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May 5th, 2015
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  1. # Auto-In 3.0 by GoToFinal! Now with bungee and potatos!
  2. # Plugin website: http://www.spigotmc.org/resources/auto-in.578/
  3. # Issues/bugs, ideas, wiki, api on github: https://github.com/GotoFinal/AutoIn
  4. # |
  5. # You like this plugin? You can support me by donate: (USD) https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=UAAQ6D5CU2F5L
  6. # More donate links in PLN, GBP or EUR you can find here: http://www.spigotmc.org/resources/auto-in.578/
  7. # You can find my other plugins here: http://www.spigotmc.org/resources/authors/gotofinal.31682/
  8. # I also creating plugins "for request" ($), Skype: gotofinal, e-mail: [email protected]
  9. # |
  10. # If you want use this plugin with bungee vist wiki: https://github.com/GotoFinal/AutoIn/wiki/Bungee-Cord
  11. # Don't change options if you don't understand them -> ask.
  12. # Note: proxy = BungeeCord (or other supported proxy server), Server = Bukkit/Cauldron/Forge/Spigot server.
  13.  
  14. Sockets: # If you want use this plugin with proxy server (BungeeCord) see: https://github.com/GotoFinal/AutoIn/wiki/Sockets
  15. - Enabled: false
  16. Required: true
  17. Port: 22644
  18. Host: localhost
  19. ServerName: serverOne
  20. TYPE: LISTENER
  21. - Enabled: false
  22. Port: 22644
  23. Host: localhost
  24. TYPE: HANDLER
  25.  
  26. # Options
  27.  
  28. Options: # options that can be used by proxy and server plugin.
  29. ConfigurationVersion_DO_NOT_CHANGE_THIS: 4
  30. NettyThreads: 0 # 0 -> unlimited/as needed.
  31. UseChannels: false # DON'T USE THAT IF YOU CAN USE SOCKETS, Enable when you can't use sockets but you want use that on bungee server, it isn't good as sockets, but it should not explode. NOTE: You NEED MySQL for that, and this is slower and may by VERY buggy on first join.
  32. ReTryConnectSocketTime: 250 # Time in ms between trying connect LISTENER to HANLDER socket, on linux using smaller times can cause some weird problems.
  33. SaveData: # where AutoIn should store exceptions, enabled login, whitelists, cache and other player settings.
  34. Type: SQLite
  35. MySQL:
  36. Host: localhost
  37. Port: 3306
  38. User: root
  39. Pass: root
  40. Database: database
  41. Prefix: GT_
  42. SQLite:
  43. File: AutoIn_PlayerOptions.db
  44.  
  45. # Both
  46.  
  47. Both:
  48.  
  49. Dependencies:
  50. ForceDisable: # If you have one of that plugin, you can force AutoIn to don't use them even if they can be used. (change to true)
  51. ProtocolLib: false
  52. Skript: false
  53. AuthMe: false
  54. LogIt: false
  55. XAuth: false
  56. LoginSecurity: false
  57.  
  58. Listeners:
  59. GetFromModule: true # you can try disable that and manualy configure priority below if auto-login will stop work after update of auth pluhin. PS: tell me about that problem!
  60. PlayerLoginEvent: LOWEST
  61. PlayerJoinEvent: LOWEST
  62. PlayerQuitEvent: MONITOR
  63.  
  64. Players:
  65. AutoLogin: true # no more /login commands for premium users! Enable only on servers where you have auth plugin!
  66. NegateExceptions: false # if true, then all players are exception by default, they can use /ai IAmNowPremium to remove exception flag (NOTE: they will lose all data after login as premium if you have fixedUUIDs set to false)
  67. Registration: true # if true, then even premium players needs to register. PS: You can make registration optional, see wiki: https://github.com/GotoFinal/AutoIn/wiki/Registration
  68. AllowNewCrackedPlayers: true # A.K.A. SwitchMode, If you disable that, only old cracked players will be able to join. New cracked players will be kicked from server. Good if you want switch from offline-mode to online-mode without losing players!
  69. FixedUUID: false # if true, then everyone have UUID generated from nickname
  70. CrackedWhiteListEnabled: false # WhiteList that works only on cracked players, black-list works even if this is disabled.
  71.  
  72. ForceLogin:
  73. UseRegEx: false # Allow use RegEx in nicknames list, like 'Test\\d{1,3}'
  74. Nicknames: # Nicknames from this list don't need use login or register command, use to supprot mods like buildcraft and others
  75. - SomeNicknameThatDoNotNeedUseLoginOrRegisterCommandEvenIfHeDoNotHavePremium
  76.  
  77. Sessions:
  78. Enabled: true # If enabled, plugin will remember premium players with their IP number, when servers will be down, premium players can be still auto-logged if IP will be valid.
  79. AsServerProtect: false # If true, then players with valid session can join even if mojang server are down and without using password. PS: You can enable this and ServerProtect, then registered players OR players with valid session can join.
  80. Expires: 1d # time in easy format, 1w = 1 week, 1d = 1 day, 1d5h12s -> 1 day, 5 hours, 12 seconds
  81. ExpiresOnRestart: true # If true sessions aren't saved on reload.
  82.  
  83. Protections:
  84. CrackedPlayersNicknames: # If enabled, when new cracked player join to game he will get special protection "flag", that work like exception-player. so even if someone buy premium account with this same nickname, he will be still tract as cracked player.
  85. # If player will buy premium, he must disable protection using "IamNowPremium" command, or admin must disable it manually, using API or /setProtection command.
  86. Enabled: true
  87. AutoProtect: true # If disabled, player must use "ProtectMe" command, or protection must be enabled manually, using API or /setProtection command
  88.  
  89.  
  90.  
  91. ServerProtect:
  92. Enabled: true # If enabled and mojang server don't work, only registered players can join (So you must set "Registration" to true). If disabled, all players will be kicked.
  93.  
  94. Cache: true # If enabled plugin will remember if username was premium. (It's saved to database/file) NOTE: Enable that if you have bigger server, like 100/200+ players online.
  95.  
  96. # Server
  97.  
  98. Server: # ignored by proxy plugin
  99.  
  100. UpdateCacheOnPreJoin: false # It will try check if cache is updated before player join.
  101. UpdateCacheOnJoin: true # It will try check if cache is updated after player join.
  102.  
  103.  
  104. # Proxy
  105.  
  106. Proxy: # ignored by server
  107. NeedLoginToUseCommands: true # Players needs to be logged in to use commands
  108. NotBlocked: # Player can use this commands
  109. - /login
  110. - /register
  111. - /l
  112. ForcedServers: # players from selected group can be send to other servers. This override Proxy/BungeeCord setting!
  113. PREMIUM:
  114. Enabled: false
  115. Server: PremiumServer # works like "default_server" from bungee
  116. Force: false # works like "force_default_server" from bungee
  117. ForcedHosts: # works like "forced_hosts" from bungee -> this override "Force" option
  118. eg: nul.goto.?...\\.. .final..IIlIlIIlIl@1b0c7c33
  119. Fallback: FallbackServer # like "fallback_server" from bungee
  120. CRACKED:
  121. Enabled: false
  122. Server: CrackedServer # works like "default_server" from bungee
  123. Force: false # works like "force_default_server" from bungee
  124. Fallback: FallbackServer # like "fallback_server" from bungee
  125. EXCEPTION:
  126. Enabled: false
  127. Server: PremiumServer # works like "default_server" from bungee
  128. Force: true # works like "force_default_server" from bungee
  129. Fallback: FallbackServer # like "fallback_server" from bungee
  130. Parent: CRACKED # This status will use this same settings as parent status, but you can override that settings by adding them here.
  131. ERROR:
  132. Enabled: false
  133. Server: ErrorServer # works like "default_server" from bungee
  134. Force: false # works like "force_default_server" from bungee
  135. Fallback: FallbackServer # like "fallback_server" from bungee
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