1050
  170. 21:58:17: };
  171. 21:58:17: successfully capturing d3d9 frames via GPU
  172. 22:11:20: D3D9Reset called
  173. 22:11:20: ---------------------- Cleared D3D9 Capture ----------------------
  174. 22:11:24: successfully set up d3d9 hooks
  175. 22:11:25: D3D9EndScene called
  176. 22:11:25: D3D9Present called
  177. 22:11:25: DoD3D9GPUHook: success
  178. 22:11:25: D3DSURFACE_DESC {
  179. 22:11:25: Format: D3DFMT_A8R8G8B8
  180. 22:11:25: Type: D3DRTYPE_SURFACE
  181. 22:11:25: Usage: D3DUSAGE_RENDERTARGET
  182. 22:11:25: Pool: D3DPOOL_DEFAULT
  183. 22:11:25: MultiSampleType: D3DMULTISAMPLE_NONE
  184. 22:11:25: MultiSampleQuality: 0
  185. 22:11:25: Width: 1680
  186. 22:11:25: Height: 1050
  187. 22:11:25: };
  188. 22:11:25: successfully capturing d3d9 frames via GPU
  189. 22:26:54: D3D9Reset called
  190. 22:26:54: ---------------------- Cleared D3D9 Capture ----------------------
  191. 22:26:57: successfully set up d3d9 hooks
  192. 22:26:58: D3D9EndScene called
  193. 22:26:58: D3D9Present called
  194. 22:26:58: ---------------------- Cleared D3D9 Capture ----------------------
  195. 22:26:58: received restart event, capturing
  196. 22:26:58: DoD3D9GPUHook: success
  197. 22:27:06: D3D9Reset called
  198. 22:27:06: ---------------------- Cleared D3D9 Capture ----------------------
  199. 22:27:09: successfully set up d3d9 hooks
  200. 22:27:10: D3D9EndScene called
  201. 22:27:10: D3D9Present called
  202. 22:27:10: DoD3D9GPUHook: success
  203. 22:27:10: D3DSURFACE_DESC {
  204. 22:27:10: Format: D3DFMT_A8R8G8B8
  205. 22:27:10: Type: D3DRTYPE_SURFACE
  206. 22:27:10: Usage: D3DUSAGE_RENDERTARGET
  207. 22:27:10: Pool: D3DPOOL_DEFAULT
  208. 22:27:10: MultiSampleType: D3DMULTISAMPLE_NONE
  209. 22:27:10: MultiSampleQuality: 0
  210. 22:27:10: Width: 1680
  211. 22:27:10: Height: 1050
  212. 22:27:10: };
  213. 22:27:10: successfully capturing d3d9 frames via GPU
  214. 22:28:11: D3D9Reset called
  215. 22:28:11: ---------------------- Cleared D3D9 Capture ----------------------
  216. 22:28:14: successfully set up d3d9 hooks
  217. 22:28:15: D3D9EndScene called
  218. 22:28:15: D3D9Present called
  219. 22:28:15: ---------------------- Cleared D3D9 Capture ----------------------
  220. 22:28:15: received restart event, capturing
  221. 22:28:15: DoD3D9GPUHook: success
  222. 22:28:15: D3D9EndScene called
  223. 22:28:15: D3D9Present called
  224. 22:28:15: D3DSURFACE_DESC {
  225. 22:28:15: Format: D3DFMT_A8R8G8B8
  226. 22:28:15: Type: D3DRTYPE_SURFACE
  227. 22:28:15: Usage: D3DUSAGE_RENDERTARGET
  228. 22:28:15: Pool: D3DPOOL_DEFAULT
  229. 22:28:15: MultiSampleType: D3DMULTISAMPLE_NONE
  230. 22:28:15: MultiSampleQuality: 0
  231. 22:28:15: Width: 1680
  232. 22:28:15: Height: 1050
  233. 22:28:15: };
  234. 22:28:15: successfully capturing d3d9 frames via GPU
  235. 22:28:55: D3D9Reset called
  236. 22:28:55: ---------------------- Cleared D3D9 Capture ----------------------
  237. 22:28:58: successfully set up d3d9 hooks
  238. 22:28:59: D3D9EndScene called
  239. 22:28:59: D3D9Present called
  240. 22:28:59: DoD3D9GPUHook: success
  241. 22:28:59: D3DSURFACE_DESC {
  242. 22:28:59: Format: D3DFMT_A8R8G8B8
  243. 22:28:59: Type: D3DRTYPE_SURFACE
  244. 22:28:59: Usage: D3DUSAGE_RENDERTARGET
  245. 22:28:59: Pool: D3DPOOL_DEFAULT
  246. 22:28:59: MultiSampleType: D3DMULTISAMPLE_NONE
  247. 22:28:59: MultiSampleQuality: 0
  248. 22:28:59: Width: 1680
  249. 22:28:59: Height: 1050
  250. 22:28:59: };
  251. 22:28:59: successfully capturing d3d9 frames via GPU
  252. 22:30:14: D3D9Reset called
  253. 22:30:14: ---------------------- Cleared D3D9 Capture ----------------------
  254. 22:30:17: successfully set up d3d9 hooks
  255. 22:30:18: D3D9EndScene called
  256. 22:30:18: D3D9Present called
  257. 22:30:18: ---------------------- Cleared D3D9 Capture ----------------------
  258. 22:30:18: received restart event, capturing
  259. 22:30:18: DoD3D9GPUHook: success
  260. 22:30:18: D3D9EndScene called
  261. 22:30:18: D3D9Present called
  262. 22:30:18: D3DSURFACE_DESC {
  263. 22:30:18: Format: D3DFMT_A8R8G8B8
  264. 22:30:18: Type: D3DRTYPE_SURFACE
  265. 22:30:18: Usage: D3DUSAGE_RENDERTARGET
  266. 22:30:18: Pool: D3DPOOL_DEFAULT
  267. 22:30:18: MultiSampleType: D3DMULTISAMPLE_NONE
  268. 22:30:18: MultiSampleQuality: 0
  269. 22:30:18: Width: 1680
  270. 22:30:18: Height: 1050
  271. 22:30:18: };
  272. 22:30:18: successfully capturing d3d9 frames via GPU
  273. 22:47:12: D3D9Reset called
  274. 22:47:12: ---------------------- Cleared D3D9 Capture ----------------------
  275. 22:47:15: successfully set up d3d9 hooks
  276. 22:47:16: D3D9EndScene called
  277. 22:47:16: D3D9Present called
  278. 22:47:16: DoD3D9GPUHook: success
  279. 22:47:16: D3DSURFACE_DESC {
  280. 22:47:16: Format: D3DFMT_A8R8G8B8
  281. 22:47:16: Type: D3DRTYPE_SURFACE
  282. 22:47:16: Usage: D3DUSAGE_RENDERTARGET
  283. 22:47:16: Pool: D3DPOOL_DEFAULT
  284. 22:47:16: MultiSampleType: D3DMULTISAMPLE_NONE
  285. 22:47:16: MultiSampleQuality: 0
  286. 22:47:16: Width: 1680
  287. 22:47:16: Height: 1050
  288. 22:47:16: };
  289. 22:47:16: successfully capturing d3d9 frames via GPU
  290. 22:50:56: ---------------------- Cleared D3D9 Capture ----------------------
  291. 22:50:56: received restart event, capturing
  292. 22:50:56: DoD3D9GPUHook: success
  293. 22:50:56: D3D9EndScene called
  294. 22:50:56: D3D9Present called
  295. 22:57:10: D3D9Reset called
  296. 22:57:10: ---------------------- Cleared D3D9 Capture ----------------------
  297. 22:57:14: successfully set up d3d9 hooks
  298. 22:57:15: D3D9EndScene called
  299. 22:57:15: D3D9Present called
  300. 22:57:15: ---------------------- Cleared D3D9 Capture ----------------------
  301. 22:57:15: received restart event, capturing
  302. 22:57:15: DoD3D9GPUHook: success
  303. 22:57:15: D3D9EndScene called
  304. 22:57:15: D3D9Present called
  305. 23:01:48: D3D9Reset called
  306. 23:01:48: ---------------------- Cleared D3D9 Capture ----------------------
  307. 23:01:51: successfully set up d3d9 hooks
  308. 23:01:52: D3D9EndScene called
  309. 23:01:52: D3D9Present called
  310. 23:01:52: DoD3D9GPUHook: success
  311. 23:11:47: D3D9Reset called
  312. 23:11:47: ---------------------- Cleared D3D9 Capture ----------------------
  313. 23:11:51: successfully set up d3d9 hooks
  314. 23:11:51: D3D9EndScene called
  315. 23:11:51: D3D9Present called
  316. 23:11:51: DoD3D9GPUHook: success
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