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DrFetus

EOV Lunaria Info

Jul 31st, 2016
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  1. NOTE: Some of this skill data is incomplete. Several of these skills scale with the character's level, but said data unfortunately isn't listed within the game files. I'll do a touched up version once the game comes out in NA.
  2.  
  3. LEVEL 1
  4. =====
  5.  
  6. Grace of the Moon
  7. Type: Race
  8.  
  9. Whenever the character uses a basic skill in combat, they have a small chance (exact chance currently unknown) to recover some TP. TP restoration is equal to (TP cost of skill used / 5) + 1.
  10.  
  11.  
  12. Chopping
  13. Type: Race
  14.  
  15. Enables the party to get additional materials from chopping points. (Exact data unknown.)
  16.  
  17.  
  18. Sense Mana
  19. Type: Race
  20.  
  21. Enables the party to initiate certain adventure episodes. Also increases the user's INT by 3 from levels 1 to 10.
  22.  
  23.  
  24. Analyze
  25. Type: Union
  26. People Required: 1
  27.  
  28. Temporarily adds an enemy's data to the Monstrous Codex.
  29.  
  30.  
  31. Double Attack
  32. Type: Union
  33. People Required: 2
  34.  
  35. Participants attack an enemy with their weapons twice. Deals STR-based damage. Damage type properties take any buffs from oils into account. The skill has a melee range, meaning that even if the initiator has a ranged weapon, they cannot target the enemy's back row, if they are in the back row themselves. Damage scales with the characters levels. Exact thresholds for the scaling are currently unknown. The Union Gauges of the participants (Not the initiator) are left at 40% after use.
  36.  
  37. Has an accuracy modifier of +10.
  38.  
  39. Threshold 1: 150% damage per hit. 300% total damage
  40. Threshold 2: 275% damage per hit. 550% total damage
  41. Threshold 3: 400% damage per hit. 800% total damage
  42.  
  43.  
  44. Full Speed Escape
  45. Type: Union
  46. People Required: 3
  47.  
  48. 100% chance of escaping from battle when used. Sends the party back to the start of the floor. Only works if the battle can even be escaped from. Usable even if the initiator's legs are bound.
  49.  
  50.  
  51. Magic Heal
  52. Type: Union
  53. People Required: 4
  54.  
  55. Restores the party's TP. TP restoration is equal to 3% of max TP + 6.
  56.  
  57.  
  58. Enchant
  59. Type: Union
  60. People Required: 1
  61.  
  62. Adds fire, ice, and volt elements to all allies' weapons for this turn. (Possible bug: at a certain set of levels, doubles the damage output of the whole party.)
  63.  
  64.  
  65. LEVEL 5
  66. ==========
  67.  
  68. Anatomy
  69. Type: Race
  70.  
  71. Drop rate is increased by +10% for every party member that has this skill. Also increases the user's INT by 3 from levels 1 to 10.
  72.  
  73.  
  74. Night Vision
  75. Type: Race
  76.  
  77. Allows the character to see through darkness (No idea what this means. Enables certain adventure episodes, maybe?) Also increases the user's accuracy by +30.
  78.  
  79.  
  80. Gourmet
  81. Type: Race
  82.  
  83. Doubles the HP and TP recovery from food used on the party members that know this skill.
  84.  
  85.  
  86. Paradigm Shift
  87. Type: Union
  88. People Required: 2
  89.  
  90. Has a 50% chance of transferring all of an ally's ailments and binds (petrify, curse, sleep, panic, paralyze, poison, blind, head bind, arm bind, and leg bind) to an enemy. (Possible bug, at a certain set of levels, only 1 person is needed to initiate this skill.)
  91.  
  92.  
  93. LEVEL 10
  94. ==========
  95.  
  96. Bestow Mana
  97. Type: Race
  98.  
  99. Increases the damage of attack items by 30%. Also increases the user's INT by 3 from levels 1 to 10.
  100.  
  101.  
  102. Serving Power
  103. Type: Race
  104.  
  105. Increases the user's resistance to petrify, curse, sleep, panic, paralyze, poison, and blind by 10%.
  106.  
  107.  
  108. Barrier of Selflessness
  109. Type: Race
  110.  
  111. Increases the user's resistance to Fire, Ice, and Volt attacks by 5%.
  112.  
  113.  
  114. Curse Magic
  115. Type: Union
  116. People Required: 3
  117.  
  118. For the current turn, whenever anyone deals Fire, Ice, or Volt damage, they have a chance of inflicting a random ailment to their targets. (Exact data unknown.)
  119.  
  120.  
  121. LEVEL 15
  122. ==========
  123.  
  124. Body Improvement
  125. Type: Race
  126.  
  127. Increases the user's STR and VIT by 3 from levels 1 to 10.
  128.  
  129.  
  130. Athletic Training
  131. Type: Race
  132.  
  133. Increases the user's AGI and LUC by 3 from levels 1 to 10.
  134.  
  135.  
  136. Self Study
  137. Type: Race
  138.  
  139. Increases the user's INT and WIS by 3 from levels 1 to 10.
  140.  
  141.  
  142. Triple Magic
  143. Type: Union
  144. People Required: 4
  145.  
  146. Deals ranged INT-based Fire+Ice+Volt damage to all enemies 3 times. Damage scales with the characters levels. Exact thresholds for the scaling are currently unknown. The Union Gauges of the participants (Not the initiator) are left at 40% after use.
  147.  
  148. Has a base accuracy of 110.
  149.  
  150. Threshold 1: 100% damage per hit, total 300% damage
  151. Threshold 2: 150% damage per hit, total 450% damage
  152. Threshold 3: 200% damage per hit, total 600% damage
  153.  
  154.  
  155. LEVEL 20
  156. ==========
  157.  
  158. The Moon's Favor
  159. Type: Race
  160.  
  161. Whenever the character uses a master skill in combat, they have a small chance (exact chance currently unknown) to recover some TP. TP restoration is equal to (TP cost of skill used / 5) + 1.
  162.  
  163.  
  164. Animal Husbandry
  165. Type: Race
  166.  
  167. Enables the party to raise livestock acquired from events.
  168.  
  169.  
  170. Concentration
  171. Type: Race
  172.  
  173. Chance to nullify sleep when enemies attempt to inflict it on the user. The nullification chance scales with the user's level.
  174.  
  175. Threshold 1: 15% chance
  176. Threshold 2: 20% chance
  177. Threshold 3: 40% chance
  178.  
  179.  
  180. Chain Blast
  181. Type: Union
  182. People Required: 5
  183.  
  184. Deals ranged INT-based Almighty damage to all enemies, and has a 150% chance to inflict head bind, arm bind, and leg bind. The damage scales with the user's level, the infliction rate does not. The Union Gauges of the participants (Not the initiator) are left at 40% after use.
  185.  
  186. Has a base accuracy of 110%.
  187.  
  188. Threshold 1: 100% damage
  189. Threshold 2: 200% damage
  190. Threshold 3: 300% damage
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