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- NOTE: Some of this skill data is incomplete. Several of these skills scale with the character's level, but said data unfortunately isn't listed within the game files. I'll do a touched up version once the game comes out in NA.
- LEVEL 1
- =====
- Grace of the Moon
- Type: Race
- Whenever the character uses a basic skill in combat, they have a small chance (exact chance currently unknown) to recover some TP. TP restoration is equal to (TP cost of skill used / 5) + 1.
- Chopping
- Type: Race
- Enables the party to get additional materials from chopping points. (Exact data unknown.)
- Sense Mana
- Type: Race
- Enables the party to initiate certain adventure episodes. Also increases the user's INT by 3 from levels 1 to 10.
- Analyze
- Type: Union
- People Required: 1
- Temporarily adds an enemy's data to the Monstrous Codex.
- Double Attack
- Type: Union
- People Required: 2
- Participants attack an enemy with their weapons twice. Deals STR-based damage. Damage type properties take any buffs from oils into account. The skill has a melee range, meaning that even if the initiator has a ranged weapon, they cannot target the enemy's back row, if they are in the back row themselves. Damage scales with the characters levels. Exact thresholds for the scaling are currently unknown. The Union Gauges of the participants (Not the initiator) are left at 40% after use.
- Has an accuracy modifier of +10.
- Threshold 1: 150% damage per hit. 300% total damage
- Threshold 2: 275% damage per hit. 550% total damage
- Threshold 3: 400% damage per hit. 800% total damage
- Full Speed Escape
- Type: Union
- People Required: 3
- 100% chance of escaping from battle when used. Sends the party back to the start of the floor. Only works if the battle can even be escaped from. Usable even if the initiator's legs are bound.
- Magic Heal
- Type: Union
- People Required: 4
- Restores the party's TP. TP restoration is equal to 3% of max TP + 6.
- Enchant
- Type: Union
- People Required: 1
- Adds fire, ice, and volt elements to all allies' weapons for this turn. (Possible bug: at a certain set of levels, doubles the damage output of the whole party.)
- LEVEL 5
- ==========
- Anatomy
- Type: Race
- Drop rate is increased by +10% for every party member that has this skill. Also increases the user's INT by 3 from levels 1 to 10.
- Night Vision
- Type: Race
- Allows the character to see through darkness (No idea what this means. Enables certain adventure episodes, maybe?) Also increases the user's accuracy by +30.
- Gourmet
- Type: Race
- Doubles the HP and TP recovery from food used on the party members that know this skill.
- Paradigm Shift
- Type: Union
- People Required: 2
- Has a 50% chance of transferring all of an ally's ailments and binds (petrify, curse, sleep, panic, paralyze, poison, blind, head bind, arm bind, and leg bind) to an enemy. (Possible bug, at a certain set of levels, only 1 person is needed to initiate this skill.)
- LEVEL 10
- ==========
- Bestow Mana
- Type: Race
- Increases the damage of attack items by 30%. Also increases the user's INT by 3 from levels 1 to 10.
- Serving Power
- Type: Race
- Increases the user's resistance to petrify, curse, sleep, panic, paralyze, poison, and blind by 10%.
- Barrier of Selflessness
- Type: Race
- Increases the user's resistance to Fire, Ice, and Volt attacks by 5%.
- Curse Magic
- Type: Union
- People Required: 3
- For the current turn, whenever anyone deals Fire, Ice, or Volt damage, they have a chance of inflicting a random ailment to their targets. (Exact data unknown.)
- LEVEL 15
- ==========
- Body Improvement
- Type: Race
- Increases the user's STR and VIT by 3 from levels 1 to 10.
- Athletic Training
- Type: Race
- Increases the user's AGI and LUC by 3 from levels 1 to 10.
- Self Study
- Type: Race
- Increases the user's INT and WIS by 3 from levels 1 to 10.
- Triple Magic
- Type: Union
- People Required: 4
- Deals ranged INT-based Fire+Ice+Volt damage to all enemies 3 times. Damage scales with the characters levels. Exact thresholds for the scaling are currently unknown. The Union Gauges of the participants (Not the initiator) are left at 40% after use.
- Has a base accuracy of 110.
- Threshold 1: 100% damage per hit, total 300% damage
- Threshold 2: 150% damage per hit, total 450% damage
- Threshold 3: 200% damage per hit, total 600% damage
- LEVEL 20
- ==========
- The Moon's Favor
- Type: Race
- Whenever the character uses a master skill in combat, they have a small chance (exact chance currently unknown) to recover some TP. TP restoration is equal to (TP cost of skill used / 5) + 1.
- Animal Husbandry
- Type: Race
- Enables the party to raise livestock acquired from events.
- Concentration
- Type: Race
- Chance to nullify sleep when enemies attempt to inflict it on the user. The nullification chance scales with the user's level.
- Threshold 1: 15% chance
- Threshold 2: 20% chance
- Threshold 3: 40% chance
- Chain Blast
- Type: Union
- People Required: 5
- Deals ranged INT-based Almighty damage to all enemies, and has a 150% chance to inflict head bind, arm bind, and leg bind. The damage scales with the user's level, the infliction rate does not. The Union Gauges of the participants (Not the initiator) are left at 40% after use.
- Has a base accuracy of 110%.
- Threshold 1: 100% damage
- Threshold 2: 200% damage
- Threshold 3: 300% damage
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