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castfromhp

mediccccc

Jan 4th, 2014
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  1. Medic
  2. [Class]
  3. Prerequisites: First Aid
  4. Special - Standard Action
  5. Choose One Effect: Spend 1 AP to cure the target of Burn, Paralysis, or Poison; or Drain 1 AP to make a Medicine Education Check, and restore Hit Points to the target equal to the result doubled. You must have a First Aid Kit to use this Feature.
  6.  
  7. Healer's Touch
  8. Prerequisites: Medic
  9. Static
  10. Effect: Whenever you use Stay With Us! or a Non-Repulsive Restorative Item, the target gains Hit Points equal to your Medicine Education Rank, and they may immediately make a Save Check against Sleep, Confusion, Rage, or Infatuation.
  11.  
  12. Overheal
  13. Prerequisite: Medic
  14. Static
  15. Effect: Whenever you use Medic or a Restorative Item to restore HP on a target and cause the target to reach their Maximum Hit Points, the target gains Temporary Hit Points equal to your Medicine Education Rank doubled. This effect may occur on a specific target only once per Scene.
  16.  
  17. Therapeutic Care
  18. Prerequisites: Medic
  19. Static
  20. Effect: Pokémon and Trainers in your care heal twice as many Hit Points during resting, heal injuries twice as quickly, and may heal an additional Injury per day. This stacks with use of Bandages. Additionally, you may target specific Pokemon or Trainers any number of times with First Aid each day.
  21.  
  22. Field Medic
  23. Prerequisites: Medic, Medic Training
  24. Static
  25. Effect: You may apply Restorative Items to an adjacent target as a Swift Action after taking a Sprint Action. When helping Trainers or Pokémon "Take a Breather", you may roll Medicine Education in the place of Command and do not become Tripped or lose your Evasion as a result of helping them.
  26.  
  27. Stay With Us!
  28. Prerequisites: Medic, Expert Medicine
  29. Scene - Full Action, Interrupt
  30. Target: A Trainer or Pokémon who has just died
  31. Effect: You must be able to shift to your target to use this Feature. If you can, you immediately do so, and make a Medicine Check. The Target gains Hit Points equal to the result doubled, and immediately removes one Injury. If after this, their health is above their death threshold (usually -200% HP) and with less than 10 Injuries, they are saved and do not die.
  32.  
  33. Restore Strength
  34. Prerequisites: Stay With Us!, Master Medicine Education
  35. Daily/15 - Extended Action
  36. Target: Trainers or Pokémon
  37. Effect: The target's Move Frequencies are completely refreshed. You may target a Pokemon or Trainer only once per day with Restore Strength.
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