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- #include <SFML/Graphics.hpp>
- #include<iostream>
- #include "menu.h"
- enum class GameState {PLAY, CHOOSE_WASHING_MACHINE, SCOREBOARD, EXIT};
- int main()
- {
- sf::RenderWindow window(sf::VideoMode(1080, 720), "Laundry Simulator 2017");
- Menu menu(window.getSize().x, window.getSize().y);
- while (window.isOpen())
- {
- sf::Event event;
- while (window.pollEvent(event))
- {
- if (event.type == sf::Event::KeyReleased)
- {
- switch (event.key.code)
- {
- case sf::Keyboard::Up:
- menu.moveUp();
- break;
- case sf::Keyboard::Down:
- menu.moveDown();
- break;
- case sf::Keyboard::Return:
- switch (menu.selectedItem())
- {
- case 0:
- //starta spelet
- break;
- case 1:
- //starta välj tvättmaskinstatet
- break;
- case 2:
- //Visa scoreboard
- break;
- case 3:
- window.close();
- break;
- }
- break;
- }
- }
- if (event.type == sf::Event::Closed)
- window.close();
- }
- window.clear();
- menu.draw(window);
- window.display();
- }
- return 0;
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