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- -- male citizen voices
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "behindyou", "Behind you!", "vo/npc/male01/behindyou01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "busy", "Can't you see i'm busy?", "vo/npc/male01/busy02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "lookbelow", "Look at below!", "vo/npc/male01/cit_dropper04.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "civilprotection", "Civil Protection!", "vo/npc/male01/civilprotection01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "combine", "Combine!", "vo/npc/male01/combine01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "cps", "CPs!", "vo/npc/male01/cps01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "doingsomething", "Should we be.. huh.. doing something?", "vo/npc/male01/doingsomething.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "excuseme", "Excuse me.", "vo/npc/male01/excuseme02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "fantastic1", "Fantastic!", "vo/npc/male01/fantastic01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "fantastic2", "Fantastic!", "vo/npc/male01/fantastic02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "finally", "Finally!", "vo/npc/male01/finally.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "getdown", "Get down!", "vo/npc/male01/getdown02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "getgoing", "Are you get going soon?", "vo/npc/male01/getgoingsoon.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "thehell", "Get.. the hell.. out of here!", "vo/npc/male01/getthehellout.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "goodgod", "Good god!.", "vo/npc/male01/goodgod.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "gotone", "Got one!", "vo/npc/male01/gotone01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "gunship", "Gunship!", "vo/npc/male01/gunship.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "hacks", "(Man)Hacks!", "vo/npc/male01/hacks02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "headcrabs", "Headcrabs!", "vo/npc/male01/headcrabs01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "headsup", "Heads up!", "vo/npc/male01/headsup02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "help", "Help!", "vo/npc/male01/help01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "thehacks", "Here come the (man)hacks!", "vo/npc/male01/herecomethehacks02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "heretheycome", "Here they come!", "vo/npc/male01/heretheycome01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "hi", "Hi.", "vo/npc/male01/hi01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "hi2", "Hi.", "vo/npc/male01/hi02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "hitgut", "In the gut!", "vo/npc/male01/hitingut01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "spot", "I am gonna stay and... hold down this spot.", "vo/npc/male01/holddownspot01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "illstay", "I'll stay here", "vo/npc/male01/illstayhere01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "imhurt", "I'm hurt!", "vo/npc/male01/imhurt01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "sticking", "I'm sticking here.", "vo/npc/male01/imstickinghere01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "incoming", "Incoming!", "vo/npc/male01/incoming02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "lead", "You lead the way!", "vo/npc/male01/leadtheway01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "letsgo", "Let's go!", "vo/npc/male01/letsgo02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "likethat", "Like that!", "vo/npc/male01/likethat.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "corner", "I've got my little corner and I'm.. sticking to it!", "vo/npc/male01/littlecorner01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "nice", "Nice!", "vo/npc/male01/nice.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "no", "No!", "vo/npc/male01/no01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "no2", "No!", "vo/npc/male01/no02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "theman", "You are not the man I thought.", "vo/npc/male01/notthemanithought2.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "ohno", "Oh no!", "vo/npc/male01/ohno01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "ok", "Ok!", "vo/npc/male01/ok01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "ready", "Ok I'm ready", "vo/npc/male01/okimready01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "ready2", "Ok I'm ready", "vo/npc/male01/okimready02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "ready3", "Ok I'm ready", "vo/npc/male01/okimready03.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "forme", "One for me and... one for me!", "vo/npc/male01/oneforme.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "outofyourway", "Let me get out of your way.", "vo/npc/male01/outofyourway02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "here", "Over here!", "vo/npc/male01/overhere01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "there", "Over there!", "vo/npc/male01/overthere01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "ow", "Ow!", "vo/npc/male01/ow01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "pardon", "Pardon me.", "vo/npc/male01/pardonme01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "runlife", "Run for your life!", "vo/npc/male01/runforyourlife01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "scanner", "Scanners!", "vo/npc/male01/scanners02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "sorry", "Sorry.", "vo/npc/male01/sorry01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "sorry2", "Sorry.", "vo/npc/male01/sorry02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "sorry3", "Sorry.", "vo/npc/male01/sorry03.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "strider", "Strider!", "vo/npc/male01/strider.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "run", "Run!", "vo/npc/male01/strider_run.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "cover", "Take cover!", "vo/npc/male01/takecover02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "donice", "This'll do nice.", "vo/npc/male01/thislldonicely01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "uhoh", "Uh-oh.", "vo/npc/male01/uhoh.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "waitingsomebody", "Are you waiting for somebody?", "vo/npc/male01/waitingsomebody.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "watchout", "Watch out!", "vo/npc/male01/watchout.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "whatyoudo", "Watch what you do!", "vo/npc/male01/watchwhat.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "woops", "Woops.", "vo/npc/male01/woops01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "trusted", "We trusted you!", "vo/npc/male01/wetrustedyou01.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "yeah", "Yeah!", "vo/npc/male01/yeah02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "yougotit", "You got it!", "vo/npc/male01/yougotit02.wav");
- openAura.schema:AddVoice("FACTION_CITIZENS_MALE", "zombies", "Zombies!", "vo/npc/male01/zombies01.wav");
- -- citizen female voices
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "busy", "Can't you see i'm busy?", "vo/npc/female01/busy02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "civilprotection", "Civil Protection!", "vo/npc/female01/civilprotection01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "combine", "Combine!", "vo/npc/female01/combine01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "cps", "CPs!", "vo/npc/female01/cps01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "lookbelow", "Look at below!", "vo/npc/female01/cit_dropper04.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "excuseme", "Excuse me.", "vo/npc/female01/excuseme02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "fantastic1", "Fantastic!", "vo/npc/female01/fantastic01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "fantastic2", "Fantastic!", "vo/npc/female01/fantastic02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "finally", "Finally!", "vo/npc/female01/finally.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "getdown", "Get down!", "vo/npc/female01/getdown02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "thehell", "Get the hell outta here!", "vo/npc/female01/getthehellout.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "goodgod", "Good god!.", "vo/npc/female01/goodgod.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "gotone", "Got one!", "vo/npc/female01/gotone01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "gunship", "Gunship!", "vo/npc/female01/gunship02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "hacks", "(Man)Hacks!", "vo/npc/female01/hacks02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "headcrabs", "Headcrabs!", "vo/npc/female01/headcrabs01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "headsup", "Heads up!", "vo/npc/female01/headsup02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "help", "Help!", "vo/npc/female01/help01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "thehacks", "Here come the (man)hacks!", "vo/npc/female01/herecomethehacks02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "hitgut", "In the gut!", "vo/npc/female01/hitingut01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "spot", "I'll stay here and hold down this spot.", "vo/npc/female01/holddownspot01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "illstay", "I'll stay here", "vo/npc/female01/illstayhere01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "imhurt", "I'm hurt!", "vo/npc/female01/imhurt01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "sticking", "I'm sticking here.", "vo/npc/female01/imstickinghere01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "incoming", "Incoming!", "vo/npc/female01/incoming02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "lead", "You lead the way!", "vo/npc/female01/leadtheway01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "letsgo", "Let's go!", "vo/npc/female01/letsgo02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "likethat", "Like that!", "vo/npc/female01/likethat.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "corner", "I've got my little corner and I'm.. sticking to it!", "vo/npc/female01/littlecorner01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "nice", "Nice!", "vo/npc/female01/nice.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "no", "No!", "vo/npc/female01/no01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "no2", "No!", "vo/npc/female01/no02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "theman", "You are not the man I thought.", "vo/npc/female01/notthemanithought2.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "ohno", "Oh no!", "vo/npc/female01/ohno.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "ok", "Ok!", "vo/npc/female01/ok01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "ready", "Ok I'm ready", "vo/npc/female01/okimready01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "ready2", "Ok I'm ready", "vo/npc/female01/okimready02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "ready3", "Ok I'm ready", "vo/npc/female01/okimready03.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "forme", "One for me and... one for me!", "vo/npc/female01/oneforme.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "outofyourway", "Let me get out of your way.", "vo/npc/female01/outofyourway02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "here", "Over here!", "vo/npc/female01/overhere01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "there", "Over there!", "vo/npc/female01/overthere01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "ow", "Ow!", "vo/npc/female01/ow01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "pardon", "Pardon me.", "vo/npc/female01/pardonme01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "runlife", "Run for your life!", "vo/npc/female01/runforyourlife01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "scanner", "Scanners!", "vo/npc/female01/scanners02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "sorry", "Sorry.", "vo/npc/female01/sorry01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "sorry2", "Sorry.", "vo/npc/female01/sorry02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "sorry3", "Sorry.", "vo/npc/female01/sorry03.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "strider", "Strider!", "vo/npc/female01/strider.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "run", "Run!", "vo/npc/female01/strider_run.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "cover", "Take cover!", "vo/npc/female01/takecover02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "donice", "This'll do nice.", "vo/npc/female01/thislldonicely01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "uhoh", "Uh-oh.", "vo/npc/female01/uhoh.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "waitingsomebody", "Are you waiting for somebody?", "vo/npc/female01/waitingsomebody.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "watchout", "Watch out!", "vo/npc/female01/watchout.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "whatyoudo", "Watch what you do!", "vo/npc/female01/watchwhat.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "woops", "Woops.", "vo/npc/female01/woops01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "trusted", "We trusted you!", "vo/npc/female01/wetrustedyou01.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "yeah", "Yeah!", "vo/npc/female01/yeah02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "yougotit", "You got it!", "vo/npc/female01/yougotit02.wav", true);
- openAura.schema:AddVoice("FACTION_CITIZENS_FEMALE", "zombies", "Zombies!", "vo/npc/female01/zombies01.wav", true);
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