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  1. 21:44:15: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
  2. 21:44:15: -------------------------------
  3. 21:44:15: CPU Name: AMD E1-2500 APU with Radeon(TM) HD Graphics
  4. 21:44:15: CPU Speed: 1397MHz
  5. 21:44:15: Physical Memory: 3542MB Total, 1498MB Free
  6. 21:44:15: stepping id: 1, model 0, family 22, type 0, extmodel 8, extfamily 3, HTT 1, logical cores 2, total cores 2
  7. 21:44:15: monitor 1: pos={0, 0}, size={1600, 900}
  8. 21:44:15: Windows Version: 6.3 Build 9600 (revision 17415)
  9. 21:44:15: Aero is Enabled
  10. 21:44:15: -------------------------------
  11. 21:44:15: OBS Modules:
  12. 21:44:15: Base Address Module
  13. 21:44:15: 01260000 OBS.exe
  14. 21:44:15: 715A0000 OBSApi.dll
  15. 21:44:15: 72050000 DShowPlugin.dll
  16. 21:44:15: 71350000 GraphicsCapture.dll
  17. 21:44:15: 71320000 NoiseGate.dll
  18. 21:44:15: 731D0000 PSVPlugin.dll
  19. 21:44:15: 722D0000 scenesw.dll
  20. 21:44:15: ------------------------------------------
  21. 21:44:15: Adapter 1
  22. 21:44:15: Video Adapter: AMD Radeon HD 8240
  23. 21:44:15: Video Adapter Dedicated Video Memory: 526311424
  24. 21:44:15: Video Adapter Shared System Memory: 1610612736
  25. 21:44:15: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
  26. 21:44:15: =====Stream Start: 2015-10-28, 21:44:15===============================================
  27. 21:44:15: Multithreaded optimizations: On
  28. 21:44:15: Base resolution: 1600x900
  29. 21:44:15: Output resolution: 1600x900
  30. 21:44:15: ------------------------------------------
  31. 21:44:15: Loading up D3D10 on AMD Radeon HD 8240 (Adapter 1)...
  32. 21:44:15: ------------------------------------------
  33. 21:44:15: Audio Format: 48000 Hz
  34. 21:44:15: ------------------------------------------
  35. 21:44:15: Audio Channels: 2 Ch
  36. 21:44:15: Playback device Default
  37. 21:44:15: ------------------------------------------
  38. 21:44:15: Using desktop audio input: Speakers (Realtek High Definition Audio)
  39. 21:44:15: Global Audio time adjust: 0
  40. 21:44:15: ------------------------------------------
  41. 21:44:15: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  42. 21:44:15: Mic time offset: 0
  43. 21:44:15: Using graphics capture
  44. 21:44:15: Using anti-cheat hooking for game capture
  45. 21:44:15: Trying to hook process: League of Legends.exe
  46. 21:44:15: Scene buffering time set to 400
  47. 21:44:15: SharedTexCapture hooked
  48. 21:44:18: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  49. 21:44:18: Total frames rendered: 185, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  50. 21:44:18:
  51. 21:44:18: Profiler time results:
  52. 21:44:18:
  53. 21:44:18: ==============================================================
  54. 21:44:18: video thread frame - [100%] [avg time: 1.665 ms] [children: 5.41%] [unaccounted: 94.6%]
  55. 21:44:18: | scene->Preprocess - [0.18%] [avg time: 0.003 ms]
  56. 21:44:18: | GPU download and conversion - [5.23%] [avg time: 0.087 ms] [children: 4.32%] [unaccounted: 0.901%]
  57. 21:44:18: | | flush - [4.32%] [avg time: 0.072 ms]
  58. 21:44:18: ==============================================================
  59. 21:44:18:
  60. 21:44:18:
  61. 21:44:18: Profiler CPU results:
  62. 21:44:18:
  63. 21:44:18: ==============================================================
  64. 21:44:18: video thread frame - [cpu time: avg 0.929 ms, total 171.875 ms] [avg calls per frame: 1]
  65. 21:44:18: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  66. 21:44:18: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  67. 21:44:18: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  68. 21:44:18: ==============================================================
  69. 21:44:18:
  70. 21:44:18: =====Stream End: 2015-10-28, 21:44:18=================================================
  71. 21:44:33: =====Stream Start: 2015-10-28, 21:44:33===============================================
  72. 21:44:33: Multithreaded optimizations: On
  73. 21:44:33: Base resolution: 1600x900
  74. 21:44:33: Output resolution: 1600x900
  75. 21:44:33: ------------------------------------------
  76. 21:44:33: Loading up D3D10 on AMD Radeon HD 8240 (Adapter 1)...
  77. 21:44:33: ------------------------------------------
  78. 21:44:33: Audio Format: 48000 Hz
  79. 21:44:33: ------------------------------------------
  80. 21:44:33: Audio Channels: 2 Ch
  81. 21:44:33: Playback device Default
  82. 21:44:33: ------------------------------------------
  83. 21:44:33: Using desktop audio input: Speakers (Realtek High Definition Audio)
  84. 21:44:33: Global Audio time adjust: 0
  85. 21:44:33: ------------------------------------------
  86. 21:44:33: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  87. 21:44:33: Mic time offset: 0
  88. 21:44:33: ------------------------------------------
  89. 21:44:33: Audio Encoding: AAC
  90. 21:44:33: bitrate: 96
  91. 21:44:33: Using graphics capture
  92. 21:44:33: Using anti-cheat hooking for game capture
  93. 21:44:33: Trying to hook process: League of Legends.exe
  94. 21:44:33: Scene buffering time set to 400
  95. 21:44:33: Using custom x264 settings: "crf=18"
  96. 21:44:33: x264: MB rate (342000) > level limit (245760)
  97. 21:44:33: ------------------------------------------
  98. 21:44:33: Video Encoding: x264
  99. 21:44:33: fps: 60
  100. 21:44:33: width: 1600, height: 900
  101. 21:44:33: preset: veryfast
  102. 21:44:33: profile: main
  103. 21:44:33: keyint: 120
  104. 21:44:33: CBR: yes
  105. 21:44:33: CFR: yes
  106. 21:44:33: max bitrate: 5000
  107. 21:44:33: buffer size: 5000
  108. 21:44:33: ------------------------------------------
  109. 21:44:33: SharedTexCapture hooked
  110. 21:44:50: Total frames encoded: 116, total frames duplicated: 106 (91.38%)
  111. 21:44:50: Number of frames skipped due to encoder lag: 102 (87.93%)
  112. 21:44:50: Total frames rendered: 44, number of late frames: 2 (4.55%) (it's okay for some frames to be late)
  113. 21:44:50:
  114. 21:44:50: Profiler time results:
  115. 21:44:50:
  116. 21:44:50: ==============================================================
  117. 21:44:50: video thread frame - [100%] [avg time: 7.876 ms] [children: 33.2%] [unaccounted: 66.8%]
  118. 21:44:50: | scene->Preprocess - [0.0508%] [avg time: 0.004 ms]
  119. 21:44:50: | GPU download and conversion - [33.2%] [avg time: 2.613 ms] [children: 33.8%] [unaccounted: -0.635%]
  120. 21:44:50: | | flush - [31.9%] [avg time: 2.515 ms]
  121. 21:44:50: | | CopyResource - [0.775%] [avg time: 0.061 ms]
  122. 21:44:50: | | conversion to 4:2:0 - [1.1%] [avg time: 0.087 ms]
  123. 21:44:50: Convert444Thread - [100%] [avg time: 8.527 ms] [children: 99.6%] [unaccounted: 0.446%]
  124. 21:44:50: | Convert444toNV12 - [99.6%] [avg time: 8.489 ms]
  125. 21:44:50: encoder thread frame - [100%] [avg time: 138.513 ms] [children: 0.0592%] [unaccounted: 99.9%]
  126. 21:44:50: | sending stuff out - [0.0592%] [avg time: 0.082 ms]
  127. 21:44:50: ==============================================================
  128. 21:44:50:
  129. 21:44:50:
  130. 21:44:50: Profiler CPU results:
  131. 21:44:50:
  132. 21:44:50: ==============================================================
  133. 21:44:50: video thread frame - [cpu time: avg 1.42 ms, total 62.5 ms] [avg calls per frame: 1]
  134. 21:44:50: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  135. 21:44:50: | GPU download and conversion - [cpu time: avg 0.355 ms, total 15.625 ms] [avg calls per frame: 1]
  136. 21:44:50: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  137. 21:44:50: | | CopyResource - [cpu time: avg 0.976 ms, total 15.625 ms] [avg calls per frame: 0]
  138. 21:44:50: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  139. 21:44:50: Convert444Thread - [cpu time: avg 3.125 ms, total 46.875 ms] [avg calls per frame: 1]
  140. 21:44:50: | Convert444toNV12 - [cpu time: avg 3.125 ms, total 46.875 ms] [avg calls per frame: 1]
  141. 21:44:50: encoder thread frame - [cpu time: avg 7.273 ms, total 843.75 ms] [avg calls per frame: 1]
  142. 21:44:50: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  143. 21:44:50: ==============================================================
  144. 21:44:50:
  145. 21:44:50: =====Stream End: 2015-10-28, 21:44:50=================================================
  146. 21:45:06: =====Stream Start: 2015-10-28, 21:45:06===============================================
  147. 21:45:06: Multithreaded optimizations: On
  148. 21:45:06: Base resolution: 1600x900
  149. 21:45:06: Output resolution: 1600x900
  150. 21:45:06: ------------------------------------------
  151. 21:45:06: Loading up D3D10 on AMD Radeon HD 8240 (Adapter 1)...
  152. 21:45:06: ------------------------------------------
  153. 21:45:06: Audio Format: 48000 Hz
  154. 21:45:06: ------------------------------------------
  155. 21:45:06: Audio Channels: 2 Ch
  156. 21:45:06: Playback device Default
  157. 21:45:06: ------------------------------------------
  158. 21:45:06: Using desktop audio input: Speakers (Realtek High Definition Audio)
  159. 21:45:06: Global Audio time adjust: 0
  160. 21:45:06: ------------------------------------------
  161. 21:45:06: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  162. 21:45:06: Mic time offset: 0
  163. 21:45:06: Using graphics capture
  164. 21:45:06: Using anti-cheat hooking for game capture
  165. 21:45:06: Trying to hook process: League of Legends.exe
  166. 21:45:06: Scene buffering time set to 400
  167. 21:45:06: SharedTexCapture hooked
  168. 21:45:15: GraphicsCaptureSource::NewCapture: eliminating old capture
  169. 21:45:15: SharedTexCapture hooked
  170. 21:45:28: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  171. 21:45:28: Total frames rendered: 1260, number of late frames: 27 (2.14%) (it's okay for some frames to be late)
  172. 21:45:28:
  173. 21:45:28: Profiler time results:
  174. 21:45:28:
  175. 21:45:28: ==============================================================
  176. 21:45:28: video thread frame - [100%] [avg time: 2.954 ms] [children: 4.2%] [unaccounted: 95.8%]
  177. 21:45:28: | scene->Preprocess - [0.135%] [avg time: 0.004 ms]
  178. 21:45:28: | GPU download and conversion - [4.06%] [avg time: 0.12 ms] [children: 1.96%] [unaccounted: 2.1%]
  179. 21:45:28: | | flush - [1.96%] [avg time: 0.058 ms]
  180. 21:45:28: ==============================================================
  181. 21:45:28:
  182. 21:45:28:
  183. 21:45:28: Profiler CPU results:
  184. 21:45:28:
  185. 21:45:28: ==============================================================
  186. 21:45:28: video thread frame - [cpu time: avg 0.843 ms, total 1062.5 ms] [avg calls per frame: 1]
  187. 21:45:28: | scene->Preprocess - [cpu time: avg 0.024 ms, total 31.25 ms] [avg calls per frame: 1]
  188. 21:45:28: | GPU download and conversion - [cpu time: avg 0.049 ms, total 62.5 ms] [avg calls per frame: 1]
  189. 21:45:28: | | flush - [cpu time: avg 0.049 ms, total 62.5 ms] [avg calls per frame: 1]
  190. 21:45:28: ==============================================================
  191. 21:45:28:
  192. 21:45:28: =====Stream End: 2015-10-28, 21:45:28=================================================
  193. 21:45:29: =====Stream Start: 2015-10-28, 21:45:29===============================================
  194. 21:45:29: Multithreaded optimizations: On
  195. 21:45:29: Base resolution: 1600x900
  196. 21:45:29: Output resolution: 1600x900
  197. 21:45:29: ------------------------------------------
  198. 21:45:29: Loading up D3D10 on AMD Radeon HD 8240 (Adapter 1)...
  199. 21:45:29: ------------------------------------------
  200. 21:45:29: Audio Format: 48000 Hz
  201. 21:45:29: ------------------------------------------
  202. 21:45:29: Audio Channels: 2 Ch
  203. 21:45:29: Playback device Default
  204. 21:45:29: ------------------------------------------
  205. 21:45:29: Using desktop audio input: Speakers (Realtek High Definition Audio)
  206. 21:45:29: Global Audio time adjust: 0
  207. 21:45:29: ------------------------------------------
  208. 21:45:29: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  209. 21:45:29: Mic time offset: 0
  210. 21:45:29: ------------------------------------------
  211. 21:45:29: Audio Encoding: AAC
  212. 21:45:29: bitrate: 96
  213. 21:45:29: Using graphics capture
  214. 21:45:29: Using anti-cheat hooking for game capture
  215. 21:45:29: Trying to hook process: League of Legends.exe
  216. 21:45:29: Scene buffering time set to 400
  217. 21:45:29: Using custom x264 settings: "crf=18"
  218. 21:45:29: x264: MB rate (342000) > level limit (245760)
  219. 21:45:29: ------------------------------------------
  220. 21:45:29: Video Encoding: x264
  221. 21:45:29: fps: 60
  222. 21:45:29: width: 1600, height: 900
  223. 21:45:29: preset: veryfast
  224. 21:45:29: profile: main
  225. 21:45:29: keyint: 120
  226. 21:45:29: CBR: yes
  227. 21:45:29: CFR: yes
  228. 21:45:29: max bitrate: 5000
  229. 21:45:29: buffer size: 5000
  230. 21:45:29: ------------------------------------------
  231. 21:45:29: SharedTexCapture hooked
  232. 21:46:09: Total frames encoded: 579, total frames duplicated: 564 (97.41%)
  233. 21:46:09: Number of frames skipped due to encoder lag: 563 (97.24%)
  234. 21:46:09: Total frames rendered: 48, number of late frames: 1 (2.08%) (it's okay for some frames to be late)
  235. 21:46:09:
  236. 21:46:09: Profiler time results:
  237. 21:46:09:
  238. 21:46:09: ==============================================================
  239. 21:46:09: video thread frame - [100%] [avg time: 2.961 ms] [children: 37.8%] [unaccounted: 62.2%]
  240. 21:46:09: | scene->Preprocess - [0.236%] [avg time: 0.007 ms]
  241. 21:46:09: | GPU download and conversion - [37.5%] [avg time: 1.111 ms] [children: 37.5%] [unaccounted: 0.0675%]
  242. 21:46:09: | | flush - [35.5%] [avg time: 1.05 ms]
  243. 21:46:09: | | CopyResource - [1.72%] [avg time: 0.051 ms]
  244. 21:46:09: | | conversion to 4:2:0 - [0.27%] [avg time: 0.008 ms]
  245. 21:46:09: Convert444Thread - [100%] [avg time: 5.728 ms] [children: 99.3%] [unaccounted: 0.681%]
  246. 21:46:09: | Convert444toNV12 - [99.3%] [avg time: 5.689 ms]
  247. 21:46:09: encoder thread frame - [100%] [avg time: 67.914 ms] [children: 0.0972%] [unaccounted: 99.9%]
  248. 21:46:09: | sending stuff out - [0.0972%] [avg time: 0.066 ms]
  249. 21:46:09: ==============================================================
  250. 21:46:09:
  251. 21:46:09:
  252. 21:46:09: Profiler CPU results:
  253. 21:46:09:
  254. 21:46:09: ==============================================================
  255. 21:46:09: video thread frame - [cpu time: avg 1.953 ms, total 93.75 ms] [avg calls per frame: 1]
  256. 21:46:09: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  257. 21:46:09: | GPU download and conversion - [cpu time: avg 0.651 ms, total 31.25 ms] [avg calls per frame: 1]
  258. 21:46:09: | | flush - [cpu time: avg 0.651 ms, total 31.25 ms] [avg calls per frame: 1]
  259. 21:46:09: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  260. 21:46:09: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  261. 21:46:09: Convert444Thread - [cpu time: avg 4.595 ms, total 78.125 ms] [avg calls per frame: 1]
  262. 21:46:09: | Convert444toNV12 - [cpu time: avg 4.595 ms, total 78.125 ms] [avg calls per frame: 1]
  263. 21:46:09: encoder thread frame - [cpu time: avg 6.854 ms, total 3968.75 ms] [avg calls per frame: 1]
  264. 21:46:09: | sending stuff out - [cpu time: avg 0.08 ms, total 46.875 ms] [avg calls per frame: 1]
  265. 21:46:09: ==============================================================
  266. 21:46:09:
  267. 21:46:09: =====Stream End: 2015-10-28, 21:46:09=================================================
  268. 21:47:11: =====Stream Start: 2015-10-28, 21:47:11===============================================
  269. 21:47:11: Multithreaded optimizations: On
  270. 21:47:11: Base resolution: 1600x900
  271. 21:47:11: Output resolution: 1064x600
  272. 21:47:11: ------------------------------------------
  273. 21:47:11: Loading up D3D10 on AMD Radeon HD 8240 (Adapter 1)...
  274. 21:47:11: ------------------------------------------
  275. 21:47:11: Audio Format: 48000 Hz
  276. 21:47:11: ------------------------------------------
  277. 21:47:11: Audio Channels: 2 Ch
  278. 21:47:11: Playback device Default
  279. 21:47:11: ------------------------------------------
  280. 21:47:11: Using desktop audio input: Speakers (Realtek High Definition Audio)
  281. 21:47:11: Global Audio time adjust: 0
  282. 21:47:11: ------------------------------------------
  283. 21:47:11: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  284. 21:47:11: Mic time offset: 0
  285. 21:47:11: Using graphics capture
  286. 21:47:11: Using anti-cheat hooking for game capture
  287. 21:47:11: Trying to hook process: League of Legends.exe
  288. 21:47:11: Scene buffering time set to 400
  289. 21:47:12: SharedTexCapture hooked
  290. 21:47:15: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  291. 21:47:15: Total frames rendered: 106, number of late frames: 1 (0.94%) (it's okay for some frames to be late)
  292. 21:47:15:
  293. 21:47:15: Profiler time results:
  294. 21:47:15:
  295. 21:47:15: ==============================================================
  296. 21:47:15: video thread frame - [100%] [avg time: 2.596 ms] [children: 5.78%] [unaccounted: 94.2%]
  297. 21:47:15: | scene->Preprocess - [0.154%] [avg time: 0.004 ms]
  298. 21:47:15: | GPU download and conversion - [5.62%] [avg time: 0.146 ms] [children: 4.85%] [unaccounted: 0.77%]
  299. 21:47:15: | | flush - [4.85%] [avg time: 0.126 ms]
  300. 21:47:15: ==============================================================
  301. 21:47:15:
  302. 21:47:15:
  303. 21:47:15: Profiler CPU results:
  304. 21:47:15:
  305. 21:47:15: ==============================================================
  306. 21:47:15: video thread frame - [cpu time: avg 1.179 ms, total 125 ms] [avg calls per frame: 1]
  307. 21:47:15: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  308. 21:47:15: | GPU download and conversion - [cpu time: avg 0.147 ms, total 15.625 ms] [avg calls per frame: 1]
  309. 21:47:15: | | flush - [cpu time: avg 0.147 ms, total 15.625 ms] [avg calls per frame: 1]
  310. 21:47:15: ==============================================================
  311. 21:47:15:
  312. 21:47:15: =====Stream End: 2015-10-28, 21:47:15=================================================
  313. 21:48:10: =====Stream Start: 2015-10-28, 21:48:10===============================================
  314. 21:48:10: Multithreaded optimizations: On
  315. 21:48:10: Base resolution: 1600x900
  316. 21:48:10: Output resolution: 1064x600
  317. 21:48:10: ------------------------------------------
  318. 21:48:10: Loading up D3D10 on AMD Radeon HD 8240 (Adapter 1)...
  319. 21:48:10: ------------------------------------------
  320. 21:48:10: Audio Format: 48000 Hz
  321. 21:48:10: ------------------------------------------
  322. 21:48:10: Audio Channels: 2 Ch
  323. 21:48:10: Playback device Default
  324. 21:48:10: ------------------------------------------
  325. 21:48:10: Using desktop audio input: Speakers (Realtek High Definition Audio)
  326. 21:48:10: Global Audio time adjust: 0
  327. 21:48:10: ------------------------------------------
  328. 21:48:10: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  329. 21:48:10: Mic time offset: 0
  330. 21:48:10: Using graphics capture
  331. 21:48:10: Trying to hook process: League of Legends.exe
  332. 21:48:10: Scene buffering time set to 400
  333. 21:48:10: SharedTexCapture hooked
  334. 21:48:16: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  335. 21:48:16: Total frames rendered: 164, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  336. 21:48:16:
  337. 21:48:16: Profiler time results:
  338. 21:48:16:
  339. 21:48:16: ==============================================================
  340. 21:48:16: video thread frame - [100%] [avg time: 1.709 ms] [children: 5.38%] [unaccounted: 94.6%]
  341. 21:48:16: | scene->Preprocess - [0.234%] [avg time: 0.004 ms]
  342. 21:48:16: | GPU download and conversion - [5.15%] [avg time: 0.088 ms] [children: 4.15%] [unaccounted: 0.995%]
  343. 21:48:16: | | flush - [4.15%] [avg time: 0.071 ms]
  344. 21:48:16: ==============================================================
  345. 21:48:16:
  346. 21:48:16:
  347. 21:48:16: Profiler CPU results:
  348. 21:48:16:
  349. 21:48:16: ==============================================================
  350. 21:48:16: video thread frame - [cpu time: avg 0.381 ms, total 62.5 ms] [avg calls per frame: 1]
  351. 21:48:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  352. 21:48:16: | GPU download and conversion - [cpu time: avg 0.095 ms, total 15.625 ms] [avg calls per frame: 1]
  353. 21:48:16: | | flush - [cpu time: avg 0.095 ms, total 15.625 ms] [avg calls per frame: 1]
  354. 21:48:16: ==============================================================
  355. 21:48:16:
  356. 21:48:16: =====Stream End: 2015-10-28, 21:48:16=================================================
  357. 21:49:10: =====Stream Start: 2015-10-28, 21:49:10===============================================
  358. 21:49:10: Multithreaded optimizations: On
  359. 21:49:10: Base resolution: 1600x900
  360. 21:49:10: Output resolution: 1064x600
  361. 21:49:10: ------------------------------------------
  362. 21:49:10: Loading up D3D10 on AMD Radeon HD 8240 (Adapter 1)...
  363. 21:49:10: ------------------------------------------
  364. 21:49:10: Audio Format: 48000 Hz
  365. 21:49:10: ------------------------------------------
  366. 21:49:10: Audio Channels: 2 Ch
  367. 21:49:10: Playback device Default
  368. 21:49:10: ------------------------------------------
  369. 21:49:10: Using desktop audio input: Speakers (Realtek High Definition Audio)
  370. 21:49:10: Global Audio time adjust: 0
  371. 21:49:10: ------------------------------------------
  372. 21:49:10: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  373. 21:49:10: Mic time offset: 0
  374. 21:49:10: ------------------------------------------
  375. 21:49:10: Audio Encoding: AAC
  376. 21:49:10: bitrate: 96
  377. 21:49:10: Using graphics capture
  378. 21:49:10: Trying to hook process: League of Legends.exe
  379. 21:49:10: Scene buffering time set to 400
  380. 21:49:10: Using custom x264 settings: "crf=18"
  381. 21:49:11: ------------------------------------------
  382. 21:49:11: Video Encoding: x264
  383. 21:49:11: fps: 30
  384. 21:49:11: width: 1064, height: 600
  385. 21:49:11: preset: veryfast
  386. 21:49:11: profile: main
  387. 21:49:11: keyint: 60
  388. 21:49:11: CBR: yes
  389. 21:49:11: CFR: yes
  390. 21:49:11: max bitrate: 5000
  391. 21:49:11: buffer size: 5000
  392. 21:49:11: ------------------------------------------
  393. 21:49:11: SharedTexCapture hooked
  394. 21:49:19: Total frames encoded: 238, total frames duplicated: 92 (38.66%)
  395. 21:49:19: Number of frames skipped due to encoder lag: 74 (31.09%)
  396. 21:49:19: Total frames rendered: 179, number of late frames: 7 (3.91%) (it's okay for some frames to be late)
  397. 21:49:19:
  398. 21:49:19: Profiler time results:
  399. 21:49:19:
  400. 21:49:19: ==============================================================
  401. 21:49:19: video thread frame - [100%] [avg time: 4.92 ms] [children: 48.6%] [unaccounted: 51.4%]
  402. 21:49:19: | scene->Preprocess - [0.244%] [avg time: 0.012 ms]
  403. 21:49:19: | GPU download and conversion - [48.4%] [avg time: 2.379 ms] [children: 41.3%] [unaccounted: 7.03%]
  404. 21:49:19: | | flush - [34.9%] [avg time: 1.717 ms]
  405. 21:49:19: | | CopyResource - [2.72%] [avg time: 0.134 ms]
  406. 21:49:19: | | conversion to 4:2:0 - [3.7%] [avg time: 0.182 ms]
  407. 21:49:19: Convert444Thread - [100%] [avg time: 2.838 ms] [children: 98.4%] [unaccounted: 1.62%]
  408. 21:49:19: | Convert444toNV12 - [98.4%] [avg time: 2.792 ms]
  409. 21:49:19: encoder thread frame - [100%] [avg time: 19.882 ms] [children: 1.46%] [unaccounted: 98.5%]
  410. 21:49:19: | sending stuff out - [1.46%] [avg time: 0.29 ms]
  411. 21:49:19: ==============================================================
  412. 21:49:19:
  413. 21:49:19:
  414. 21:49:19: Profiler CPU results:
  415. 21:49:19:
  416. 21:49:19: ==============================================================
  417. 21:49:19: video thread frame - [cpu time: avg 1.396 ms, total 250 ms] [avg calls per frame: 1]
  418. 21:49:19: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  419. 21:49:19: | GPU download and conversion - [cpu time: avg 0.349 ms, total 62.5 ms] [avg calls per frame: 1]
  420. 21:49:19: | | flush - [cpu time: avg 0.174 ms, total 31.25 ms] [avg calls per frame: 1]
  421. 21:49:19: | | CopyResource - [cpu time: avg 0.095 ms, total 15.625 ms] [avg calls per frame: 1]
  422. 21:49:19: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  423. 21:49:19: Convert444Thread - [cpu time: avg 2.875 ms, total 468.75 ms] [avg calls per frame: 1]
  424. 21:49:19: | Convert444toNV12 - [cpu time: avg 2.779 ms, total 453.125 ms] [avg calls per frame: 1]
  425. 21:49:19: encoder thread frame - [cpu time: avg 4.004 ms, total 953.125 ms] [avg calls per frame: 1]
  426. 21:49:19: | sending stuff out - [cpu time: avg 0.065 ms, total 15.625 ms] [avg calls per frame: 1]
  427. 21:49:19: ==============================================================
  428. 21:49:19:
  429. 21:49:19: =====Stream End: 2015-10-28, 21:49:19=================================================
  430. 21:52:15: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  431. 21:52:15: Failed loading CUDA dll
  432. 21:56:09: =====Stream Start: 2015-10-28, 21:56:09===============================================
  433. 21:56:09: Multithreaded optimizations: On
  434. 21:56:09: Base resolution: 1600x900
  435. 21:56:09: Output resolution: 1064x600
  436. 21:56:09: ------------------------------------------
  437. 21:56:09: Loading up D3D10 on AMD Radeon HD 8240 (Adapter 1)...
  438. 21:56:10: ------------------------------------------
  439. 21:56:10: Audio Format: 48000 Hz
  440. 21:56:10: ------------------------------------------
  441. 21:56:10: Audio Channels: 2 Ch
  442. 21:56:10: Playback device Default
  443. 21:56:10: ------------------------------------------
  444. 21:56:10: Using desktop audio input: Speakers (Realtek High Definition Audio)
  445. 21:56:10: Global Audio time adjust: 0
  446. 21:56:10: ------------------------------------------
  447. 21:56:10: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  448. 21:56:10: Mic time offset: 0
  449. 21:56:10: ------------------------------------------
  450. 21:56:10: Audio Encoding: AAC
  451. 21:56:10: bitrate: 96
  452. 21:56:10: Using graphics capture
  453. 21:56:10: Trying to hook process: League of Legends.exe
  454. 21:56:10: Scene buffering time set to 400
  455. 21:56:10: Using custom x264 settings: "crf=18"
  456. 21:56:10: x264: VBV maxrate specified, but no bufsize, ignored
  457. 21:56:10: ------------------------------------------
  458. 21:56:10: Video Encoding: x264
  459. 21:56:10: fps: 30
  460. 21:56:10: width: 1064, height: 600
  461. 21:56:10: preset: veryfast
  462. 21:56:10: profile: main
  463. 21:56:10: keyint: 60
  464. 21:56:10: CBR: no
  465. 21:56:10: CFR: yes
  466. 21:56:10: max bitrate: 1000
  467. 21:56:10: buffer size: 0
  468. 21:56:10: quality: 14
  469. 21:56:10: ------------------------------------------
  470. 21:56:10: SharedTexCapture hooked
  471. 21:56:24: Total frames encoded: 220, total frames duplicated: 203 (92.27%)
  472. 21:56:24: Number of frames skipped due to encoder lag: 198 (90.00%)
  473. 21:56:24: Total frames rendered: 38, number of late frames: 2 (5.26%) (it's okay for some frames to be late)
  474. 21:56:24:
  475. 21:56:24: Profiler time results:
  476. 21:56:24:
  477. 21:56:24: ==============================================================
  478. 21:56:24: video thread frame - [100%] [avg time: 8.102 ms] [children: 53.5%] [unaccounted: 46.5%]
  479. 21:56:24: | scene->Preprocess - [0.0494%] [avg time: 0.004 ms]
  480. 21:56:24: | GPU download and conversion - [53.4%] [avg time: 4.328 ms] [children: 80.8%] [unaccounted: -27.4%]
  481. 21:56:24: | | flush - [9.87%] [avg time: 0.8 ms]
  482. 21:56:24: | | CopyResource - [70.8%] [avg time: 5.74 ms]
  483. 21:56:24: | | conversion to 4:2:0 - [0.111%] [avg time: 0.009 ms]
  484. 21:56:24: Convert444Thread - [100%] [avg time: 14.598 ms] [children: 60%] [unaccounted: 40%]
  485. 21:56:24: | Convert444toNV12 - [60%] [avg time: 8.752 ms]
  486. 21:56:24: encoder thread frame - [100%] [avg time: 60.147 ms] [children: 0.0964%] [unaccounted: 99.9%]
  487. 21:56:24: | sending stuff out - [0.0964%] [avg time: 0.058 ms]
  488. 21:56:24: ==============================================================
  489. 21:56:24:
  490. 21:56:24:
  491. 21:56:24: Profiler CPU results:
  492. 21:56:24:
  493. 21:56:24: ==============================================================
  494. 21:56:24: video thread frame - [cpu time: avg 0.822 ms, total 31.25 ms] [avg calls per frame: 1]
  495. 21:56:24: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  496. 21:56:24: | GPU download and conversion - [cpu time: avg 0.411 ms, total 15.625 ms] [avg calls per frame: 1]
  497. 21:56:24: | | flush - [cpu time: avg 0.411 ms, total 15.625 ms] [avg calls per frame: 1]
  498. 21:56:24: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  499. 21:56:24: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  500. 21:56:24: Convert444Thread - [cpu time: avg 2.84 ms, total 62.5 ms] [avg calls per frame: 1]
  501. 21:56:24: | Convert444toNV12 - [cpu time: avg 2.84 ms, total 62.5 ms] [avg calls per frame: 1]
  502. 21:56:24: encoder thread frame - [cpu time: avg 3.835 ms, total 843.75 ms] [avg calls per frame: 1]
  503. 21:56:24: | sending stuff out - [cpu time: avg 0.071 ms, total 15.625 ms] [avg calls per frame: 1]
  504. 21:56:24: ==============================================================
  505. 21:56:24:
  506. 21:56:24: =====Stream End: 2015-10-28, 21:56:24=================================================
  507. 22:02:19: =====Stream Start: 2015-10-28, 22:02:19===============================================
  508. 22:02:19: Multithreaded optimizations: On
  509. 22:02:19: Base resolution: 1600x900
  510. 22:02:19: Output resolution: 1600x900
  511. 22:02:19: ------------------------------------------
  512. 22:02:19: Loading up D3D10 on AMD Radeon HD 8240 (Adapter 1)...
  513. 22:02:20: ------------------------------------------
  514. 22:02:20: Audio Format: 48000 Hz
  515. 22:02:20: ------------------------------------------
  516. 22:02:20: Audio Channels: 2 Ch
  517. 22:02:20: Playback device Default
  518. 22:02:20: ------------------------------------------
  519. 22:02:20: Using desktop audio input: Speakers (Realtek High Definition Audio)
  520. 22:02:20: Global Audio time adjust: 0
  521. 22:02:20: ------------------------------------------
  522. 22:02:20: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  523. 22:02:20: Mic time offset: 0
  524. 22:02:20: ------------------------------------------
  525. 22:02:20: Audio Encoding: AAC
  526. 22:02:20: bitrate: 128
  527. 22:02:20: Using graphics capture
  528. 22:02:20: Trying to hook process: League of Legends.exe
  529. 22:02:20: Scene buffering time set to 400
  530. 22:02:20: Using custom x264 settings: "crf=19"
  531. 22:02:20: x264: VBV maxrate specified, but no bufsize, ignored
  532. 22:02:20: ------------------------------------------
  533. 22:02:20: Video Encoding: x264
  534. 22:02:20: fps: 30
  535. 22:02:20: width: 1600, height: 900
  536. 22:02:20: preset: superfast
  537. 22:02:20: profile: main
  538. 22:02:20: keyint: 60
  539. 22:02:20: CBR: no
  540. 22:02:20: CFR: no
  541. 22:02:20: max bitrate: 5000
  542. 22:02:20: buffer size: 0
  543. 22:02:20: quality: 13
  544. 22:02:20: ------------------------------------------
  545. 22:02:20: SharedTexCapture hooked
  546. 22:02:28: Total frames encoded: 55, total frames duplicated: 38 (69.09%)
  547. 22:02:28: Number of frames skipped due to encoder lag: 38 (69.09%)
  548. 22:02:28: Total frames rendered: 35, number of late frames: 2 (5.71%) (it's okay for some frames to be late)
  549. 22:02:28:
  550. 22:02:28: Profiler time results:
  551. 22:02:28:
  552. 22:02:28: ==============================================================
  553. 22:02:28: video thread frame - [100%] [avg time: 5.097 ms] [children: 55.6%] [unaccounted: 44.4%]
  554. 22:02:28: | scene->Preprocess - [0.0785%] [avg time: 0.004 ms]
  555. 22:02:28: | GPU download and conversion - [55.5%] [avg time: 2.831 ms] [children: 49.9%] [unaccounted: 5.63%]
  556. 22:02:28: | | flush - [48.7%] [avg time: 2.48 ms]
  557. 22:02:28: | | CopyResource - [1.02%] [avg time: 0.052 ms]
  558. 22:02:28: | | conversion to 4:2:0 - [0.235%] [avg time: 0.012 ms]
  559. 22:02:28: Convert444Thread - [100%] [avg time: 6.805 ms] [children: 99.3%] [unaccounted: 0.72%]
  560. 22:02:28: | Convert444toNV12 - [99.3%] [avg time: 6.756 ms]
  561. 22:02:28: encoder thread frame - [100%] [avg time: 130.948 ms] [children: 0.0687%] [unaccounted: 99.9%]
  562. 22:02:28: | sending stuff out - [0.0687%] [avg time: 0.09 ms]
  563. 22:02:28: ==============================================================
  564. 22:02:28:
  565. 22:02:28:
  566. 22:02:28: Profiler CPU results:
  567. 22:02:28:
  568. 22:02:28: ==============================================================
  569. 22:02:28: video thread frame - [cpu time: avg 2.232 ms, total 78.125 ms] [avg calls per frame: 1]
  570. 22:02:28: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  571. 22:02:28: | GPU download and conversion - [cpu time: avg 0.446 ms, total 15.625 ms] [avg calls per frame: 1]
  572. 22:02:28: | | flush - [cpu time: avg 0.446 ms, total 15.625 ms] [avg calls per frame: 1]
  573. 22:02:28: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  574. 22:02:28: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  575. 22:02:28: Convert444Thread - [cpu time: avg 6.578 ms, total 125 ms] [avg calls per frame: 1]
  576. 22:02:28: | Convert444toNV12 - [cpu time: avg 6.578 ms, total 125 ms] [avg calls per frame: 1]
  577. 22:02:28: encoder thread frame - [cpu time: avg 7.67 ms, total 421.875 ms] [avg calls per frame: 1]
  578. 22:02:28: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  579. 22:02:28: ==============================================================
  580. 22:02:28:
  581. 22:02:28: =====Stream End: 2015-10-28, 22:02:28=================================================
  582. 22:08:09: =====Stream Start: 2015-10-28, 22:08:09===============================================
  583. 22:08:09: Multithreaded optimizations: On
  584. 22:08:09: Base resolution: 1600x900
  585. 22:08:09: Output resolution: 1600x900
  586. 22:08:09: ------------------------------------------
  587. 22:08:09: Loading up D3D10 on AMD Radeon HD 8240 (Adapter 1)...
  588. 22:08:09: ------------------------------------------
  589. 22:08:09: Audio Format: 48000 Hz
  590. 22:08:09: ------------------------------------------
  591. 22:08:09: Audio Channels: 2 Ch
  592. 22:08:09: Playback device Default
  593. 22:08:09: ------------------------------------------
  594. 22:08:09: Using desktop audio input: Speakers (Realtek High Definition Audio)
  595. 22:08:09: Global Audio time adjust: 0
  596. 22:08:09: ------------------------------------------
  597. 22:08:09: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  598. 22:08:09: Mic time offset: 0
  599. 22:08:09: ------------------------------------------
  600. 22:08:09: Audio Encoding: AAC
  601. 22:08:09: bitrate: 128
  602. 22:08:09: Using graphics capture
  603. 22:08:09: Trying to hook process: League of Legends.exe
  604. 22:08:09: Scene buffering time set to 400
  605. 22:08:09: Using custom x264 settings: "crf=20"
  606. 22:08:09: ------------------------------------------
  607. 22:08:09: Video Encoding: x264
  608. 22:08:09: fps: 30
  609. 22:08:09: width: 1600, height: 900
  610. 22:08:09: preset: superfast
  611. 22:08:09: profile: main
  612. 22:08:09: keyint: 60
  613. 22:08:09: CBR: no
  614. 22:08:09: CFR: no
  615. 22:08:09: max bitrate: 20000
  616. 22:08:09: buffer size: 20000
  617. 22:08:09: quality: 12
  618. 22:08:09: ------------------------------------------
  619. 22:08:09: SharedTexCapture hooked
  620. 22:08:15: Total frames encoded: 88, total frames duplicated: 70 (79.55%)
  621. 22:08:15: Number of frames skipped due to encoder lag: 70 (79.55%)
  622. 22:08:15: Total frames rendered: 34, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  623. 22:08:16:
  624. 22:08:16: Profiler time results:
  625. 22:08:16:
  626. 22:08:16: ==============================================================
  627. 22:08:16: video thread frame - [100%] [avg time: 5.414 ms] [children: 59.8%] [unaccounted: 40.2%]
  628. 22:08:16: | scene->Preprocess - [0.0739%] [avg time: 0.004 ms]
  629. 22:08:16: | GPU download and conversion - [59.8%] [avg time: 3.236 ms] [children: 54.2%] [unaccounted: 5.56%]
  630. 22:08:16: | | flush - [50.9%] [avg time: 2.758 ms]
  631. 22:08:16: | | CopyResource - [3.08%] [avg time: 0.167 ms]
  632. 22:08:16: | | conversion to 4:2:0 - [0.185%] [avg time: 0.01 ms]
  633. 22:08:16: Convert444Thread - [100%] [avg time: 6.879 ms] [children: 99.4%] [unaccounted: 0.64%]
  634. 22:08:16: | Convert444toNV12 - [99.4%] [avg time: 6.835 ms]
  635. 22:08:16: encoder thread frame - [100%] [avg time: 64.048 ms] [children: 0.24%] [unaccounted: 99.8%]
  636. 22:08:16: | sending stuff out - [0.24%] [avg time: 0.154 ms]
  637. 22:08:16: ==============================================================
  638. 22:08:16:
  639. 22:08:16:
  640. 22:08:16: Profiler CPU results:
  641. 22:08:16:
  642. 22:08:16: ==============================================================
  643. 22:08:16: video thread frame - [cpu time: avg 1.378 ms, total 46.875 ms] [avg calls per frame: 1]
  644. 22:08:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  645. 22:08:16: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  646. 22:08:16: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  647. 22:08:16: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  648. 22:08:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  649. 22:08:16: Convert444Thread - [cpu time: avg 5.756 ms, total 109.375 ms] [avg calls per frame: 1]
  650. 22:08:16: | Convert444toNV12 - [cpu time: avg 5.756 ms, total 109.375 ms] [avg calls per frame: 1]
  651. 22:08:16: encoder thread frame - [cpu time: avg 7.279 ms, total 640.625 ms] [avg calls per frame: 1]
  652. 22:08:16: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  653. 22:08:16: ==============================================================
  654. 22:08:16:
  655. 22:08:16: =====Stream End: 2015-10-28, 22:08:16=================================================
  656. 22:17:03: Terminating 0x1238
  657. 22:17:03: Terminating 0x7fc
  658. 22:17:03: Terminating 0x12c
  659. 22:17:03: Terminating 0xa84
  660. 22:17:03: Terminating 0x320
  661. 22:17:03: Terminating 0x9a8
  662.  
  663.  
  664. Last game capture log:
  665. 2015-10-28, 21:56:10: we're booting up:
  666. 21:56:10: CaptureThread: attached to process League of Legends.exe
  667. 21:56:10: D3D9 Present
  668. 21:56:10: DXGI Present
  669. 21:56:10: GL Present
  670. 21:56:10: DirectDraw capture: Windows 8 not supported yet
  671. 21:56:10: (half life scientist) everything.. seems to be in order
  672. 21:56:10: D3D9EndScene called
  673. 21:56:10: D3DPRESENT_PARAMETERS {
  674. 21:56:10: BackBufferWidth: 1600
  675. 21:56:10: BackBufferHeight: 900
  676. 21:56:10: BackBufferFormat: D3DFMT_X8R8G8B8
  677. 21:56:10: BackBufferCount: 1
  678. 21:56:10: MultiSampleType: D3DMULTISAMPLE_NONE
  679. 21:56:10: MultiSampleQuality: 0
  680. 21:56:10: SwapEffect: D3DSWAPEFFECT_DISCARD
  681. 21:56:10: hDeviceWindow: 918382
  682. 21:56:10: Windowed: true
  683. 21:56:10: EnableAutoDepthStencil: false
  684. 21:56:10: AutoDepthStencilFormat: D3DFMT_D24S8
  685. 21:56:10: Flags: None
  686. 21:56:10: FullScreen_RefreshRateInHz: 0
  687. 21:56:10: PresentationInterval: 2147483648
  688. 21:56:10: };
  689. 21:56:10: successfully set up d3d9 hooks
  690. 21:56:10: D3D9Present called
  691. 21:56:10: DoD3D9GPUHook: success
  692. 21:56:10: D3DSURFACE_DESC {
  693. 21:56:10: Format: D3DFMT_X8R8G8B8
  694. 21:56:10: Type: D3DRTYPE_SURFACE
  695. 21:56:10: Usage: D3DUSAGE_RENDERTARGET
  696. 21:56:10: Pool: D3DPOOL_DEFAULT
  697. 21:56:10: MultiSampleType: D3DMULTISAMPLE_NONE
  698. 21:56:10: MultiSampleQuality: 0
  699. 21:56:10: Width: 1600
  700. 21:56:10: Height: 900
  701. 21:56:10: };
  702. 21:56:10: successfully capturing d3d9 frames via GPU
  703. 21:56:24: ---------------------- Cleared D3D9 Capture ----------------------
  704. 21:56:24: D3D9EndScene called
  705. 21:56:24: D3D9Present called
  706. 21:56:27: DirectDraw capture: Windows 8 not supported yet
  707. 22:02:20: received restart event, capturing
  708. 22:02:20: DoD3D9GPUHook: success
  709. 22:02:20: D3DSURFACE_DESC {
  710. 22:02:20: Format: D3DFMT_X8R8G8B8
  711. 22:02:20: Type: D3DRTYPE_SURFACE
  712. 22:02:20: Usage: D3DUSAGE_RENDERTARGET
  713. 22:02:20: Pool: D3DPOOL_DEFAULT
  714. 22:02:20: MultiSampleType: D3DMULTISAMPLE_NONE
  715. 22:02:20: MultiSampleQuality: 0
  716. 22:02:20: Width: 1600
  717. 22:02:20: Height: 900
  718. 22:02:20: };
  719. 22:02:20: successfully capturing d3d9 frames via GPU
  720. 22:02:28: ---------------------- Cleared D3D9 Capture ----------------------
  721. 22:02:28: D3D9EndScene called
  722. 22:02:28: D3D9Present called
  723. 22:02:30: DirectDraw capture: Windows 8 not supported yet
  724. 22:08:09: received restart event, capturing
  725. 22:08:09: DoD3D9GPUHook: success
  726. 22:08:09: D3DSURFACE_DESC {
  727. 22:08:09: Format: D3DFMT_X8R8G8B8
  728. 22:08:09: Type: D3DRTYPE_SURFACE
  729. 22:08:09: Usage: D3DUSAGE_RENDERTARGET
  730. 22:08:09: Pool: D3DPOOL_DEFAULT
  731. 22:08:09: MultiSampleType: D3DMULTISAMPLE_NONE
  732. 22:08:09: MultiSampleQuality: 0
  733. 22:08:09: Width: 1600
  734. 22:08:09: Height: 900
  735. 22:08:09: };
  736. 22:08:09: successfully capturing d3d9 frames via GPU
  737. 22:08:16: ---------------------- Cleared D3D9 Capture ----------------------
  738. 22:08:16: D3D9EndScene called
  739. 22:08:16: D3D9Present called
  740. 22:08:19: DirectDraw capture: Windows 8 not supported yet
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